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''Occupations: Academic, Religious''  
Occupation Tag'': Academic, Religious''  


You are a member of the clergy in a religious order of your choosing. While you do not yet preach directly to congregants, you handle many other spiritual aspects of your religion along with the mundane tasks of day to day life. You might spend time transcribing or preserving the sacred texts of your faith, or handling the business of keeping a temple funded and maintained. As immersed in this environment as you are, you are deeply interested in gathering a deeper understanding of your faith practices.
You are a member of the clergy in a religious [[order]] of your choosing. While you do not yet preach directly to congregants, you handle many other spiritual aspects of your religion along with the mundane tasks of day to day life. You might spend time transcribing or preserving the sacred texts of your faith, or handling the business of keeping a temple funded and maintained. As immersed in this environment as you are, you are deeply interested in gathering a deeper understanding of your faith practices.


'''Starting Equipment'''  
=== '''Starting Equipment''' ===
If you take this profession when you create your character, gain the following [[gear]], in addition to the equipment you gained from your background: backpack, scroll case, tool or kit (1), gambeson [[armor]], quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin


If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: backpack, scroll case, 1 tool or kit, gambeson armor, quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin.
=== '''Skills''' ===
Gain +3 Religion [choose one]. Each time you gain a rank in the Clergy profession (including rank 1), gain +1 in three of the following [[skills]]: 


'''Skills'''
• <u>Crafting</u>: Alchemy*, Brewing*, Calligraphy*, Cooking*, Leatherworking*, Painting*, Weaving*, Woodcarving*


Gain +3 Religion [choose one]. You do not gain this +3 to Religion each time you gain an additional rank in clergy; rather, gain +3 to a skill based on the professional track that you choose at rank 2. Each time you gain a rank in the clergy profession, gain +1 in three skills of your choice:
• <u>Influence</u>: Deceiving, [[Empathy]], Gossiping, Persuading


• <u>Crafting*</u>. Alchemy, Brewing, Calligraphy, Cooking, Leatherworking, Painting, Weaving, Woodcarving
• <u>Knowledge</u>: Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]


• <u>Influence</u>. Deceiving, Empathy, Gossipping, Persuading
• <u>Observation</u>: Eavesdropping, Intuiting


• <u>Knowledge</u>. Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]
• <u>Survival</u>: Nature


• <u>Observation</u>. Eavesdropping, Intuiting
Unlike other professions, you do not gain this +3 to Religion each time you gain a rank in Clergy; rather, you gain +3 Skill Points as specified in ranks 2-5.


<u>Survival</u>. Nature
== '''<big>Called to Serve</big>''' ==
When you become a rank 1 Clergy, and every time you gain a rank in the Clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.


'''Called to Serve'''
=== '''Rank 1''' ===
You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free.


When you become a rank 1 clergy, and every time you gain a rank in the clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.
Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 [[Goodwill]] and greatly increases your reputation in low-income communities.
 
'''Rank 1'''
 
You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free. Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 goodwill and greatly increases your reputation in low-income communities.
 
'''Rank 2'''


=== '''Rank 2-5''' ===
You are now an acolyte in your chosen faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.
You are now an acolyte in your chosen faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.


'''Rank 2: Preacher'''
{| class="wikitable"
|+Preacher
|'''Rank 2'''
|Gain +3 Entertaining.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. You may sway 1d20 commoner [[NPCs]] with your words as if under the effects of the [[Charm Person]] [[psionic]] spell for one week, and they will follow your reasonable and lawful commands.
|-
|'''Rank 3'''
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may now sway up to 4d20 commoner NPCs given 8 hours of orating.
|-
|'''Rank 4'''
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may sway 10d20 commoner NPCs with your words as if under the effects of the Charm Person psionic spell for one week, and they will follow any command, even if it is not lawful.
|-
|'''Rank 5'''
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may now sway up to 20d20 commoner NPCs given a day of orating to follow any command, even if it is not lawful.
|}


Gain +3 Entertaining. Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands.
{| class="wikitable"
|+Priest
|'''Rank 2'''
|Gain +3 Empathy.
Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious [[disease]], or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question.
|-
|'''Rank 3'''
|Gain +3 Empathy.
Your blessing can now inspire the local community. The benefits of your blessing now last for 1 month.
|-
|'''Rank 4'''
|Gain +3 Empathy.
As a recognized leader of your faith you have special honors with NPCs that have an aristocratic occupation and share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.


'''Rank 2: Priest'''  
Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop.
|-
|'''Rank 5'''
|Gain +3 Empathy.
As an honored leader of your faith, you have special honors with NPCs with an aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.


Gain +3 Empathy. Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious disease, or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question.
Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed.
 
|}
'''Rank 2: Theologian'''
 
Gain +3 Religion [choose one]. Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you).
 
'''Rank 3: Preacher'''
 
Gain +3 Entertaining. Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 4d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands.
 
'''Rank 3: Priest'''
 
Gain +3 Empathy. Your blessing can now inspire the local community. The benefits of your blessing now last for 1 month.
 
'''Rank 3: Theologian'''
 
Gain +3 Religion [choose one]. Gain rank 1 of the archivist or barrister profession (your choice), including all of the equipment and skills it provides.
 
'''Rank 4: Preacher'''
 
Gain +3 Entertaining. Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 10d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
 
'''Rank 4: Priest'''
 
Gain +3 Empathy. As a recognized leader of your faith you have special honors with NPCs that have the aristocratic occupation and who share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours. Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop.
 
'''Rank 4: Theologian'''
 
Gain +3 Religion [choose one]. Gain the rank 2 of the profession you chose at rank 3 of this profession, including all of the skills it provides.
 
'''Rank 5: Preacher'''
 
Gain +3 Entertaining. Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 20d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
 
'''Rank 5: Priest'''
 
Gain +3 Empathy. As an honored leader of your faith, you have special honors with NPCs with the aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours. Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed.
 
'''Rank 5: Theologian'''
 
Gain +3 Religion [choose one]. Gain rank 3 of the profession you chose at rank 3 of this profession, including all of the skills it provides.


{| class="wikitable"
|+Theologian
|'''Rank 2'''
|Gain +3 Religion [choose one].
Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you).
|-
|'''Rank 3'''
|Gain +3 Religion [choose one].
As part of this benefit, you may immediately gain one rank of the Archivist or Barrister profession.
|-
|'''Rank 4'''
|Gain +3 Religion [choose one].
As part of this benefit, you may immediately gain one rank of the profession you chose at rank 3 of this profession, including all of the skills it provides.
|-
|'''Rank 5'''
|Gain +3 Religion [choose one].
As part of this benefit, you may immediately gain one rank of the profession you chose at rank 3 of this profession.
|}
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
|+
!Professions
!Core Professions
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[Thief]] • [[Thug]]
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]]  • [[Thief]] • [[Thug]] • [[Trader]]
|-
!Other Professions
|[[Archivist: Librarian]] • [[Barrister: Enhanced]] • [[Bartender]] • [[Blacksmith]] • [[Courtesan]] • [[Physician: Enhanced]]
|}
|}
[[Category:Profession]]
[[Category:Profession]]

Latest revision as of 22:20, 10 October 2025

Occupation Tag: Academic, Religious

You are a member of the clergy in a religious order of your choosing. While you do not yet preach directly to congregants, you handle many other spiritual aspects of your religion along with the mundane tasks of day to day life. You might spend time transcribing or preserving the sacred texts of your faith, or handling the business of keeping a temple funded and maintained. As immersed in this environment as you are, you are deeply interested in gathering a deeper understanding of your faith practices.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: backpack, scroll case, tool or kit (1), gambeson armor, quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin

Skills

Gain +3 Religion [choose one]. Each time you gain a rank in the Clergy profession (including rank 1), gain +1 in three of the following skills:

Crafting: Alchemy*, Brewing*, Calligraphy*, Cooking*, Leatherworking*, Painting*, Weaving*, Woodcarving*

Influence: Deceiving, Empathy, Gossiping, Persuading

Knowledge: Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]

Observation: Eavesdropping, Intuiting

Survival: Nature

Unlike other professions, you do not gain this +3 to Religion each time you gain a rank in Clergy; rather, you gain +3 Skill Points as specified in ranks 2-5.

Called to Serve

When you become a rank 1 Clergy, and every time you gain a rank in the Clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.

Rank 1

You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free.

Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 Goodwill and greatly increases your reputation in low-income communities.

Rank 2-5

You are now an acolyte in your chosen faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.

Preacher
Rank 2 Gain +3 Entertaining.

Given 8 hours of orating, you can influence public opinion on a political or religious topic. You may sway 1d20 commoner NPCs with your words as if under the effects of the Charm Person psionic spell for one week, and they will follow your reasonable and lawful commands.

Rank 3 Gain +3 Entertaining.

Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may now sway up to 4d20 commoner NPCs given 8 hours of orating.

Rank 4 Gain +3 Entertaining.

Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may sway 10d20 commoner NPCs with your words as if under the effects of the Charm Person psionic spell for one week, and they will follow any command, even if it is not lawful.

Rank 5 Gain +3 Entertaining.

Given a day of orating, you can influence public opinion on a pertinent political or religious topic. You may now sway up to 20d20 commoner NPCs given a day of orating to follow any command, even if it is not lawful.

Priest
Rank 2 Gain +3 Empathy.

Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious disease, or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question.

Rank 3 Gain +3 Empathy.

Your blessing can now inspire the local community. The benefits of your blessing now last for 1 month.

Rank 4 Gain +3 Empathy.

As a recognized leader of your faith you have special honors with NPCs that have an aristocratic occupation and share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.

Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop.

Rank 5 Gain +3 Empathy.

As an honored leader of your faith, you have special honors with NPCs with an aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.

Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed.

Theologian
Rank 2 Gain +3 Religion [choose one].

Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you).

Rank 3 Gain +3 Religion [choose one].

As part of this benefit, you may immediately gain one rank of the Archivist or Barrister profession.

Rank 4 Gain +3 Religion [choose one].

As part of this benefit, you may immediately gain one rank of the profession you chose at rank 3 of this profession, including all of the skills it provides.

Rank 5 Gain +3 Religion [choose one].

As part of this benefit, you may immediately gain one rank of the profession you chose at rank 3 of this profession.

*Updated to v1.2

Core Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierThiefThugTrader
Other Professions Archivist: LibrarianBarrister: EnhancedBartenderBlacksmithCourtesanPhysician: Enhanced