Physician

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Occupation Tag: Academic, Religious

You are dedicated to healing the sick and alleviating the suffering of those around you. You have honed your skills through years of study and practice, mastering the use of medicine and scientific methods to diagnose and treat a wide range of ailments. Your compassion and your unwavering commitment to your patients have earned you a reputation as one of the best in the land, and you are often called upon to tend to the sick and injured.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: belt pouch and satchel, gambeson armor, 1 tool or kit, clothes (simple), bandages (10), medicine (basic), rations (3), lamp, flask of oil, medicinal tome, ink, quill, waterskin.

Skills

Each time you gain a rank in the physician profession (including rank 1), gain +3 Medicine*, and +1 in three different skills of your choice rom below:

Crafting*: Alchemy, Brewing, Woodcarving

Influence: Empathy, Leadership

Knowledge: Arcana, History, Law

Observation: Appraising, Intuiting

Subterfuge: Lockpicking, Sleight of Hand

Survival: Animal Handling, Nature

Treatment

When you become a rank 1 physician, and every time you gain a rank in the physician profession, your skill as a medical practitioner and your status in the medical community improves.

Rank 1

Given two days of operation at a well-resourced medical facility, you can attempt to treat one patient. Make an INT/ Medicine check; if you roll a 15 or higher, then you cure one creature of a common disease.

Rank 2

You may now attempt to cure uncommon diseases. Your patient load increases to two creatures; only one may have an uncommon disease. Given two days of operation at a well-resourced medical facility, make separate INT checks for each patient and add your Medicine skill; if you roll a 15 or higher, then you cure the disease.

Rank 3

Your patient load increases to four; only one of these patients may have an uncommon disease. Helping patients in this way now allows you to earn up to +1 goodwill per week.

Rank 4

You may now also attempt to cure rare diseases. Your patient load remains at four; only one may have an uncommon or rare disease. Given two days of operation at a well-resourced medical facility, make separate INT checks for each patient and add your Medicine skill; if you roll a 15 or higher, then you cure the disease. At this point, you are widely renowned internationally as one of the preeminent physicians in the world. Monarchs and people of significant influence seek you out for treatments, and you can secure an audience with almost any notable individual within 8 hours of requesting it.

Rank 5

Your patient load increases to five creatures. Only one creature may have a rare disease, and all other creatures may have common or uncommon diseases. Helping patients in this way now allows you to earn up to +3 goodwill per week.

Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierTraderThiefThug