Armor

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Armor increases your six defenses. Light, medium, and heavy armor, as well as shields, all follow the same basic principles.

Defenses

Defense Defense Score
Armor Rating (AR) 10
Reflexes (REF) 10 + DEX
Fortitude (Fort) 10 + END
Anticipation (AWR) 10 + AWR
Logic (LOG) 10 + INT
Willpower (WILL) 10 + CHA

Your defenses, by default, are listed on the table above. Each of these numbers might be modified by the armor that you choose to wear. On the Armor tables below, each type of armor specifies your new AR, as well as listing modifiers to the five defenses that are based on your attributes.

STR, DEX, and Speed

Some medium armor and all heavy armor have a STR minimum, a DEX maximum, and a speed modifier. If you don armor and your STR is less than the STR minimum, your Speed becomes 0 and you gain the Dazed condition.

While wearing armor with a DEX maximum, your DEX cannot be higher than that number; if it was higher than that number, it is reduced to the DEX maximum while wearing such armor. This affects your REF defense. If you have a speed modifier from your armor, apply it to the distance that you can move each time you spend AP. There are talents that can reduce this penalty.

Resistance Specialization

The Resist column on the armor allows you to apply Resist to certain kinds of damage, but you cannot do so unless you have taken a Second Skin talent that allows you to unlock this added bonus.

Heavy Armor

All heavy armor has the Unwieldy tag when carrying it, but not while wearing it.

Shields

Each Shield has the one-handed tag. While using a Shield, you can only wield light weapons in your other hand, although talents can remove this restriction.

Barding

You can purchase barding, or specialized armor, for an animal. This can be any armor besides shields. Barding costs twice the normal sc of armor if the animal is Medium or smaller. It costs four times the normal sc if the animal is Large, and eight times the sc if Huge. Creatures larger than Huge cannot have barding unless the MC decides otherwise.

Armor Tables

Light Armor

Armor AR REF FOR ANT LOG WILL STR min DEX max Speed Resist Cost
Cuirass (Leather) 12 +1 +1 - - - - - - Blunt 2 100
Gambeson 10 +1 +1 - - - - - - Cold 1, Blunt 1 12
Hide 11 - +1 - - - - - - Cold 3 25
Leather 11 +1 - - - - - - - Blunt 1 17
Robes (Command) 10 - - - +1 +1 - - - Psychic 3 22
Robes (Corruption) 10 - +2 - - - - - - Necrotic 3, Corrosive 3, Toxic 3 55
Robes (Elemental) 11 +1 +1 - - - - - - Elemental 3 75
Robes(Mage) 10 +1 +1 +1 +1 +1 - - - Energy 2, Elemental 2 105
Robes (Starlight) 11 - - +1 +1 +2 - - - Energy 2, Fire 2, Cold 2 90

Medium Armor

Armor AR REF FOR ANT LOG WILL STR min DEX max Speed Resist Cost
Breastplate 13 - - - - - 2 8 - Sharp 3 350
Breastplate (Guilded) 12 - - +1 +1 +2 1 - -5 ft Sharp 2, Psychic 2 450
Brigandine 12 - - - - - - - - Sharp 2 40
Cuirass (iron) 12 +1 +1 - - - 1 - - Sharp 2 500
Half Plate 14 - - - - - 2 8 -5 ft Sharp 3 800
Lamellar 13 +1 - - - - 2 - - Sharp 3 300
Leather-and-Steel 13 +1 +1 +1 - - - - - Sharp 2 200
Scale Mail 13 +1 +1 - - - 2 6 -5 ft Sharp 3 180
Splint Mail 14 +1 +1 - - - 2 6 -5ft Sharp 3 400

Heavy Armor

Armor AR REF FOR ANT LOG WILL STR min DEX max Speed Resist Cost
Branded Mail 14 -1 - - - - 2 8 -5 ft Physical 3 45
Chain Mail 14 - - - - - 2 8 -5 ft Physical 2 250
Plate (Field) 15 -1 - - - - 3 6 -5 ft Physical 3 1200
Plate (Full) 15 -2 - +1 +1 +3 4 4 -10 ft Physical 3 1500
Plate (Gilded) 15 -2 - +1 +1 +3 4 4 -10 ft Physical 3 2000

Shields

Armor AR REF FOR ANT LOG WILL STR min DEX max Speed Resist Cost
Buckler - +2 - +2 - - - - - Physical 1 10
Heater Shield +1 +1 - +1 - - - - - Physical 2 50
Kite Shield +2 +1 +1 +1 - - - - - Physical 2 60
Tower Shield* - - - - - - 3 10 -5 ft - 100

*Tower Shield

Tower shields have the two-handed and Unwieldy tags. Rather than improving your AR or your other defenses, tower shields grant you total cover on one side.

You may spend 2 AP to brace the shield, which grants partial cover to a creature standing directly behind you, provided that is your Size or smaller.