Clergy
Occupation Tag: Academic, Religious
You are a member of the clergy in a religious order of your choosing. While you do not yet preach directly to congregants, you handle many other spiritual aspects of your religion along with the mundane tasks of day to day life. You might spend time transcribing or preserving the sacred texts of your faith, or handling the business of keeping a temple funded and maintained. As immersed in this environment as you are, you are deeply interested in gathering a deeper understanding of your faith practices.
Starting Equipment
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: backpack, scroll case, 1 tool or kit, gambeson armor, quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin
Skills
Gain +3 Religion [choose one]. You do not gain this +3 to Religion each time you gain an additional rank in Clergy; rather, gain +3 to a skill based on the professional track that you choose at rank 2.
Each time you gain a rank in the Clergy profession, gain +1 in three different skills of your choice from below:
• Crafting: Alchemy*, Brewing*, Calligraphy*, Cooking*, Leatherworking*, Painting*, Weaving*, Woodcarving*
• Influence: Deceiving, Empathy, Gossiping, Persuading
• Knowledge: Arcana, Art, Economics, Geography, History, Law, Medicine*, Politics of [choose region], Religion [choose one]
• Observation: Eavesdropping, Intuiting
• Survival: Nature
Called to Serve
When you become a rank 1 Clergy, and every time you gain a rank in the Clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.
Rank 1
You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free.
Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 Goodwill and greatly increases your reputation in low-income communities.
Rank 2-5
You are now an acolyte in your chosen faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.
Rank 2 | Gain +3 Entertaining.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands. |
Rank 3 | Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 4d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands. |
Rank 4 | Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 10d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful. |
Rank 5 | Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 20d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful. |
Rank 2 | Gain +3 Empathy.
Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious disease, or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question. |
Rank 3 | Gain +3 Empathy.
Your blessing can now inspire the local community. The benefits of your blessing now last for 1 month. |
Rank 4 | Gain +3 Empathy.
As a recognized leader of your faith you have special honors with NPCs that have the aristocratic occupation and who share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours. Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop. |
Rank 5 | Gain +3 Empathy.
As an honored leader of your faith, you have special honors with NPCs with the aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours. Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed. |
Rank 2 | Gain +3 Religion [choose one].
Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you). |
Rank 3 | Gain +3 Religion [choose one].
Gain rank 1 of the Archivist or Barrister profession (your choice), including all of the equipment and skills it provides. |
Rank 4 | Gain +3 Religion [choose one].
Gain the rank 2 of the profession you chose at rank 3 of this profession, including all of the skills it provides. |
Rank 5 | Gain +3 Religion [choose one].
Gain rank 3 of the profession you chose at rank 3 of this profession, including all of the skills it provides. |
Professions | Archivist • Barrister • Charlatan • Clergy • Entertainer • Guard • Honorable • Inquisitor • Knight • Nomad • Physician • Pioneer • Sailor • Soldier • Trader • Thief • Thug |
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