Nomad

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Occupation Tag: Wanderer

Traveling from place to place with your tribe, you follow seasonal patterns and seek fertile grounds for your livestock. You are self-sufficient and have a deep connection to the land and the creatures that roam it, honed from a life of constant movement and adaptation to changing environments. Highly skilled in tracking, survival, and animal husbandry, you are highly valued by other groups, and your knowledge of the wildlands is unmatched.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: satchel and saddlebags, brigandine armor, 1 tool or kit, clothes (simple), hooded cloak, bedroll, mess kit, rations (7), tinderbox, torches (5), waterskin, 50 ft rope.

Skills

Each time you gain a rank in the nomad profession (including rank 1), gain +3 Sheltering, and +1 in three different skills of your choice from below:

Athleticism: Applied Force, Athletics, Sprinting

Crafting*: Alchemy, Brewing, Carpentry, Cartography, Cobbling, Cooking, Leatherworking, Masonry, Painting, Pottery, Smithing, Weaving, Woodcarving

Influence: Empathy, Gossiping, Intimidating, Leadership, Persuading

Knowledge: Art, Astrology, Astronomy, Geography, History, Medicine*, Religion [choose one], Vehicles* [Land]

Observation: Intuiting, Perceiving

Performance: Instrument* [choose one]; Entertaining

Stamina: Distance Running, Forced March

Survival: Animal Handling, Dungeoneering, Foraging, Nature, Navigating*, Sneaking, Tracking

Gather No Moss

You are an experienced traveler and survivalist and can always locate food or water while traveling in your home region. You know all the roads and pathways in your home region.

Rank 1

You have one passive beast of burden that is your trusted steed. It is highly intelligent and well trained for its type and will follow simple commands. If separated, it will seek you out from up to a mile away and can be called to your side. It is mundane, not magical, so it cannot be instantaneously summoned.

Rank 2

Your beast of burden can be used to pull a customized cart or wagon large enough to hold you and up to three other individuals. It shelters you from the elements. This wagon can always be repaired using locally sourced materials and is not slowed by rugged terrain.

Rank 3-5

At Rank 3, your wagon is now large enough to carry you and up to five individuals and their personal belongings. You have two beasts to pull it, instead of only one. You may take 1 rank in the trader, entertainer, physician, or charlatan professions and gain the following benefit. Your selection gives you additional benefits at ranks 4 and 5.

Trader
Rank 3 Your wagon is a popup shop that may carry and trade general goods and you are exempt from any tariffs or licenses required to trade in your home region. Your Trader business dealings earn an additional 2d10+10 sc.
Rank 4 You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.

Once per visit to a friendly town or settlement, you may initiate a grand trading day that earns you double your Trader business dealings income. Additionally, you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.

Rank 5 You may now hire an apprentice Trader who will travel with you but who will not put themselves willingly into danger. While stationed in a friendly settlement, this apprentice will run your Trader business dealings without your presence and your dealings now earn an additional 6d10 sc.
Entertainer
Rank 3 Your wagon is a popup stage or artist gallery from which you can perform or display your wares. Gain +3 to any Performance-tag skill check made from your wagon.
Rank 4 You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.

Once per visit to a friendly town or settlement, you may organize an art show or performance for the local citizenship. This earns you 2d20+10 sc, +3 goodwill, and you may make contact with one notable NPC with the equivalent of 3 or fewer ranks in any occupation.

Rank 5 You may now recruit up to three Entertainers who will travel with you but who will not put themselves willingly into danger. These entertainers boost your income from your rank 4 ability by 2d10 sc per entertainer and can continue to perform or sell their wares when you are not directly present. This passive income earns you 1d10 sc per entertainer per week.
Physician
Rank 3 Your wagon is considered a well-sourced medical facility in which you can treat diseases or distribute herbal medicines.
Rank 4 You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.

Once per visit to a friendly town or settlement, you may establish a makeshift hospital to treat the local populace. Your practice will halt the spread of any plague or disease and earns you an instant +5 goodwill with the settlement. You are granted free food and lodgings for one month.

Rank 5 You may now hire an assistant who will travel with you but who will not put themselves willingly into danger. When your assistant is present, gain +3 on any Medicine check to treat an injury or disease. Additionally, your assistant can produce and sell herbal remedies without needing your presence and can earn 2d10+10 gold pieces per week when stationed in a friendly settlement.
Charlatan
Rank 3 Your wagon acts as a base of operations for your scams and gives you +3 on any Deceiving check made in relation to those scams.
Rank 4 You have found a community of like minded nomads who will travel with you in your home region. This community will treat you and your allies as trusted friends and will support you with food and lodgings whenever possible. This community brings four distinct wagons of the type chosen in rank 3 of this profession.

Once per visit to a friendly town or settlement, you may attempt a grand scam that earns you double your scam income. Additionally, given one week of time you may recruit one apprentice who will not travel with you but who will perform the rank 1 Charlatan scam in your absence. This still comes with the risk of discovery, and sc earned from this scam will be saved until you are present to collect.

Rank 5 You may now recruit a maximum of four apprentices at any time who will each perform the rank 1 Charlatan scam without your presence. This still comes with the risk of discovery for the apprentice and any sc earned from these scams will be saved until you are present to collect it.
Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierTraderThiefThug