Honorable

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Occupation Tag: Aristocratic

You are a member of the upper echelons of society, held in high esteem by those around you. Having been born into privilege, with access to the best education, training, and resources, and are expected to use your influence and power for the betterment of the realm. A leader among leaders, with the respect and admiration of your peers, you are looked upon as a symbol of the ideals and values of your noble heritage.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: satchel, brigandine armor, 1 tool or kit, two sets of clothes (noble), 10 books of any topic fiction or nonfiction, clothes (ceremonial), blank journal, quill pen, wineskin, signet ring, writ of status

Skills

Each time you gain a rank in the honorable profession (including rank 1), gain +3 Intuiting, and +1 in three different skills of your choice from below:

Crafting: Calligraphy*, Cartography*, Jeweling*, Painting*, Weaving*

Influence: Deceiving, Empathy, Gossiping, Intimidating, Persuading

Knowledge: Art, Economics, Geography, History, Law, Military, Politics of [choose region], Religion [choose one]

Performance: Dancing, Entertaining, Instrument* [choose one]

Observation: Appraising, Eavesdropping, Perceiving

Noble Title

When you become a rank 1 Honorable, and every time you gain a rank in the Honorable profession, your influence and staff expand significantly as your noble title is elevated.

Rank 1

You own a tract of land containing an upper-class residence. Depending upon the standards of the nation in which you own land, this might range from a cityside abode to a countryside estate. You may employ up to five attendants that maintain your grounds. Your noble affairs are assumed to cover the expenses of your grounds and staff, though you must personally finance any additional or specialized staff or modifications to your estate.

Furthermore, you enjoy respect among aristocrats. You can secure an audience with most city officials within three days of requesting one.

Lastly, you have a personal attendant that will carry your supplies for you and handle basic scheduling arrangements on your behalf.

Rank 2

Your estate doubles in size, and you now employ 10 servants. You may choose two mods from the list below to construct on your grounds.

You can secure an audience with most city officials within two days of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.

Rank 3

Your estate doubles again (quadrupling from its original size). You now employ 20 servants and 10 specialized servants that are Monster Level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct two more mods from the Aristocratic Property Modifications list.

You can secure an audience with most city officials within one day of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.

Rank 4

Your estate doubles again (eight times its original size). You now employ 40 servants and 20 specialized servants that are monster level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct three more mods from the Aristocratic Property Modifications list.

You can secure an audience with most city officials within one hour of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.

Rank 5

Your estate doubles again (sixteen times its original size). You now employ 80 servants and 40 specialized servants that are Monster Level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. You also have five elite attendees, which can be monster level 3 or lower. These elite attendees will travel with you on any of your adventures if asked. Additionally, you may construct three more mods from the Aristocratic Property Modifications list.

You can secure an audience with most city officials immediately upon requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.

Aristocratic Property Modifications

When you gain a mod for your property, you choose out of the options below.

Property Modification Description
Guest House You construct an additional residential building capable of housing ten people.
Barracks You construct a stark, practical building capable of holding up to twenty soldiers. This building does not include a kitchen or lounge as a residence would.
Granery You build a silo or storage barn that grants you the capacity to stockpile enough food to provide for your entire estate through a standard winter season. This does not automatically guarantee that you can find enough food to fill the granary, however.
Residential Upgrade: Manor You upgrade your residency to a manor, making it look aesthetically pleasing and luxurious on the outside as well as increasing the number of rooms and amenities within.
Residential Upgrade: Keep You upgrade your manor to a keep, expanding the number of rooms and fortifying the exterior walls.
Marketplace You clear out a plot of land for merchants to congregate and ply their wares. Provided that merchants live nearby, this earns favorability with them and generates 20d20 sc per week for you.
Garden You construct an elaborate garden for relaxation, meditation, and entertaining guests.
Stables You build stables that can house up to 20 horses and equipment for riding (including armored barding). You must still buy any horses and equipment separately.
Walls You construct walls around 20 acres of your property, securing your land against the threat of invasion.
Watchtowers You install watchtowers around 20 acres of your property, allowing additional vigilance against potential threats.
Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierTraderThiefThug