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===Undead in Society=== | ===Undead in Society=== | ||
While the undead are rare in the wider world, societal views on undead vary widely from culture to culture and spread the | While the undead are rare in the wider world, societal views on undead vary widely from culture to culture and spread the gamut of outright hostility to ritualistic honor. Some societies treat undead like they do their family elders, and others actively hunt them down out of fear or prejudice. In general though, the undead are respected for their direct knowledge of the past and their unwavering nature. | ||
===Undead Traits=== | ===Undead Traits=== | ||
'''Appearance, Height, Weight, Size, and Speed:''' The undead maintain the vague semblance of the body they had in life, though the nature of their animation may leave them in various states of decay. Refer to the Memories of Life feature for your average height and weight, as well as your Size | '''Appearance, Height, Weight, Size, and Speed:''' The undead maintain the vague semblance of the body they had in life, though the nature of their animation may leave them in various states of decay. Refer to the Memories of Life feature for your average height and weight, as well as your Size. | ||
'''Lifespan:''' Undead tend to live as long as their physical form can sustain them, some for centuries or longer. | '''Lifespan:''' Undead tend to live as long as their physical form can sustain them, some for centuries or longer. | ||
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|+ | |+ | ||
!Feature | !Feature | ||
! | !Description | ||
|- | |- | ||
|'''Undying Constitution''' | |'''Undying Constitution''' | ||
|As an undead you do not need to eat, drink, or breathe to sustain yourself. You must Rest, but you do not sleep and instead enter a state of suspended animation. You are | |As an undead you do not need to eat, drink, or breathe to sustain yourself. You must Rest, but you do not sleep and instead enter a state of suspended animation. You are Immune to magical sleep effects. | ||
|- | |- | ||
|'''Memories of Life''' | |'''Memories of Life''' | ||
|You may choose one | |You may choose one feature from any other list of lineage features (not including a lineage’s base features). This represents your lineage before becoming an undead. Such a lineage feature cannot have prerequisites. | ||
''<small><nowiki>*</nowiki>VotEN addendum: You cannot choose Dhampir for your selection.</small>'' | ''<small><nowiki>*</nowiki>VotEN addendum: You cannot choose Dhampir for your selection.</small>'' | ||
|} | |} | ||
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|'''Blood Drinker II''' | |'''Blood Drinker II''' | ||
|Blood Drinker | |Blood Drinker | ||
|While gaining benefits from Blood Drinker, you appear to be a healthy version of the lineage chosen with Memories of Life. You pass most sensory inspections, but magical inspections still | |While gaining benefits from Blood Drinker, you appear to be a healthy version of the lineage chosen with Memories of Life. You pass most sensory inspections, but magical inspections still reveal your true nature. Additionally, while under the effects of Blood Drinker, regain +1d4 HP whenever you Recoup and are Bloodied. | ||
|- | |- | ||
|'''Captivating Gaze''' | |'''Captivating Gaze''' | ||
| | | | ||
| | |Your eyes now shine with a faint unholy light. Gain the Captivating Gaze ability. | ||
* '''Captivating Gaze (CHA/Rest).''' Spend 3 AP to attempt to charm a humanoid with your hypnotic gaze. Make a CHA attack against the WILL of a humanoid within 15 ft of you. On a hit, the target is Charmed. This effect lasts for one hour or until the creature takes damage. This does not work on humanoids with the undead tag. | |||
|- | |- | ||
|'''Captivating Gaze II''' | |'''Captivating Gaze II''' | ||
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|'''Claws''' | |'''Claws''' | ||
| | | | ||
|Your fingernails grow long, sharp, and jagged, and your hands take on an emaciated tenor. Gain a special attack | |Your fingernails grow long, sharp, and jagged, and your hands take on an emaciated tenor. Gain a special attack. | ||
* '''''Claws:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit''': 1d4+STR or DEX sharp damage. | |||
|- | |- | ||
|'''Corpse Eater''' | |'''Corpse Eater''' | ||
| | | | ||
|(END/Rest) | |Gain the Corpse Eater ability. | ||
* '''Corpse Eater (END/Rest).''' Spend 3 AP to consume a portion of any non-undead humanoid and immediately regain HP equal to your level. Additionally, when consuming a non-undead corpse, gain one memory tied to strong emotions from that humanoid’s life, determined by the MC. | |||
|- | |- | ||
|'''Creature of the Night''' | |'''Creature of the Night''' | ||
| | | | ||
| | |Cats, dogs, horses, and other domesticated animals always treat you with hostility and fear. However, you are never willingly attacked by bats, rats, and wolves. Gain the Creature of the Night ability. | ||
* '''Creature of the Night (1/Rest).''' Provided that such creatures naturally live in the area, you may summon one creature from the following choices. This creature appears in an unoccupied space within 40 ft of you. | |||
* 1 [[Swarm of Bats]] | * 1 [[Swarm of Bats]] | ||
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* 1 [[Wolf]] | * 1 [[Wolf]] | ||
That creature is friendly towards you and your allies for one hour. | That creature is friendly towards you and your allies for one hour. At the end of this time, the creature wanders away. | ||
|- | |- | ||
|'''Creature of the Night II''' | |'''Creature of the Night II''' | ||
|Creature of the Night | |Creature of the Night | ||
| | |When you summon creatures using Creature of the Night, you may choose more powerful creatures, choosing from the original options or from: | ||
* 1 [[Dire Wolf]] | * 1 [[Dire Wolf]] | ||
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|'''Darkvision''' | |'''Darkvision''' | ||
| | | | ||
|You can see in darkness to a limit, even without any light | |You can see in darkness to a limit, even without any light source. Gain 30 ft of Darkvision. | ||
|- | |- | ||
|'''Jolt of life''' | |'''Jolt of life''' | ||
| | | | ||
|(1/Rest) | |Gain the Jolt of Life ability. | ||
* '''Jolt of Life (1/Rest).''' After taking lightning damage from any source, you may gain +3 AP at the start of your next turn. | |||
|- | |- | ||
|'''Jolt of Life II''' | |'''Jolt of Life II''' | ||
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| | | | ||
|Gain a special attack against living creatures. | |Gain a special attack against living creatures. | ||
'''''Touch of the Grave:''''' (3 AP) ''Reach 5 ft Natural Weapon.'' +END vs FORT. '''Hit:''' The target becomes Suppressed until the end of their next turn. | |||
* '''''Touch of the Grave:''''' (3 AP) ''Reach 5 ft Natural Weapon.'' +END vs FORT. '''Hit:''' The target becomes Suppressed until the end of their next turn. | |||
|- | |- | ||
|'''Unholy Fortitude''' | |'''Unholy Fortitude''' | ||
| | | | ||
|Gain Resist Occult 3 and Vulnerable Divine 1. | |Gain Resist Occult +3 and Vulnerable Divine +1. | ||
|} | |} | ||
<nowiki>*</nowiki>''Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Core Lineages | !Core Lineages | ||
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]] | |||
|- | |||
!Additional Lineages | !Additional Lineages | ||
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | |''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | ||
|} | |} | ||