Elf

From MythCraft Online SRD
Jump to navigation Jump to search

The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient lineages come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow. As varied as the elves are in body and personality, they are generally respected for their wisdom and adventurous spirits. Though they live long lives by the standards of the other dominant lineages, they still greet their days with open-eyed wonder and ever search for new and exciting experiences. Their keen senses make them excellent trackers, scouts, and dungeoneers while their ability to touch the collective consciousness of the Celestial Sea pushes many to excel in more studious arts where the knowledge of the past can be directly built upon.

Elf Culture

With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce.

Forest Elf

This ancient line of elves found fulfillment in embracing and tending to the parts of the world most teeming with life: forests and jungles. After all, plants only grow when the sun nourishes them. Although the light from a single star is not the same as a whole galaxy, forest elves believe that stewardship of nature is in a way caring for the life cultivated by starlight.

Mountain Elf

In an effort to reach the stars again, the mountain elves climbed the tallest mountain ranges they could find and made their homes among their crests; others made their way to the far north, curious about the dancing lights in the sky. These elves are skilled at surviving in brutally cold environments.

Plains Elf

Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations.

Star Elf

The elven lines that deviated the least from their ancient origins are known as the “Sil”. They make their homes in both urban and rural areas, though on the whole they are not very common. Star elves are more skilled than other elven sublineages at celestial slumbering and can more easily sift through the sea of memories.

Elf Traits

Height: 4’8” - 6’0”

Weight: 80 -160 lbs

Size: Medium

Base Speed: 20 ft

Appearance: Otherworldly and graceful, elves have tapered ears, features that range from delicate to gaunt, and a wide range of skin and hair colors based on their sublineage.

Forest Elf

  • Forest elves have the widest variety of appearances. Their skin tones match the whole human range and include some inhumane shades like the light greens and pastel pinks that one might see in a meadow. Their hair colors also naturally contain all human shades, along with the darker green hues of fresh pine needles or the deep blue of a midnight sky.

Mountain Elf

  • Mountain elves are usually a little shorter than their other cousins in stature. They have skin tones ranging from light-skinned to tan, but mountain elves usually are not as dark-skinned as plains elves. Their hair colors are primarily wide varieties of red, brunette, and black or gray, although the occasional blonde can be found among their numbers.

Plains Elf

  • Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages.

Star Elf

  • Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have onyx-black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly.

Lifespan: Elves reach true maturity around age 40 with a lifespan of roughly 500 years.

Inter-Species Relations: Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins and urkou in the highest regard for their tenacity, energy, and ability to accomplish so much in such a short time. Still, they may show frustration in their dealings should they forget that not everyone can recall the experiences of ancestors centuries dead, leading to many mistakes often repeated.

Elf Features

Elf Starting Features

At level 1, you gain the following feature as an elf. You also gain additional features based on your sublineage choice.

Feature Description
Celestial Slumber While you sleep, you can choose to dream lucidly, contemplating philosophical questions or the events of the previous day. During this time, you can make up to three INT checks of your choice using skills that have the Knowledge tag. If you have failed a skill check with the Knowledge tag on a topic in the last 24 hours, then you may roll 2d20 and use the higher of the two when making a new check on that topic.
Sublineage

As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose your elven sublineage: forest, mountain, plains, or star. Gain all features of the sublineage at level 1.

Forest Elf

As a forest elf, you gain the following features.

Feature Description
Danger-Ready Your ANT increases by +1. You have a +2 bonus to Initiative rolls.
Forest Steward Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
  • Acrobatics: Sneaking
  • Crafting*: Carpentry, Leatherworking, Masonry, Smithing, Weaving, Woodcarving
  • Knowledge: Medicine*, Nature
  • Observation: Intuiting, Investigating, Perceiving
  • Survival: Animal Handling, Foraging, Navigating*, Sheltering, Tracking
Mountain Elf

As a mountain elf, you gain the following features.

Feature Description
Nimblefoot Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
Celestial Lorist Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
  • Acrobatics: Balancing, Tumbling
  • Athleticism: Athletics
  • Knowledge: Arcana, Astrology/Astronomy, Geography, History, Religion [choose one]
  • Observation: Empathy, Intuiting, Investigating, Perceiving
  • Survival: Foraging, Navigating*, Sheltering, Tracking
Plains Elf

As a plains elf, you gain the following features.

Feature Description
Sun-Baked Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and use whichever one is higher.
Keen Eye You have exceptional eyesight and can make out fine details up to eight miles away (provided that there are no obscuring phenomena). You have +4 Perceiving.
Star Elf

As a star elf, you gain the following features.

Feature Description
Ancient Will Your WILL increases by +1. Gain +5 to any knowledge check made with your Celestial Slumber feature.
Star Gazer Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
  • Acrobatics: Balancing, Tumbling
  • Influence: Deceiving, Empathy, Leadership, Persuading
  • Knowledge: Arcana, Art, Geography, History, Medicine*, Religion [choose one], Astrology/Astronomy
  • Observation: Intuiting, Perceiving
  • Survival: Nature, Navigating*

All Elf Features

You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.

Feature PreReq Description
Arcane Affinity Learn two cantrips from the Arcane Source of magic. If you do not already know arcane magic, then INT is your magic attribute for these cantrips.
Celestial Blessing Learn two prayers from the Divine Source of magic. If you do not already know divine magic, then CHA is your magic attribute for these prayers.
Cloak of Nature While you are Concealed, gain a +2 bonus to your REF and ANT.
Dream Step Celestial Slumber While using your Celestial Slumber feature, you may attempt to enter the dream of another sleeping creature once when you Take a Rest. In order to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA check. You may add Empathy if you have that skill. If you roll above their WILL, then you successfully enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), they gain +5 to their WILL in defense of this feature. Once you have established contact with the target, you and the target may have a brief conversation. If the target is not an elf, they must make a LUCK check upon awakening. If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety.
Dream Step: Astral Projection Dream Step, Character Level 20 (1/Rest) While using your Dream Step feature, you can cast the Astral Projection psionic spell. This costs no SP for you, but ends immediately upon waking.
Dream Step: Busy Night Dream Step You may use your Dream Step feature twice each time that you sleep for at least 6 hours during a Rest.
Dream Step: Extend Lucidity Dream Step When you use your Dream Step feature to speak with a creature that is not an elf, you may choose for that creature to remember the conversation in the dream without having to make a roll for it.
Dream Step: Ghostly Visage Dream Step When you use your Dream Step feature to speak with a creature that is not an elf, you may attempt to impress upon the creature specific emotions or instructions without making your presence known. Make a CHA check. You may add your Deceiving specialized skill bonus. If you roll above their WILL, then you successfully obscure your presence from their mind while having the dream conversation. If you have not met the creature (spent at least one minute within 5 ft of them), they gain +5 to their WILL in defense of this feature.
Keen Shot Character Level 10 (2/Rest) For 0 AP, you may grant yourself a +2 bonus to ranged attack rolls with two-handed weapons until the end of your current turn.
Nimble Repeatable. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.
One with the Land Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
Primal Power Learn two chants from the Primal Source of magic. If you do not already know primal magic, then AWR is your magic attribute for these chants.
Scholar Repeatable. Gain +6 Skill Points to spend on skills with the Knowledge tag. You cannot put more than +4 points into a single skill using this feature.

Notes

Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolemHalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndead • Urkou