Trollkin
A relative of the mystical bhrunai, the hulking trollkin are well defined by their brown-green skin, long, pointed ears, and protruding lower tusks. They often sprout thick manes of mossy-green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well- maintained and reinforced bridges they relied on for trade and travel. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home.
Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.
Trollkin Culture
Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars.
Trollkin Traits
Height: 5'8" - 7'4"
Weight: 250 - 450 lbs
Size: Medium
Base Speed: 20 ft
Appearance: Trollkin visually bear resemblance to bhrunai, though they are much taller and heavier than their smaller cousins. Their skin and hair coloration are reminiscent of mossy boulders or huge trees.
Lifespan: Trollkin reach maturity around 30 years of age and naturally live around 220 - 260 years.
Trollkin Features
Tollkin Starting Features
At level 1, you gain the following features as a trollkin.
| Feature | Description |
|---|---|
| Stoneform | Trollkin can gain the unique ability to convert their flesh to stone instantly. Gain the Stoneform ability.
|
| Rapid Regeneration | Trollkin are particularly hearty and their body can recover quickly from serious wounds. Gain the Rapid Regeneration ability.
|
| Unique Feature | To further define your trollkin, choose one option from the All Trollkin Features table at level 1. |
All Trollkin Features
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
| Feature | PreReq | Description |
|---|---|---|
| Bridge Dweller | Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill.
| |
| Long Arms | Your melee reach increases by +5 ft. | |
| Natural Camouflage | While you are outdoors and Concealed, gain +3 on DEX/Sneaking and INT/Evading checks. You can only use this feature when you have not moved since the start of your last turn. | |
| Particularly Crafty | Repeatable. Gain +6 Skill Points that you can spend on any skills with the crafting tag. With this feature, you may put up to +4 points into any individual skill. | |
| Rapid Regeneration II | Rapid Regeneration, Character Level 5 | Rapid Regeneration becomes 1/Catch your Breath. |
| Rapid Regeneration III | Rapid Regeneration II | Rapid Regeneration becomes 2/Catch your Breath. |
| Rapid Regeneration IV: Troll Blood | Rapid Regeneration III, Character Level 20 | Gain Vulnerable Fire +4. If you are Bloodied and you have not been damaged by fire within the last minute, you regain 1 HP at the beginning of each of your turns. |
| Self-Sufficient | Repeatable. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill. | |
| Stoneform II | Stoneform, Character Level 5 | Stoneform becomes 2/Rest. |
| Stoneform III | Stoneform II | Stoneform becomes 3/Rest. |
| Stone Gut | Character Level 5 | Gain Resist Toxic +3. |
| Stone Gut II | Stone Gut, Character Level 10 | Gain Resist Toxic +3, Immune Common Diseases, and Immune Common Poisons. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone. |
| Throw Anything | You are particularly adept with improvised thrown weapons. When throwing an improvised weapon, you can choose DEX or STR, your thrown range becomes 30 ft, and its damage can go up to 1d12, determined by your MC and what you are throwing. |
*Updated to v1.2
| Core Lineages | Bhrunai • Dragonfolk • Dwarf • Elemental • Elf • Fiendblood • Golem • Halfling • Hondu • Human • Kettek • Kleppin • Raedeen • Remnant • Satyr • Trollkin • Undead • Urkou |
|---|---|
| Additional Lineages | Harker's: Batfolk • Dhampir • Gretchling • Hellspawn |