Halfling

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Halflings are a diminutive people as diverse and widespread as humans, though only half as tall. What they lack in stature, they make up for in bravery and nimbleness, and many halfling heroes have made their name as adventurers. They tend to enjoy the simple pleasures of life and prefer quiet, unobtrusive living but when duty calls, they will often endure and persevere long after the stronger, larger species have faltered. Halflings share the same skin tones and hair colors as humans, though their eyes tend to be a tint brighter. They can be found in every climate, city, and biome and are well integrated into nearly every society.

Halfling Culture

Though halflings don’t share a singular culture so much as other more insular lineages, they are well known and well respected for their singing, music, and art. Their calm, carefree nature, which most often dominates later in life, often leads elder halflings to creative pursuits as they typically retain a bit more energy and wherewithal than their human cousins.

Halfling Traits

Height: 2’10" - 4’2”

Weight: 50 - 80 lbs

Size: Small

Base Speed: 20 ft

Appearance: Halflings share the basic features of humans, though they tend to have brighter characteristics. Although they only stand about as tall as a human child, they have the same bodily proportions as an adult human.

Lifespan: Halflings reach maturity around age 16 and naturally live about 70-90 years.

Halfling Features

Halfling Starting Features

At level 1, you get the following features as a halfling.

Feature Description
Halfling Stature Your REF increases by +1 and you can move through any space occupied by another creature without suffering a penalty to your speed, though you may not end your movement there.
Bountiful Life Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
  • Acrobatics: Balancing, Contorting, Tumbling
  • Influence: Deceiving, Empathy, Gossiping, Persuading
  • Luck: Fortuity
  • Observation: Eavesdropping, Intuiting, Investigating, Perceiving
  • Performance: Dancing, Entertaining, Instrument* [choose one], Savoir Faire
  • Subterfuge: Evading, Sleight of Hand
  • Survival: Sheltering, Sneaking
Unique Ability Choose one additional option from the All Halfling Features table at level 1.

All Halfling Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.

Feature PreReq Description
Bravery Whenever a creature tries to Frighten you, they must roll 2d20 and use the lower one.
Bravery II Bravery You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
Bravery III Bravery II You cannot be Frightened by any source.
Calm Observance Repeatable. Gain +6 Skill Points to spend on skills with the Observation tag. You cannot spend more than +4 points on a single skill in this way.
Determined (1/Rest) When you are reduced to 0 HP, immediately regain 1 HP.
Determined II Determined Regain the ability to use your Determined feature after you Recoup.
Determined III Determined II, Character Level 15 Regain the ability to use your Determined feature after you Catch your Breath.
Halfling Grace Repeatable. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.
Halfling Charm Repeatable. Gain +6 Skill Points to spend on skills with the Influence tag. You cannot spend more than +4 points on a single skill in this way.
Small but Mighty Whenever you use the Trip maneuver against a creature at least one Size larger than you, you may choose to make the attack using your DEX instead of your STR. If you do so, the target suffers a -2 to their REF against this attack.
Small but Mighty II Small but Mighty, Character Level 10 When attacking a creature at least one Size larger than you, your crit range increases by 1. If the creature is more than three Sizes larger than you, your crit range instead increases by 2.

Notes

Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolemHalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou