Satyr
Satyrs are somewhat rare humanoids originally hailing from the Everwilds but now long established on Ancerra. Although they generally resemble olive-skinned humans, they bear a number of distinctly goat-like features including hooves, fur-covered legs and waists, tails, ears, and horns. Fur and hair colors have a range that matches human hair and goat fur. Some satyrs also have more unique hair and fur color akin to spring flowers: pastel pinks, greens, or blues. Satyr eyes tend to have brighter coloration than those naturally seen in humans.
With a well-earned reputation for lightheartedness, whimsy, and merriment, satyrs are known for their large personalities and ability to command the rowdiest of crowds. They rarely fear being the center of attention and make for excellent entertainers, performers, and charlatans with their natural abilities to put people at ease.
Satyr Culture
With a culture that draws much from their roots in the Everwilds, particularly the side that borders on the realm of Chaos, satyrs seemingly find every day a holiday in one form or another. Food and drink are shared freely and it is rare for a satyr to accumulate wealth as they genuinely believe any day living is a day worth celebrating. They rarely concern themselves with a lasting legacy beyond the memories shared with friends and family and even satyr funerals can be a joyous occasion.
Satyr Traits
Height: 4’2” - 5’8”
Weight: 80 - 180 lbs
Size: Medium
Base Speed: 20 ft
Appearance: Aside from their goatlike features, satyrs visually resemble humans.
Lifespan: Satyrs reach maturity around age 16 and naturally live about 100 to 120 years.
Satyr Features
Satyr Starting Features
At level 1, you get the following features as a satyr.
| Feature | Description |
|---|---|
| Ram | Gain a special attack.
|
| Unique Feature | To further define your satyr, choose one option from the All Satyr Features table at level 1. |
All Satyr Features
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
| Feature | PreReq | Description |
|---|---|---|
| Arcane Affinity | Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | |
| Chaotic Mind | When any creature attempts to impose Charmed on you, it must roll 2d20 and use the lower roll. | |
| Dazzling Performance | Gain the Dazzling Performance ability.
| |
| Dazzling Performance II | Dazzling Performance | Dazzling Performance is now 2/Rest |
| Dazzling Performance III | Dazzling Performance II | Dazzling Performance is now 3/Rest |
| Even-Toed Ungulate | Repeatable. Gain +6 Skill Points that you can spend on any skills with the athleticism or acrobatics tags. With this feature, you may put up to +4 points into any individual skill. | |
| Fae Spirit | Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill.
• Acrobatics: Balancing, Tumbling • Athleticism: Athletics, Sprinting • Crafting*: Alchemy, Brewing, Cooking, Glassblowing, Woodcarving • Influence: Gossiping, Persuading • Luck: Fortuity • Observation: Eavesdropping • Performance: Dancing, Entertaining, Instrument* [choose one], Savoir Faire • Subterfuge: Sleight of Hand | |
| Fast Ram | Ram | Your Ram attack’s APC is reduced by 1 (min 1). |
| Great Listener | Repeatable. Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill. | |
| Life of the Party | Repeatable. Gain +6 Skill Points that you can spend on any skills with the performance tag. With this feature, you may put up to +4 points into any individual skill. | |
| Merrymaking | Repeatable. Gain +4 Alchemy* and Brewing*. | |
| Primal Power | Learn two chants from the Primal Source of magic. Use your magic attribute. If you do not have one, use AWR. | |
| Thick Skull | Ram | Repeatable. Each time you take this feature, your Ram damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12). |
*Updated to v1.2
| Core Lineages | Bhrunai • Dragonfolk • Dwarf • Elemental • Elf • Fiendblood • Golem • Halfling • Hondu • Human • Kettek • Kleppin • Raedeen • Remnant • Satyr • Trollkin • Undead • Urkou |
|---|---|
| Additional Lineages | Harker's: Batfolk • Dhampir • Gretchling • Hellspawn |