Satyr
Satyrs are somewhat rare humanoids originally hailing from the Everwilds but now long established on Ancerra. Although they generally resemble olive-skinned humans, they bear a number of distinctly goat-like features including hooves, fur-covered legs and waists, tails, ears, and horns. Fur and hair colors have a range that matches human hair and goat fur. Some satyrs also have more unique hair and fur color akin to spring flowers: pastel pinks, greens, or blues. Satyr eyes tend to have brighter complexions than those naturally seen in humans.
With a well-earned reputation for lightheartedness, whimsy, and merriment, satyrs are known for their large personalities and ability to command the rowdiest of crowds. They rarely fear being the center of attention and make for excellent entertainers, performers, and charlatans with their natural abilities to put people at ease.
Satyr Culture
With a culture that draws much from their roots in the Everwilds, particularly the side that borders on the realm of Chaos, satyrs seemingly find every day a holiday in one form or another. Food and drink are shared freely and it is rare for a satyr to accumulate wealth as they genuinely believe any day living is a day worth celebrating. They rarely concern themselves with a lasting legacy beyond the memories shared with friends and family and even satyr funerals can be a joyous occasion.
Satyr Traits
Height: 4’2” - 5’8”
Weight: 80 - 180 lbs
Size: Medium
Base Speed: 20 ft
Appearance: Aside from their goatlike features, satyrs visually resemble humans.
Lifespan: Satyrs reach maturity around age 16 and naturally live about 100 to 120 years.
Satyr Features
Satyr Starting Features
At level 1, you get the following features as a satyr.
Feature | Description |
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Ram | You may attempt to charge and headbutt an opponent. By spending 3 AP, you may move up to 10 ft and use the Shove maneuver. If you succeed, the target takes 1d4 blunt damage in addition to being Shoved. This feature can only be used once per turn. |
Unique Feature | To further define your satyr, choose one option from the All Satyr Features table at level 1. |
All Satyr Features
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
Feature | PreReq | Description |
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Arcane Affinity | Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | |
Chaotic Mind | When any creature attempts to impose Charmed on you, it must roll 2d20 and use the lower roll. | |
Dazzling Performance | (1/Rest) You may attempt to impress a non-hostile creature through your performance. Make a check using any Performance skill of your choice against one target’s WILL. If you succeed, that target gains the Charmed condition for 1 hour and views you as a friendly acquaintance. After this condition fades they do not know they were Charmed by you. | |
Dazzling Performance II | Dazzling Performance | Dazzling Performance is now 2/Rest |
Dazzling Performance III | Dazzling Performance II | Dazzling Performance is now 3/Rest |
Even-Toed Ungulate | Repeatable. Gain +6 Skill Points that you can spend on any skills with the athleticism or acrobatics tags. You cannot spend more than +4 points on a single skill in this way. | |
Fae Spirit | Gain +6 Skill Points that you can spend on the any of the following skills. You cannot put more than +4 points into a single skill using this feature.
• Acrobatics: Balancing, Tumbling • Athleticism: Athletics, Sprinting • Crafting*: Alchemy, Brewing, Cooking, Glassblowing, Woodcarving • Influence: Gossiping, Persuading • Luck: Fortuity • Observation: Eavesdropping • Performance: Dancing, Entertaining, Instrument* [choose one], Savoir Faire • Subterfuge: Sleight of Hand | |
Great Listener | Repeatable. Gain +6 Skill Points that you can spend on any skills with the knowledge tag. You cannot spend more than +4 points on a single skill in this way. | |
Fast Ram | Ram | Your Ram ability only costs 2 AP. You can still only use it once per turn. |
Life of the Party | Repeatable. Gain +6 Skill Points that you can spend on any skills with the performance tag. You cannot spend more than +4 points on a single skill in this way. | |
Merrymaking | Repeatable. Gain +4 Alchemy* and Brewing*. | |
Primal Power | Learn two chants from the Primal Source of magic. Use your magic attribute. If you do not have one, use AWR. | |
Thick Skull | Ram | Repeatable. Each time you take this feature, increase your Ram damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12. |
Lineages | Bhrunai • Dragonfolk • Dwarf • Elemental • Elf • Fiendblood • Golem • Halfling • Hondu • Human • Kettek • Kleppin • Raedeen • Remnant • Satyr • Trollkin • Undead • Urkou |
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