Hondu

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(HAHN-doo)

The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any race their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.

While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.

Hondu Culture

Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and over- hunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.

Hondu Traits

Height: 4’6” - 6’4”

Weight: 80 - 230 lbs

Size: Small or Medium (your choice)

Base Speed: 20 ft

Appearance: Hondu are bipedal. They have a fluffy tail and a canine head. They are visually varied, having many different combinations of coloration in fur and eyes. Hondu snouts, tails, ears, and fur all vary in length and appearance.

Lifespan: Hondu reach maturity at 18, but tend to live about 130 years.

Hondu Features

Hondu Starting Features

At level 1, you gain the following features as a hondu.

Feature Discreption
Keen Nose When you make AWR checks that rely on your sense of smell, gain an additional +4 bonus to your check.
Canine Endurance Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. You cannot spend more than +4 points in a single skill in this way.
Unique Feature To further define your hondu, choose one option from the All Hondu Features table below at level 1.

All Hondu Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.

Feature PreReq Description
Hondu Bite Gain a special attack that costs 2 AP and deals 1d4 sharp damage on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
Hondu Bite II: Powerful Jaws Hondu Bite Repeatable. Each time you take this feature, increase your Bite damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12.
Bravery Whenever a creature tries to Frighten you, they must roll 2d20 and use the lower one.
Bravery II Bravery You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
Bravery III Bravery II You cannot be Frightened by any source.
Canine Cunning You may spend 1 AP to grant TA to yourself and one ally against an enemy that you are both adjacent to when you use this feature. This bonus lasts until the start of your next turn.
Canine Endurance II Canine Endurance Repeatable. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. You cannot spend more than +4 points on a single skill in this way.
Hunting Dog Repeatable. Gain +6 Skill Points that you can spend on any skills with the survival tag. You cannot spend more than +4 points on a single skill in this way.
Keen Hearing When you make AWR checks that rely on your sense of hearing, gain an additional +4 bonus to your check.
Keen Nose II Keen Nose Increase your Keen Nose bonus by an additional +4.
Pack Coordination (AWR/Recoup) Once on your turn, you can move up to 10 ft without spending AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.
Thick Coat Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolemHalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou