Hondu

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(HAHN-doo)

The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any lineage their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.

While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.

Hondu Culture

Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and overhunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.

Hondu Traits

Height: 4’6” - 6’4”

Weight: 80 - 230 lbs

Size: Small or Medium (your choice)

Base Speed: 20 ft

Appearance: Hondu are bipedal. They have a fluffy tail and a canine head. They are visually varied, having many different combinations of coloration in fur and eyes. Hondu snouts, tails, ears, and fur all vary in length and appearance.

Lifespan: Hondu reach maturity at 18, but tend to live about 130 years.

Hondu Features

Hondu Starting Features

At level 1, you gain the following features as a hondu.

Feature Description
Keen Nose Gain +4 to AWR checks that rely on your sense of smell.
Canine Endurance Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
Unique Feature To further define your hondu, choose one option from the All Hondu Features table below at level 1.

All Hondu Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.

Feature PreReq Description
Hondu Bite Gain a special Bite attack.
  • Bite: (2 AP) Reach 5 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d4+STR or DEX sharp damage.
Hondu Bite II: Powerful Jaws Hondu Bite Repeatable. Each time you take this feature, your Bite damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12).
Bravery Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
Bravery II Bravery You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
Bravery III Bravery II Gain Immune Frightened.
Canine Cunning Gain the Canine Cunning ability.
  • Canine Cunning. Spend 1 AP to grant +1 TA to yourself and one ally against an enemy that you are both adjacent to until the start of your next turn.
Canine Endurance II Canine Endurance Repeatable. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
Hunting Dog Repeatable. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
Keen Hearing Gain +4 to AWR checks that rely on your sense of hearing.
Keen Nose II Keen Nose Keen Nose becomes +8 to AWR checks that rely on your sense of smell.
Pack Coordination Gain the Pack Coordination ability.
  • Pack Coordination (AWR/Recoup). Once on your turn, you can move up to 10 ft for 0 AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.
Thick Coat Gain Resist Cold +3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher.

*Updated to v1.2

Core Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolem • HalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou
Additional Lineages Harker's: BatfolkDhampirGretchlingHellspawn