Urkou

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The urkou are a proud and noble people that originally hail from the far northern realms where their thick hides and massive claws allowed them to survive in the inhospitable climate. Early explorers would frequently bring back tales of lightly dressed ursine warriors with massive glaives of pure ice marching across the tundra plains, unphased by the bitter cold and ferocious in battle.

Over the millennia, the urkou developed a vast tribe based nation that spans the enormity of the arctic ocean and the northlands of Gathandia. This society came to be known as the nation of Tievos. Tievos is predominantly a nation of urkou, though over the many years other lineages have come to call this land home. Tievos venerates a matriarchal governing system: dynastic primogeniture is practiced with the eldest daughter of the High Queen ascending to the throne after her mother’s passing.

While urkou are fiercely independent, they are equally patriotic. Most urkou will go to great lengths to help other Tievos, from lending supplies to taking up arms on behalf of their brethren.

Urkou Traits

Height: 6'6" - 7'2"

Weight: 260 - 400 lbs

Size: Medium

Base Speed: 20 ft

Apperance: Urkou are hulking bipedal bearfolk. Their shaggy, furry coats are usually brown or black, but occasionally an urkou might have a white or golden coat of fur.

Life Span: Urkou reach maturity around 14 years old. Male urkou live on average 50 - 60 years, while female urkou usually live 120 - 160 years.

Urkou Features

Urkou Starting Features

At level 1, you get the following features as an urkou.

Feature Discreption
Bear The Pain (1/Recoup) After being hit by an attack, you may choose to reduce the damage you take by your level.
Unique Ability To further define your urkou, choose one option from the All Urkou Features table at level 1

All Urkou Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.

Feature PreReq Description
Bare Necessities When you Take a Rest, you find enough food for 1 day's worth of rations. (In absolutely inhospitable environments, like the void of space, your MC might rule that this ability does not work.)
Bear the Pain II Bear the Pain,

Character level 10

Your Bear the Pain feature recharges when you Catch your Breath.
Urkou Claw Gain a special attack that cost 2 AP and deals 1d4 Sharp damage on a hit. This is considered a natural weapon, and you use your STR for the attack and damage rolls.
Urkou Claws: Bear Hug Urkou Claws (2/Recoup) When you hit a creature with you your Claw attack, you may also Grapple it, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup.
Urkou Claws: Knockdown Urkou Claws (2/Recoup) When you hit a creature with you Claw attack, you may also knock that creature prone, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup.
Uroku Claws: Powerful Blows Urkou Claws Repeatable. Each time you take this feature, increase your Claw damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12
Endless Patience Repeatable. Gain +6 Skill points to one Crafting* skill of your choice
Hulking Form You count as one Size larger for the purpose of Grappling, Squeezing, and other features that rely on Size. Your physical size does not increase, and you do not take up any more squares on a grid.
Motherland's Discipline (2/Recoup) When you miss with an attack roll, you can add a bonus to your attack equal to the number of allied creatures within 20 ft of you (to a maximum of +5), possibly turning the miss into a hit. You regain all expended uses when you Recoup.
Motherland's Discipline II Motherland's Discipline Regain expended uses of your Motherland's Discipline ability when you Catch your Breath
Motherland's Discipline: Save Face Motherland's Discipline When you use your Motherland's Discipline feature, you can benefit from allies within 40 ft of you instead of only 20 ft.
Outlander Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill on this way.
Parental Instinct (2/Recoup) When an allied creature within 5 ft of you takes damage, you may take the damage instead. If the creature is one or more Sizes smaller than you, you reduce this damage by 1d6. You regain all expended uses when you Recoup.
Parental Instinct: Sacrificial Protector Parental Instinct Your Parental Instinct ability recharges when you Catch your Breath
Powerful Build You can now carry three additional weapons and a total of three items with the Unwieldy tag.
Thick Coat Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever on is higher.
Tireless Repeatable. Gain +6 Skill Points to spend on skills with the Athleticism tag. You cannot spend more than +4 points on a single skill in this way.

Notes

Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolemHalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndead • Urkou