Barrister: Enhanced

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Source: MythCraft Enhanced

Occupation Tags: Academic, Aristocratic

Your studies of law and debate have made you an expert in mediation and you sell your services as a lawyer, judge, or orator. Whether it be in the courts of the grandest cities or in the humblest village square, you ensure just and proper resolution of any dispute through consideration of historical precedent and careful deliberation.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: backpack, scroll case, brigandine armor, tool or kit (1), clothes (noble), book of laws, gavel, parchment (10), inkpot, quill pen, flask, waterskin.

Skills

Each time you gain a rank in the Barrister profession (including rank 1), gain +3 Persuading and +1 in three of the following skills:

  • Crafting: Calligraphy*, Cartography*
  • Influence: Deceiving, Empathy, Intimidating, Leadership, Persuading
  • Knowledge: Economics, History, Law, Medicine*, Military, Politics of [choose region], Religion [choose one]
  • Observation: Appraising, Eavesdropping, Intuiting, Investigating, Perceiving
  • Performance: Savoir Faire
  • Subterfuge: Forging*

Mediation

When you become a rank 1 Barrister, and every time you gain a rank in the Barrister profession, you improve your ability to understand and resolve conflicts.

Rank 1

While staying in a friendly settlement, you may sell your services as a lawyer or mediator to settle local disputes. Doing so earns you 4d10 sc per week and increases your Social Goodwill by +1 at the end of each month.

Ranks 2-5

Your expertise extends to a specific realm of the legal and judicial system. Upon earning rank 2 of this profession, you may choose between civil attorney, criminal lawyer, or magister as your professional specialization. At Barrister ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.

Civil Attorney
Rank 2 You choose a specialty of law: aristocratic, mercantile, military, or underworld. When performing your rank 1 service you may choose to increase your Goodwill with that local sphere by +1 instead of earning any money.

Your services now earn you 8d10 sc per week.

Rank 3 As part of this benefit, you may immediately gain one rank in the Archivist profession.

Your services now earn you 12d10+60 sc per week.

Rank 4 You may choose an additional specialty from rank 2 of this profession. When performing your rank 1 service you may increase your Goodwill with either of those local spheres by +1 in addition to earning money.

As part of this benefit, you may immediately gain one rank in the Honorable profession.

Your services now earn you 16d10+80 sc per week.

Rank 5 You are considered one of the highest legal authorities in your home region and your services are sought out for resolving matters between any NPC in an academic or mercantile occupation with 4 or fewer ranks in any profession.

Such high-profile disputes earn you additional income on top of your normal weekly income. Your services now earn you 20d10+200 sc per week.

Criminal Lawyer
Rank 2 You gain the Criminal Trial ability.
  • Criminal Trial (1/Month). After completing your mediation as described in Rank 1, you gain +2 Goodwill in your choice of the militant or underworld sphere. Lose 2 Goodwill in the other sphere. This mediation earns you 6d10+60 sc instead of your normal weekly income.

Your services now earn you 6d10 sc per week.

Rank 3 As part of this benefit, you may immediately gain one rank in the Thug profession.

Your legal services now earn you 8d10 sc per week. Criminal Trial now earns you 8d10+80 sc.

Rank 4 When you use Criminal Trial, you may choose to make it a high profile case. You gain +2 additional goodwill in your choice of the militant or underworld spheres, and suffer -2 additional goodwill in the other one. The MC may decide that a high profile case has additional ramifications beyond the change in Goodwill.

As part of this benefit, you may immediately gain one rank in the Thug profession.

Your legal services now earn you 10d10 sc per week. Criminal Trial now earns you 10d10+100 sc.

Rank 5 Criminal Trial becomes 1/Week for you.

You gain the Call a Favor ability.

  • Call a Favor (1/Month). You may leverage your connections in the appropriate social strata to push local events in a direction of your choice. To do so, you must lose 5 Militant or Underworld Goodwill. The exact nature of the favor is up to you and your MC, with some suggestions provided here:
  • Turn a blind eye to a criminal act or a noteworthy individual.
  • Introduce baked evidence into a trial to turn it decisively against someone who may or may not be guilty.
  • Arrest or otherwise apprehend a person of interest to you.
  • Make sure that no members of their organization or rival organizations are in a certain place at a certain time.
  • Offer you and your companions shelter away from prying eyes for a week.
MAgister
Rank 2 You take on a special role in courtrooms: the arbiter of the law, the judge who passes sentences. As such, you are held to a position of unique privilege and respect in your society. Each time your Social Goodwill increases by 1 from your Rank 1 feature, choose another sphere of Goodwill out of aristocratic, mercantile, or military. Gain +1 Goodwill in that sphere as well.

Gain the Case Dismissed ability.

  • Case Dismissed (1/Week). Each time you use your Rank 1 mediation, choose one of the individuals involved in the case. This could be a defendant, aggrieved party, or any of the lawyers or correctional officers involved in the trial. Choose aristocratic, mercantile, military, social, or underworld. That individual gains or loses 1 Goodwill in that sphere (you choose whether they gain or lose it).

Your services now earn you 6d10 sc per week.

Rank 3 Case Dismissed now targets each individual involved in a case. You may choose not to change an individual’s Goodwill with this ability.

Your services now earn you 8d10 sc per week.

Rank 4 Each time you use Case Dismissed, you may single out one individual as especially praiseworthy… or in particular need of reprimanding. That individual gains or loses an additional 4 Goodwill.

Your services now earn you 10d10 sc per week.

Rank 5 Gain the Stern Admonishment ability.
  • Stern Admonishment (1/Month). When you use Case Dismissed, you may single out an individual who needs an especially harsh punishment. That individual loses an additional 10 Goodwill and loses one professional rank in any profession that they have of your choice.

Your services now earn you 15d10 sc per week.

Core Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierThiefThugTrader
Other Professions Archivist: LibrarianBarrister: EnhancedBartenderBlacksmithCourtesanPhysician: Enhanced