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Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you. | Having been raised in the orbit of a great religious [[order]], piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and [[clergy]] in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you. | ||
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your [[divine]] icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority. | You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your [[divine]] icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority. | ||
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'''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty. | '''Piety:''' You can work small miracles, healing injury and [[disease]] with a mere touch, or invigorating a season's crops to bounty. | ||
'''Theologian:''' You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | '''Theologian:''' You passionately study scripture and ancient texts, and [[how to]] [[illuminate]] manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith. | ||
'''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship. | '''Divine Icons:''' You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship. | ||
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|'''Divine Ward II''' | |'''Divine Ward II''' | ||
|Sense Planar, Holy Support | |Sense Planar, Holy Support | ||
|Your Divine Ward boosts your ally’s AR and | |Your Divine Ward boosts your ally’s AR and physical defenses for the duration. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
|- | |- | ||
|'''Distant Ward''' | |'''Distant Ward''' | ||
|Divine Ward II | |Divine Ward II | ||
<u>Incompatible</u>: Divine Shield | <u>Incompatible</u>: Divine [[Shield]] | ||
|The range of your Divine Ward increases by +30 ft. | |The range of your Divine Ward increases by +30 ft. | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
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<u>Duration</u>: 10 mins | <u>Duration</u>: 10 mins | ||
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of damage (such as arrows, fire, or acid) cannot penetrate this barrier. | Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing [[passage]] into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]] (such as arrows, fire, or acid) cannot penetrate this barrier. | ||
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. | A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. | ||
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|'''Divine Ward III''' | |'''Divine Ward III''' | ||
|Exorcist 6 | |Exorcist 6 | ||
|Divine Ward raises all defenses (AR, | |Divine Ward raises all defenses (AR, physical, and mental). | ||
|''Cleric, Exorcist'' | |''Cleric, Exorcist'' | ||
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|'''Savoir''' | |'''Savoir''' | ||
|Battle Medic III | |Battle Medic III | ||
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. | |You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause. | ||
You gain two abilities: Ambient Divinity and Divine Salvation. | You gain two abilities: Ambient Divinity and Divine [[Salvation]]. | ||
* <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest. | * <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest. | ||
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|Gain the Iconographer ability. | |Gain the Iconographer ability. | ||
* <u>Iconographer</u>: When you finish Taking a Rest, you can create a new Divine Icon. Pick a Divine Icon that you know which has a recharge ability (X/Rest, /Recoup, or /Catch Breath) and is the lowest level for that ability (such as Blinding Dark I). You write a duplicate of that Icon. Choose one willing creature to bond with the Icon. That creature gains one use of that Icon and it recharges on Taking a Rest, Recouping, or Catching your Breath as normal. The creature can use this Icon until you use this ability again. | * <u>Iconographer</u>: When you finish Taking a Rest, you can create a new Divine Icon. Pick a Divine Icon that you know which has a recharge ability (X/Rest, /Recoup, or /Catch Breath) and is the lowest level for that ability (such as Blinding Dark I). You write a [[duplicate]] of that Icon. Choose one willing creature to bond with the Icon. That creature gains one use of that Icon and it recharges on Taking a Rest, Recouping, or Catching your Breath as normal. The creature can use this Icon until you use this ability again. | ||
|''Cleric, Theologian'' | |''Cleric, Theologian'' | ||
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|- | |- | ||
|'''Ambition''' | |'''Ambition''' | ||
|[[Sonorous Voice]] (occult chant) | |[[Sonorous Voice]] ([[occult]] chant) | ||
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|'''Austerity''' | |'''Austerity''' | ||
|[[Ignore Pain]] (psionic spell) | |[[Ignore Pain]] ([[psionic]] spell) | ||
|- | |- | ||
|'''Bravery''' | |'''Bravery''' | ||
|[[Cornered Frenzy]] (primal spell) | |[[Cornered Frenzy]] ([[primal]] spell) | ||
|- | |- | ||
|'''Cultivation''' | |'''Cultivation''' | ||
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|- | |- | ||
|'''Death''' | |'''Death''' | ||
|[[Grave Whisper]] (arcane cantrip) | |[[Grave Whisper]] ([[arcane]] cantrip) | ||
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|'''Decay''' | |'''Decay''' | ||
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|'''Icons''' | |'''Icons''' | ||
|Cleric 1 or Vessel 1 | |Cleric 1 or [[Vessel]] 1 | ||
|''Repeatable.'' Gain two additional Divine Icon abilities, choosing a feature from Icons that you already have access to. | |''Repeatable.'' Gain two additional Divine Icon abilities, choosing a feature from Icons that you already have access to. | ||
|''Divine Icon, Repeatable'' | |''Divine Icon, Repeatable'' | ||
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|Gain the Last Rites ability. | |Gain the Last Rites ability. | ||
* <u>Last Rites</u>: When a creature dies, you may briefly commune with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | * <u>Last Rites</u>: When a creature dies, you may briefly [[commune]] with its soul for a minimum of 2 minutes to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA. | ||
|''Divine Icon - Death'' | |''Divine Icon - Death'' | ||
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|You gain the Redeeming Fervor ability. | |You gain the Redeeming Fervor ability. | ||
* <u>Redeeming Fervor</u>: (2/Rest) Spend 1 AP and touch yourself or an allied creature that was Charmed or Frightened in the past 10 minutes and is not any longer. That creature gains +2 to | * <u>Redeeming Fervor</u>: (2/Rest) Spend 1 AP and touch yourself or an allied creature that was Charmed or Frightened in the past 10 minutes and is not any longer. That creature gains +2 to mental defenses for the next 10 minutes. You regain all expended uses when you Take a Rest. | ||
|''Divine Icon - Redemption'' | |''Divine Icon - Redemption'' | ||
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