Cleric
"Each soul is a unique thread in a divine tapestry. It is my sacred duty to nourish these threads, as they are gifts given by the gods themselves. I tend especially to those threads that are frayed and in need of repairs." - Marcus Luxxor, disciple of Tovare
Having been raised in the orbit of a great religious order, piety is in your blood. As a child you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.
You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon serves both as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.
Cleric Tracks
Divine Icons. You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.
Exorcist. Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.
Piety. You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty.
Theologian. You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.
Cleric Entry Talent
After gaining the Cleric Entry Talent, you can take talents from any of the Cleric tracks.
Talent | PreReq | Description | Tags |
---|---|---|---|
Cleric Entry | Character Level 2 | When you take this entry talent, you gain the following abilities.
Devotee. Gain the Disciple of the Divine talent from the Divine Magic stack if you did not already have it. If you already have it, gain +1 Divine Power and +5 SP instead. CHA is your magic attribute. Divine Ward. Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally’s AR by +2 until the start of that ally’s next turn. Divine Icon. You gain a special Divine Icon depicting a deity or moment of religious significance. Choose one deity and gain access to their three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon. Divine Power. Each time you level up and spend your talent point on a cleric talent, you gain +5 SP and +1 Divine Power. |
Class Entry, Cleric |
Note on Divine Icons
Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons.
If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access.
Exorcist Track
Talent | PreReq | Description | Tags | |
---|---|---|---|---|
Sense Planar | Cleric Entry | Gain the Sense Planar ability.
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Cleric, Exorcist | |
Divine Ward II | Sense Planar, Holy Support | Your Divine Ward boosts your ally’s AR and physical defenses for the duration. | Cleric, Exorcist | |
Distant Ward | Divine Ward II
Incompatible: Divine Shield |
The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
Divine Shield | Divine Ward II
Incompatible: Distant Ward |
Your Divine Ward adds an additional +1 to your target creature’s relevant defenses. | Cleric, Exorcist | |
Sense Planar II | Exorcist 3 | Sense Planar recharges upon Recouping.
Gain the Identify Planar ability.
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Cleric, Exorcist | |
Abjure Unholy | Sense Planar II, Holy Support II | Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.
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Cleric, Exorcist | |
Distant Ward II | Abjure Unholy, Distant Ward | The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
Divine Shield II | Abjure Unholy, Divine Shield | Your Divine Ward adds an additional +1 to your target creature’s relevant defenses. | Cleric, Exorcist | |
Divine Ward III | Exorcist 6 | Divine Ward raises all defenses (AR, physical, and mental). | Cleric, Exorcist | |
Expert Exorcist | Divine Ward III, Holy Support III | You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability.
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Cleric, Exorcist | |
Distant Ward III | Expert Exorcist, Distant Ward II | The range of your Divine Ward increases by +30 ft. | Cleric, Exorcist | |
Divine Shield III | Expert Exorcist, Divine Shield II | Your Divine Ward adds an additional +1 to your target creature’s relevant defenses. | Cleric, Exorcist | |
Abjure Unholy II | Exorcist 9 | Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest. | Cleric, Exorcist | |
Sense Planar III | Abjure Unholy II | Sense Planar has a range of 5 miles. When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage. | Cleric, Exorcist | |
Unholy Scourge | Sense Planar III | Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.
When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to Upcharge the exorcism, roll 2 times, instead of 4 times. When you use your Abjure Unholy spell, you may use Unholy Scourge
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Cleric, Exorcist, Capstone |
Piety Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Lay on Hands | Cleric Entry | Gain the Lay on Hands ability.
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Cleric, Piety |
Monastic Horticulture | Lay on Hands, Holy Support | Gain +2 to Nature.
By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability
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Cleric, Piety |
Lay on Hands II | Monastic Horticulturist | (1/Rest) While Recouping, you can use Lay on Hands one time without expending a use of it. | Cleric, Piety |
Piety | Lay on Hands II | Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Gain the Piety ability.
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Cleric, Piety |
Lay on Hands III | Piety, Holy Support II | Your Lay on Hands ability restores 2 additional HP | Cleric, Piety |
Wellspring of Health | Lay on Hands III | When you cast a divine spell that restores HP to a target, add your CHA to the amount healed. | Cleric, Piety |
Piety II | Wellspring of Health | Piety can cure common diseases as well. | Cleric, Piety |
Monastic Horticulturist II | Piety II, Holy Support III | Gain +2 to Nature.
Gain the Horticultural Blessing ability.
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Cleric, Piety |
Piety III | Monastic Horticulturist II
Incompatible: Battle Medic |
Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Piety becomes 2/Week. |
Cleric, Piety |
Piety IV | Piety III | When you use Piety, you can instantaneously cure common or uncommon poisons or diseases. | Cleric, Piety |
Piety V | Piety IV | Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.
Piety becomes 3/Week. |
Cleric, Piety |
Miracle Worker | Piety V | You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.
Gain the Miracle Worker ability.
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Cleric, Piety, Capstone |
Battle Medic | Monastic Horticulturist II
Incompatible: Piety III |
Lay on Hands can be used with Reactive AP. If the target is Bloodied, the target regains 3 additional HP from Lay on Hands (8 total unless you gain another bonus from a different ability). | Cleric, Piety |
Battle Medic II | Battle Medic | Lay on Hands only costs 1 AP. If the target is Bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability). | Cleric, Piety |
Battle Medic III | Battle Medic II | If target has 0 HP, your Lay on Hands restores double the HP it otherwise would.
Gain the Relentless Healer ability.
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Cleric, Piety |
Savoir | Battle Medic III | You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause.
You gain two abilities: Ambient Divinity and Divine Salvation.
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Cleric, Piety, Capstone |
Support Talents
Talent | PreReq | Description | Tags |
---|---|---|---|
Holy Support | Cleric 2 | When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn.
You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source. |
Cleric, Support, Special AP |
Holy Support II | Holy Support, Cleric 5 | Holy Support gives you 2 Support AP. | Cleric, Support, Special AP |
Holy Support III | Holy Support II, Cleric 8 | Holy Support gives you 3 Support AP. | Cleric, Support, Special AP |
Theologian Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Ardent | Cleric Entry | Gain +6 Skill Points that you can spend on any skills with the knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in ½ the time it would normally take. (If required to roll INT, and you roll low, then you still might not find what you need, but whatever you do find takes ½ the time.) | Cleric, Theologian |
Apocrypha | Ardent | Choose an icon for which you have access. Gain additional magic (one spell, cantrip, chant, or ritual) based on that choice, which counts as divine for you even though the new magic will not be originally from the Divine Source.
Refer to the Apocrypha List section for the Icons and their corresponding magic. |
Cleric, Theologian |
Scriptorium | Apocrypha | Gain the Scriptorium ability.
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Cleric, Theologian |
Iconographer | Scriptorium
Incompatible: Scrivener |
Gain the Iconographer ability.
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Cleric, Theologian |
Iconographer II | Iconographer | When you create an Icon using your Iconographer ability, if you know a higher-power version of it (such as Provision II), you can inscribe that version onto the Icon. The creature can still only use the icon one time until they can recharge it, unless the Icon’s improved ability adds +1 usage of the Icon, in which case the creature can use it twice before needing to recharge it | Cleric, Theologian |
Scrivener | Scriptorium
Incompatible: Iconographer |
Gain the Scrivener ability.
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Cleric, Theologian |
Scrivener II | Scrivener | You have grown more skilled at scribing your spell scrolls. It only costs you ½ the spell’s SPC to scribe it. | Cleric, Theologian |
Apocrypha II | Theologian 5 | Use your Apocrypha ability again, selecting a new Divine Icon for which you have access. | Cleric, Theologian |
Scriptorium II | Apocrypha II | When you use Scriptorium, you can also reselect which divine prayers you know. | Cleric, Theologian |
Scriptorium III | Scriptorium II | When you use Scriptorium, you can also reselect which divine rituals you know | Cleric, Theologian |
Apprenticeship | Scriptorium III, Iconographer II | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag.
Gain the Apprenticeship ability.
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Cleric, Theologian |
Iconographer III | Apprenticeship | Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must be entry-level without higher-power icon abilities, while the other can be an Icon one power level higher. Apprenticeship only works on one creature each time you Recoup, but you can pick which creature is your Apprentice each time. | Cleric, Theologian |
Iconographer IV | Iconographer III | Both Icons created by your Iconographer ability can be higher-power, and if you have bonded two creatures, they can trade or give one another the Icons at will by physically handing one another the separate Icons. When you use Apprenticeship, both creatures can benefit from the ability. | Cleric, Theologian |
Sola Scriptura | Scriptorium III, Scrivener II | (1/Recoup) When you cast a spell that you have scribed onto a scroll, if you are holding the scroll in your hand, then you can ignore all other Gesture, Verbal, and Visual requirements. | Cleric, Theologian |
Scrivener III | Sola Scriptura | Thanks to careful gilding and embossing techniques, it only costs you sc equal to 5x the spell’s SPC to scribe it. | Cleric, Theologian |
Scrivener IV | Scrivener III | By spending the necessary SP and material costs, you can scribe two scrolls. | Cleric, Theologian |
Illuminated Manuscript | Theologian 11 | (1/Week) When in a well-equipped religious center or library you can spend 1 hour to make one additional scroll or icon. | Cleric, Theologian |
Scriptorium IV | Illuminated Manuscript | When you use Scriptorium, you can also reselect which cleric talents you know. | Cleric, Theologian |
Apocrypha III | Scriptorium IV | Repeatable. Use your Apocrypha ability again, choosing a new Divine Icon for which you have access. | Cleric, Theologian, Repeatable |
Iconographer V | Apocrypha III, Iconographer IV | Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the II suffix. You can bond them all to one creature, to two creatures, or to three creatures. Any bonded creatures can trade or give their icons to other bonded creatures at any point by physically handing them the Icon. | Cleric, Theologian |
Iconic Covenant | Iconographer V | You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your Icons in their homes.
Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag. Gain the Iconic Covenant ability.
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Cleric, Theologian, Capstone |
Scrivener V | Apocrypha III, Scrivener IV | Gain +4 Skill Points that you can spend on any skills with the observation or knowledge tag.
Your spell scrolls no longer require you to expend any SP. |
Cleric, Theologian |
Holy Lectionary | Scrivener V | You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land.
Your Scrivener scrolls last for 48 hours before losing magic. When you use your Scrivener ability, you can also use your Holy Lectionary ability
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Cleric, Theologian, Capstone |
Apocrypha List
Divine Icon | Magic |
---|---|
Ambition | Sonorous Voice (occult chant) |
Austerity | Ignore Pain (psionic spell) |
Bravery | Cornered Frenzy (primal spell) |
Cultivation | Nature’s Bounty (primal spell) |
Darkness | Darkness (occult spell) |
Death | Grave Whisper (arcane cantrip) |
Decay | Decay (arcane spell) |
Fate | Sense Danger (psionic spell) |
Freedom | Levitate (psionic spell) |
Hedonism | Bountiful Joy (primal chant) |
Honor | Circle of Power (arcane spell) |
Knowledge | Scry (occult ritual) |
Light | Glimmer (primal chant) |
Love | Charm Person (psionic spell) |
Nature | Summon Beast (primal spell) |
Order | Arcane Swap (arcane spell) |
Redemption | Relaxing Presence (primal spell) |
Revenge | Cultic Revenge (occult chant) |
Salvation | Mage Armor (arcane spell) |
Serenity | Silence (occult spell) |
Wisdom | Detect Truth (psionic spell) |
Wrath | Boarish Savagery (primal spell) |
Divine Icon Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Icons | Cleric 1 or Vessel 1 | Repeatable. Gain two additional Divine Icon abilities, choosing a feature from Icons that you already have access to. | Divine Icon, Repeatable |
Polytheism | Cleric 1 | Repeatable. Choose one deity and gain access to their three Icons in addition to the ones that you can already access. Gain one Icon ability whose prerequisite is only that you have access to that Icon. | Cleric, Divine Icon, Repeatable |
Siphon Divinity | Vessel 1 | Repeatable. Choose one new Divine Icon. You gain access to that Icon and get one of its abilities. | Vessel, Divine Icon, Repeatable |
Divine Icon Abilities List
Ability | PreReq | Description | Tags |
---|---|---|---|
Ambition: Silver Tongue | Gain the Silver Tongue ability.
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Divine Icon - Ambition | |
Ambition: Silver Tongue II | Silver Tongue | The bonus from Silver Tongue equals your CHA. | Divine Icon - Ambition |
Ambition: Vendetta | Gain the Vendetta ability.
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Divine Icon - Ambition | |
Ambition: Vendetta II | Vendetta | Vendetta becomes CHA/Recoup. | Divine Icon - Ambition |
Ability | PreReq | Description | Tags |
---|---|---|---|
Austerity: Fasting | (1/Rest) You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. | Divine Icon - Austerity | |
Austerity: Provision | Gain the Provision ability.
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Divine Icon - Austerity | |
Austerity: Provision II | Provision | Provision becomes 2/Recoup. | Divine Icon - Austerity |
Austerity: Provision III | Provision II | Provision becomes CHA/Recoup. | Divine Icon - Austerity |
Ability | PreReq | Description | Tags |
---|---|---|---|
Bravery: Courage | Gain the Courage ability.
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Divine Icon - Bravery | |
Bravery: Courage II | Courage | Courage becomes 2/Recoup. | Divine Icon - Bravery |
Bravery: Courage III | Courage II | Courage becomes 2/Catch Breath. | Divine Icon - Bravery |
Bravery: Courage IV | Courage III | Courage becomes CHA/Catch Breath. | Divine Icon - Bravery |
Ability | PreReq | Description | Tags |
---|---|---|---|
Cultivation: Legacy | (1/Week) When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill. | Divine Icon - Cultivation | |
Cultivation: Nurturance | Gain the Nurturance ability.
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Divine Icon - Cultivation | |
Cultivation: Nurturance II | Nurturance | Nurturance lasts for 2d6 rounds. | Divine Icon - Cultivation |
Cultivation: Nurturance III | Nurturance II | Nurturance becomes 2/Recoup. | Divine Icon - Cultivation |
Ability | PreReq | Description | Tags |
---|---|---|---|
Darkness: Blinding Dark | Gain the Blinding Dark ability.
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Divine Icon - Darkness | |
Darkness: Blinding Dark II | Blinding Dark | Blinding Dark becomes 2/Recoup. | Divine Icon - Darkness |
Darkness: Blinding Dark III | Blinding Dark II | Blinding Dark lasts until the end of your next turn. | Divine Icon - Darkness |
Darkness: Blinding Dark IV | Blinding Dark III | Blinding Dark becomes CHA/Recoup. | Divine Icon - Darkness |
Ability | PreReq | Description | Tags |
---|---|---|---|
Death: Last Rites | Gain the Last Rites ability.
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Divine Icon - Death | |
Death: Last Rites II | Last Rites | One willing creature you touch also gains the Shield HP. | Divine Icon - Death |
Death: Gravemaster | Gain the Gravemaster ability.
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Divine Icon - Death | |
Death: Gravemaster II | Gravemaster | Using Gravemaster, target two willing creatures (you still cannot choose yourself). | Divine Icon - Death |
Ability | PreReq | Description | Tags |
---|---|---|---|
Decay: Withering | Gain the Withering ability.
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Divine Icon - Decay | |
Decay: Withering II | Withering | Withering becomes 2/Recoup. | Divine Icon - Decay |
Decay: Trembling | Gain the Trembling ability.
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Divine Icon - Decay | |
Decay: Trembling II | Trembling | Trembling becomes 2/Recoup. | Divine Icon - Decay |
Ability | PreReq | Description | Tags |
---|---|---|---|
Fate: Minor Weal | When you roll a crit on a spell, regain 1 SP. This cannot exceed your maximum SP. | Divine Icon - Fate | |
Fate: Destiny's Touch | (1/Rest) You may reroll one of your d20s, using the second result, as though you spent a Luck Point. | Divine Icon - Fate | |
Fate: Prophetic Glimpse | When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP. | Divine Icon - Fate | |
Fate: Prophetic Glimpse II | Prophetic Glimpse | Use your Prophetic Glimpse ability when you finish Recouping. | Divine Icon - Fate |
Ability | PreReq | Description | Tags |
---|---|---|---|
Freedom: Uncontainable | Gain the Uncontainable ability.
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Divine Icon - Freedom | |
Freedom: Uncontainable II | Uncontainable | Uncontainable becomes CHA/Recoup. | Divine Icon - Freedom |
Freedom: Unstoppable | Gain the Unstoppable ability.
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Divine Icon - Freedom | |
Freedom: Unstoppable II | Unstoppable | Unstoppable also allows you to cancel Staggered. | Divine Icon - Freedom |
Ability | PreReq | Description | Tags |
---|---|---|---|
Hedonism: Gluttony | Gain the Gluttony ability.
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Divine Icon - Hedonism | |
Hedonism: Gluttony II | Gluttony | Gluttony becomes CHA/Catch Breath. | Divine Icon - Hedonism |
Hedonism: Bloodlust | Gain the Bloodlust ability.
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Divine Icon - Hedonism | |
Hedonism: Bloodlust II | Bloodlust | Bloodlust becomes 2/Recoup. | Divine Icon - Hedonism |
Ability | PreReq | Description | Tags |
---|---|---|---|
Honor: Vow of Enmity | Gain the Vow of Enmity ability.
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Divine Icon - Honor | |
Honor: Binding Oath | Gain the Binding Oath ability.
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Divine Icon - Honor | |
Honor: Binding Oath II | Binding Oath | You do not become Charmed by the other creature. | Divine Icon - Honor |
Honor: Binding Oath III | Binding Oath II | Binding Oath becomes CHA/Recoup. | Divine Icon - Honor |
Ability | PreReq | Description | Tags |
---|---|---|---|
Knowledge: Debate | Gain the Debate ability.
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Divine Icon - Knowledge | |
Knowledge: Debate II | Debate | Debate becomes CHA/Rest. | Divine Icon - Knowledge |
Knowledge: Divine Recollection | Gain the Divine Recollection ability.
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Divine Icon - Knowledge | |
Knowledge: Divine Recollection II | Divine Recollection | Divine Recollection becomes 2/Recoup. | Divine Icon - Knowledge |
Ability | PreReq | Description | Tags |
---|---|---|---|
Light: Cleareye | Gain the Cleareye ability.
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Divine Icon - Light | |
Light: Reveal | Gain the Reveal ability.
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Divine Icon - Light | |
Light: Reveal II | Reveal | Reveal becomes 2/Recoup. | Divine Icon - Light |
Light: Illumine | Gain the Illumine ability.
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Divine Icon - Light |
Ability | PreReq | Description | Tags |
---|---|---|---|
Love: Sacrificial | Gain the Sacrificial ability.
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Divine Icon - Love | |
Love: Enrapture | Gain the Enrapture ability.
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Divine Icon - Love | |
Love: Enrapture II | Enrapture | Enrapture becomes 2/Rest. | Divine Icon - Love |
Love: Enrapture III | Enrapture II | Enrapture causes a target creature to become Enthralled, instead of Charmed. | Divine Icon - Love |
Ability | PreReq | Description | Tags |
---|---|---|---|
Nature: Blossom | You can cast the Bloom primal chant. | Divine Icon - Nature | |
Nature: Blossom II | Blossom | (1/Rest) You can cast the Nature’s Bounty primal spell without spending SP. | Divine Icon - Nature |
Nature: Survivor | Gain the Survivor ability.
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Divine Icon - Nature | |
Nature: Survivor II | Survivor | Survivor becomes 2/Recoup. | Divine Icon - Nature |
Ability | PreReq | Description | Tags |
---|---|---|---|
Order: Even the Scales | Gain the Even the Scales ability.
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Divine Icon - Order | |
Order: Even the Scales II | Even the Scales | You may choose which of those conditions each creature removes. | Divine Icon - Order |
Order: Rebalance | Gain the Rebalance ability.
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Divine Icon - Order | |
Order: Rebalance II | Rebalance | When you use Rebalance, you can touch two willing creatures to let them take the average of their HP (your own HP is unaffected and not used in the calculation). | Divine Icon - Order |
Ability | PreReq | Description | Tags |
---|---|---|---|
Redemption: Repentance | Gain the Repentance ability.
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Divine Icon - Redemption | |
Redemption: Redeeming Fervor | Gain the Redeeming Fervor ability.
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Divine Icon - Redemption | |
Redemption: Redeeming Fervor II | Redeeming Fervor | When you use Redeeming Fervor, the creature also gains +1 to attacks and damage for the duration. | Divine Icon - Redemption |
Redemption: Redeeming Fervor III | Redeeming Fervor II | Redeeming Fervor becomes 2/Recoup. | Divine Icon - Redemption |
Ability | PreReq | Description | Tags |
---|---|---|---|
Revenge: Aggressive Taunt | Gain the Aggressive Taunt ability.
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Divine Icon - Revenge | |
Revenge: Vengeful | Gain the Vengeful ability.
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Divine Icon - Revenge | |
Revenge: Vengeful II | Vengeful | Vengeful becomes “Each time you hit it before the end of your next turn.” | Divine Icon - Revenge |
Revenge: Vengeful III | Vengeful II | Vengeful costs 0 Reactive AP. | Divine Icon - Revenge |
Ability | PreReq | Description | Tags |
---|---|---|---|
Salvation: Rescue | Gain the Rescue ability.
|
Divine Icon - Salvation | |
Salvation: Rescue II | Rescue | Rescue becomes 2/Recoup. | Divine Icon - Salvation |
Salvation: Rescue III | Rescue II | Rescue’s range increases by 30 ft. | Divine Icon - Salvation |
Salvation: Rescue IV | Rescue III | Rescue becomes CHA/Recoup. | Divine Icon - Salvation |
Ability | PreReq | Description | Tags |
---|---|---|---|
Serenity: Levelheaded | gain the Levelheaded ability.
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Divine Icon - Serenity | |
Serenity: Levelheaded II | Levelheaded | Levelheaded becomes CHA/Rest. | Divine Icon - Serenity |
Serenity: Keep your Wit | Gain the Keep Your Wit ability.
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Divine Icon - Serenity | |
Serenity: Keep your Wit II | Keep your Wit | Keep Your Wit becomes 2/Recoup. | Divine Icon - Serenity |
Ability | PreReq | Description | Tags |
---|---|---|---|
Wisdom: Aphobia | Gain the Aphobia ability.
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Divine Icon - Wisdom | |
Wisdom: Astute | Gain the Astute ability.
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Divine Icon - Wisdom | |
Wisdom: Astute II | Astute | Astute becomes CHA/Rest. | Divine Icon - Wisdom |
Wisdom: Astute III | Astute II | The bonus from Astute becomes +5. | Divine Icon - Wisdom |
Ability | PreReq | Description | Tags |
---|---|---|---|
Wrath: Rage | Gain the Rage ability.
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Divine Icon - Wrath | |
Wrath: Rage II | Rage | The damage from your Rage ability becomes +4. | Divine Icon - Wrath |
Wrath: War Cry | Gain the War Cry ability.
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Divine Icon - Wrath | |
Wrath: War Cry | War Cry | War Cry becomes 2/Recoup. | Divine Icon - Wrath |