Divine

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Because accessing fundamental magic directly is fraught with peril, many casters gain access to magic through a proxy - that is, using a deity or deific planar entity to gain access to magic in a comparatively safe process. Some do this intentionally, praying and meditating until they establish contact with a god; others do it accidentally simply by following the tenets of their religious practice. Whatever their individual journeys, every person who ends up gaining magical powers by way of being blessed by a planar, deific entity has accessed the Divine Source.

Dealing directly with deities exposes you to new problems, especially if the deities are temperamental or demand favors in return for power. On the whole, though, casters that use the Divine Source enjoy the knowledge that they can safely use magic without worrying about overexposing themselves to the sheer power of the Fundamental Wellspring itself. They also have access to more capacity to heal physical injuries than any other source of magic, and based on the specific deity that they worship, they might gain access to very unique spells.

Deities

A list of the major known deities in Ancerra can be found on the Deities page.

Types of Divine Pacts

Clerics, zealots, and other creatures that gain access to divine magic might do so through a few different methods. Most commonly, a devout worshiper of a specific god, ideal, or pantheon will follow a deity’s tenets until the deity takes notice and awards their devotee with divine power. However, some more pragmatic aspirants approach a god directly. By making a request to enter into some form of symbiosis, a caster might gain divine magic in exchange for conducting favors or small quests on behalf of their god. Some particularly clever mortals might make favorable bargains by appealing to the deity’s personality or long-term goals.

Divine Orders

Here are a few notable divine orders, though there are many more than just these three across Ancerra.

The Cultivators

Cultivators take vows of poverty, humility, and chastity and commonly travel throughout Ancerra to the poorest communities to help them develop. Some Cultivators travel to many communities over the course of their lives, never settling down, and others (typically the wiser ones) focus on one or two key communities and spend their whole lives and livelihoods helping those specific communities.

Cultivators that settle in specific communities often become cherished members of society, while those that travel around more can be seen as out of touch.

The Hierophants

The Hierophants are prophets of the avadri who believe that they can learn to divine the future by deciphering the coding written into the universe. The organization is small and reclusive, but widespread.

Vigil

A large, decentralized denomination that worships all Celestials and Avatars - especially those that have a militant attitude against evil and corruption, members of Vigil or “Vigilants” have sworn to protect the innocent and weak from threats that lie beyond. While well-intentioned, there are totalitarian branches that do more harm than good.

Divine Specific Magic Types

In addition to spells, you might learn prayers or rituals from the Divine Source.

Prayer. Prayers cost no SP and you can use them as many times as you wish.

Ritual. Rituals take quite a long time to cast, and each ritual will specify how frequently you can cast it.

Divine Tags

These tags are referenced in various divine spells, prayers, and rituals.

Divine Power: Divine Power is the total number of talent points you have spent on divine talents as a result of leveling up, as well as the number of talent points you have spent in certain classes or stacks. These classes or stacks will specify that they contribute to Divine Power.

Liturgy: If a ritual has the Liturgy tag, you can spend the listed APC and SPC to cast the ritual as a spell. Turning a ritual into a spell in this way still expends the use of the ritual.

Sacrament: If a spell has the Sacrament tag, you may expend material components to increase the power of the spell. This will be noted at the end of any sacrament spell’s description.