Urkou: Difference between revisions

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(Fixed formatting on headers, bolded features, fixed some spelling, Italicized Repeatable)
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[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=6'6" - 7'2"|Weight=260 - 400 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal Bearfolk with fur coats that are usually brown or black. Can occasionally be a lighter color however, like white or golden.|Lifespan=<u>Maturity</u>: Around 14 years
<u>Lifespan</u>: Males: 50 - 60 years Females: 120 - 160 years}}


The urkou are a proud and noble people that originally hail from the far northern realms where their thick hides and massive claws allowed them to survive in the inhospitable climate. Early explorers would frequently bring back tales of lightly dressed ursine warriors with massive glaives of pure ice marching across the tundra plains, unphased by the bitter cold and ferocious in battle.
The urkou are a proud and [[noble]] people that originally hail from the far northern realms where their thick hides and massive claws allowed them to survive in the inhospitable climate. Early explorers would frequently bring back tales of lightly dressed ursine warriors with massive glaives of pure ice marching across the tundra plains, unphased by the bitter cold and ferocious in battle.


Over the millennia, the urkou developed a vast tribe based nation that spans the enormity of the arctic ocean and the northlands of Gathandia. This society came to be known as the nation of Tievos. Tievos is predominantly a nation of urkou, though over the many years other lineages have come to call this land home. Tievos venerates a matriarchal governing system: dynastic primogeniture is practiced with the eldest daughter of the High Queen ascending to the throne after her mother’s passing.
Over the millennia, the urkou developed a vast tribe based nation that spans the enormity of the arctic ocean and the northlands of Gathandia. This society came to be known as the nation of Tievos. Tievos is predominantly a nation of urkou, though over the many years other lineages have come to call this land home. Tievos venerates a matriarchal governing system: dynastic primogeniture is practiced with the eldest daughter of the High Queen ascending to the throne after her mother’s passing.
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'''Apperance:''' Urkou are hulking bipedal bearfolk. Their shaggy, furry coats are usually brown or black, but occasionally an urkou might have a white or golden coat of fur.
'''Apperance:''' Urkou are hulking bipedal bearfolk. Their shaggy, furry coats are usually brown or black, but occasionally an urkou might have a white or golden coat of fur.


'''Life Span:'''  Urkou reach maturity around 14 years old. Male urkou live on average 50 - 60 years, while female urkou usually live 120-160 years
'''Life Span:'''  Urkou reach maturity around 14 years old. Male urkou live on average 50 - 60 years, while female urkou usually live 120 - 160 years


=== <big>'''Urkou Features'''</big> ===
=== <big>'''Urkou Features'''</big> ===
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|-
|-
|'''Bear The Pain'''
|'''Bear The Pain'''
|{1/Recoup). After being hit by an attack, you may choose to reduce the [[damage]] you take by your level.
|(1/Recoup) After being hit by an attack, you may choose to reduce the [[damage]] you take by your level.
|-
|-
|'''Unique Ability'''
|'''Unique Ability'''
|To further define your urkou, choose one option from the list below at level 1
|To further define your urkou, choose one option from the ''All Urkou Features'' table at level 1
|}
|}


==== '''All Urkou Features''' ====
==== '''All Urkou Features''' ====
In addition to the unique ability you selected at level 1, you  
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
gain one more ability at 5th, 10th, 15th, 20th, 25th, and  
29th levels, choose one option from the list below.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|'''Bare Necessities'''
|'''Bare Necessities'''
|
|
|When you Take a Rest, you find enough food for 1 day's worth of rations.  (In absolutely inhospitable environments, like the void of space, your MC might rule that this ability does not worl.)
|When you Take a Rest, you find enough food for 1 day's worth of rations.  (In absolutely inhospitable environments, like the void of space, your MC might rule that this ability does not work.)
|-
|-
|'''Bear the Pain II'''
|'''Bear the Pain II'''
|Bear the Pain,
|Bear the Pain,
Character level 10
Character level 10
|Your Bear the Pain feature recharges when you Catch your Breath
|Your Bear the Pain feature recharges when you Catch your Breath.
|-
|-
|'''Urkou Claw'''
|'''Urkou Claw'''
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|'''Urkou Claws: Bear Hug'''
|'''Urkou Claws: Bear Hug'''
|Urkou Claws
|Urkou Claws
|(2/Recoup) When you hit a creature with you your Claw attack, you may also Grapple it, provided that it is no more than one Size larger than you.
|(2/Recoup) When you hit a creature with you your Claw attack, you may also Grapple it, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup.  
|-
|-
|'''Urkou Claws: Knockdown'''
|'''Urkou Claws: Knockdown'''
|Urkou Claws
|Urkou Claws
|(2/Recoup) When you hit a creature with you Claw attack, you may also knock that creature prone, provided that it is no more than one Size larger than you.
|(2/Recoup) When you hit a creature with you Claw attack, you may also knock that creature prone, provided that it is no more than one Size larger than you. You regain all expended uses when you Recoup.  
|-
|-
|'''Uroku Claws: Powerful Blows'''
|'''Uroku Claws: Powerful Blows'''
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|'''Motherland's Discipline'''
|'''Motherland's Discipline'''
|
|
|(2/Recoup) When you miss with an attack roll, you can add a bonus to your attack equal to the number of allied creatures within 20 ft of you (to a maximum of +5), possibly turning the miss into a hit.
|(2/Recoup) When you miss with an attack roll, you can add a bonus to your attack equal to the number of allied creatures within 20 ft of you (to a maximum of +5), possibly turning the miss into a hit. You regain all expended uses when you Recoup.  
|-
|-
|'''Motherland's Discipline II'''
|'''Motherland's Discipline II'''
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|'''[[Outlander]]'''
|'''[[Outlander]]'''
|
|
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill on this way.
|''Repeatable''. Gain +6 Skill Points to spend on [[skills]] with the Survival tag. You cannot spend more than +4 points on a single skill on this way.
|-
|-
|'''Parental Instinct'''
|'''Parental Instinct'''
|
|
|(2/Recoup).  When an allied creature within 5 ft of you takes damage, you may take the damage instead.  If the creature is one or more Sizes smaller than you, you reduce this damage by 1d6.
|(2/Recoup).  When an allied creature within 5 ft of you takes damage, you may take the damage instead.  If the creature is one or more Sizes smaller than you, you reduce this damage by 1d6. You regain all expended uses when you Recoup.  
|-
|-
|'''Parental Instinct: Sacrificial Protector'''
|'''Parental Instinct: Sacrificial Protector'''
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|Gain Resist Cold 3.  When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever on is higher.
|Gain Resist Cold 3.  When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever on is higher.
|-
|-
|'''d'''
|'''Tireless'''
|
|
|''Repeatable.''  Gain +6 Skill Points to spend on skills with the Athleticism tag.  You cannot spend more than +4 points on a single skill in this way.
|''Repeatable.''  Gain +6 Skill Points to spend on skills with the Athleticism tag.  You cannot spend more than +4 points on a single skill in this way.

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