Elf: Difference between revisions
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[[Category:Lineage]] | [[Category:Lineage]] | ||
{{LineageInfobox|Height=4'8" - 6'0"|Weight=80 - 160 lbs|Size=Medium|Base Speed=20 ft|Lifespan=<u>Maturity</u>: Around 40 years | {{LineageInfobox|Height=4'8" - 6'0"|Weight=80 - 160 lbs|Size=Medium|Base Speed=20 ft|Lifespan=<u>Maturity</u>: Around 40 years | ||
<u>Lifespan</u>: 500 years|image=elf.png|Appearance='''Forest Elves''' | <u>Lifespan</u>: Roughly 500 years|image=elf.png|Appearance='''Forest Elves''' | ||
<u>Skin</u>: Shades range from | <u>Skin</u>: Shades range from Dark Brown to Pale. Can also be found in | ||
Pastel Greens and Pinks | |||
<u>Hair</u>: Blonde, Brunette, | <u>Hair</u>: Blonde, Brunette, Red, or Forest Green | ||
<u>Features</u>: Pointiest ears | <u>Features</u>: Pointiest ears | ||
'''Mountain Elves''' | '''Mountain Elves''' | ||
<u>Skin</u>: Light to | <u>Skin</u>: Shades range Light to Tan | ||
<u>Hair</u>: Primarily Brunette or | <u>Hair</u>: Primarily Brunette or Red, some Blonde | ||
<u>Features</u>: Generally the shortest of the elves | <u>Features</u>: Generally the shortest of the elves | ||
'''Plains Elves''' | '''Plains Elves''' | ||
<u>Skin</u>: Tan to | <u>Skin</u>: Shades Range Tan to Dark | ||
<u>Hair</u>: Generally Brunette or Black | <u>Hair</u>: Generally Brunette or Black | ||
| Line 27: | Line 28: | ||
'''Star Elves''' | '''Star Elves''' | ||
<u>Skin</u>: Pitch-black to | <u>Skin</u>: Pitch-black to Pale Blue or Purple | ||
<u>Hair</u>: White or Silver | <u>Hair</u>: White or Silver | ||
| Line 33: | Line 34: | ||
<u>Features</u>: Irises glow faintly}} | <u>Features</u>: Irises glow faintly}} | ||
The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient lineages come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow | The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient lineages come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow. | ||
=== | As varied as the elves are in body and personality, they are generally respected for their wisdom and adventurous spirits. Though they live long lives by the standards of the other dominant lineages, they still greet their days with open-eyed wonder and ever search for new and exciting experiences. Their keen senses make them excellent trackers, scouts, and dungeoneers while their ability to touch the collective consciousness of the Celestial Sea pushes many to excel in more studious arts where the knowledge of the past can be directly built upon. | ||
===Elf Culture=== | |||
With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce. | With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce. | ||
===Elf Traits=== | |||
=== | |||
'''Height:''' 4’8” - 6’0” | '''Height:''' 4’8” - 6’0” | ||
| Line 81: | Line 68: | ||
'''Star Elf''' | '''Star Elf''' | ||
* Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have black hair | * Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have onyx-black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly. | ||
'''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years. | '''Lifespan:''' Elves reach true maturity around age 40 with a lifespan of roughly 500 years. | ||
'''Inter-Species Relations:''' Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins and | '''Inter-Species Relations:''' Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins, and urkou in the highest regard for their tenacity, energy, and ability to accomplish so much in such a short time. Still, they may show frustration in their dealings should they forget that not everyone can recall the experiences of ancestors centuries dead, leading to many mistakes often repeated. | ||
=== | === Elf Features === | ||
==== | ==== Elf Starting Features ==== | ||
At level 1, you gain the following feature as an elf. You also gain additional features based on your sublineage choice. | At level 1, you gain the following feature as an elf. You also gain additional features based on your sublineage choice. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 97: | Line 84: | ||
|- | |- | ||
|'''Celestial Slumber''' | |'''Celestial Slumber''' | ||
|While you | |Gain the Celestial Slumber ability. | ||
* '''Celestial Slumber.''' While you Take a Rest, you can choose to dream lucidly, contemplating philosophical questions or the events of the previous day. During this time, you can make up to three INT checks of your choice using [[skills]] that have the knowledge tag. If you have failed a skill check with the knowledge tag on a topic in the last 24 hours, then you may roll 2d20 and take the higher of the two when making a new check on that topic. | |||
|} | |} | ||
===== | ===== Sublineage ===== | ||
As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose your | As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose one of the following sublineages and gain bonus 1st level features based on your selection. | ||
====== Forest Elf ====== | |||
This ancient line of elves found fulfillment in embracing and tending to the parts of the world most teeming with life: forests and jungles. After all, plants only grow when the sun nourishes them. Although the light from a single star is not the same as a whole galaxy, forest elves believe that stewardship of nature is in a way caring for the life cultivated by starlight. | |||
Forest elves have the widest variety of appearances. Their skin tones match the whole human range and include some inhumane shades like the light greens and pastel pinks one might see in a meadow. Their hair colors also naturally contain all human shades, along with the darker green hues of fresh pine needles or the deep blue of a midnight sky. They have the pointiest ears out of the elf sublineages. | |||
As a forest elf, you gain the following base features. | |||
As a forest elf, you gain the following features. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|- | |- | ||
|'''Danger-Ready''' | |'''Danger-Ready''' | ||
|Your ANT increases by +1 | |Your ANT increases by +1 and you gain +2 to Initiative rolls. | ||
|- | |- | ||
|'''Forest Steward''' | |'''Forest Steward''' | ||
|Gain +6 Skill Points that you can spend on the following skills. | |Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
* <u>Crafting</u>: Carpentry*, Leatherworking*, Masonry*, Smithing*, Weaving*, Woodcarving* | |||
* <u>Crafting | * <u>Knowledge</u>: Medicine* | ||
* <u>Knowledge</u>: Medicine* | * <u>Observation</u>: Intuiting, Investigating, Perceiving | ||
* <u>Observation</u>: Intuiting, Investigating, Perceiving | * <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | ||
* <u>Survival</u>: Animal Handling, Foraging, Navigating*, Sheltering, Tracking | |||
|} | |} | ||
====== | ====== Mountain Elf ====== | ||
As a mountain elf, you gain the following features. | In an effort to reach the stars again, the mountain elves climbed the tallest mountain ranges they could find and made their homes among their crests; others made their way to the far north, curious about the dancing lights in the sky. These elves are skilled at surviving in brutally cold environments. | ||
Mountain elves are usually a little shorter than their other cousins in stature. They have skin tones ranging from light-skinned to tan, but mountain elves usually are not as dark-skinned as plains elves. Their hair colors are primarily wide varieties of red, brunette, and black or gray, although the occasional blonde can be found among their numbers. | |||
As a mountain elf, you gain the following base features. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 131: | Line 127: | ||
|- | |- | ||
|'''Nimblefoot''' | |'''Nimblefoot''' | ||
|Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and | |Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher. | ||
|- | |- | ||
|'''Celestial Lorist''' | |'''Celestial Lorist''' | ||
|Gain +6 Skill Points that you can spend on the following skills. | |Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
* <u>Acrobatics</u>: Balancing, Tumbling | * <u>Acrobatics</u>: Balancing, Tumbling | ||
* <u>Athleticism</u>: Athletics | * <u>Athleticism</u>: Athletics | ||
* <u>Knowledge</u>: Arcana, Astrology | * <u>Knowledge</u>: Arcana, Astrology, Astronomy, Geography, History, Religion [choose one] | ||
* <u>Observation</u>: Empathy, Intuiting, Investigating, Perceiving | * <u>Observation</u>: Empathy, Intuiting, Investigating, Perceiving | ||
* <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking | * <u>Survival</u>: Foraging, Navigating*, Sheltering, Tracking | ||
|} | |} | ||
====== | ====== Plains Elf ====== | ||
As a plains elf, you gain the following features. | Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations. | ||
Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages. | |||
As a plains elf, you gain the following base features. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 151: | Line 151: | ||
|- | |- | ||
|'''Sun-Baked''' | |'''Sun-Baked''' | ||
|Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and | |Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and take the higher result. | ||
|- | |- | ||
|'''Keen Eye''' | |'''Keen Eye''' | ||
|You have exceptional eyesight and can make out fine details up to eight miles away (provided that there are no obscuring phenomena). | |You have exceptional eyesight and can make out fine details up to eight miles away (provided that there are no obscuring phenomena). Gain +4 Perceiving. | ||
|} | |} | ||
====== | ====== Star Elf ====== | ||
As a star elf, you gain the following features. | The elven lines that deviated the least from their ancient origins are known as the “Sil.” They make their homes in both urban and rural areas, though on the whole they are not very common. Star elves are more skilled than other elven sublineages at celestial slumbering and can more easily sift through the sea of memories. | ||
Star elves are often called the most visually striking; some have pale blue or lilac skin, while others have obsidian black skin. Their hair is usually white or silver, but some have tints of blonde or black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly. | |||
As a star elf, you gain the following base features. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 165: | Line 169: | ||
|- | |- | ||
|'''Ancient Will''' | |'''Ancient Will''' | ||
|Your WILL increases by +1. Gain +5 to any | |Your WILL increases by +1. Gain +5 to any INT check made with your Celestial Slumber feature. | ||
|- | |- | ||
|'''Star Gazer''' | |'''Star Gazer''' | ||
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature. | |Gain +6 Skill Points that you can spend on any of the following skills. You cannot put more than +4 points into a single skill using this feature. | ||
* <u>Acrobatics</u>: Balancing, Tumbling | * <u>Acrobatics</u>: Balancing, Tumbling | ||
* <u>Influence</u>: Deceiving, Empathy, Leadership, Persuading | * <u>Influence</u>: Deceiving, Empathy, Leadership, Persuading | ||
* <u>Knowledge</u>: Arcana, Art, Geography, History, Medicine*, Religion [choose one], Astrology | * <u>Knowledge</u>: Arcana, Art, Geography, History, Medicine*, Religion [choose one], Astrology, Astronomy | ||
* <u>Observation</u>: Intuiting, Perceiving | * <u>Observation</u>: Intuiting, Perceiving | ||
* <u>Survival</u>: Nature, Navigating* | * <u>Survival</u>: Nature, Navigating* | ||
|} | |} | ||
==== | ==== All Elf Features ==== | ||
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below. | You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 187: | Line 191: | ||
|'''Arcane Affinity''' | |'''Arcane Affinity''' | ||
| | | | ||
|Learn two cantrips from the Arcane Source of magic. If you do not | |Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | ||
|- | |- | ||
|'''Celestial Blessing''' | |'''Celestial Blessing''' | ||
| | | | ||
|Learn two prayers from the Divine Source of magic. If you do not | |Learn two prayers from the Divine Source of magic. Use your magic attribute. If you do not have one, use CHA. | ||
|- | |- | ||
|'''Cloak of Nature''' | |'''Cloak of Nature''' | ||
| | | | ||
|While you are Concealed, gain | |While you are Concealed, gain +2 to your REF and ANT. | ||
|- | |- | ||
|'''Dream Step''' | |'''Dream Step''' | ||
|Celestial Slumber | |Celestial Slumber | ||
|While | |Gain the Dream Step ability. | ||
* '''Dream Step (1/Rest).''' While you Take a Rest, you may attempt to enter the dream of another sleeping creature on your same plane. In order to do so, the target creature must also be asleep and familiar to you. To make contact, make a CHA/Empathy check against a DC equal to their WILL. On a success, you enter their dreams. If you have not met the creature (spent one minute or more within 5 ft of them engaging in conversation or the like), the DC increases by +5. Once you have established contact with the target, you and the target may have a brief conversation. | |||
If the target is not an elf, they must make a LUCK check upon awakening. | |||
If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety. | |||
|- | |- | ||
|'''Dream Step: Astral Projection''' | |'''Dream Step: Astral [[Projection]]''' | ||
|Dream Step, Character Level 20 | |Dream Step, Character Level 20 | ||
|(1/Rest) While using your Dream Step feature, you can cast the Astral Projection psionic spell. This | |Gain the [[Astral Projection]] ability. | ||
* '''Astral Projection (1/Rest).''' While using your Dream Step feature, you can cast the Astral Projection psionic spell without spending SP. This spell ends immediately upon waking. | |||
If you do not know this spell, this is the only way you can cast it until you learn it. | |||
|- | |- | ||
|'''Dream Step: Busy Night''' | |'''Dream Step: Busy Night''' | ||
|Dream Step | |Dream Step | ||
| | |Dream Step becomes 2/Rest. | ||
|- | |- | ||
|'''Dream Step: Extend Lucidity''' | |'''Dream Step: Extend Lucidity''' | ||
|Dream Step | |Dream Step | ||
| | |Creatures no longer have to roll to remember the conversation during Dream Step, you may choose whether or not they remember it. | ||
|- | |- | ||
|'''Dream Step: Ghostly Visage''' | |'''Dream Step: Ghostly Visage''' | ||
|Dream Step | |Dream Step | ||
|When you use your Dream Step | |Gain the Ghostly Visage ability. | ||
* '''Ghostly Visage.''' When you use your Dream Step ability to speak with a creature that is not an elf, you may attempt to obscure your presence. Make a CHA/Deceiving check against a DC of the target creatures WILL. On a success, the creature cannot identify you and is unaware that you visited their dreams. If you have met the creature (spent at least one minute within 5 ft of them), the DC increases by +5. | |||
|- | |- | ||
|'''Keen Shot''' | |'''Keen Shot''' | ||
|Character Level 10 | |Character Level 10 | ||
|(2/Rest). | |Gain the Keen Shot ability. | ||
* '''Keen Shot (2/Rest).''' Gain +2 to attack rolls with two-handed ranged weapons until the end of your turn. | |||
|- | |- | ||
|'''Nimble''' | |'''Nimble''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''One with the Land''' | |'''One with the Land''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Primal Power''' | |'''[[Primal]] Power''' | ||
| | | | ||
|Learn two chants from the Primal Source of magic. If you do not | |Learn two chants from the Primal Source of magic. Use your magic attribute. If you do not have one, use AWR. | ||
|- | |- | ||
|'''Scholar''' | |'''Scholar''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill. | ||
|} | |} | ||
''*Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Lineages | !Core Lineages | ||
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] | |[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]] | ||
|- | |||
!Additional Lineages | |||
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | |||
|} | |} | ||
__NOAUTOLINKS__ | |||
Latest revision as of 09:18, 16 March 2025
The origin of elves is shrouded in story and myth, but it is widely believed they arrived on Ancerra long before the first humanoid civilizations were established. Star elves, with their deep blue-black skin and shimmering white hair, claim their ancestry from the eternal void of space. The coppery-skinned forest elves believe that their ancient lineages come directly from the conclaves of the Archfae in the Everwilds. The mountain elves still believe their ancestors leave prophecies and guidance in the night sky and stare endlessly from their isolated mountain observatories. Yet some elves, like the crystal-eyed plains elves, speak little of their progenitors and instead embrace the present, busy as they are with the endless skirmishes and battles across the steppes. Regardless of which mythos is believed, the elves of Ancerra all feel a deep affinity with starlight and believe that they are in some way linked to the cosmos beyond. Elves share a bond like no other lineage as each night their dreams touch the shared consciousness known as the Celestial Sea, where memory and experience from millions of lives churn and flow.
As varied as the elves are in body and personality, they are generally respected for their wisdom and adventurous spirits. Though they live long lives by the standards of the other dominant lineages, they still greet their days with open-eyed wonder and ever search for new and exciting experiences. Their keen senses make them excellent trackers, scouts, and dungeoneers while their ability to touch the collective consciousness of the Celestial Sea pushes many to excel in more studious arts where the knowledge of the past can be directly built upon.
Elf Culture
With long lives and longer memories, elf culture rarely shifts across the decades. Cities built centuries past often contain twisting roads and arched canopy roofs. Current styles of clothing and jewelry often match those on ancient tapestries. The breadth of elven contribution to the arts, literature, and sciences is beyond measure, though these often come at a far slower pace compared to what other lineages produce.
Elf Traits
Height: 4’8” - 6’0”
Weight: 80 -160 lbs
Size: Medium
Base Speed: 20 ft
Appearance: Otherworldly and graceful, elves have tapered ears, features that range from delicate to gaunt, and a wide range of skin and hair colors based on their sublineage.
Forest Elf
- Forest elves have the widest variety of appearances. Their skin tones match the whole human range and include some inhumane shades like the light greens and pastel pinks that one might see in a meadow. Their hair colors also naturally contain all human shades, along with the darker green hues of fresh pine needles or the deep blue of a midnight sky.
Mountain Elf
- Mountain elves are usually a little shorter than their other cousins in stature. They have skin tones ranging from light-skinned to tan, but mountain elves usually are not as dark-skinned as plains elves. Their hair colors are primarily wide varieties of red, brunette, and black or gray, although the occasional blonde can be found among their numbers.
Plains Elf
- Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages.
Star Elf
- Star elves look the most alien when compared to other humanoids. Their skin tones range from obsidian black to pale blue or lilac. Their hair is usually white or silver, but some have tints of blonde or have onyx-black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly.
Lifespan: Elves reach true maturity around age 40 with a lifespan of roughly 500 years.
Inter-Species Relations: Elves generally show the utmost patience with shorter lived races and hold many humans, kleppins, and urkou in the highest regard for their tenacity, energy, and ability to accomplish so much in such a short time. Still, they may show frustration in their dealings should they forget that not everyone can recall the experiences of ancestors centuries dead, leading to many mistakes often repeated.
Elf Features
Elf Starting Features
At level 1, you gain the following feature as an elf. You also gain additional features based on your sublineage choice.
| Feature | Description |
|---|---|
| Celestial Slumber | Gain the Celestial Slumber ability.
|
Sublineage
As the elves have spread across Ancerra, they have evolved to meet the unique challenges of their environment. Choose one of the following sublineages and gain bonus 1st level features based on your selection.
Forest Elf
This ancient line of elves found fulfillment in embracing and tending to the parts of the world most teeming with life: forests and jungles. After all, plants only grow when the sun nourishes them. Although the light from a single star is not the same as a whole galaxy, forest elves believe that stewardship of nature is in a way caring for the life cultivated by starlight.
Forest elves have the widest variety of appearances. Their skin tones match the whole human range and include some inhumane shades like the light greens and pastel pinks one might see in a meadow. Their hair colors also naturally contain all human shades, along with the darker green hues of fresh pine needles or the deep blue of a midnight sky. They have the pointiest ears out of the elf sublineages.
As a forest elf, you gain the following base features.
| Feature | Description |
|---|---|
| Danger-Ready | Your ANT increases by +1 and you gain +2 to Initiative rolls. |
| Forest Steward | Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill.
|
Mountain Elf
In an effort to reach the stars again, the mountain elves climbed the tallest mountain ranges they could find and made their homes among their crests; others made their way to the far north, curious about the dancing lights in the sky. These elves are skilled at surviving in brutally cold environments.
Mountain elves are usually a little shorter than their other cousins in stature. They have skin tones ranging from light-skinned to tan, but mountain elves usually are not as dark-skinned as plains elves. Their hair colors are primarily wide varieties of red, brunette, and black or gray, although the occasional blonde can be found among their numbers.
As a mountain elf, you gain the following base features.
| Feature | Description |
|---|---|
| Nimblefoot | Your REF increases by +1. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher. |
| Celestial Lorist | Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill.
|
Plains Elf
Many elves were drawn to wide open plains and deserts where the sky stretched from horizon to horizon. Here, nomadic elven tribes hunted and gathered and built powerful connections with the herds of wild horses, camels, and the like that frequented these places. They also came into regular, and often bloody, contact with brutish raiders and brigands, perfecting the arts of open combat across generations.
Plains elves typically range in skin tones from tan to dark brown, and some have a metallic bronze undertone not seen in humans, halflings, or dwarves. Their hair coloration comes in varying shades of black, gray, and brunette, with the occasional, uncommon blonde or redhead. Plains elves are generally the tallest out of the elven sublineages.
As a plains elf, you gain the following base features.
| Feature | Description |
|---|---|
| Sun-Baked | Your FORT increases by +1. When making END checks to mitigate the effects of extreme heat, roll 2d20 and take the higher result. |
| Keen Eye | You have exceptional eyesight and can make out fine details up to eight miles away (provided that there are no obscuring phenomena). Gain +4 Perceiving. |
Star Elf
The elven lines that deviated the least from their ancient origins are known as the “Sil.” They make their homes in both urban and rural areas, though on the whole they are not very common. Star elves are more skilled than other elven sublineages at celestial slumbering and can more easily sift through the sea of memories.
Star elves are often called the most visually striking; some have pale blue or lilac skin, while others have obsidian black skin. Their hair is usually white or silver, but some have tints of blonde or black hair. Star elves have a wide variety of eye coloration as well, and their irises usually glow very faintly.
As a star elf, you gain the following base features.
| Feature | Description |
|---|---|
| Ancient Will | Your WILL increases by +1. Gain +5 to any INT check made with your Celestial Slumber feature. |
| Star Gazer | Gain +6 Skill Points that you can spend on any of the following skills. You cannot put more than +4 points into a single skill using this feature.
|
All Elf Features
You gain an additional feature at the 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
| Feature | PreReq | Description |
|---|---|---|
| Arcane Affinity | Learn two cantrips from the Arcane Source of magic. Use your magic attribute. If you do not have one, use INT. | |
| Celestial Blessing | Learn two prayers from the Divine Source of magic. Use your magic attribute. If you do not have one, use CHA. | |
| Cloak of Nature | While you are Concealed, gain +2 to your REF and ANT. | |
| Dream Step | Celestial Slumber | Gain the Dream Step ability.
If the target is not an elf, they must make a LUCK check upon awakening. If the target rolls below a 7, then they do not remember the conversation. If they roll below a 14, they retain vague impressions and emotional timbre of the conversation but do not recall specifics. If they roll a 14 or higher, then they recall the conversation in its entirety. |
| Dream Step: Astral Projection | Dream Step, Character Level 20 | Gain the Astral Projection ability.
If you do not know this spell, this is the only way you can cast it until you learn it. |
| Dream Step: Busy Night | Dream Step | Dream Step becomes 2/Rest. |
| Dream Step: Extend Lucidity | Dream Step | Creatures no longer have to roll to remember the conversation during Dream Step, you may choose whether or not they remember it. |
| Dream Step: Ghostly Visage | Dream Step | Gain the Ghostly Visage ability.
|
| Keen Shot | Character Level 10 | Gain the Keen Shot ability.
|
| Nimble | Repeatable. Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill. | |
| One with the Land | Repeatable. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill. | |
| Primal Power | Learn two chants from the Primal Source of magic. Use your magic attribute. If you do not have one, use AWR. | |
| Scholar | Repeatable. Gain +6 Skill Points that you can spend on any skills with the knowledge tag. With this feature, you may put up to +4 points into any individual skill. |
*Updated to v1.2
| Core Lineages | Bhrunai • Dragonfolk • Dwarf • Elemental • Elf • Fiendblood • Golem • Halfling • Hondu • Human • Kettek • Kleppin • Raedeen • Remnant • Satyr • Trollkin • Undead • Urkou |
|---|---|
| Additional Lineages | Harker's: Batfolk • Dhampir • Gretchling • Hellspawn |