Clergy: Difference between revisions

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=== '''Starting Equipment''' ===
=== '''Starting Equipment''' ===
If you take this profession when you create your character, gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: backpack, scroll case, 1 tool or kit, gambeson [[armor]], quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin.
If you take this profession when you create your character, gain the following [[gear]], in addition to the [[equipment]] you gained based on your background: backpack, scroll case, 1 tool or kit, gambeson [[armor]], quarterstaff, clothes (simple), clothes (fine), candles (10), religious icon, small collection of scrolls, incense, rations (2), waterskin


=== '''Skills''' ===
=== '''Skills''' ===
Gain +3 Religion [choose one] at rank 1. Unlike other professions, you do not gain +3 Religion Skill each additional rank, you gain +3 skill based on your chosen specialization.   
Gain +3 Religion [choose one]. You do not gain this +3 to Religion each time you gain an additional rank in Clergy; rather, gain +3 to a skill based on the professional track that you choose at rank 2.   


Each time you gain a rank in the clergy profession, gain +1 in three different [[skills]] of your choice from below:  
Each time you gain a rank in the Clergy profession, gain +1 in three different [[skills]] of your choice from below:  


• <u>Crafting*</u>: Alchemy, Brewing, Calligraphy, Cooking, Leatherworking, Painting, Weaving, Woodcarving  
• <u>Crafting</u>: Alchemy*, Brewing*, Calligraphy*, Cooking*, Leatherworking*, Painting*, Weaving*, Woodcarving*


• <u>Influence</u>: Deceiving, [[Empathy]], Gossiping, Persuading  
• <u>Influence</u>: Deceiving, [[Empathy]], Gossiping, Persuading  
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== '''<big>Called to Serve</big>''' ==
== '''<big>Called to Serve</big>''' ==
When you become a rank 1 clergy, and every time you gain a rank in the clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.
When you become a rank 1 Clergy, and every time you gain a rank in the Clergy profession, you deepen your understanding of your religion, your faith, and your philosophy.


=== '''Rank 1''' ===
=== '''Rank 1''' ===
You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free. Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 [[goodwill]] and greatly increases your reputation in low-income communities.
You may choose one religious deity to pledge yourself to and enter into their service. Any religious center whose faith you share will provide food and shelter to you for free.
 
Additionally, while staying in a friendly settlement you may spend a week serving the poor and destitute. Doing this earns you +1 [[Goodwill]] and greatly increases your reputation in low-income communities.


=== '''Rank 2-5''' ===
=== '''Rank 2-5''' ===
You are now an acolyte in your [[chosen]] faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.
You are now an acolyte in your chosen faith and upon reaching rank 2 in the clergy profession, you may choose one specialization: preacher, priest, or theologian. At ranks 3, 4, and 5, you advance in the same professional track that you chose at this rank.


{| class="wikitable"
{| class="wikitable"
|+Preacher
|+Preacher
|'''Rank 2'''
|'''Rank 2'''
|Gain +3 Entertaining.  
|Gain +3 Entertaining.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner NPCs will be swayed by your words as if under the effects of the [[Charm Person]] spell for one week, and will follow your reasonable and lawful commands.
Given 8 hours of orating, you can influence public opinion on a political or religious topic. 1d20 commoner NPCs will be swayed by your words as if under the effects of the [[Charm Person]] spell for one week, and will follow your reasonable and lawful commands.
|-
|-
|'''Rank 3'''
|'''Rank 3'''
|Gain +3 Entertaining.  
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 4d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 4d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow your reasonable and lawful commands.
|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Gain +3 Entertaining.  
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 10d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 10d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|Gain +3 Entertaining.  
|Gain +3 Entertaining.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 20d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
Given a day of orating, you can influence public opinion on a pertinent political or religious topic. 20d20 commoner NPCs will be swayed by your words as if under the effects of the Charm Person spell for one week, and will follow any command, even if it is not lawful.
|}
|}
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|+Priest
|+Priest
|'''Rank 2'''
|'''Rank 2'''
|Gain +3 Empathy.  
|Gain +3 Empathy.
Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious [[disease]], or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question.
Once per week you may perform a service to bless the local community. The effects of this blessing are determined by the tenets of your faith. It might include effects such as calming an agitated populace, encouraging a despairing group, lessening the symptoms of an infectious [[disease]], or enabling a population to subsist on fewer rations than they would normally need. Your MC might allow additional options based on the population in question.
|-
|-
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|-
|-
|'''Rank 4'''
|'''Rank 4'''
|Gain +3 Empathy.  
|Gain +3 Empathy.
As a recognized leader of your faith you have special honors with NPCs that have the aristocratic occupation and who share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.  
As a recognized leader of your faith you have special honors with NPCs that have the aristocratic occupation and who share your religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.
 
Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop.
Additionally, you may command the priests of any community in which your faith is present to perform your faith’s blessing at any time, which will be maintained until you command it to stop.
|-
|-
|'''Rank 5'''
|'''Rank 5'''
|Gain +3 Empathy.  
|Gain +3 Empathy.
As an honored leader of your faith, you have special honors with NPCs with the aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.
As an honored leader of your faith, you have special honors with NPCs with the aristocratic occupation who practice any religion. You may request a meeting with any such NPC in your area and they will honor your request within 24 hours.
Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed.
Additionally, when entering a community in which your religion is not present, you may spend one month proselytizing, after which a sizable amount of the population is swayed to your beliefs. This establishes a temple or gathering in which your blessing can be performed.
|}
|}
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|+Theologian
|+Theologian
|'''Rank 2'''
|'''Rank 2'''
|Gain +3 Religion [choose one].  
|Gain +3 Religion [choose one].
Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you).
Most religious centers will provide food and shelter to you for free, even if you do not share their faith (extremists and secretive cults will not extend this courtesy to you).
|-
|-
|'''Rank 3'''
|'''Rank 3'''
|Gain +3 Religion [choose one].  
|Gain +3 Religion [choose one].  
Gain rank 1 of the archivist or barrister profession (your choice), including all of the equipment and skills it provides.
Gain rank 1 of the Archivist or Barrister profession (your choice), including all of the equipment and skills it provides.
|-
|-
|'''Rank 4'''
|'''Rank 4'''

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