Golem: Difference between revisions

3,028 bytes added ,  10 October 2025
no edit summary
No edit summary
No edit summary
Line 130: Line 130:
!PreReq
!PreReq
!Description
!Description
!Source
|-
|-
|'''Arcane Explosion'''  
|'''Arcane Explosion'''  
Line 135: Line 136:
|Choose one spell from the Arcane Source that costs 4 or fewer SP. You may cast this spell without spending SP once per Rest.
|Choose one spell from the Arcane Source that costs 4 or fewer SP. You may cast this spell without spending SP once per Rest.
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
|CRB
|-
|-
|'''Bludgeon'''  
|'''Armored Skin'''
|Heater
|Gain +2 AR, +1 REF, and +1 FORT.
|MythCraft Enhanced
|-
|'''Bludgeon'''
|<u>Incompatible:</u> Razor  
|<u>Incompatible:</u> Razor  
|Your dominant hand grows in size and/or strength and can be used as a weapon with the stats of a club.
|Your dominant hand grows in size and/or strength and can be used as a weapon with the stats of a club.
|CRB
|-
|-
|'''Dark Power'''  
|'''Dark Power'''
|Life Source - Occult  
|Life Source - Occult  
|Choose one chant from the Occult Source that has the dark power tag. You may cast it once per Rest.  
|Choose one chant from the Occult Source that has the dark power tag. You may cast it once per Rest.  
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
|CRB
|-
|-
|'''Divine Glimmer'''
|'''Divine Glimmer'''
Line 149: Line 158:
|Choose one spell of your choice from the Divine Source that costs 5 or fewer SP. You may cast this spell without spending SP once per Rest.
|Choose one spell of your choice from the Divine Source that costs 5 or fewer SP. You may cast this spell without spending SP once per Rest.
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
Use your magic attribute. If you do not have one, use END. If you do not know this spell, this is the only way you can cast it until you learn it.
|CRB
|-
|-
|'''Essence Alteration'''  
|'''Essence Alteration'''
|Life Source - Psionic
|Life Source - Psionic
|Choose a second spell from the Psionic Source with the manifestation tag. Each time you Take a Rest, choose which manifestation you have active for the day.
|Choose a second spell from the Psionic Source with the manifestation tag. Each time you Take a Rest, choose which manifestation you have active for the day.
|CRB
|-
|-
|'''Frenzy of Life'''  
|'''Extend Resistance'''
|Targeted Magic Resistance, Magic Dampener
|When you activate Magic Dampener, creatures within 10 ft of you also gain your Resist bonuses from Targeted Magic Resistance.
|MythCraft Enhanced
|-
|'''Frenzy of Life'''
|Vestigial Life  
|Vestigial Life  
|After receiving magical healing from another creature, you also deal +2 damage on your next hit.
|After receiving magical healing from another creature, you also deal +2 damage on your next hit.
|CRB
|-
|-
|'''Hardened Form'''  
|'''Hardened Form'''
|
|
|While you are not wearing armor, your AR and physical defenses increase by +2.
|While you are not wearing armor, your AR and physical defenses increase by +2.
|CRB
|-
|'''Heat the Forge'''
|Heater
|Gain the Heat the Forge ability.
* '''Heat the Forge (2/Rest).''' For 1 minute, you suffer -3 AR, but deal an additional 1d6 fire damage with each weapon attack that you make. Additionally, any creature that starts its turn within 5 ft of you must make an END check against a DC of 10 + your END, taking 1d6 fire damage on a fail.
|MythCraft Enhanced
|-
|-
|'''Invocation'''  
|'''Invocation'''
|Life Source - Primal  
|Life Source - Primal  
|Choose one invocation from the Primal Source. You may cast it once per Rest.
|Choose one invocation from the Primal Source. You may cast it once per Rest.
Use your magic attribute. If you do not have one, use END. If you do not know this invocation, this is the only way you can cast it until you learn it.
Use your magic attribute. If you do not have one, use END. If you do not know this invocation, this is the only way you can cast it until you learn it.
|CRB
|-
|'''Magic Absorption'''
|Soulshine
|Your body is particularly well-suited to withstand magical damage. Gain Absorb Damage +1 when it comes from a magical source. This changes to Absorb Damage +3 when the magical source is one of two sources based on your life source, as shown on the following table.
{| class="wikitable"
|+
!Life Source
!Resist +2
|-
|-
|'''Major Photosynthesis'''  
|Arcane
|Divine, Primal
|-
|Divine
|Primal, Psionic
|-
|Occult
|Arcane, Divine
|-
|Primal
|Occult, Psionic
|-
|Psionic
|Arcane, Occult
|}
|MythCraft Enhanced
|-
|'''Magic Dampener II'''
|Magic Dampener
|Magic Dampener now lasts for 10 minutes. It costs you 0 AP to activate.
|MythCraft Enhanced
|-
|'''Major Photosynthesis'''
|Minor Photosynthesis
|Minor Photosynthesis
|When using your Minor Photosynthesis feature, add 1⁄2 your character level to the amount of Shield HP you gain.  
|When using your Minor Photosynthesis feature, add 1⁄2 your character level to the amount of Shield HP you gain.  
|CRB
|-
|-
|'''Multimatter'''  
|'''Mobile Smithy'''
|Heater
|Gain the Illuminate and Mending arcane cantrips and the Inscription of Sharpening occult ritual. Each of these are considered to be from the source from your life source when you cast either using this feature.
|MythCraft Enhanced
|-
|'''Multimatter'''
|
|
|Gain one of the following features that you did not choose at 1st level: Minor Photosynthesis, Oozing Movement, or Vestigial Life.
|Gain one of the following features that you did not choose at 1st level: Minor Photosynthesis, Oozing Movement, or Vestigial Life.
|CRB
|-
|'''Parapet'''
|Bastion
|Gain the Parapet ability.
* '''Parapet (2/Rest).''' You must be touching the ground to activate this ability. By spending 2 AP, you magically augment your body to become one size larger than it is currently (max Gargantuan). This lasts for 1 minute. For the duration, creatures that are at least two sizes smaller than you may use you to gain Total Cover from ranged weapon attacks that travel through a space that you occupy.
|MythCraft Enhanced
|-
|-
|'''Razor'''  
|'''Razor'''  
|<u>Incompatible</u>: Bludgeon  
|<u>Incompatible</u>: Bludgeon  
|Your dominant hand grows spines or a bladed edge and can be used as a weapon with the stats of a scimitar.
|Your dominant hand grows spines or a bladed edge and can be used as a weapon with the stats of a scimitar.
|CRB
|-
|-
|'''Iron Lungs'''  
|'''Iron Lungs'''  
|
|
|You no longer need to breathe.
|You no longer need to breathe.
|CRB
|-
|-
|'''Rock-Hard Reinforcement'''  
|'''Rock-Hard Reinforcement'''  
|
|
|While you are not wearing armor, gain Resist Physical +3 when attacks target your REF or FORT.
|While you are not wearing armor, gain Resist Physical +3 when attacks target your REF or FORT.
|CRB
|-
|-
|'''Hygroscopy'''  
|'''Hygroscopy'''  
|
|
|You no longer need to drink.
|You no longer need to drink.
|CRB
|-
|-
|'''Silent Sentinel'''  
|'''Silent Sentinel'''  
|
|
|You no longer sleep in the traditional sense, but instead remain completely motionless for 6 hours in order to rejuvenate yourself. During this time, you are Unconscious, but you retain visual and auditory awareness of your surroundings.
|You no longer sleep in the traditional sense, but instead remain completely motionless for 6 hours in order to rejuvenate yourself. During this time, you are Unconscious, but you retain visual and auditory awareness of your surroundings.
|CRB
|-
|'''Soulshine II'''
|Soulshine
|''Repeatable.'' You gain one additional spell from the magic source that you chose as your life source. You may cast this spell once without spending SP, regaining the ability to do so when you Take a Rest.
|MythCraft Enhanced
|-
|'''Stone Smite'''
|Parapet
|While Parapet is active, you deal +1d6 damage on all of your melee attacks.
|MythCraft Enhanced
|-
|'''Targeted Magic Resistance'''
|Soulshine or Magic Dampener
|You gain the following Resist bonus as determined by your life source.
{| class="wikitable"
!Life Source
!Absorb +3
|-
|Arcane
|Divine, Primal
|-
|Divine
|Primal, Psionic
|-
|Occult
|Arcane, Divine
|-
|Primal
|Occult, Psionic
|-
|Psionic
|Arcane, Occult
|}
|MythCraft Enhanced
|-
|-
|'''Transmutable Clay'''  
|'''Transmutable Clay'''  
|Oozing Movement
|Oozing Movement
|Oozing Movement becomes 1/Recoup.
|Oozing Movement becomes 1/Recoup.
|CRB
|-
|'''Unbreakable Parapet'''
|Parapet
|While Parapet is active, all of your speeds become 0 ft and you gain DT 15.
|MythCraft Enhanced
|}
|}
''*Updated to v1.2''
''*Updated to v1.2''