Fiendblood: Difference between revisions
(Added tables for sublineages, Fixed headings, Corrected typos, Reformatted the page) |
m (Typo) |
||
| (33 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
__NOAUTOLINKS__ | |||
[[Category:Lineage]] | |||
{{LineageInfobox|Height=4'8" - 6'5"|Weight=80 - 250 lbs|Size=Small or Medium|Base Speed=20 ft|Appearance=<u>Prior to 16 y/o</u>: Resemble the species they were born into (ie human, kettek, et.) | |||
<u>After 16 y/o</u>: Skin becomes red, gray, or green. Eyes fade to solid black or dull red. Horns, spines, claws, fangs, tails, or wings may appear.|Lifespan=<u>Maturity</u>: Around 16 years | |||
<u>Lifespan</u>: 70 - 90 years|image=Fiendblood.png}} | |||
===''' | The fiends of Inferno are a brutal and cunning lot whose thoughts and behaviors are far beyond the comprehension of mortal beings. Those that act beyond instinct feel nothing of love, appreciation, or admiration and their dealings are always of a transactional nature. Those foolish enough to bargain usually find, to their horror, that they do not receive quite what they expect. Humans are particularly susceptible to these fiendish influences. | ||
Fiendbloods result in the mingling of fiend and humanoid blood, which produces a twisted hybrid offspring. Though the child itself may appear perfectly normal and healthy for the first few years of life, their nature quickly becomes apparent as they grow and signs of their parentage begin to show. Horns begin to poke from their heads, their skin takes on strange green, red, or gray tones, their eyes darken to black orbs, and strange tragedy follows wherever they go. Those that do manage to avoid suspicion learn the truth when they reach maturity and the first blood transformation takes place. | |||
=== Fiendblood Culture === | |||
'''Sanguineth-Blooded''' | |||
* Those of the Sanguineth blood must forever fight against the baser urges of excess and indulgence that so define their heritage. The Sanguineth typically appear the most humanoid of their lineage, as the fiendish influence usually comes through in subtle ways. Slit, blood-red eyes are often the first signs followed by extra long, double-jointed fingers. Those that embrace their blood might have limbs that look quite long and sinewy and teeth that appear a little too pointed. | |||
'''Melaneth-Blooded''' | |||
* The Melaneth reside in the Black City of Durlossoth, where twisting streets of endless dilapidation drive unfortunate travelers mad with hopelessness. Melaneth fiendbloods usually have wispy hair of black or white and shriveled features. A dour nature comes with the blood, and many Melaneth fiendbloods find an unconscious stirring in their souls when the opportunity for a deal or an imparting of dark wisdom arises. | |||
'''Cholereth-Blooded''' | |||
* The Cholereth are fiends of a singular desire to dominate or slaughter any who stand in their way, and threads of this notion often weave their way into the lives of their fiendbloods. These individuals are physically imposing and they typically force their way into positions of leadership. Horns and spines are common along with curled claws and thin, lashing tails. | |||
'''Phlegmereth-Blooded''' | |||
* It is said that the Phlegmereth are the source of all known illness and disease, and those that share their blood might enforce the idea with sickly, pale skin, skull-like features, and any number of swollen knots or nodules. It is surprising, then, that most Phlegmereth fiendbloods show an unusual strength of both body and will that bely this appearance. The fervent, often zealous nature of their heritage is difficult for such a fiendblood to escape, and they must always be tempered against losing themselves in a cause or belief. | |||
===Fiendblood Traits=== | |||
'''Height:''' 4’8” - 6’5” | '''Height:''' 4’8” - 6’5” | ||
'''Weight:''' 80-250 lbs | '''Weight:''' 80 - 250 lbs | ||
'''Size:''' Medium | '''Size:''' Small or Medium | ||
'''Base Speed:''' 20 ft | '''Base Speed:''' 20 ft | ||
| Line 19: | Line 42: | ||
=== Fiendblood Features === | === Fiendblood Features === | ||
==== | ==== Fiendblood Starting Features ==== | ||
At level 1, you gain the following features as a fiendblood. | At level 1, you gain the following features as a fiendblood. You also gain additional features based on your sublineage choice. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 27: | Line 50: | ||
|- | |- | ||
|'''Blood Transformation''' | |'''Blood Transformation''' | ||
| | |Fiendbloods share an intimate connection with the chaotic plane of Inferno and can temporarily embrace their fiendish nature without risk of losing their mortal selves. Gain the Blood Transformation ability. | ||
* '''Blood Transformation (1/Rest).''' For one minute after activating this ability, your fiendish traits become even more pronounced and you lose nearly all your humanoid characteristics. | |||
|- | |- | ||
|'''Unique Feature''' | |'''Unique Feature''' | ||
| | |Choose one additional option from the ''All Fiendblood Features'' table at level 1. | ||
|} | |} | ||
===== | ===== Sublineage ===== | ||
Fiendbloods share characteristics with their | Fiendbloods share characteristics with their fiendish parentage, whether that be the hotheaded Sanguineth, the cold and calculating Melaneth, the bloodthirsty Cholereth, or the virulent Phlegmereth. When creating a fiendblood, choose one of the following sublineages and gain a bonus 1st level feature based on your selection. | ||
====== Sanguineth-Blooded ====== | |||
As a Sanguineth-Blooded, you gain the following base feature. | |||
====== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 46: | Line 69: | ||
|- | |- | ||
|'''Sanguine Revelry''' | |'''Sanguine Revelry''' | ||
|While your Blood Transformation | |Gain the Sanguine Revelry ability. | ||
* '''Sanguine Revelry.''' While your Blood Transformation is active, you may spend 4 AP to drive a living humanoid into a frenzy. Make a CHA attack against the WILL of a creature you can see within 120 ft of you. On a hit, the target is suddenly overcome by a fit of ecstatic madness. On their next turn, they must attack the closest creature, whether that creature is a friend or foe. | |||
|} | |} | ||
====== | ====== Melaneth-Blooded ====== | ||
As a Melaneth-Blooded, you gain the following base feature. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 57: | Line 82: | ||
|- | |- | ||
|'''Creeping Dread''' | |'''Creeping Dread''' | ||
|While your Blood Transformation | |Gain the Creeping Dread ability. | ||
* '''Creeping Dread.''' While your Blood Transformation is active, you may spend 4 AP to sow a primal fear in those near you. Make a CHA attack against the WILL of all creatures within 15 ft. On a hit, those creatures are Broken until the end of their next turn. | |||
|} | |} | ||
====== | ====== Cholereth-Blooded ====== | ||
As a Cholereth-Blooded, you gain the following base feature. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 68: | Line 95: | ||
|- | |- | ||
|'''War Bringer''' | |'''War Bringer''' | ||
|While your Blood Transformation | |Gain the War Bringer ability. | ||
* '''War Bringer.''' While your Blood Transformation is active, you may spend 4 AP to inspire up to two allies within 30 ft to bring death and carnage. Those allies do +2 damage for a number of rounds equal to your CHA+1. | |||
|} | |} | ||
====== | ====== Phlegmereth-Blooded ====== | ||
As a Phelgmereth-Blooded, you gain the following base feature. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 79: | Line 108: | ||
|- | |- | ||
|'''Pestilent Blessing''' | |'''Pestilent Blessing''' | ||
|While your Blood Transformation feature is activated, you may spend 4 AP | |Gain the Pestilent Blessing ability. | ||
* '''Petilent Blessing.''' While your Blood Transformation feature is activated, you may spend 4 AP to infect a living creature with a gift of the Phlegmereth. Make an END attack against the FORT of a creature you can see within 120 ft of you. On a hit, the target becomes covered in painful pustules and becomes Sickened until the end of their next turn. You may make this attack again at the end of the target’s turn without expending AP. On a hit, the condition persists for one more turn. | |||
|} | |} | ||
==== | ==== All Fiendblood Features ==== | ||
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels | In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 92: | Line 123: | ||
|'''Ancestral Communion''' | |'''Ancestral Communion''' | ||
| | | | ||
|While sleeping, you may attempt to commune with the fiends related to your sublineage. Roll 1d20 | |Gain the Ancestral Communion ability. | ||
* '''Ancestral Communion (1/Rest).''' While sleeping, you may attempt to commune with the fiends related to your sublineage. Roll 1d20. On an 11 or higher you successfully contact a fiend determined by the MC. You may ask this fiend three questions, after which the communion ends. The fiend is under no obligation to answer honestly, or even to answer at all. | |||
|- | |- | ||
|'''Blood Transformation II''' | |'''Blood Transformation II''' | ||
|Blood Transformation, Character Level 5 | |Blood Transformation, Character Level 5 | ||
| | |Blood Transformation becomes 2/Rest. | ||
|- | |- | ||
|'''Blood Transformation III''' | |'''Blood Transformation III''' | ||
|Blood Transformation | |Blood Transformation II, Character Level 15 | ||
| | |Blood Transformation becomes 3/Rest. | ||
|- | |- | ||
|'''Claws''' | |'''Claws''' | ||
| | | | ||
|Your fingernails grow long, sharp, and rigid, taking on a dark, bloody hue. Gain a special attack | |Your fingernails grow long, sharp, and rigid, taking on a dark, bloody hue. Gain a special attack. | ||
* '''''Claws:''''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit''': 1d4+STR or DEX sharp damage. | |||
|- | |- | ||
|'''Draining Touch''' | |'''Draining Touch''' | ||
| | | | ||
| | |You have the ability to draw the very life force out of a living creature. Gain a special attack. | ||
* '''''Draining Touch (END/Rest)''':'' (4 AP) ''Reach 5 ft Natural Weapon''. +STR vs AR. '''Hit:''' 1d6 necrotic damage and you regain HP equal to the amount of damage you dealt. | |||
|- | |- | ||
|'''Draining Touch II''' | |'''Draining Touch II''' | ||
|Draining Touch, Character Level 10 | |Draining Touch, Character Level 10 | ||
| | |Draining Touch becomes 2d6 necrotic damage. | ||
|- | |- | ||
|'''Draining Touch III''' | |'''Draining Touch III''' | ||
|Draining Touch II | |Draining Touch II, Character Level 20 | ||
| | |Draining Touch becomes 3d6 necrotic damage. | ||
|- | |- | ||
|'''Fiendish Endurance''' | |'''Fiendish Endurance''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the stamina tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Infernal Influence''' | |'''Infernal Influence''' | ||
| | | | ||
|Repeatable. Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the influence tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Occult Affinity''' | |'''Occult Affinity''' | ||
| | | | ||
|Learn two rituals from the Occult Source of magic. If you do not | |Learn two rituals from the Occult Source of magic. Use your magic attribute. If you do not have one, use CHA. | ||
|- | |- | ||
|'''Pact Maker''' | |'''Pact Maker''' | ||
| | | | ||
|You have the ability to make binding deals with other intelligent creatures. If such a creature makes a willing bargain and exchanges either oath or blood, they become bound to the terms indefinitely (or for a set amount of time specified in the pact) and suffer severe consequences should they be broken. If a creature breaks the terms of its agreement, you may immediately attack their WILL with your CHA, provided that you are currently on the same plane of existence. On a hit, the creature becomes Sickened for the next 24 hours and the pact ends. You can make a number of binding pacts equal to your CHA | |Gain the Pact Maker ability. | ||
* '''Pact Maker.''' You have the ability to make binding deals with other intelligent creatures. If such a creature makes a willing bargain and exchanges either oath or blood, they become bound to the terms indefinitely (or for a set amount of time specified in the pact) and suffer severe consequences should they be broken. If a creature breaks the terms of its agreement, you may immediately attack their WILL with your CHA, provided that you are currently on the same plane of existence. On a hit, the creature becomes Sickened for the next 24 hours and the pact ends. You can make a number of binding pacts equal to your CHA. You may end a pact in order to make a new one; if you do, the creature with whom you made a pact previously is released immediately. When a pact is ended for any reason, both participants of the pact are aware. | |||
|- | |- | ||
|'''Violent Vindication''' | |'''Violent Vindication''' | ||
|Pact Maker | |Pact Maker | ||
|If a creature violates its pact, then on a hit, you also deal 2d10 psychic damage to the creature. | |If a creature violates its pact, then on a hit, you also deal 2d10 psychic damage to the creature. On a miss, the creature takes 1⁄2 damage and is Sickened for the next hour. | ||
|- | |- | ||
|'''Wings of Darkness''' | |'''Wings of Darkness''' | ||
| Line 142: | Line 181: | ||
|While your Blood Transformation feature is active, you sprout a pair of shadowy wings. While you are using your wings, your horizontal jump distance is doubled and you no longer take falling damage. | |While your Blood Transformation feature is active, you sprout a pair of shadowy wings. While you are using your wings, your horizontal jump distance is doubled and you no longer take falling damage. | ||
|} | |||
''*Updated to v1.2'' | |||
{| class="wikitable" | |||
|+ | |||
!Core Lineages | |||
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]] | |||
|- | |||
!Additional Lineages | |||
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | |||
|} | |} | ||
Latest revision as of 11:47, 30 October 2025
The fiends of Inferno are a brutal and cunning lot whose thoughts and behaviors are far beyond the comprehension of mortal beings. Those that act beyond instinct feel nothing of love, appreciation, or admiration and their dealings are always of a transactional nature. Those foolish enough to bargain usually find, to their horror, that they do not receive quite what they expect. Humans are particularly susceptible to these fiendish influences.
Fiendbloods result in the mingling of fiend and humanoid blood, which produces a twisted hybrid offspring. Though the child itself may appear perfectly normal and healthy for the first few years of life, their nature quickly becomes apparent as they grow and signs of their parentage begin to show. Horns begin to poke from their heads, their skin takes on strange green, red, or gray tones, their eyes darken to black orbs, and strange tragedy follows wherever they go. Those that do manage to avoid suspicion learn the truth when they reach maturity and the first blood transformation takes place.
Fiendblood Culture
Sanguineth-Blooded
- Those of the Sanguineth blood must forever fight against the baser urges of excess and indulgence that so define their heritage. The Sanguineth typically appear the most humanoid of their lineage, as the fiendish influence usually comes through in subtle ways. Slit, blood-red eyes are often the first signs followed by extra long, double-jointed fingers. Those that embrace their blood might have limbs that look quite long and sinewy and teeth that appear a little too pointed.
Melaneth-Blooded
- The Melaneth reside in the Black City of Durlossoth, where twisting streets of endless dilapidation drive unfortunate travelers mad with hopelessness. Melaneth fiendbloods usually have wispy hair of black or white and shriveled features. A dour nature comes with the blood, and many Melaneth fiendbloods find an unconscious stirring in their souls when the opportunity for a deal or an imparting of dark wisdom arises.
Cholereth-Blooded
- The Cholereth are fiends of a singular desire to dominate or slaughter any who stand in their way, and threads of this notion often weave their way into the lives of their fiendbloods. These individuals are physically imposing and they typically force their way into positions of leadership. Horns and spines are common along with curled claws and thin, lashing tails.
Phlegmereth-Blooded
- It is said that the Phlegmereth are the source of all known illness and disease, and those that share their blood might enforce the idea with sickly, pale skin, skull-like features, and any number of swollen knots or nodules. It is surprising, then, that most Phlegmereth fiendbloods show an unusual strength of both body and will that bely this appearance. The fervent, often zealous nature of their heritage is difficult for such a fiendblood to escape, and they must always be tempered against losing themselves in a cause or belief.
Fiendblood Traits
Height: 4’8” - 6’5”
Weight: 80 - 250 lbs
Size: Small or Medium
Base Speed: 20 ft
Appearance: Fiendbloods generally resemble a typical member of the species they were born into until they reach their sixteenth birthday when they undergo their first transformation and all manner of changes occur. They might sprout twisted goat horns or spines, wicked claws and fangs, spiked tails or even bat-like wings. Their skin becomes a mottled red, gray, or green and their eyes fade to solid black or dull red.
Lifespan: Fiendbloods reach maturity around age 16 and naturally live about 70-90 years.
Fiendblood Features
Fiendblood Starting Features
At level 1, you gain the following features as a fiendblood. You also gain additional features based on your sublineage choice.
| Feature | Discreption |
|---|---|
| Blood Transformation | Fiendbloods share an intimate connection with the chaotic plane of Inferno and can temporarily embrace their fiendish nature without risk of losing their mortal selves. Gain the Blood Transformation ability.
|
| Unique Feature | Choose one additional option from the All Fiendblood Features table at level 1. |
Sublineage
Fiendbloods share characteristics with their fiendish parentage, whether that be the hotheaded Sanguineth, the cold and calculating Melaneth, the bloodthirsty Cholereth, or the virulent Phlegmereth. When creating a fiendblood, choose one of the following sublineages and gain a bonus 1st level feature based on your selection.
Sanguineth-Blooded
As a Sanguineth-Blooded, you gain the following base feature.
| Feature | Description |
|---|---|
| Sanguine Revelry | Gain the Sanguine Revelry ability.
|
Melaneth-Blooded
As a Melaneth-Blooded, you gain the following base feature.
| Feature | Description |
|---|---|
| Creeping Dread | Gain the Creeping Dread ability.
|
Cholereth-Blooded
As a Cholereth-Blooded, you gain the following base feature.
| Feature | Description |
|---|---|
| War Bringer | Gain the War Bringer ability.
|
Phlegmereth-Blooded
As a Phelgmereth-Blooded, you gain the following base feature.
| Feature | Description |
|---|---|
| Pestilent Blessing | Gain the Pestilent Blessing ability.
|
All Fiendblood Features
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
| Feature | PreReq | Description |
|---|---|---|
| Ancestral Communion | Gain the Ancestral Communion ability.
| |
| Blood Transformation II | Blood Transformation, Character Level 5 | Blood Transformation becomes 2/Rest. |
| Blood Transformation III | Blood Transformation II, Character Level 15 | Blood Transformation becomes 3/Rest. |
| Claws | Your fingernails grow long, sharp, and rigid, taking on a dark, bloody hue. Gain a special attack.
| |
| Draining Touch | You have the ability to draw the very life force out of a living creature. Gain a special attack.
| |
| Draining Touch II | Draining Touch, Character Level 10 | Draining Touch becomes 2d6 necrotic damage. |
| Draining Touch III | Draining Touch II, Character Level 20 | Draining Touch becomes 3d6 necrotic damage. |
| Fiendish Endurance | Repeatable. Gain +6 Skill Points that you can spend on any skills with the stamina tag. With this feature, you may put up to +4 points into any individual skill. | |
| Infernal Influence | Repeatable. Gain +6 Skill Points that you can spend on any skills with the influence tag. With this feature, you may put up to +4 points into any individual skill. | |
| Occult Affinity | Learn two rituals from the Occult Source of magic. Use your magic attribute. If you do not have one, use CHA. | |
| Pact Maker | Gain the Pact Maker ability.
| |
| Violent Vindication | Pact Maker | If a creature violates its pact, then on a hit, you also deal 2d10 psychic damage to the creature. On a miss, the creature takes 1⁄2 damage and is Sickened for the next hour. |
| Wings of Darkness | Blood Transformation | While your Blood Transformation feature is active, you sprout a pair of shadowy wings. While you are using your wings, your horizontal jump distance is doubled and you no longer take falling damage. |
*Updated to v1.2
| Core Lineages | Bhrunai • Dragonfolk • Dwarf • Elemental • Elf • Fiendblood • Golem • Halfling • Hondu • Human • Kettek • Kleppin • Raedeen • Remnant • Satyr • Trollkin • Undead • Urkou |
|---|---|
| Additional Lineages | Harker's: Batfolk • Dhampir • Gretchling • Hellspawn |