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Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy. | Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy. | ||
=== | ===Trollkin Culture=== | ||
Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars. | Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars. | ||
=== | ===Trollkin Traits=== | ||
'''Height:''' 5'8" - 7'4" | '''Height:''' 5'8" - 7'4" | ||
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'''Lifespan:''' Trollkin reach maturity around 30 years of age and naturally live around 220 - 260 years. | '''Lifespan:''' Trollkin reach maturity around 30 years of age and naturally live around 220 - 260 years. | ||
=== | === Trollkin Features === | ||
==== | ==== Tollkin Starting Features ==== | ||
At level 1, you gain the following features as a trollkin. | At level 1, you gain the following features as a trollkin. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|'''Stoneform''' | |'''Stoneform''' | ||
| | |Trollkin can gain the unique ability to convert their flesh to stone instantly. Gain the Stoneform ability. | ||
* '''Stoneform (1/Rest).''' Spend 1 Reactive AP to turn to stone, gaining Resist Damage 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn. | |||
|- | |- | ||
|'''Rapid | |'''Rapid Regeneration''' | ||
| | |Trollkin are particularly hearty and their body can recover quickly from serious wounds. Gain the Rapid Regeneration ability. | ||
* '''Rapid Regeneration (1/Recoup).''' Spend 2 AP to regain HP equal to 1d12+END. | |||
|- | |- | ||
|'''Unique Feature''' | |'''Unique Feature''' | ||
|To further define your trollkin, | |To further define your trollkin, choose one option from the ''All Trollkin Features'' table at level 1. | ||
|} | |} | ||
==== | ==== All Trollkin Features ==== | ||
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below. | In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Feature | !Feature | ||
!PreReq | !PreReq | ||
! | !Description | ||
|- | |- | ||
|'''Bridge Dweller''' | |'''Bridge Dweller''' | ||
| | | | ||
|Gain +6 Skill Points that you can spend on the following skills. | |Gain +6 Skill Points that you can spend on any of the following skills. With this feature, you may put up to +4 points into any individual skill. | ||
* <u>Athleticism</u>: Applied Force, Athletics, Sprinting | * <u>Athleticism</u>: Applied Force, Athletics, Sprinting | ||
* <u>Crafting | * <u>Crafting</u>: Carpentry*, Masonry*, Smithing*, Woodcarving* | ||
* <u>Influence</u>: Intimidating | * <u>Influence</u>: Intimidating | ||
* <u>Luck</u>: Scavenging | * <u>Luck</u>: Scavenging | ||
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|'''Natural Camouflage''' | |'''Natural Camouflage''' | ||
| | | | ||
|While outdoors | |While you are outdoors and Concealed, gain +3 on DEX/Sneaking and INT/Evading checks. You can only use this feature when you have not moved since the start of your last turn. | ||
|- | |- | ||
|'''Particularly Crafty''' | |'''Particularly Crafty''' | ||
| | | | ||
|''Repeatable.'' Gain +6 Skill Points | |''Repeatable.'' Gain +6 Skill Points that you can spend on any skills with the crafting tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|'''Rapid Regeneration II''' | |'''Rapid Regeneration II''' | ||
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|'''Rapid Regeneration IV: Troll Blood''' | |'''Rapid Regeneration IV: Troll Blood''' | ||
|Rapid Regeneration III, Character Level 20 | |Rapid Regeneration III, Character Level 20 | ||
|Gain Vulnerable Fire 4 | |Gain Vulnerable Fire +4. If you are Bloodied and you have not been damaged by fire within the last minute, you regain 1 HP at the beginning of each of your turns. | ||
|- | |- | ||
|'''Self-Sufficient''' | |'''Self-Sufficient''' | ||
| | | | ||
|''Repeatable''. | |''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill. | ||
|- | |- | ||
|''' | |'''Stoneform II''' | ||
|Stoneform, Character Level 5 | |Stoneform, Character Level 5 | ||
|Stoneform becomes 2/Rest. | |Stoneform becomes 2/Rest. | ||
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|'''Stone Gut''' | |'''Stone Gut''' | ||
|Character Level 5 | |Character Level 5 | ||
|Gain Resist Toxic 3. | |Gain Resist Toxic +3. | ||
|- | |- | ||
|'''Stone Gut II''' | |'''Stone Gut II''' | ||
|Stone Gut, Character Level 10 | |Stone Gut, Character Level 10 | ||
| | |Gain Resist Toxic +3, Immune Common Diseases, and Immune Common Poisons. Furthermore, you can receive nourishment from eating any biological plant or common mineral such as clay, dirt, or stone. | ||
|- | |- | ||
|'''Throw Anything''' | |'''Throw Anything''' | ||
| | | | ||
|You are particularly | |You are particularly adept with improvised thrown weapons. When throwing an improvised weapon, you can choose DEX or STR, your thrown range becomes 30 ft, and its damage can go up to 1d12, determined by your MC and what you are throwing. | ||
|} | |} | ||
''*Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Lineages | !Core Lineages | ||
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] | |[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]] | ||
|- | |||
!Additional Lineages | |||
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]] | |||
|} | |} | ||