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__NOAUTOLINKS__
[[Category:Lineage]]
{{LineageInfobox|Height=4'6" - 6'4"|Weight=80 - 230 lbs|Size=Small or Medium (your choice)|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal with canine features (Canine head, tail, ears, etc.) All features vary widely in appearance.|Lifespan=<u>Maturity</u>: Around 18 years
<u>Lifespan</u>: Roughly 130 years|image=Hondu.png}}
(HAHN-doo)
(HAHN-doo)
The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have
since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any race their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups. While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.


==='''Hondu Culture'''===
The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any lineage their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.
 
While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.
 
===Hondu Culture===
 
Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and overhunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.


Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and over- hunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.
===Hondu Traits===
==='''HONDU TRAITS'''===
'''Height:''' 4’6” - 6’4”
'''Height:''' 4’6” - 6’4”


'''Weight:''' 80-230 lbs
'''Weight:''' 80 - 230 lbs


'''Size:''' Small or Medium (your choice)
'''Size:''' Small or Medium (your choice)
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'''Base Speed:''' 20 ft
'''Base Speed:''' 20 ft


'''Appearance:''' Hondu are bipedal. They have a fluffy tail and a canine head. They are visually varied, having many different combinations of coloration in fur and eyes.Hondu snouts, tails, ears, and fur all vary in length and
'''Appearance:''' Hondu are bipedal. They have a fluffy tail and a canine head. They are visually varied, having many different combinations of coloration in fur and eyes. Hondu snouts, tails, ears, and fur all vary in length and appearance.
appearance.
 
'''Lifespan:''' Hondu reach maturity at 18, but tend to live about 130 years.


'''Lifespan:''' Hondu reach maturity at 18, but tend to live
=== Hondu Features ===
about 130 years.


'''H O N D U S TA R T I N G FEATURES'''
==== Hondu Starting Features ====
At level 1, you gain the following features as a hondu.
At level 1, you gain the following features as a hondu.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Feature
!Feature
!Discreption
!Description
|-
|-
|Keen Nose.
|'''Keen Nose'''
|When you make AWR checks that rely on
|Gain +4 to AWR checks that rely on your sense of smell.
your sense of smell, gain an additional +4 bonus to your
check.
|-
|-
|Canine Endurance.
|'''Canine Endurance'''
|Gain +6 Skill Points to spend on
|Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
skills with the Athleticism or Stamina tags. You cannot
spend more than 4 points in a single skill in this way.
|-
|-
|Unique Ability.
|'''Unique Feature'''
|To further define your hondu, choose
|To further define your hondu, choose one option from the ''All Hondu Features'' table below at level 1.
one option from the list below at level 1.
|}
|}


 
==== All Hondu Features ====
 
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
==='''HONDU FEATURES'''===
In addition to the unique ability you selected at level 1, you
gain one more ability at 5th, 10th, 15th, 20th, 25th, and
29th levels, choose one option from the list below.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 55: Line 54:
!Description
!Description
|-
|-
|Hondu Bite.
|'''Hondu Bite'''
|
|
|Gain a special attack that costs 2 AP and
|Gain a special Bite attack.
deals 1d4 Sharp damage on a hit. This is considered a
 
natural weapon, and you use your choice of STR or DEX for
* '''Bite:''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp damage.
the attack and damage rolls.
|-
|-
|Hondu Bite II: Powerful Jaws.
|'''Hondu Bite II: Powerful Jaws'''
|Prerequisite: Hondu Bite.
|Hondu Bite
|Repeatable. Each time you take this feature, increase your
|''Repeatable''. Each time you take this feature, your Bite damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12).
Bite damage die by one size (d4 to d6, d6 to d8, etc.), to a
maximum of 1d12.
|-
|-
|Bravery
|'''Bravery'''
|
|
| Whenever a creature tries to Frighten you, they
| Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
must roll 2d20 and use the lower one.
|-
|-
|Bravery II.
|'''Bravery II'''
|Prerequisite: Bravery.
|Bravery  
|You cannot be Frightened by creatures. (Effects that do not originate from
|You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
creatures can still Frighten you.)
|-
|-
|Bravery III.
|'''Bravery III'''
|Prerequisite: Bravery II.
|Bravery II  
|You cannot be Frightened by any source.
|Gain Immune Frightened.
|-
|-
|Canine Cunning.
|'''Canine Cunning'''
|
|
|You may spend 1 AP to grant TA to
|Gain the Canine Cunning ability.
yourself and one ally against an enemy that you are both
 
adjacent to when you use this feature. This bonus lasts until
* '''Canine Cunning.''' Spend 1 AP to grant +1 TA to yourself and one ally against an enemy that you are both adjacent to until the start of your next turn.
the start of your next turn.
|-
|-
|Canine Endurance II
|'''Canine Endurance II'''
| Prerequisite: Canine Endurance. Repeatable.  
| Canine Endurance  
|Gain +6 Skill Points to spend on skills with the
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
Athleticism or Stamina tags. You cannot spend more than
+4 points on a single skill in this way.
|-
|-
|Hunting Dog.
|'''Hunting Dog'''
|
|
| Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
| ''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|Keen Hearing.
|'''Keen Hearing'''
|
|
|When you make AWR checks that rely on your sense of hearing, gain an additional +4 bonus to your check.
|Gain +4 to AWR checks that rely on your sense of hearing.
|-
|-
|Keen Nose II.
|'''Keen Nose II'''
|Prerequisite: Keen Nose.
|Keen Nose  
|Increase your Keen Nose bonus by an additional +4.
|Keen Nose becomes +8 to AWR checks that rely on your sense of smell.
|-
|-
|Pack Coordination.
|'''Pack Coordination'''
|
|
|Once on your turn, you can move up to 10 ft without spending AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times. You can use this feature a number of times equal to your AWR, regaining expended uses of the feature upon Recouping.
|Gain the Pack Coordination ability.
 
* '''Pack Coordination (AWR/Recoup).''' Once on your turn, you can move up to 10 ft for 0 AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.
|-
|-
|Thick Coat.
|'''Thick Coat'''
|
|
|Gain Resist Cold 3. When making END checks
|Gain Resist Cold +3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher.
to mitigate the effects of extreme cold, roll 2d20 and use
|}
whichever one is higher.
''*Updated to v1.2''
{| class="wikitable"
|+
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}

Latest revision as of 18:57, 6 September 2025

(HAHN-doo)

The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any lineage their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.

While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.

Hondu Culture

Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and overhunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.

Hondu Traits

Height: 4’6” - 6’4”

Weight: 80 - 230 lbs

Size: Small or Medium (your choice)

Base Speed: 20 ft

Appearance: Hondu are bipedal. They have a fluffy tail and a canine head. They are visually varied, having many different combinations of coloration in fur and eyes. Hondu snouts, tails, ears, and fur all vary in length and appearance.

Lifespan: Hondu reach maturity at 18, but tend to live about 130 years.

Hondu Features

Hondu Starting Features

At level 1, you gain the following features as a hondu.

Feature Description
Keen Nose Gain +4 to AWR checks that rely on your sense of smell.
Canine Endurance Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
Unique Feature To further define your hondu, choose one option from the All Hondu Features table below at level 1.

All Hondu Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.

Feature PreReq Description
Hondu Bite Gain a special Bite attack.
  • Bite: (2 AP) Reach 5 ft Natural Weapon. +STR or DEX vs AR. Hit: 1d4+STR or DEX sharp damage.
Hondu Bite II: Powerful Jaws Hondu Bite Repeatable. Each time you take this feature, your Bite damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12).
Bravery Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
Bravery II Bravery You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
Bravery III Bravery II Gain Immune Frightened.
Canine Cunning Gain the Canine Cunning ability.
  • Canine Cunning. Spend 1 AP to grant +1 TA to yourself and one ally against an enemy that you are both adjacent to until the start of your next turn.
Canine Endurance II Canine Endurance Repeatable. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
Hunting Dog Repeatable. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
Keen Hearing Gain +4 to AWR checks that rely on your sense of hearing.
Keen Nose II Keen Nose Keen Nose becomes +8 to AWR checks that rely on your sense of smell.
Pack Coordination Gain the Pack Coordination ability.
  • Pack Coordination (AWR/Recoup). Once on your turn, you can move up to 10 ft for 0 AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.
Thick Coat Gain Resist Cold +3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher.

*Updated to v1.2

Core Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolem • HalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou
Additional Lineages Harker's: BatfolkDhampirGretchlingHellspawn