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On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the corpse of the Kaijan into a new creature.
__NOAUTOLINKS__
This was the first dragon.
[[Category:Lineage]]
The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the arcane creation of any more dragons. However, the two dragons had seven offspring, and the nine dragons departed from the dwarven kingdoms to claim their own territory. These are the nine true dragons, glorious and immortal, and from them all drakes, wyverns, winged serpents, and the like have descended.  
{{LineageInfobox|Height=5’10" - 6’8”|Weight=190-300 lbs|Size=Medium|Base Speed=20 ft|Appearance=<u>Scale Coloration</u>: Varies widely. Can be multicolored
Dragonfolk are a proud and mighty remnant of anancient kingdom ruled by the immortal nine dragons. The inhabitants of this lost kingdom were once humansand other humanoid lineages, and the first generation of dragonfolk were transformed from these lineages into their dragonlike bodies through powerful arcane magic cast by the nine dragons. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.
<u>Scale Sheen</u>: Often Metallic or Gemlike


==='''D R A G O N F O L K C U LT U R E'''===
<u>Common Features</u>: Horns, Spines, Frills, Tails|Lifespan=<u>Maturity</u>: Around 26 years
<u>Lifespan</u>: Roughly 200 years|image=Dragonfolk Caster.jpeg}}


Dragonfolk communities tend to promote matters of self-improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.
On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the corpse of the Kaijan into a new creature. This was the first dragon.  
Dragonfolk in society are often praised for their eagerness to learn, meticulous instruction and service tothe local community. It is not unusual to see dragonfolk artisans taking on multiple apprentices or to see dragonfolk city guards organizing community self-defense lessons for the poor and exploited.


==='''DRAGONFOLK TRAITS'''===
The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the creation of any more. However, the two dragons had seven offspring, and the nine dragons departed from the dwarven kingdoms to claim their own territory. These are the nine true dragons, glorious and immortal, and from them all drakes, wyverns, winged serpents, and the like have descended.


'''Height:''' 5’10 - 6’8”
Dragonfolk are a proud and mighty remnant of an ancient kingdom ruled by the immortal nine dragons. Originally, this lost kingdom was populated by a variety of humanoids, but the nine dragons cast powerful magic that transformed the kingdom’s citizenry into the first dragonfolk. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.


'''Weight:''' 190-300lbs
==== <big>Dragonfolk Culture</big> ====
Dragonfolk communities tend to promote matters of self- improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.
 
Dragonfolk in society are often praised for their eagerness to learn, meticulous instruction, and service to the local community. It is not unusual to see dragonfolk artisans taking on multiple apprentices or to see dragonfolk city guards organizing community self-defense lessons for the poor and exploited.
 
==== <big>Dragonfolk Traits</big> ====
'''Height:''' 5’10" - 6’8”
 
'''Weight:''' 190-300 lbs


'''Size:''' Medium
'''Size:''' Medium
Line 21: Line 29:
'''Appearance:''' Dragonfolk coloration varies widely, ranging from muted browns, grays, and mottled greens to more dramatic reds, blues, and even purples. Some have a more metallic or gemlike sheen to their scales, appearing golden, coppery, crystalline, or rusted. Many are multicolored. Just like true dragons, dragonfolk horns, spines, frills, and tails are as varied in appearance as their colorations.
'''Appearance:''' Dragonfolk coloration varies widely, ranging from muted browns, grays, and mottled greens to more dramatic reds, blues, and even purples. Some have a more metallic or gemlike sheen to their scales, appearing golden, coppery, crystalline, or rusted. Many are multicolored. Just like true dragons, dragonfolk horns, spines, frills, and tails are as varied in appearance as their colorations.


'''Lifespan:''' Dragonfolk are a longer-living lineage, reaching maturity around age 26 with a lifespan of roughly 200
'''Lifespan:''' Dragonfolk are a longer-living lineage, reaching maturity around age 26 with a lifespan of roughly 200 years.
years.


'''Other Draconic Creatures:''' Dragonfolk hold other draconic offspring, such as drakes and wyverns, in the highest possible regard, with some treating them as divine beings.
'''Other Draconic Creatures:''' Dragonfolk hold other draconic offspring, such as drakes and wyverns, in the highest possible regard, with some treating them as divine beings.


'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons - immortal and wise beyond all Eons - have far surpassed their own creators in creativity, power, and splendor.
'''Tension with Dwarves:''' While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons immortal and wise beyond all eons — have far surpassed their own creators in creativity, power, and splendor.
 
=== Dragonfolk Features ===
 
==== Dragonfolk Starting Features ====
At level 1, you gain the following features as a dragonfolk.
{| class="wikitable"
!Feature
!Description
|-
|'''Buffer Fall'''
|When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
|-
|'''Fire Breath'''
|Gain a special attack.
 
* '''''Fire Breath (1/Recoup):''''' (3 AP) ''15 ft Cone Natural Weapon''. +END vs the FORT of each creature in the cone. '''Hit:''' 2d6 fire damage. '''Miss:''' 1⁄2 damage.
|-
|'''Unique Feature'''
|To further define your dragonfolk, choose one option from the ''All'' ''Dragonfolk Features'' table at level 1.
|}
 
==== All Dragonfolk Features ====
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
{| class="wikitable"
!Feature
!PreReq
!Description
|-
|'''Cold-Blooded'''
|
|You suffer 1 TD while in arctic environments or any environment with below-freezing temperatures, but gain +1 TA while in desert or jungle environments, as well as any other environment that exceeds 80°F. Additionally, your FORT increases by +1.
|-
|'''Fire Breath: Draconic Lungs'''
|Fire Breath
|Fire Breath becomes 1/Catch Breath.
|-
|'''Fire Breath: Draconic Lungs II'''
|Fire Breath: Draconic Lungs
|Fire Breath becomes 2/Catch Breath.
|-
|'''Fire Breath: Explosive'''
|Fire Breath
|The range of your Fire Breath cone extends by +15 ft.
|-
|'''Fire Breath: Hellfire'''
|Fire Breath
|''Repeatable.'' Your Fire Breath deals +2d6 damage.
|-
|'''Flame-Born'''
|
| Gain the Flame-Born ability.  


'''D R A G O N F O L K S TA R T I N G F E AT U R E S'''
* '''Flame-Born (END/Rest).''' By spending 1 AP, gain Fire Affinity for 1 minute.
At level 1, you have the following features as a dragonfolk.
|-
Buffer Fall. When falling, you can slow the descent and
| '''Flutter Jump'''
angle of your fall. For every 30 ft that you fall, you take 1d4
|
falling damage. Furthermore, for every 10 ft that you fall,
|With your wingspan, you can jump higher than a normal creature. Your vertical jump distance is doubled.
you may choose to move 5 ft horizontally.
|-
Fire Breath (1/Recoup). You can spend 3 AP to exhale
|'''Dragonfolk Flight: Glide'''
a cone of fire and sear the creatures around you. Make an
|Buffer Fall
END attack vs the FORT of each creature in a 15 ft cone.
|You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
Deal 2d6 fire damage to creatures that you hit, and 1⁄2 as
|-
much damage to creatures that you miss.
|'''Dragonfolk Flight: Hover'''
Unique Ability. To further define your dragonfolk, choose
| Dragonfolk Flight: Glide
one option from the list below at level 1.
|Gain a hover speed equal to your walking speed. You can hover up to 5 ft over the ground. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
|-
|'''Dragonfolk Flight: Soar'''
|Dragonfolk Flight: Hover, Character Level 15
|Gain a fly speed equal to your walking speed.
|-
|'''Strafe'''
|Dragonfolk Flight: Soar, Fire Breath
|Gain a special attack. You may fly up to 30 ft horizontally and use Strafe, expending the use of your Fire Breath attack. You can be no more than 15 ft away from the surface you are strafing.


D R A G O N F O L K
* '''Strafe:''' (4 AP) ''30 ft Line Natural Weapon.'' +END vs the FORT of each creature in the line. '''Hit:''' Fire Breath damage. '''Miss:''' 1⁄2 damage.
FEATURES
|-
In addition to the unique ability you selected at level 1,
|'''Tail Swipe'''
you gain one more ability at 5th, 10th, 15th, 20th, 25th, and
|
29th levels, choose one option from the list below.
| The Trip maneuver only costs 1 AP for you.
Cold-Blooded. You suffer TD while in arctic environments
|-
or any environment with below-freezing temperatures,
|'''Tough Scales'''
but gain TA while in desert or jungle environments, as
|
well as any other environment that exceeds 80 degrees F.
|When you are not wearing armor, your AR is 13.
Additionally, gain +1 FORT.
|}
Fire Breath: Draconic Lungs. Prerequisite: Fire Breath.
<nowiki>*</nowiki>''Updated to v1.2''
Regain all expended uses of Fire Breath when you Catch
{| class="wikitable"
your Breath.
|+
Fire Breath: Explosive. Prerequisite: Fire Breath. The
|-
range of your Fire Breath cone attack extends by 15 ft.
!Core Lineages
Fire Breath: Hellfire. Repeatable. Your Fire Breath deals
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
2d6 additional damage.
|-
Flame-Born (END/Rest). Gain Fire Affinity for 1 minute.
!Additional Lineages
Flutter Jump. With your wingspan, you can jump higher
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
than a normal creature. Your vertical Jump distance is
|}
doubled.
Dragonfolk Flight: Glide. You no longer take falling
damage while using your wings. When falling, you can now
move 15 ft horizontally for every 10 ft that you fall.
Dragonfolk Flight: Hover. Prerequisite: Glide. You can
hover up to 5 ft over the ground and can remain 5 ft off the
ground when you move for no additional AP. You cannot fly
vertically. Hover takes sufficient energy and focus that you
cannot benefit from Flutter Jump at the same time.
Dragonfolk Flight: Soar. Prerequisites: Hover; Character
Level 15. Gain a fly speed equal to your walking speed.
Strafe. Prerequisites: Soar; Fire Breath. If you use your
Fire Breath, you can choose to spend 4 AP to make a strafing
attack. For this attack, you move in a 30 ft line and make
an END attack vs the FORT of each creature along that line
dealing your normal amount of Fire Breath damage. You
can be no more than 15 ft away from the surface you are
strafing.
Tail Swipe. Using the Trip maneuver only costs 1 AP for
you.
Tough Scales. When you are not wearing armor, your AR
base is 13.

Latest revision as of 09:17, 16 March 2025

On the continent of Gathandia in the first supereon, a stalwart nation of dwarven warriors managed to fell an enormous Kaijan. Using elder runemagic through ancient artifacts that they only partially understood, they reanimated the corpse of the Kaijan into a new creature. This was the first dragon.

The dwarven leaders of this nation mastered the craft and created one more dragon, whereupon the artifacts broke in a tremendous magical explosion, preventing the creation of any more. However, the two dragons had seven offspring, and the nine dragons departed from the dwarven kingdoms to claim their own territory. These are the nine true dragons, glorious and immortal, and from them all drakes, wyverns, winged serpents, and the like have descended.

Dragonfolk are a proud and mighty remnant of an ancient kingdom ruled by the immortal nine dragons. Originally, this lost kingdom was populated by a variety of humanoids, but the nine dragons cast powerful magic that transformed the kingdom’s citizenry into the first dragonfolk. The descendants of these first dragonfolk are the dragonfolk that populate Ancerra today. Though their kingdom has long since fallen into antiquity, and the dragons themselves are veiled in myth and legend, most dragonfolk still hold onto the regal bearing of their ancestors and embrace the finer points of culture such as art, dance, and song. Visually, they resemble their true dragon ancestors with tough scales, reptilian tails, curled horns, and even wings. While most are flightless, all dragonfolk can breathe fire by tapping into the vestigial power of their ancestry.

Dragonfolk Culture

Dragonfolk communities tend to promote matters of self- improvement and exemplify beauty of the inner self in all things both physical and intellectual. Most dragonfolk believe that improvement of the self serves to improve the community and embrace a “strong links make a strong chain” mentality. While this can develop tightly-knit communities built on mutual support, it can also lead to harsh ostracization of those deemed unsupportive of the community.

Dragonfolk in society are often praised for their eagerness to learn, meticulous instruction, and service to the local community. It is not unusual to see dragonfolk artisans taking on multiple apprentices or to see dragonfolk city guards organizing community self-defense lessons for the poor and exploited.

Dragonfolk Traits

Height: 5’10" - 6’8”

Weight: 190-300 lbs

Size: Medium

Base Speed: 20 ft

Appearance: Dragonfolk coloration varies widely, ranging from muted browns, grays, and mottled greens to more dramatic reds, blues, and even purples. Some have a more metallic or gemlike sheen to their scales, appearing golden, coppery, crystalline, or rusted. Many are multicolored. Just like true dragons, dragonfolk horns, spines, frills, and tails are as varied in appearance as their colorations.

Lifespan: Dragonfolk are a longer-living lineage, reaching maturity around age 26 with a lifespan of roughly 200 years.

Other Draconic Creatures: Dragonfolk hold other draconic offspring, such as drakes and wyverns, in the highest possible regard, with some treating them as divine beings.

Tension with Dwarves: While most dragonfolk accept the historicity of dwarves having directly created the dragons, they do not view dwarves as superior. Rather, they typically believe that the dragons — immortal and wise beyond all eons — have far surpassed their own creators in creativity, power, and splendor.

Dragonfolk Features

Dragonfolk Starting Features

At level 1, you gain the following features as a dragonfolk.

Feature Description
Buffer Fall When falling, you can slow the descent and angle of your fall. For every 30 ft that you fall, you take 1d4 falling damage. Furthermore, for every 10 ft that you fall, you may choose to move 5 ft horizontally.
Fire Breath Gain a special attack.
  • Fire Breath (1/Recoup): (3 AP) 15 ft Cone Natural Weapon. +END vs the FORT of each creature in the cone. Hit: 2d6 fire damage. Miss: 1⁄2 damage.
Unique Feature To further define your dragonfolk, choose one option from the All Dragonfolk Features table at level 1.

All Dragonfolk Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.

Feature PreReq Description
Cold-Blooded You suffer 1 TD while in arctic environments or any environment with below-freezing temperatures, but gain +1 TA while in desert or jungle environments, as well as any other environment that exceeds 80°F. Additionally, your FORT increases by +1.
Fire Breath: Draconic Lungs Fire Breath Fire Breath becomes 1/Catch Breath.
Fire Breath: Draconic Lungs II Fire Breath: Draconic Lungs Fire Breath becomes 2/Catch Breath.
Fire Breath: Explosive Fire Breath The range of your Fire Breath cone extends by +15 ft.
Fire Breath: Hellfire Fire Breath Repeatable. Your Fire Breath deals +2d6 damage.
Flame-Born Gain the Flame-Born ability.
  • Flame-Born (END/Rest). By spending 1 AP, gain Fire Affinity for 1 minute.
Flutter Jump With your wingspan, you can jump higher than a normal creature. Your vertical jump distance is doubled.
Dragonfolk Flight: Glide Buffer Fall You no longer take falling damage while using your wings. When falling, you can now move 15 ft horizontally for every 10 ft that you fall.
Dragonfolk Flight: Hover Dragonfolk Flight: Glide Gain a hover speed equal to your walking speed. You can hover up to 5 ft over the ground. Hover takes sufficient energy and focus that you cannot benefit from Flutter Jump at the same time.
Dragonfolk Flight: Soar Dragonfolk Flight: Hover, Character Level 15 Gain a fly speed equal to your walking speed.
Strafe Dragonfolk Flight: Soar, Fire Breath Gain a special attack. You may fly up to 30 ft horizontally and use Strafe, expending the use of your Fire Breath attack. You can be no more than 15 ft away from the surface you are strafing.
  • Strafe: (4 AP) 30 ft Line Natural Weapon. +END vs the FORT of each creature in the line. Hit: Fire Breath damage. Miss: 1⁄2 damage.
Tail Swipe The Trip maneuver only costs 1 AP for you.
Tough Scales When you are not wearing armor, your AR is 13.

*Updated to v1.2

Core Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolem • HalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou
Additional Lineages Harker's: BatfolkDhampirGretchlingHellspawn