Trollkin: Difference between revisions

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(Fixed formatting on headers, bolded features, fixed some spelling, reformatted skill point distribution list)
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[[Category:Lineage]]
[[Category:Lineage]]


A relative of the mystical Bhrunai, the hulking trollkin are well defined by their brown-green skin, long pointed ears, and protruding lower tusks. They often sprout thick manes of mossy- green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well maintained and reinforced bridges they relied on for trade and travel. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home.
A relative of the mystical Bhrunai, the hulking trollkin are well defined by their brown-green skin, long pointed ears, and protruding lower tusks. They often sprout thick manes of mossy- green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well maintained and reinforced bridges they relied on for trade and travel. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home. Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.
Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.


==='''Trollkin Culture'''===
==='''Trollkin Culture'''===
Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars.
Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars.


==='''Trollking Traits'''===
==='''Trollkin Traits'''===
'''Height:''' 5'8" to 7'4"
'''Height:''' 5'8" to 7'4"


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'''Lifespan:''' Trollkin reach maturity around 30 years of age and naturally live around 220-260 years.
'''Lifespan:''' Trollkin reach maturity around 30 years of age and naturally live around 220-260 years.


==='''Tollkin Starting Features'''===
=== '''Trollkin Features''' ===
 
==== '''Tollkin Starting Features''' ====
At level 1, you gain the following features as a trollkin.
At level 1, you gain the following features as a trollkin.
{| class="wikitable"
{| class="wikitable"
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!Discription
!Discription
|-
|-
|Stoneform
|'''Stoneform'''
|Trollkin can gain the unique ability to convert their flesh to stone instantly. As a reactive action, you may spend 1 AP to turn to stone, gaining Resist [[Damage]] 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn. You can only use this feature once, regaining all expended uses when you Take a Rest.
|Trollkin can gain the unique ability to convert their flesh to stone instantly. As a reactive action, you may spend 1 AP to turn to stone, gaining Resist [[Damage]] 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn. You can only use this feature once, regaining all expended uses when you Take a Rest.
|-
|-
|Rapid Regeneration
|'''Rapid Regeneration'''
|Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to one 1d12 plus your END. You can only use this feature once, regaining the ability to do so when you Recoup.
|Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to one 1d12 plus your END. You can only use this feature once, regaining the ability to do so when you Recoup.
|-
|-
|Unique Ability
|'''Unique Ability'''
|To further define your Trollkin, chose one option from the list below at level 1.
|To further define your Trollkin, chose one option from the list below at level 1.
|}
|}


==='''Trollkin Features'''===
==== '''All Trollkin Features''' ====
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.
{| class="wikitable"
{| class="wikitable"
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!Discreption
!Discreption
|-
|-
|Bridge Dweller
|'''Bridge Dweller'''
|
|
|Gain +6 Skill Points that you can spend on the following skills.  You cannot put more than +4 points into a single skill using this feature
|Gain +6 Skill Points that you can spend on the following skills.  You cannot put more than +4 points into a single skill using this feature
'''Athletics -''' Applied Force, Climbing, Lifting, Sprinting
 
'''Crafting -''' Carpentry, Masonry, Smithing, Woodcarving
* <u>Athleticism</u>:  Applied Force
'''Influence -'''  Intimidating
* <u>Crafting*</u>: Carpentry, Masonry, Smithing
'''Luck -'''  Scavenging
* <u>Influence</u>: Intimidating
'''Stamina -''' Forced March, Menace, Distance Running, Swimming
* <u>Luck</u>: Scavenging
'''Survivla -''' Animal Handling, Forage, Nature, Shelter
* <u>Stamina</u>: Distance Running, Forced March, Menacing
* <u>Survival</u>: Animal Handling, Foraging, Nature, Sheltering
|-
|-
|Long Arms
|'''Long Arms'''
|
|
|Your melee reach increases by +5ft
|Your melee reach increases by +5ft
|-
|-
|Natural Camouflage
|'''Natural Camouflage'''
|
|
|While outdoors, Concealed, and not actively moving, you gain +3 on checks to remain hidden
|While outdoors, Concealed, and not actively moving, you gain +3 on checks to remain hidden
|-
|-
|Particularly Crafty
|'''Particularly Crafty'''
|
|
|(RepeatableGain +6 Skill Points to spend on skills with the Crafting tag.  You cannot spend more than +4 points on a single skill in this way.
|''Repeatable.'' Gain +6 Skill Points to spend on skills with the Crafting tag.  You cannot spend more than +4 points on a single skill in this way.
|-
|-
|Rapid Regeneration II
|'''Rapid Regeneration II'''
|Rapid Regeneration; Character Level 5
|Rapid Regeneration, Character Level 5
|Regain expended uses of your Rapid Regeneration ability when you Catch your Breath.
|Regain expended uses of your Rapid Regeneration ability when you Catch your Breath.
|-
|-
|Rapid Regeneration III
|'''Rapid Regeneration III'''
|Rapid Regeneration II
|Rapid Regeneration II
|Gain an additional use of your Rapid Regeneration ability
|Gain an additional use of your Rapid Regeneration ability
|-
|-
|Rapid Regeneration IV: Troll Blood
|'''Rapid Regeneration IV: Troll Blood'''
|Rapid Regeneration III; Character Level 20
|Rapid Regeneration III, Character Level 20
|Gain Vulnerable Fire 4, but if you have not been damaged by Fire within the last minute, you regain 1 HP at the beginning of each of your turns while you are Bloodied
|Gain Vulnerable Fire 4, but if you have not been damaged by Fire within the last minute, you regain 1 HP at the beginning of each of your turns while you are Bloodied
|-
|-
|Self-Sufficient
|'''Self-Sufficient'''
|
|
|(Repeatable) Gain +6 Skill Points to spend on skills with the Survival tag.  You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Survival tag.  You cannot spend more than +4 points on a single skill in this way.
|-
|-
|Stonform II
|'''Stonform II'''
|Stoneform; Character Level 5
|Stoneform, Character Level 5
|You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
|You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
|-
|-
|Stoneform III
|'''Stoneform III'''
|Stoneform II
|Stoneform II
|You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
|You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
|-
|-
|Stone Gut
|'''Stone Gut'''
|Character Level 5
|Character Level 5
|Gain Resist Toxic 3
|Gain Resist Toxic 3
|-
|-
|Stone Gut II
|'''Stone Gut II'''
|Stone Gut; Character Level 10
|Stone Gut, Character Level 10
|You are immune to being poisoned and diseased, and increase your resist Toxic number by 3.  Furthermore, you can receive nourishment from eating and biological plant or common mineral such as clay, dirt, or stone.
|You are immune to being poisoned and diseased, and increase your resist Toxic number by 3.  Furthermore, you can receive nourishment from eating and biological plant or common mineral such as clay, dirt, or stone.
|-
|-
|Throw Anything
|'''Throw Anything'''
|
|
|You are particularly good at throwing improvised [[weapons]].  When throwing an improvised weapon, you can choose Dex or STR, your range becomes 30 feet, and its damage can go up to 1d12, determined by your MC and what you are throwing
|You are particularly good at throwing improvised [[weapons]].  When throwing an improvised weapon, you can choose Dex or STR, your range becomes 30 feet, and its damage can go up to 1d12, determined by your MC and what you are throwing

Revision as of 23:16, 16 November 2023


A relative of the mystical Bhrunai, the hulking trollkin are well defined by their brown-green skin, long pointed ears, and protruding lower tusks. They often sprout thick manes of mossy- green, brown, or black hair and long claw-like nails on their four-fingered hands. This ancient lineage has existed on Ancerra for millennia and has a long history in the mythos of isolated northern settlements. Colloquially called bridge trolls, there are many tall tales of growling trollkin demanding tolls or asking complex riddles of those who wished to cross the bridge under which they resided. What these tales often neglect to mention is that trollkin are clean and meticulous in the upkeep of the places they live and most local settlements welcomed the well maintained and reinforced bridges they relied on for trade and travel. Trollkin such as these became valued members of the community, often accepting food and company in payment for defense against hostile creatures or brigands for there are few things a trollkin values over a safe and quiet home. Trollkin are well respected as merchants, trackers, and guides for their undisputed connection with the natural world and affinity with wild beasts. They pride their natural independence and self-sufficiency and always look to their own skills to solve a problem before turning to another. Still, an adventuring party can always rely on a trollkin to accomplish the tasks they promise to do and their ability to turn to stone in an instant is remarkably handy.

Trollkin Culture

Trollkin have historically kept to themselves, and rarely sought the company of their own kind. Trollkin culture has thus risen from their own oral histories, passed down from parent to child, and their predilection to philosophical rambling have made them a favorite conversation partner for sages and scholars.

Trollkin Traits

Height: 5'8" to 7'4"

Weight: 250 to 450 lbs

Size: Medium

Base Speed: 20 ft

Appearance: Trollkin visually bear resemblance to Bhrunai, though they are much taller and heavier than their smaller cousins. Their skin and hair coloration are reminiscent of mossy boulders or huge trees.

Lifespan: Trollkin reach maturity around 30 years of age and naturally live around 220-260 years.

Trollkin Features

Tollkin Starting Features

At level 1, you gain the following features as a trollkin.

Feature Discription
Stoneform Trollkin can gain the unique ability to convert their flesh to stone instantly. As a reactive action, you may spend 1 AP to turn to stone, gaining Resist Damage 10, and becoming Paralyzed but not Helpless. You may not move, attack, or use any ability or feature while in this form. Stoneform lasts until the end of your next turn. You can only use this feature once, regaining all expended uses when you Take a Rest.
Rapid Regeneration Trollkin are particularly hearty and their body can recover quickly from serious wounds. You may spend 2 AP to regain HP equal to one 1d12 plus your END. You can only use this feature once, regaining the ability to do so when you Recoup.
Unique Ability To further define your Trollkin, chose one option from the list below at level 1.

All Trollkin Features

In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and 29th levels, choose one option from the list below.

Feature PreRec Discreption
Bridge Dweller Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature
  • Athleticism: Applied Force
  • Crafting*: Carpentry, Masonry, Smithing
  • Influence: Intimidating
  • Luck: Scavenging
  • Stamina: Distance Running, Forced March, Menacing
  • Survival: Animal Handling, Foraging, Nature, Sheltering
Long Arms Your melee reach increases by +5ft
Natural Camouflage While outdoors, Concealed, and not actively moving, you gain +3 on checks to remain hidden
Particularly Crafty Repeatable. Gain +6 Skill Points to spend on skills with the Crafting tag. You cannot spend more than +4 points on a single skill in this way.
Rapid Regeneration II Rapid Regeneration, Character Level 5 Regain expended uses of your Rapid Regeneration ability when you Catch your Breath.
Rapid Regeneration III Rapid Regeneration II Gain an additional use of your Rapid Regeneration ability
Rapid Regeneration IV: Troll Blood Rapid Regeneration III, Character Level 20 Gain Vulnerable Fire 4, but if you have not been damaged by Fire within the last minute, you regain 1 HP at the beginning of each of your turns while you are Bloodied
Self-Sufficient Repeatable. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
Stonform II Stoneform, Character Level 5 You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
Stoneform III Stoneform II You can use your Stormform feature one additional time, regaining all expended uses when you Take a Rest.
Stone Gut Character Level 5 Gain Resist Toxic 3
Stone Gut II Stone Gut, Character Level 10 You are immune to being poisoned and diseased, and increase your resist Toxic number by 3. Furthermore, you can receive nourishment from eating and biological plant or common mineral such as clay, dirt, or stone.
Throw Anything You are particularly good at throwing improvised weapons. When throwing an improvised weapon, you can choose Dex or STR, your range becomes 30 feet, and its damage can go up to 1d12, determined by your MC and what you are throwing
Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolemHalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou