Harker's Guide to Vampire Hunting: Difference between revisions
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Revision as of 22:25, 10 April 2024
The shadows stretch and blacken from the north.
A sliver of pale moonlight sighs through the clouds like a knife through ribs, eliciting the keening cries of wolves and lycans. Horrors from dark planes lurk in the orifices tethering our world to theirs, waiting to disembowel any unsuspecting prey.
Markets crawl with charlatans and cutpurses prowling for easy marks. In darkened alleys, brutish thugs pillage those unfortunate enough to stumble into their grasp. Corrupt watchmen turn a blind eye, or may even be in on the racket themselves. And there is no hope of salvation from the powers that be; near and far, town and kingdom bleed in anguish under the reign of their vampire lords.
Warlords amass horrid armies of the twisted creatures from Hell. Black knights from a faraway plane lord over their dominions.
The world is hurting.
The world despairs.
Can you offer it salve?
Can you offer it hope?
Delve into Harker's Guide to Vampire Hunting to take on the darkest horrors of Norspina, Shadowcroft, and Hell itself.
What to Expect
This is the first of three installments in the playtesting phase of Harker's Guide to Vampire Hunting. Each phase's anticipated release date, along with what to expect in each phase, is detailed below. Each of the options below will be offered for both D&D 5th Edition and MythCraft RPG, with the exception of the Hellcrafter, which is exclusive to MythCraft.
Phase One (April 12)
- Every Lineage
- Every Subclass
- Approx. 25% Magic Options
- Fear and Sanity System
- Feats/Specialization Talents
- Mundane Equipment
- Approx. 10% Magic Items
- Approx. 25% New Monsters
Phase Two (May 13)
- Revisions to Phase 1 content
- Every Background/BOP
- Every new class (Hellcrafter, Vampire, and Werewolf)
- New Poisons, Diseases, and Drugs
- Approx. 25% Magic Options (~50% total)
- Approx. 40% Magic Items (~50% total)
- Approx. 50% Legacy Artifacts
- Approx. 25% New Monsters (~50% total)
Phase Three (June 6)
- Revisions to Phase 1 and Phase 2 content
- All Magic Options
- All Magic Items
- All Legacy Artifacts
- All New Monsters
| This is playtest material. There will be mistakes and typos. When you find one, please report it to Nathan on MythCraft's official discord server in the #playtesting-lobby channel. Please be as specific as possible, citing specific pages and subsections on this wiki. Note that brackets [[]] and hashtags ## are not typos; they are placeholders that Nathan uses during the drafting process. |
Table of Contents
| MythCraft RPG: Harker's Guide to Vampire Hunting | |
|---|---|
| Lineages | Batfolk • Dhampir • Gretchling • Hellspawn |
| Class Tracks | Berzerker: Branded • Cleric: Mythology Domain • Mage: Occultism • Oracle: Tarot Reader • Pugilist: Gravedigger • Pugilist: Penitent • Rogue: Jester • Rogue: Sleuth • Tinkerer: Plague Doctor • Vessel: Demon Soul • Warrior: Descendant • Witch: Aranea • Zealot: Hellbound • Zealot: Oath of the Saints |
| Magic | Arcane Magic • Divine Magic • Occult Magic • Primal Magic • Psionic Magic |
| Fear and Sanity | Fear and Sanity |
| Specialization Talents | Specialization Talents |
| Mundane Gear | Equipment |
| Magic Items | Items • Consumables |
| Bestiary | Bestiary |