Magic Items

From MythCraft Online SRD
Jump to navigation Jump to search


One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself... any number of magic items might appeal to your adventurers for a variety of reasons. This page offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.

Equipping Magic Items

In Ancerra, some items are inherently magical and require some of the bearer’s Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.

Item Strength

Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.

Rarity Avg. Essence Point Cost Material Cost (in sc) Description
Common 10 200-500 Items that hold minor powers, such as those you would find in a cantrip, chant, or prayer.
Uncommon 15 500-1500 Items that begin to hold stronger powers. These rarely augment their user’s combat effectiveness in a major way, but would provide moderately more powerful exploration or utility abilities.
Rare 20 1,500-50,000 Rare items offer strong utility or may improve a bearer’s combat effectiveness.
Epic 33 50,000-100,000 Epic items are quite powerful, and may change their bearer’s entire combat style.
Legendary 50 100,000+ Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.

Rarity Examples

Ring of Illumination (Common)

Common, Essence 10

While wearing this ring, you can tap it to shed bright light in a 20 ft radius, twice to shed dim light in a 2 0ft radius, and again to turn it off.

Ring of Illumination (Uncommon)

Uncommon, Essence 15

While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object.

Ring of Illumination (Rare)

Ring, Rare, Essence 20

You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/ Recoup)

Ring of Illumination (Epic)

Ring, Epic, Essence 35

While wearing this ring, you can spend 1AP as a part of an attack that has already hit to cause the creature to take 6d6 additional Fire damage. This damage is doubled if the creature is undead. (3/Rest)

Ring of Illumination (Legendary)

Ring, Legendary, Essence 50

You activate your ring and spend 2 AP to deal 10d6 Radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain TA for the next 1 minute. (1/Rest)

Ring of Illumination (Artifact)

Ring, Artifact, Essence 100

You can turn on or off the sun. (1/Week)

What does it do?

If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the Five Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.

Magic Items

Weapons

Weapon Damage Attr. APC Range Rarity Essence Cost Tags
Abyssal Blade 2d8+2 sharp STR 5-STR, min 3 Melee Rare 25 Two-Handed, Unwieldy
Basilisk's Fang 1d4+2 sharp DEX 2 Thrown 20 ft Rare 30 Light, One-Handed, Concealed
Blade of the Rodir 1d8+1 sharp DEX 5-DEX, min 3 Melee Uncommon 25 Hand-and-a-Half (1d10) magical
Bloody Blade 1d8+4 sharp DEX 5-DEX, min 3 Melee Epic 25 Hand-and-a-Half, Magical
Boom-erang 1d6 blunt + 1d6 sonic DEX 2 Thrown 60 ft Rare 20 Magical, Light, One-Handed
Bow of Storms 1d10+2 sharp DEX 6-STR, min 2 600 ft Rare 20 Magical, Two-handed, Amumunition
Bow of Shooting Stars 1d10+2 sharp DEX 6-Cha, min 2 600 ft Rare 15 Magical, Two-Handed, Ammunition
Cestus of Knocking 1d4+1 blunt STR 2-STR, min 1 Melee Uncommon 15 One-Handed, Light, Magical,
Colossus Greatslab 2d10+2 sharp STR 8-STR, min 3 Melee Uncommon 25 Two-Handed, Unwieldy, Magical
Commander's Lance 1d12+1 sharp STR 6-STR, min 3 Reach 10 ft Rare 25 Unwieldy, Two-Handed (One-Handed if on a mount), Magical
Dancing Scimitar 1d6+2 sharp DEX 5-Dex, min 3 Melee Rare 20 One-Handed, Light, Magical
Duelist's Delight 1d4+1 sharp Dex 2 60 ft Uncommon 15 Light, One-Handed, Ammunition, Magical
Earthshaker 1d10+2 blunt STR 6-STR, min 3 Melee Rare 25 Hand-and-a-Half (1d12) Magical, Unwieldy
Fate Cutter 1d8+4 sharp STR 5-STR, min 3 Melee Legendary 60 Hand-and-a-Half, Magical
Flail of the Elements 1d4 fire + 1d4 cold + 1d4 lightning STR 6-STR, min 3 Reach 10 ft Uncommon 20 Two-Handed, Magical
Flametouched Longsword 1d8 sharp + 1d4 fire STR 5-STR, min 3 Melee Rare 20 Hand-and-a-Half, Magical
Fleshripper 1d4+1 sharp DEX 2 Thrown 20 ft Uncommon 15 Magical, Light, One-Handed, Concealed
Frostrim Battleaxe 1d8 sharp + 1d4 cold STR 5-STR Melee Rare 20 Hand-and-a-Half (1d10), Magical
Glaive of the Tomb Guardian 1d8+2 sharp STR 6-STR Reach 10 ft Rare 30 Two-Handed, Magical
Hatchet of Returning 1d4+1 sharp STR 2 Thrown 30 ft Uncommon 15 One-Handed
Hero's Standard 1d8+2 sharp STR 5-STR, min 3 Reach 10 ft Epic 45 Hand-and-a-Half (1d10), Magical
Hunter's Bow 1d4+1 sharp DEX 2 200 ft Uncommon 15 Two-Handed, Ammunition
Jailer's Branding Iron 1d6+1 blunt STR 4-STR, min 2 Melee Uncommon 35 One-Handed, Magical
Kraken's Woe 1d6+2 sharp STR 2 Thrown 60 ft Rare 30 One-Handed, Light, Magical
Lightning Bolt Spear 1d8 sharp + 1d4 lightning STR or DEX 3 Thrown 30 ft Rare 20 Hand-and-a-Half (APC 2), Magical
Lightning Lasher 1d4+2 sharp DEX 5-DEX, min 2 Reach 20 ft Rare 25 One-Handed, Light, Magical
Lute of Lost Tomes 1d6+1 blunt STR 2 Melee Uncommon 15 One-Handed, Magical
Mariner's Friend 1d6 sharp DEX 2 Melee Common 10 Light, One-Handed
Mul'ator Blade 1d4+1 sharp DEX 2 Thrown 20 ft Rare 20 Light, One-Handed, Concealed
Realmstalker 2d4+2 sharp Dex 4-DEX, min 2 Melee Rare 35 Two-Handed, Unwieldy, Magical
Scorpion's Sting 1d4 sharp DEX 2 Thrown 20 ft Uncommon 15 Magical, Light, One-Handed, Concealed
Sickle of Culling 1d4+1 sharp DEX 2 Melee Uncommon 10 Magical, Light, One-Handed
Soulbound Dagger 1d4 sharp DEX 2 Thrown 20 ft Common 10 Light, One-Handed, Concealed
Spirit Bow 1d10+2 psychic Dex 6-STR, min 2 600 ft Rare 20 Light, One-Handed, Concealed
Staff of Vipers 1d4 blunt + 1d4 corrisive DEX 3 Melee Rare 20 Hand-and-a-Half (APC 2), Magical,
Staff of Whirlwinds 1d4+2 blunt DEX 3 Melee Rare 20 Hand-and-a-Half (APC 2), Magical
Taste of Nobility 1d8+2 sharp DEX 5-DEX, min 2 Melee Rare 20 One-Handed, Magical
Ursine Mace 1d6+1 Blunt STR 4-STR min 2 Melee Uncommon 15 Hand-and-a-Half (1d8), Magical
Vampire's Bane 1d8+1 sharp STR 3 Thrown 20 ft Uncommon 15 Hand-and-a-Half (APC 2), Magical
War Wizard's Wand 1d8+2 fire, lightning, cold, or corrosive CHA 4-CHA, min 2 80 ft Rare 20 One-Handed, Magical
Wasp 1d8+1 sharp DEX 5-DEX, min 2 Melee Uncommon 10 One-Handed, Magical
Woodcutter's Axe 1d8 sharp STR 5-STR, min 3 Melee Common 10 Hand-and-a-Half (1d10)

Armor

Name Base Rarity Essence Tags
Acidwalker's Armor Scale Mail Uncommon 15 Magical
Chameleon Hide Hide Armor Uncommon 15 Magical
Diving Suit Banded Mail Uncommon 15 Heavy Armor, Unwieldy, Magical
Flamewalker's Armor Scale Mail Uncommon 15 Magical
Guardian's Shield Heater Shield Uncommon 15 Magical
Icewalker's Armor Scale Mail Uncommon 15 Magical
Iron Maiden's Plate Full Plate Mail Epic 30 Heavy Armor, Unwieldy, Magical
Leafdancer's Cuirass Cuirass (Leather) Uncommon 15 Magical
Lucky Cutoff Vest Gambeson Common 10 Light Armor
Mirror Shield Heater Shield Rare 25 Magical
Phalanx Tower Shield Tower Shield Uncommon 25 Magical
Robes of the Archmage Robes (Elemental) Epic 35 Magical
Second Skin Hide Armor Rare 20 Magical
Shield of Thorns Buckler Rare 20 Magical
Sunburst Shield Heater Shield Uncommon 15 Magical
Symbiotic Mimic Leather Armor Rare 20 Magical
Volcanic Plate Full Plate Mail Rare 30 Heavy Armor, Unwieldy, Magical

Items

Name Rarity Essence Tags
Amulet of Thirst Common 10 Necklace
Book of Secrets Rare 35 Book
Boots of Swiftwind Rare 30 Boots
Bottomless Bag Uncommon 15 Bag
Beastheart Gauntlets Rare 20 Gloves
Bracers of Conduction Rare 20 Gloves
Brewer's Cask Common 10 Small Barrel
Carrion Cloak Rare 30 Magical,Cloak
Circlet of Mind Shielding Rare 30 Helmet
Circlet of Thought Detection Rare 20 Helmet
Climber's Gloves Uncommon 15 Gloves
Cloak of Shadows Rare 20 Cloak
Crane Paper common 10 Paper
Deployable Glider Uncommon 15 Backpack
Die of Beasts Epic 45 Die
Die of Self Epic 60 Die
Die of Time Legendary 65 Die
Endless Quiver Rare 25 Quiver
Flute of the Gravecaller Epic 35 Instrument
Frostwalker Boots Rare 20 Boots
Girdle of the Wolf Rare 20 Belt
Gloves of the Though Thief Rare 30 Gloves
Ivory Whistle Rare 20 Instrument
Mad Tinkerer's Toolbox Rare 20 Chest
Magnetic Gloves Uncommon 15 Gloves
Masquerade Mirror Uncommon 15 Mirror
Messenger Bracelet Uncommon 15 Bracelet
RIng of Protection Rare 20 Ring
Sea Legs Uncommon 15 Boots
Spell Thief's Scroll Rare 20 Scroll
Viperstrike Bracers Epic 35 Bracers
Visage of Fear Rare 20 Helmet
Wanderer's Doorknocker Epic 40 Doorknocker

Potions

All items in this section have the Potion tag.

Name Rarity Effect
Clearblood Elixir Legendary This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons.
Drake's Breath Elixir Uncommon This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack: END vs the REF of all creatures within a 30ft cone. Hit: 2d12+END fire damage. Miss: ½ damage.
Draught of Foritude Common This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour.
Elixir of Life Epic This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigue.
Hunter's Draught Rare This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour.
Mimic Mix Rare This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state.
Potion of Haste Rare This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes.
Potion of the Fundamental Rare This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points.