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== Equipment ==
== Equipment ==
It is recommended to use the following [[equipment]] tables when playing in the first Supereon. These tables reflect certain weapons and [[armor]] not being fully developed yet. These weapons might also be made of bone, stone, or bronze, but are very unlikely to be made of iron unless you are playing in the very late years of the first Supereon. Consult the table below to modify your weapon accordingly.
It is recommended to use the following [[equipment]] tables when playing in the first Supereon. These tables reflect certain weapons and [[armor]] not being fully developed yet. These weapons might also be made of bone, stone, or bronze, but are very unlikely to be made of iron unless you are playing in the very late years of the first Supereon. Consult the table below to modify your weapon accordingly.
When you gain starting equipment in Supereon One, check with your MC to determine what time period you are playing in and what materials your weapons are made of as a result. Bone and stone weapons are available at any point in Supereon One. Bronze weapons become widely available circa the 1800s BT (contemporaneously with the ''[[Kings of Tyranny]]'' campaign), and the advent of iron weapons is roughly the first century BT.
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When you attack with your whip, if you hit you can spend 2 additional AP to make a second attack against a target's REF: on a hit, if the target is Larger or smaller, it falls prone.
When you attack with your whip, if you hit you can spend 2 additional AP to make a second attack against a target's REF: on a hit, if the target is Larger or smaller, it falls prone.
=== Light Armor ===
{| class="wikitable sortable"
!Armor
!AR
!REF
!FOR
!ANT
!LOG
!WILL
!STR min
!DEX max
!Speed
!Resist
!Cost
|-
|Cuirass (Leather)
|12
| +1
| +1
| -
| -
| -
| -
| -
| -
|Blunt 2
|2500
|-
|Gambeson
|10
| +1
| +1
| -
| -
| -
| -
| -
| -
|Cold 1, Blunt 1
|300
|-
|Hide
|11
| -
| +1
| -
| -
| -
| -
| -
| -
|Cold 3
|625
|-
|Leather
|11
| +1
| -
| -
| -
| -
| -
| -
| -
|Blunt 1
|425
|}
=== Medium Armor ===
{| class="wikitable sortable"
!Armor
!AR
!REF
!FOR
!ANT
!LOG
!WILL
!STR min
!DEX max
!Speed
!Resist
!Cost
|-
|Breastplate (bronze)*
|13
| -
| -
| -
| -
| -
|2
|8
| -
|Sharp 3
|8750
|-
|Brigandine
|12
| -
| -
| -
| -
| -
| -
| -
| -
|Sharp 2
|1000
|-
|Cuirass (bronze)*
|12
| +1
| +1
| -
| -
| -
|1
| -
| -
|Sharp 2
|12,500
|-
|Half Plate (bronze)*
|14
| -
| -
| -
| -
| -
|2
|8
| -5 ft
|Sharp 3
|20,000
|-
|Leather-and-Bronze*
|13
| +1
| +1
| +1
| -
| -
| -
| -
| -
|Sharp 2
|5000
|}
'''Bronze:''' Bronze armor is softer than iron armor. It existed long before iron armor and is much more common than iron armor even when iron armor is developed late in the first Supereon. When wearing bronze armor, if another creature crits against you with physical damage, your AR goes down by 1. If this would reduce your AR to 10, then your armor is destroyed beyond repair. You may make an INT check to repair your damaged armor when Taking a Rest. The DC is the armor's normal AR. On a success, your AR goes back up by 1, unless this would cause it to exceed its normal AR. On a fail, the armor is not repaired and you cannot attempt to repair it again until the next time you Take a Rest.
=== Heavy Armor ===
{| class="wikitable sortable"
!Armor
!AR
!REF
!FOR
!ANT
!LOG
!WILL
!STR min
!DEX max
!Speed
!Resist
!Cost
|-
|Banded Mail (bronze)*
|14
| -1
| -
| -
| -
| -
|2
|8
| -5 ft
|Physical 3
|1125
|-
|Bronze Plate (Field)*
|15
| -1
| -
| -
| -
| -
|3
|6
| -5 ft
|Physical 3
|30,000
|-
|Bronze Plate (Full)*
|15
| -2
| -
| +1
| +1
| +3
|4
|4
| -10 ft
|Physical 3
|37,500
|}
=== Shields ===
{| class="wikitable sortable"
!Armor
!AR
!REF
!FOR
!ANT
!LOG
!WILL
!STR min
!DEX max
!Speed
!Resist
!Cost
|-
|Buckler
| -
| +2
| -
| +2
| -
| -
| -
| -
| -
|Physical 1
|250
|-
|Heater [[Shield]]
| +1
| +1
| -
| +1
| -
| -
| -
| -
| -
|Physical 2
|1250
|-
|Kite Shield
| +2
| +1
| +1
| +1
| -
| -
| -
| -
| -
|Physical 2
|1500
|-
|Tower Shield*
| -
| -
| -
| -
| -
| -
|3
|10
| -5 ft
| -
|2500
|}


== Technology Levels ==
== Technology Levels ==
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If you are playing in early history, consider making technology even more primitive: agricultural canals might be revolutionary. Conversely, if you are playing just a few years before the Tear, then feats of engineering such as cross-national aqueducts may be more commonplace.
If you are playing in early history, consider making technology even more primitive: agricultural canals might be revolutionary. Conversely, if you are playing just a few years before the Tear, then feats of engineering such as cross-national aqueducts may be more commonplace.


'''Forward Compatible Lineages:''' The lineages introduced in this setting still exist in future settings. However, Kosavran and Dwellvur are much less common, and the elf and [[dwarf]] sublineages are disproportionately small compared to their other sublineages.
'''Forward Compatible [[Lineages]]:''' The lineages introduced in this setting still exist in future settings. However, Kosavran and Dwellvur are much less common, and the elf and [[dwarf]] sublineages are disproportionately small compared to their other sublineages.


'''Forward Compatible BOPs:''' The BOPs introduced in this setting are mostly forward-compatible. The Augur and Godking are specific to this setting, unless your MC makes an exception.
'''Forward Compatible BOPs:''' The BOPs introduced in this setting are mostly forward-compatible. The Augur and Godking are specific to this setting, unless your MC makes an exception.


'''Forward Compatible Class Tracks.''' Your MC may allow these tracks in other settings. Be aware that some of these talents are specifically designed to interact with dinosaurs. Others are intended to counteract creatures that have DT or are dramatically larger in scale than you might encounter in other supereons, so not all talents will be particularly relevant in other settings.
'''Forward Compatible Class Tracks.''' Your MC may allow these tracks in other settings. Be aware that some of these talents are specifically designed to interact with dinosaurs. Others are intended to counteract creatures that have DT or are dramatically larger in scale than you might encounter in other supereons, so not all talents will be particularly relevant in other settings.
== Full List of Supereon 1 Creatures ==
Click [[Supereon 1 Creatures|here]].
== Table of contents ==


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!Class Options
!Class Options
|[[Honor Guard Zealot]] • [[Dinosaur Hunter Warrior]] • [[Kaijan Slayer Rogue]] • [[Dinosaur Wrangler Ranger]] • [[Champion Pugilist]] • [[Dragonspeaker Oracle]] • [[Nature's Fury Berzerker|Nature's Fury Berzerker]]
|[[Honor Guard Zealot]] • [[Dinosaur Hunter Warrior]] • [[Kaijan Slayer Rogue]] • [[Dinosaur Wrangler Ranger]] • [[Champion Pugilist]] • [[Dragonspeaker Oracle]] • [[Nature's Fury Berzerker|Nature's Fury Berzerker]]
|-
!Bestiary
|[[Supereon 1 Creatures|All Supereon 1 Creatures]]
|}
|}