Honorable: Difference between revisions

45 bytes removed ,  16 March 2025
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=== '''Starting Equipment''' ===
=== '''Starting Equipment''' ===
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: satchel, brigandine armor, 1 tool or kit, two sets of clothes (noble), 10 books of any topic fiction or nonfiction, clothes (ceremonial), blank journal, quill pen, wineskin, signet ring, writ of status
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: satchel, brigandine armor, tool or kit (1), two sets of clothes (noble), books of any topic fiction or nonfiction (10), clothes (ceremonial), blank journal, quill pen, wineskin, signet ring, writ of status


=== '''Skills''' ===
=== '''Skills''' ===
Each time you gain a rank in the honorable profession (including rank 1), gain +3 Intuiting, and +1 in three different [[skills]] of your choice from below:  
Each time you gain a rank in the Honorable profession (including rank 1), gain +3 Intuiting, and +1 in three of the following skills:  


• <u>Crafting</u>: Calligraphy*, Cartography*, Jeweling*, Painting*, Weaving*  
• <u>Crafting</u>: Calligraphy*, Cartography*, Jeweling*, Painting*, Weaving*  
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• <u>Knowledge</u>: Art, Economics, Geography, History, Law, Military, Politics of [choose region], Religion [choose one]  
• <u>Knowledge</u>: Art, Economics, Geography, History, Law, Military, Politics of [choose region], Religion [choose one]  


• <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one]
• <u>Observation</u>: Appraising, Eavesdropping, Perceiving


• <u>Observation</u>: Appraising, Eavesdropping, Perceiving
• <u>Performance</u>: Dancing, Entertaining, Instrument* [choose one]


== '''<big>Noble Title</big>''' ==
== '''<big>Noble Title</big>''' ==
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=== '''Rank 1''' ===
=== '''Rank 1''' ===
You own a tract of land containing an upper-class residence. Depending upon the standards of the nation in which you own land, this might range from a cityside abode to a countryside estate. You may employ up to five attendants that maintain your grounds. Your noble affairs are assumed to cover the expenses of your grounds and staff, though you must personally finance any additional or specialized staff or modifications to your estate.  
You own a tract of land containing an upper-class residence. Depending upon the standards of the nation in which you own land, this might range from a cityside abode to a countryside estate. You may employ up to five attendants that maintain your grounds. Your noble affairs are assumed to cover the expenses of your grounds and staff, though you must personally finance any additional or specialized staff or modifications to your estate.


Furthermore, you enjoy respect among aristocrats. You can secure an audience with most city officials within three days of requesting one.
Furthermore, you enjoy respect among aristocrats. You can secure an audience with most city officials within three days of requesting one.
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=== '''Rank 2''' ===
=== '''Rank 2''' ===
Your estate doubles in size, and you now employ 10 servants. You may choose two mods from the list below to construct on your grounds.  
Your estate doubles in size, and you now employ 10 servants. You may choose two modifications from the Aristocratic Property Modifications list to construct on your grounds.  


You can secure an audience with most city officials within two days of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.
You can secure an audience with most city officials within two days of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.


=== '''Rank 3''' ===
=== '''Rank 3''' ===
Your estate doubles again (quadrupling from its original size). You now employ 20 servants and 10 specialized servants that are Monster Level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct two more mods from the ''Aristocratic Property Modifications'' list.  
Your estate doubles again (quadrupling from its original size). You now employ 20 servants and 10 specialized servants that are ML 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct two more modifications from the ''Aristocratic Property Modifications'' list.  


You can secure an audience with most city officials within one day of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.
You can secure an audience with most city officials within one day of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.


=== '''Rank 4''' ===
=== '''Rank 4''' ===
Your estate doubles again (eight times its original size). You now employ 40 servants and 20 specialized servants that are monster level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct three more mods from the ''Aristocratic Property Modifications'' list.  
Your estate doubles again (eight times its original size). You now employ 40 servants and 20 specialized servants that are ML 2 or lower. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. Additionally, you may construct three more modifications from the ''Aristocratic Property Modifications'' list.  


You can secure an audience with most city officials within one hour of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.
You can secure an audience with most city officials within one hour of requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.


=== Rank 5 ===
=== Rank 5 ===
Your estate doubles again (sixteen times its original size). You now employ 80 servants and 40 specialized servants that are Monster Level 2 or lower, such as Guards or Scouts. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. You also have five elite attendees, which can be monster level 3 or lower. These elite attendees will travel with you on any of your adventures if asked. Additionally, you may construct three more mods from the ''Aristocratic Property Modifications'' list.  
Your estate doubles again (sixteen times its original size). You now employ 80 servants and 40 specialized servants that are ML 2 or lower. These specialized employees will not travel with you, but will follow your spoken commands while on your estate grounds. You also have five elite attendees, which can be ML 3 or lower. These elite attendees will travel with you on any of your adventures if asked. Additionally, you may construct three more modifications from the ''Aristocratic Property Modifications'' list.


You can secure an audience with most city officials immediately upon requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.
You can secure an audience with most city officials immediately upon requesting one. Nobles of lesser rank will go out of their way to accommodate your requests.


== '''Aristocratic Property Modifications''' ==
== '''Aristocratic Property Modifications''' ==
When you gain a mod for your property, you choose out of the options below.
When you gain modifications for your property, you choose out of the following options.
{| class="wikitable"
{| class="wikitable"
!Property Modification
!Property Modification
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|-
|-
|'''Marketplace'''
|'''Marketplace'''
|You clear out a plot of land for merchants to congregate and ply their wares. Provided that merchants live nearby, this earns favorability with them and generates 20d20 sc per week for you.
|You clear out a plot of land for merchants to congregate and ply their wares. Provided that merchants live nearby, this earns favor with them and generates 20d20 sc per week for you.
|-
|-
|'''Garden'''
|'''Garden'''
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|-
|-
|'''Stables'''  
|'''Stables'''  
|You build stables that can house up to 20 horses and equipment for riding (including armored barding). You must still buy any horses and equipment separately.
|You build stables that can house up to 20 horses and equipment for riding (including armored barding). Horses and equipment sold separately.
|-
|-
|'''Walls'''
|'''Walls'''
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|You install watchtowers around 20 acres of your property, allowing additional vigilance against potential threats.
|You install watchtowers around 20 acres of your property, allowing additional vigilance against potential threats.
|}
|}
 
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
|+