Halfling: Difference between revisions

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(Fixed formatting on headers, bolded features, fixed some spelling, Italicized Repeatable, reformatted distributable skills list for Bountiful Life.)
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__NOAUTOLINKS__
[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=2'10" - 4'2"|Weight=50 - 80 lbs|Size=Small|Base Speed=20 ft|Appearance=Similar to human adults with the height of a human child.|Lifespan=<u>Maturity</u>: Around 16 years
<u>Lifespan</u>: 70 - 90 years|image=Halfling.png}}


Halflings are a diminutive people as diverse and widespread as humans, though only half as tall. What they lack in stature, they make up for in bravery and nimbleness, and many halfling heroes have made their name as adventurers. They tend to enjoy the simple pleasures of life and prefer quiet, unobtrusive living but when duty calls, they will often endure and persevere long after the stronger, larger species have faltered. Halflings share the same skin tones and hair colors as humans, though their eyes tend to be a tint brighter. They can be found in every climate, city, and biome and are well integrated into nearly every society.
Halflings are a diminutive people as diverse and widespread as humans, though only half as tall. What they lack in stature, they make up for in bravery and nimbleness, and many halfling heroes have made their name as adventurers. They tend to enjoy the simple pleasures of life and prefer quiet, unobtrusive living but when duty calls, they will often endure and persevere long after the stronger, larger species have faltered.


==='''Halfling Culture'''===
Halflings share the same skin tones and hair colors as humans, though their eyes tend to be a tint brighter. They can be found in every climate, city, and biome and are well integrated into nearly every society.


Though halflings don’t share a singular culture so much as other more insular lineages, they are well known and well respected for their singing, music, and art. Their calm, carefree nature, which most often dominates later in life, often leads elder halflings to creative pursuits as they typically retain a bit more energy and wherewithal than their human cousins.
===Halfling Culture===


==='''Halfling Traits'''===
Though halflings do not share a singular culture so much as other more insular lineages, they are well known and well respected for their singing, music, and art. Their calm, carefree nature, which most often dominates later in life, often leads elder halflings to creative pursuits as they typically retain a bit more energy and wherewithal than their human cousins.


'''Height:''' 2’10 - 4’2”
===Halfling Traits===
 
'''Height:''' 2’10" - 4’2”


'''Weight:''' 50 - 80 lbs
'''Weight:''' 50 - 80 lbs
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'''Lifespan:''' Halflings reach maturity around age 16 and naturally live about 70-90 years.
'''Lifespan:''' Halflings reach maturity around age 16 and naturally live about 70-90 years.


=== '''Halfling Features''' ===
=== Halfling Features ===


==== '''Halfling Starting Features''' ====
==== Halfling Starting Features ====
At level 1, you get the following features as a halfling.
At level 1, you get the following features as a halfling.


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!Description
!Description
|-
|-
|'''Halfling Stature.'''
|'''Halfling Stature'''
|Your REF increases by +1 and you can move through any space occupied by another creature without suffering a penalty to your speed, though you may not end your movement there.
|Your REF increases by +1 and you can move through any space occupied by another creature without suffering a penalty to your speed, though you may not end your movement there.
|-
|-
|'''Bountiful Life.'''
|'''Bountiful Life'''
|Gain +6 Skill Points that you can spend on the following skills. You cannot put more than +4 points into a single skill using this feature.
|Gain +6 Skill Points that you can spend on any of the following skills. You cannot put more than +4 points into a single skill using this feature.


* <u>Acrobatics</u>: Balancing, Contorting, Tumbling
* <u>Acrobatics</u>: Balancing, Contorting, Tumbling
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* <u>Survival</u>: Sheltering, Sneaking
* <u>Survival</u>: Sheltering, Sneaking
|-
|-
|'''Unique Ability.'''
|'''Unique Feature'''
|To further define your halfling, choose one option from the list below at level 1.
|Choose one additional option from the ''All Halfling Features'' table at level 1.
|}
|}


==== '''All Halfling Features''' ====
==== All Halfling Features ====
In addition to the unique ability you selected at level 1, you gain one more ability at 5th, 10th, 15th, 20th, 25th, and
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
29th levels, choose one option from the list below.


{| class="wikitable"
{| class="wikitable"
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!Description
!Description
|-
|-
|'''Bravery.'''
|'''Bravery'''
|
|
|Whenever a creature tries to Frighten you, they must roll 2d20 and use the lower one.
|Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
|-
|-
|'''Bravery II.'''
|'''Bravery II'''
|Bravery  
|Bravery  
|You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
|You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
|-
|-
|'''Bravery III.'''
|'''Bravery III'''
|Bravery II  
|Bravery II  
|You cannot be Frightened by any source.
|Gain Immune Frightened.
|-
|-
|'''Calm Observance.'''
|'''Calm Observance'''
|
|
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Observation tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the observation tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Determined'''  
|'''Determined'''  
|
|
|(1/Rest) When you are reduced to 0 HP, immediately regain 1 HP.
|Gain the Determined ability.
 
* '''Determined (1/Rest).''' When you are reduced to 0 HP, immediately regain 1 HP.
|-
|-
|'''Determined II.'''
|'''Determined II'''
|Determined.
|Determined  
|Regain the ability to use your Determined feature after you Recoup.
|Determined becomes 1/Recoup.
|-
|-
|'''Determined III.'''
|'''Determined III'''
|Determined II; Character Level 15.
|Determined II, Character Level 15  
|Regain the ability to use your Determined feature after you Catch your Breath.
|Determined becomes 1/Catch Breath.
|-
|-
|'''Halfling Grace.'''
|'''Halfling Grace'''
|
|
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Acrobatics tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Halfling Charm.'''
|'''Halfling Charm'''
|
|
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Influence tag. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the influence tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Small but Mighty.'''
|'''Small but Mighty'''
|
|
|Whenever you use the Trip maneuver against a creature at least one Size larger than you, you may choose to make the attack using your DEX instead of your STR. If you do so, the target suffers a -2 to their REF against
|Whenever you use the Trip maneuver against a creature at least one Size larger than you, you may choose to make the attack using your DEX instead of your STR.
this attack.
|-
|-
|'''Small but Mighty II.'''
|'''Small but Mighty II'''
|Small but Mighty; Character Level 10.
|Small but Mighty, Character Level 10  
|When attacking a creature at least one Size larger than you, your Crit range increases by 1, or by 2 if the creature is more than three Sizes larger than you.
|When attacking a creature at least one Size larger than you, your crit range increases by +1, or by +2 if the creature is more than three Sizes larger than you.
|}
|}
 
''*Updated to v1.2''
{| class="wikitable"
{| class="wikitable"
|+
|+
!Lineages
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}
|}

Latest revision as of 09:18, 16 March 2025

Halflings are a diminutive people as diverse and widespread as humans, though only half as tall. What they lack in stature, they make up for in bravery and nimbleness, and many halfling heroes have made their name as adventurers. They tend to enjoy the simple pleasures of life and prefer quiet, unobtrusive living but when duty calls, they will often endure and persevere long after the stronger, larger species have faltered.

Halflings share the same skin tones and hair colors as humans, though their eyes tend to be a tint brighter. They can be found in every climate, city, and biome and are well integrated into nearly every society.

Halfling Culture

Though halflings do not share a singular culture so much as other more insular lineages, they are well known and well respected for their singing, music, and art. Their calm, carefree nature, which most often dominates later in life, often leads elder halflings to creative pursuits as they typically retain a bit more energy and wherewithal than their human cousins.

Halfling Traits

Height: 2’10" - 4’2”

Weight: 50 - 80 lbs

Size: Small

Base Speed: 20 ft

Appearance: Halflings share the basic features of humans, though they tend to have brighter characteristics. Although they only stand about as tall as a human child, they have the same bodily proportions as an adult human.

Lifespan: Halflings reach maturity around age 16 and naturally live about 70-90 years.

Halfling Features

Halfling Starting Features

At level 1, you get the following features as a halfling.

Feature Description
Halfling Stature Your REF increases by +1 and you can move through any space occupied by another creature without suffering a penalty to your speed, though you may not end your movement there.
Bountiful Life Gain +6 Skill Points that you can spend on any of the following skills. You cannot put more than +4 points into a single skill using this feature.
  • Acrobatics: Balancing, Contorting, Tumbling
  • Influence: Deceiving, Empathy, Gossiping, Persuading
  • Luck: Fortuity
  • Observation: Eavesdropping, Intuiting, Investigating, Perceiving
  • Performance: Dancing, Entertaining, Instrument* [choose one], Savoir Faire
  • Subterfuge: Evading, Sleight of Hand
  • Survival: Sheltering, Sneaking
Unique Feature Choose one additional option from the All Halfling Features table at level 1.

All Halfling Features

In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.

Feature PreReq Description
Bravery Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
Bravery II Bravery You cannot be Frightened by creatures. (Effects that do not originate from creatures can still Frighten you.)
Bravery III Bravery II Gain Immune Frightened.
Calm Observance Repeatable. Gain +6 Skill Points that you can spend on any skills with the observation tag. With this feature, you may put up to +4 points into any individual skill.
Determined Gain the Determined ability.
  • Determined (1/Rest). When you are reduced to 0 HP, immediately regain 1 HP.
Determined II Determined Determined becomes 1/Recoup.
Determined III Determined II, Character Level 15 Determined becomes 1/Catch Breath.
Halfling Grace Repeatable. Gain +6 Skill Points that you can spend on any skills with the acrobatics tag. With this feature, you may put up to +4 points into any individual skill.
Halfling Charm Repeatable. Gain +6 Skill Points that you can spend on any skills with the influence tag. With this feature, you may put up to +4 points into any individual skill.
Small but Mighty Whenever you use the Trip maneuver against a creature at least one Size larger than you, you may choose to make the attack using your DEX instead of your STR.
Small but Mighty II Small but Mighty, Character Level 10 When attacking a creature at least one Size larger than you, your crit range increases by +1, or by +2 if the creature is more than three Sizes larger than you.

*Updated to v1.2

Core Lineages BhrunaiDragonfolkDwarfElementalElfFiendbloodGolem • HalflingHonduHumanKettekKleppinRaedeenRemnantSatyrTrollkinUndeadUrkou
Additional Lineages Harker's: BatfolkDhampirGretchlingHellspawn