3,080
edits
No edit summary |
Nathan Heard (talk | contribs) No edit summary |
||
| (8 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
__NOAUTOLINKS__ | |||
Occupation Tags'': Aristocratic, Wanderer'' | Occupation Tags'': Aristocratic, Wanderer'' | ||
| Line 4: | Line 5: | ||
==='''Starting Equipment'''=== | ==='''Starting Equipment'''=== | ||
If you take this profession when you create your character, you gain the following | If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained from your background: Traveler’s pack, wood- splitting axe, brigandine armor, tool or kit (1), clothes (simple), hooded cloak, two-person tent, mess kit, rations (7), torches (5), tinderbox, waterskin, 50 ft rope | ||
=== '''Skills''' === | === '''Skills''' === | ||
Each time you gain a rank in the | Each time you gain a rank in the Pioneer profession (including rank 1), gain +3 Cartography*, and +1 in three of the following skills: | ||
* <u>Athleticism</u>: Applied Force, Athletics, Sprinting | * <u>Athleticism</u>: Applied Force, Athletics, Sprinting | ||
* <u>Crafting | * <u>Crafting</u>: Carpentry*, Cartography*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Pottery*, Smithing*, Weaving*, Woodcarving* | ||
* <u>Influence</u>: | * <u>Influence</u>: Empathy, Leadership, Persuading | ||
* <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water] | * <u>Knowledge</u>: Geography, Medicine*, Vehicles* [land], Vehicles* [water] | ||
| Line 23: | Line 22: | ||
* <u>Observation</u>: Intuiting, Perceiving | * <u>Observation</u>: Intuiting, Perceiving | ||
* <u>Stamina</u>: Distance Running, Forced March | * <u>Stamina</u>: Distance Running, Forced March | ||
* <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | * <u>Survival</u>: Animal Handling, Foraging, Nature, Navigating*, Sheltering, Sneaking, Tracking | ||
== '''<big>Homestead</big>''' == | == '''<big>Homestead</big>''' == | ||
When you become a rank 1 | When you become a rank 1 Pioneer, and every time you gain a rank in the Pioneer profession, you expand your control over an unclaimed tract of wilderness. | ||
=== '''Rank 1''' === | === '''Rank 1''' === | ||
You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household. Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and six companions, and it will be completed and ready to inhabit | You own a plot of undeveloped frontier land approximately 20 acres in size. The land is assumed to produce enough water and food to sustain a household. | ||
Additionally, you have made arrangements to have a place of residence constructed on your land. The residence is large enough to house you and six companions, and it will be completed and ready to inhabit 6 months after you first make these arrangements. | |||
=== '''Rank 2''' === | === '''Rank 2''' === | ||
You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging. This choice grants you benefits at this rank and at rank 3 | You establish a means of sustaining your homestead. Choose Farming, Fishing, or Logging. This choice grants you benefits at this rank and at rank 3. | ||
'''Farming''' | '''Farming''' | ||
You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to six companions for up to | You have cleared 2 acres of land that is now ready for planting, orchards, or livestock. You may hire up to three laborers who will work the land and produce a harvest worth 1d10 sc per week after expenses. Once per year, your crops produce enough bounty that you can store enough food for you and up to six companions for up to 3 months. | ||
You may also bring this crop to market; for each month’s worth of crops that you sell, you earn 4d10+20 sc. | |||
'''Fishing''' | '''Fishing''' | ||
Your property borders a lake teeming with fish. You may hire three laborers to build and maintain a fishing ship that produces fish worth 1d10 sc per week after expenses. When your lake is not frozen, it produces enough food for | Your property borders a lake teeming with fish. You may hire three laborers to build and maintain a fishing ship that produces fish worth 1d10 sc per week after expenses. When your lake is not frozen, it produces enough food for 3 creatures to eat indefinitely. | ||
'''Logging''' | '''Logging''' | ||
Your land encompasses a vast forest that produces quality timber. You may hire up to five laborers to chop and sell this wood locally, earning 2d10+5 sc per week after expenses. Additionally, your reputation has attracted other homesteaders. You may choose to construct one option from the ''Community | Your land encompasses a vast forest that produces quality timber. You may hire up to five laborers to chop and sell this wood locally, earning 2d10+5 sc per week after expenses. | ||
Additionally, your reputation has attracted other homesteaders. You may choose to construct one option from the ''Community Upgrade'' list that becomes established beside your homestead. | |||
=== '''Rank 3''' === | === '''Rank 3''' === | ||
Your homestead grows to 40 acres. | Your homestead grows to 40 acres. | ||
Additionally, your reputation has attracted more homesteaders. You may choose to | Additionally, your reputation has attracted more homesteaders. You may choose to construct two options from the ''Community Upgrade'' list that becomes established beside your homestead. | ||
'''Farming''' | '''Farming''' | ||
| Line 70: | Line 73: | ||
You are now considered the leader of the community and all others living near your homestead look to you for guidance. Your homestead is recognized as a settlement by the regional authority and you may construct a town hall that allows you to establish land trade with nearby communities. | You are now considered the leader of the community and all others living near your homestead look to you for guidance. Your homestead is recognized as a settlement by the regional authority and you may construct a town hall that allows you to establish land trade with nearby communities. | ||
Additionally, your reputation has attracted more homesteaders. You may choose to construct two more | Additionally, your reputation has attracted more homesteaders. You may choose to construct two more options from the ''Community Upgrade'' list that becomes established beside your homestead. | ||
=== '''Rank 5''' === | === '''Rank 5''' === | ||
You are officially recognized as a frontier mayor and may send petitions to the regional authority. | You are officially recognized as a frontier mayor and may send petitions to the regional authority. | ||
Additionally, your reputation has attracted more homesteaders. You may choose to construct two more | Additionally, your reputation has attracted more homesteaders. You may choose to construct two more options from the ''Community Upgrade'' list that becomes established beside your homestead. | ||
== ''' | == '''Community Upgrades List''' == | ||
You are limited to one of each upgrade. | You are limited to one of each upgrade. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 85: | Line 88: | ||
|- | |- | ||
|'''Blacksmith''' | |'''Blacksmith''' | ||
|A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple | |A skilled blacksmith moves in to ply their trade, constructing a fully functioning forge and domicile on your homestead. Every week, the blacksmith produces 1d8 simple tools and/or simple weapons. You earn a small tax from sales that the blacksmith makes, earning you 2d10 sc per week, or 3d10 sc per week if you have a Mine Shaft. | ||
|- | |- | ||
|'''Docks''' | |'''Docks''' | ||
|You | |''Requires a bordering river, lake, sea, or ocean.'' You order the construction of a small commercial dock on a body of water within or bordering your homestead. This building produces fish for settlement consumption as well as allows trade via water routes. | ||
|- | |- | ||
|'''Farm''' | |'''Farm''' | ||
|Up to 10 acres of your homestead is sold to a local farmer who will work the land and produce enough food to feed the entire community. This | |Up to 10 acres of your homestead is sold to a local farmer who will work the land and produce enough food to feed the entire community. This earns you 1d10 sc per week. | ||
|- | |- | ||
|'''Inn''' | |'''Inn''' | ||
|You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with | |You order the construction of a traveler’s inn upon your homestead. This structure includes a kitchen, stable, and tavern along with 10 rooms for visiting guests. You earn a small tax from all revenue generated in this inn, earning you 2d10 sc per week. | ||
|- | |- | ||
|'''Marketplace''' | |'''Marketplace''' | ||
| Line 115: | Line 117: | ||
|You install watchtowers around your homestead for use by the local militia, allowing additional vigilance against potential threats. | |You install watchtowers around your homestead for use by the local militia, allowing additional vigilance against potential threats. | ||
|} | |} | ||
''*Updated to v1.2'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Professions | !Core Professions | ||
|[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Trader]] • [[ | |[[Archivist]] • [[Barrister]] • [[Charlatan]] • [[Clergy]] • [[Entertainer]] • [[Guard]] • [[Honorable]] • [[Inquisitor]] • [[Knight]] • [[Nomad]] • [[Physician]] • [[Pioneer]] • [[Sailor]] • [[Soldier]] • [[Thief]] • [[Thug]] • [[Trader]] | ||
|- | |||
!Other Professions | |||
|[[Archivist: Librarian]] • [[Barrister: Enhanced]] • [[Bartender]] • [[Blacksmith]] • [[Courtesan]] • [[Physician: Enhanced]] | |||
|} | |} | ||
[[Category:Profession]] | [[Category:Profession]] | ||