Guard: Difference between revisions

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=== '''Starting Equipment''' ===
=== '''Starting Equipment''' ===
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained based on your background: rucksack, a spear or a halberd, chainmail armor, clothes (simple), torch (10), deck of cards, manacles, insignia of rank (banner, patch, pin, etc.), hooded lantern, flask of oil
If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: rucksack, a spear or a halberd, chainmail armor, clothes (simple), torch (10), deck of cards, manacles, insignia of rank (banner, patch, pin, etc.), hooded lantern, flask of oil


=== '''Skills''' ===
=== '''Skills''' ===
Each time you gain a rank in the Guard profession (including rank 1), gain +3 Perceiving, and +1 in different three skills of your choice from below:  
Each time you gain a rank in the Guard profession (including rank 1), gain +3 Perceiving, and +1 in three of the following skills:  


• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
• <u>Athleticism</u>: Applied Force, Athletics, Sprinting  
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=== '''Rank 1''' ===
=== '''Rank 1''' ===
You are a low-ranking member of a private security group. You are tasked with guarding a private location. While you are at that location, you have food and lodging for free. For each day that you guard the location, gain 1 sc; at the end of each consecutive week, gain an additional 3 sc bonus (leading to 10 sc per week).  
You are a low-ranking member of a private security group. You are tasked with guarding a private location. While you are at that location, you have food and lodging for free. Guarding a private location comes with additional benefits: up to five of your travel companions gain free food and lodging at the locale as you do, but do not receive payment for guarding the location unless they also have this profession.  


Guarding a private location comes with additional benefits: up to five of your travel companions gain free food and lodging at the locale as you do, but do not receive payment for guarding the location unless they also have this profession.
For each day that you guard the location, gain 1 sc; at the end of each consecutive week, gain an additional 3 sc bonus (leading to 10 sc per week).


=== '''Rank 2''' ===
=== '''Rank 2''' ===
You have been recognized as a skilled and dedicated guard. Whenever you are in an urban area, you can find work as a guard at a private location. Your pay increases to 3 sc per day, with a weekly bonus of 9 additional sc (for a total of 30 sc per week) using this feature.  
You have been recognized as a skilled and dedicated Guard. Whenever you are in an urban area, you can find work as a Guard at a private location. As you are trusted to act with discretion, you easily pick up rumors regarding your urban environment. After guarding a location for two days, you learn the nature of one of the following aspects of the urban area: layfolk, mercantile, military, political, religious, or underworld.  


Additionally, as you are trusted to act with discretion, you easily pick up rumors regarding your urban environment. After guarding a location for two days, you learn the nature of one of the following aspects of the urban area: layfolk, mercantile, military, political, religious, or underworld.
Your pay increases to 3 sc per day, with a weekly bonus of 9 sc (for a total of 30 sc per week) using this feature.


=== '''Rank 3''' ===
=== '''Rank 3''' ===
Trusted as one of the best of the best, you are charged with protecting individual personnel of great importance. You earn 10 sc per day, with a 30 sc bonus each consecutive week (for a total of 100 sc or 1 q per week) and you gain +1 community Goodwill. You can earn no more than +1 Goodwill per month using this feature.  
Trusted as one of the best of the best, you are charged with protecting individual personnel of great importance. You are also given authority to speak on behalf of the individual whom you protect. You may secure a meeting with any political, military, or economic official who has 3 or fewer ranks in their profession; they will make time to meet with you within 8 hours of your request.


You are also given authority to speak on behalf of the individual whom you protect. You may secure a meeting with any political, military, or economic official who has three or fewer occupational ranks; they will make time to meet with you within 8 hours of your request.
You earn 10 sc per day, with a 30 sc bonus each consecutive week (for a total of 100 sc or 1 q per week) and you gain +1 Goodwill. You can earn no more than +1 Goodwill per month using this feature.  


=== '''Rank 4''' ===
=== '''Rank 4''' ===
Gain the rank 1 benefits of one of the following professions of your choice: Honorable, Inquisitor, Knight, Soldier, or Thug.  
As part of this benefit, you may immediately gain one rank in one of the following professions: Honorable, Inquisitor, Knight, Soldier, or Thug.  


You may secure a meeting with any political, military, or economic official who has four or fewer occupational ranks; they will make time to meet with you within 8 hours of your request.
You may secure a meeting with any political, military, or economic official who has 4 or fewer ranks in their profession; they will make time to meet with you within 8 hours of your request.


=== '''Rank 5''' ===
=== '''Rank 5''' ===
Gain the rank 1 benefits of an additional profession from your rank 4 options, or gain the rank 2 benefits of the profession that you chose at rank 4.  
As part of this benefit, you may immediately gain one rank in one of the following professions: Honorable, Inquisitor, Knight, Soldier, or Thug.  


You may secure a meeting with any political, military, or economic official who has four or fewer occupational ranks; they will make time to meet with you within 2 hours of your request.
You may secure a meeting with any political, military, or economic official who has 4 or fewer ranks in their profession; they will make time to meet with you within 2 hours of your request.
 
''*Updated to v1.2''
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Revision as of 09:35, 16 March 2025

Occupation Tags: Mercantile, Militant

You are the first line of defense against danger and threats to the people and places you are sworn to protect. You might be stationed at a castle gate, patrolling the streets of a city, or guarding a convoy on a dangerous road. You are always alert and ready, armed with your weapons and your training, to keep those in your charge safe from harm. With your unwavering vigilance and your keen eye, you are a reassuring presence, providing peace of mind and security to all who depend on you for protection.

Starting Equipment

If you take this profession when you create your character, gain the following gear, in addition to the equipment you gained from your background: rucksack, a spear or a halberd, chainmail armor, clothes (simple), torch (10), deck of cards, manacles, insignia of rank (banner, patch, pin, etc.), hooded lantern, flask of oil

Skills

Each time you gain a rank in the Guard profession (including rank 1), gain +3 Perceiving, and +1 in three of the following skills:

Athleticism: Applied Force, Athletics, Sprinting

Influence: Intimidating

Knowledge: Economics, Geography, History, Law, Medicine*, Military, Politics of [choose region]

Observation: Eavesdropping, Intuiting, Investigating

Stamina: Distance Running, Forced March, Menacing

Survival: Animal Handling, Dungeoneering, Sheltering

Private Security

When you become a rank 1 Guard, and every time you gain a rank in the Guard profession, you advance your official position as private security personnel.

Rank 1

You are a low-ranking member of a private security group. You are tasked with guarding a private location. While you are at that location, you have food and lodging for free. Guarding a private location comes with additional benefits: up to five of your travel companions gain free food and lodging at the locale as you do, but do not receive payment for guarding the location unless they also have this profession.

For each day that you guard the location, gain 1 sc; at the end of each consecutive week, gain an additional 3 sc bonus (leading to 10 sc per week).

Rank 2

You have been recognized as a skilled and dedicated Guard. Whenever you are in an urban area, you can find work as a Guard at a private location. As you are trusted to act with discretion, you easily pick up rumors regarding your urban environment. After guarding a location for two days, you learn the nature of one of the following aspects of the urban area: layfolk, mercantile, military, political, religious, or underworld.

Your pay increases to 3 sc per day, with a weekly bonus of 9 sc (for a total of 30 sc per week) using this feature.

Rank 3

Trusted as one of the best of the best, you are charged with protecting individual personnel of great importance. You are also given authority to speak on behalf of the individual whom you protect. You may secure a meeting with any political, military, or economic official who has 3 or fewer ranks in their profession; they will make time to meet with you within 8 hours of your request.

You earn 10 sc per day, with a 30 sc bonus each consecutive week (for a total of 100 sc or 1 q per week) and you gain +1 Goodwill. You can earn no more than +1 Goodwill per month using this feature.

Rank 4

As part of this benefit, you may immediately gain one rank in one of the following professions: Honorable, Inquisitor, Knight, Soldier, or Thug.

You may secure a meeting with any political, military, or economic official who has 4 or fewer ranks in their profession; they will make time to meet with you within 8 hours of your request.

Rank 5

As part of this benefit, you may immediately gain one rank in one of the following professions: Honorable, Inquisitor, Knight, Soldier, or Thug.

You may secure a meeting with any political, military, or economic official who has 4 or fewer ranks in their profession; they will make time to meet with you within 2 hours of your request.

*Updated to v1.2

Core Professions ArchivistBarristerCharlatanClergyEntertainerGuardHonorableInquisitorKnightNomadPhysicianPioneerSailorSoldierTraderThiefThug
Other Professions Archivist: LibrarianBartenderBlacksmithCourtesan