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Do you typically sing, play an instrument, dance, or do all three at once? Maybe instead you prefer to recite or improvise poetry for your audience, or maybe you perform parlor tricks designed to delight and instill a sense of wonder. Are you inspired by whimsical stories with happy endings, by heart-wrenching tragedies, or by tomes of history? How do these inspirations appear in your performances? | Do you typically sing, play an instrument, dance, or do all three at once? Maybe instead you prefer to recite or improvise poetry for your audience, or maybe you perform parlor tricks designed to delight and instill a sense of wonder. Are you inspired by whimsical stories with happy endings, by heart-wrenching tragedies, or by tomes of history? How do these inspirations appear in your performances? | ||
===''' | ==='''Troubadour Stacks'''=== | ||
'''Lyricist''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes. | '''Lyricist''' By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in [[combat]] to enhance your allies or unnerve your foes. | ||
'''Lorist''' Stories and research into myths have led you to uncover the secrets of arcane or psionic magic, enhancing your capacity to influence the world around you. | '''Lorist''' Stories and research into myths have led you to uncover the secrets of [[arcane]] or [[psionic]] magic, enhancing your capacity to influence the world around you. | ||
'''Jester''' Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility. | '''Jester''' Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility. | ||
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'''Legend Keeper''' You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book. | '''Legend Keeper''' You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book. | ||
===Troubadour Entry=== | |||
=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Description | !Description | ||
!Tags | |||
|- | |- | ||
|Troubadour | |'''Troubadour Entry''' | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this talent, you gain the following abilities. Stanzas | |When you take this talent, you gain the following abilities. | ||
* <u>Stanzas</u> Learn three Stanzas of your choice. | |||
* <u>Setup</u> (1/Round) During an allied creature’s turn, if they are within 40 ft of you, you may spend 1 Reactive AP that you have. That ally gains that AP. | |||
* <u>Battle Song</u> When you roll [[initiative]], roll 1d4. Add it to the initiative of any creature of your choice. | |||
* <u>Skilled</u> Gain +4 Skill Points to spend on any [[skills]] of your choice. You also gain one inexpensive instrument or prop to enhance your performances (such as a flute, mask, or colorful silk handkerchiefs). | |||
|''Troubadour, Class Entry'' | |||
|} | |} | ||
==== | ==== Encore Track ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Troubadour’s Support''' | ||
|Troubadour Entry | |Troubadour Entry | ||
|When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | |When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | ||
|''Troubadour, Encore'' | |||
|- | |- | ||
| | |'''Bbattle Drum''' | ||
|Troubadour’s Support | |Troubadour’s Support | ||
|When you roll Initiative, you may swap your Initiative roll with one of your allies. | |When you roll Initiative, you may swap your Initiative roll with one of your allies. | ||
|''Troubadour, Encore'' | |||
|- | |- | ||
| | |'''Smooth Tongue''' | ||
|Motley Wardrobe or Battle Drum | |Motley Wardrobe or Battle Drum | ||
|Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for performances. | |Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for performances. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Setup II''' | ||
|Smooth Tongue | |Smooth Tongue | ||
|You may now use Setup once on each ally’s turn provided you have the Reactive AP needed. | |You may now use Setup once on each ally’s turn provided you have the Reactive AP needed. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Troubadour’s Support II''' | ||
|Setup II | |Setup II | ||
|Troubadour’s Support gives you 2 Reactive AP. | |Troubadour’s Support gives you 2 Reactive AP. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Battle Drum II''' | ||
|Troubadour’s Support II | |Troubadour’s Support II | ||
|When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative. | |When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Accelerando''' | ||
|Battle Drum II | |Battle Drum II | ||
|Gain a special Stanza, Accelerando. | |Gain a special Stanza, Accelerando. | ||
* <u>Accelerando</u> One ally within range gains +1 AP at the start of their turn and +5 ft speed when they spend AP to move. | |||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Crescendo''' | ||
|Battle Drum II | |Battle Drum II | ||
|Gain a special Stanza, Crescendo. | |Gain a special Stanza, Crescendo. | ||
* <u>Crescendo</u> You or an ally within range deals +1d4 [[damage]] when they hit with weapon attacks. | |||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Troubadour’s Support III''' | ||
|Accelerando or Crescendo | |Accelerando or Crescendo | ||
|Troubadour’s Support gives you 3 Support AP. | |Troubadour’s Support gives you 3 Support AP. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Setup III''' | ||
|Troubadour’s Support III | |Troubadour’s Support III | ||
|You can expend X Reactive AP to give an ally X AP. The range of Setup increases to 80 ft. | |You can expend X Reactive AP to give an ally X AP. The range of Setup increases to 80 ft. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Accelerando II''' | ||
|Setup III, Accelerando | |Setup III, Accelerando | ||
|Accelerando applies to two allies. | |(2/Recoup) Accelerando applies to two allies. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Crescendo II''' | ||
|Setup III, Crescendo | |Setup III, Crescendo | ||
|Crescendo applies to two allies. | |(2/Recoup) Crescendo applies to two allies. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Battle Stanza''' | ||
|Accelerando II or Crescendo II | |Accelerando II or Crescendo II | ||
|Pick two Stanzas you know with the Scorn tag. Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one Scorn roll; if you hit, apply both effects. | |Pick two Stanzas you know with the Scorn tag. Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one Scorn roll; if you hit, apply both effects. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Accelerando III''' | ||
|Battle Stanza, Accelerando II | |Battle Stanza, Accelerando II | ||
|Accelerando 2 becomes: Increase speed by 10 ft, and becomes 2/Catch Breath. | |Accelerando 2 becomes: Increase speed by 10 ft, and becomes 2/Catch Breath. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Crescendo III''' | ||
|Battle Stanza, Crescendo II | |Battle Stanza, Crescendo II | ||
|Crescendo 2 becomes: Increase damage by 1d6, and becomes 2/Catch Breath. | |Crescendo 2 becomes: Increase damage by 1d6, and becomes 2/Catch Breath. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Battle Drum III''' | ||
|Accelerando III or Crescendo III | |Accelerando III or Crescendo III | ||
|When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’. | |(2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Battle Stanza II''' | ||
|Battle Drum III | |Battle Drum III | ||
|When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2. | |(2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Anthem''' | ||
|Battle Stanza II | |Battle Stanza II | ||
|You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word. You gain the Courage Anthem and Battle Anthem abilities. | |You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word. You gain the Courage Anthem and Battle Anthem abilities. | ||
* <u>Courage Anthem</u> (1/Rest) When you roll Initiative, you and any allied creature whose Initiative you manipulated cannot be Charmed or Frightened unless the target is also Bloodied. | |||
you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected. | * <u>Battle Anthem</u> When reduced to 0 HP, you may start your Battle Anthem. It lasts for a number of rounds equal to your Troubadour level. When you start your turn, if you spent at least 1 AP on Stanzas on your last turn, you may use a Stanza’s rank 1 ability that you know for 0 AP. Furthermore, if you spend at least 2 AP on Stanzas on your current turn, you cannot receive healing until the end of your next turn, but also do not die until the end of your next turn, even if you reach 8 Death Points. If you reach 8 Death Points during your Battle Anthem, you cannot be healed and you die when your Battle Anthem ends, but you can be resurrected. | ||
|''Troubadour, Encore, Capstone'' | |||
|} | |} | ||
==== ''' | ==== '''Jester Track''' ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Mockery''' | ||
|Troubadour Entry | |Troubadour Entry | ||
|Gain the Mockery ability. | |Gain the Mockery ability. | ||
* <u>Mockery</u> By spending 3 AP, make a CHA attack vs the ANT of a target within 40 ft of you. If you hit, then all creatures that were Charmed by the target are no longer Charmed. Further, anyone who was not Charmed by the target looks upon the target with a mixture of embarrassment and disgust. If you miss a target, you can’t attack that target with this ability again until after 10 mins have passed. | |||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Motley Wardrobe''' | ||
|Mockery | |Mockery | ||
|Gain +4 Skill Points, which you can spend on skills with the Performance or Influence tags. Gain a jester’s motley, along with two other disguises of | |Gain +4 Skill Points, which you can spend on skills with the Performance or Influence tags. Gain a jester’s motley, along with two other disguises of | ||
your choice. | your choice. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Smooth Tongue''' | ||
|Motley Wardrobe or Battle Drum | |Motley Wardrobe or Battle Drum | ||
|Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for | |Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for | ||
performances. | performances. | ||
|''Troubadour, Encore, Jester'' | |||
|- | |- | ||
| | |'''Clown''' | ||
|Smooth Tongue | |Smooth Tongue | ||
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 Goodwill with commoners. | |(1/Week) Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 [[Goodwill]] with commoners. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Fool''' | ||
|Smooth Tongue | |Smooth Tongue | ||
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elite society. | |(1/Week) Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elite society. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Obfuscate''' | ||
|Clown or Fool | |Clown or Fool | ||
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. If you find physical evidence that might be incriminating, | |(1/Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. If you find physical evidence that might be incriminating, | ||
you can spend 30 minutes destroying it beyond any hope of being useful or viable. | you can spend 30 minutes destroying it beyond any hope of being useful or viable. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Imitate''' | ||
|Clown or Fool | |Clown or Fool | ||
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 50 sp, you can make an excellent | |(1/ Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 50 sp, you can make an excellent | ||
disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double skill points in Disguising, Evading, and Deceiving for the duration. | disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double skill points in Disguising, Evading, and Deceiving for the duration. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Jeer''' | ||
|Obfuscate or Imitate | |Obfuscate or Imitate | ||
|When Mockery hits a target that is not Bloodied, deal 1d8 psychic damage. Creatures that witness this do not view this action as physically combative. | |When Mockery hits a target that is not Bloodied, deal 1d8 psychic damage. Creatures that witness this do not view this action as physically combative. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Many Hats,''' | ||
|Jeer | |Jeer | ||
|Gain +4 Skill Points, which you can spend on skills with the Performance and Influence Tags. Given 1 week in a settled area, you can respec your Talents within this Stack when you complete a Rest. Once you do, you cannot use this ability again until you are in a new settled area. | |Gain +4 Skill Points, which you can spend on skills with the Performance and Influence Tags. Given 1 week in a settled area, you can respec your Talents within this Stack when you complete a Rest. Once you do, you cannot use this ability again until you are in a new settled area. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Clown II''' | ||
|Many Hats, Clown | |Many Hats, Clown | ||
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 additional Goodwill with commoners. (1/Week) | |Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 additional Goodwill with commoners. (1/Week) | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Fool II''' | ||
|Many Hats, Fool | |Many Hats, Fool | ||
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elites. (1/Week) | |Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elites. (1/Week) | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Obfuscate II''' | ||
|Clown II or Fool II, Obfuscate | |Clown II or Fool II, Obfuscate | ||
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week. | |Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Imitate II''' | ||
|Clown II or Fool II, Imitate | |Clown II or Fool II, Imitate | ||
|Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double skill points in Disguising, Evading, and Deceiving for the duration and you don’t need to roll if you do mundane activity befitting the costume (such as disguising yourself as a [[guard]] and walking into the city watch’s private lounge). (1/Week) | |Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double skill points in Disguising, Evading, and Deceiving for the duration and you don’t need to roll if you do mundane activity befitting the costume (such as disguising yourself as a [[guard]] and walking into the city watch’s private lounge). (1/Week) | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Mockery II''' | ||
|Obfuscate II or Imitate II | |Obfuscate II or Imitate II | ||
|You only need to wait 1 minute, instead of 10 minutes, after missing with Mockery. | |You only need to wait 1 minute, instead of 10 minutes, after missing with Mockery. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Jeer II''' | ||
|Mockery II | |Mockery II | ||
|If a target takes Psychic damage from your Jeer and becomes Bloodied as a result, it loses 1 Goodwill and will attempt to completely withdraw from the social situation. (The target will not withdraw from active combat.) | |If a target takes Psychic damage from your Jeer and becomes Bloodied as a result, it loses 1 Goodwill and will attempt to completely withdraw from the social situation. (The target will not withdraw from active combat.) | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Clown III''' | ||
|Jeer II, Clown II | |Jeer II, Clown II | ||
|Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. You cannot have negative Goodwill with commoners. | |Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. You cannot have negative Goodwill with commoners. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Fool III''' | ||
|Jeer II, Fool II | |Jeer II, Fool II | ||
|Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. You cannot have negative Goodwill with noble society. | |Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. You cannot have negative Goodwill with [[noble]] society. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Obfuscate III''' | ||
|Clown III or Fool III, Obfuscate II | |Clown III or Fool III, Obfuscate II | ||
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can destroy evidence 1/Recoup and change it 1/Rest. | |Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can destroy evidence 1/Recoup and change it 1/Rest. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Imitate III''' | ||
|Clown III or Fool III, Imitate II | |Clown III or Fool III, Imitate II | ||
|Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. You can use your disguise 1/Recoup and your supreme disguise 1/Rest. | |Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. You can use your disguise 1/Recoup and your supreme disguise 1/Rest. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Mockery III''' | ||
|Obfuscate III or Imitate III | |Obfuscate III or Imitate III | ||
|When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely with no cooldown, even if you miss a target. | |When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely with no cooldown, even if you miss a target. | ||
|''Troubadour, Jester'' | |||
|- | |- | ||
| | |'''Cruel Jape''' | ||
| | |Mockery III | ||
|You wear disguises and identities fluidly, and you can ruthlessly use words as barbs. Gain +8 Skill Points, which you can spend on skills with the Influence, Subterfuge, Observation, or Performance tags. Gain the Cruel Jape ability. | |You wear disguises and identities fluidly, and you can ruthlessly use words as barbs. Gain +8 Skill Points, which you can spend on skills with the Influence, Subterfuge, Observation, or Performance tags. Gain the Cruel Jape ability. | ||
Level 30 | * <u>Cruel Jape</u> (1/Rest) When you Bloody someone with Jeer, you can reduce them to 0 Goodwill. If they were at 0, reduce them to -5 instead. | ||
* <u>Level 30</u> Cruel Jape becomes 1/Recoup, but can onlytarget a specific creature 1/Rest. | |||
|''Troubadour, Jester, Capstone'' | |||
|} | |} | ||
==== ''' | ==== '''Legend Keeper Track''' ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
|BOOK OF LEGENDS | |'''BOOK OF LEGENDS''' | ||
|Troubadour Entry | |Troubadour Entry | ||
|You have a special tome, your Book of Legends. Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means. | |You have a special tome, your Book of Legends. Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means. Gain the Summon Character ability. | ||
Gain the Summon Character ability. | |||
* <u>Summon Character</u> You can spend 3 AP to magically call forth a spirit that takes the form of a character from this tome. This creature has the stats of any Beast or NPC of Monster Level (ML) 2 or lower. A Summoned Character loses any magic from the 5 Sources that its stat block would normally allow. It is a corporeal spirit and possesses any [[equipment]] that the stat block would normally have. This equipment is corporeal while the creature is holding it or using it in a thrown or ranged attack, but the equipment fades into nothingness if any other creature tries to use it. The character lasts for 10 minutes, or until dismissed (by spending 1 AP on your turn), or until reduced to 0 HP. You can summon such creatures 2/Rest. This Talent gives you +5 SP and +1 Arcane or Psionic Power (your choice), but does not grant you spells. | |||
This Talent gives you +5 SP and +1 Arcane or Psionic Power (your choice), but does not grant you spells. | |''Troubadour, Legend Keeper'' | ||
|- | |- | ||
| | |'''Figure of Legend''' | ||
|Mythic Tome | |Mythic Tome | ||
|Gain the Summon Protagonist ability, which lets you summon more powerful creatures. | |(1/Rest) Gain the Summon Protagonist ability, which lets you summon more powerful creatures. | ||
choice. A Summoned Character loses any magic from the 5 Sources that its stat block would normally allow. | * <u>Summon Protagonist</u> You can summon a Figure of Legend (below), or other options granted by talents you take later in this stack. Figure of Legend. This is an NPC of a level that you can summon, who also gains the full benefits of one level 1 Lineage of your choice and one level 1 Profession of your choice. A Summoned Character loses any magic from the 5 Sources that its stat block would normally allow. | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Written Tradition''' | ||
|2 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | |2 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | ||
|Gain +4 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Written Tradition ability. Written Tradition. Regain one use of your Summon Character when you Recoup. (1/Rest) | |Gain +4 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Written Tradition ability. Written Tradition. Regain one use of your Summon Character when you Recoup. (1/Rest) | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Written Tradition II''' | ||
|3 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | |3 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | ||
|Summon Character becomes 1⁄2 INT/Rest. | |Summon Character becomes 1⁄2 INT/Rest. | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Written Tradition III''' | ||
|Written Tradition II | |Written Tradition II | ||
|Written Tradition becomes: Regain two uses of your Summon Character when you Recoup. (1/Rest) Summon Protagonist becomes 2/Rest. | |Written Tradition becomes: Regain two uses of your Summon Character when you Recoup. (1/Rest) Summon Protagonist becomes 2/Rest. | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Plot Twist''' | ||
|talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | |talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | ||
|Choose one of the six books that you did NOT take. Gain that book’s first talent. | |Choose one of the six books that you did NOT take. Gain that book’s first talent. | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Story For Every Occasion''' | ||
|7 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | |7 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | ||
|Gain +8 Skill Points, which you can spend on skills with the Knowledge tag. When you roll initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single NPC or Beast of ML 1 or lower. | |Gain +8 Skill Points, which you can spend on skills with the Knowledge tag. When you roll initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single NPC or Beast of ML 1 or lower. | ||
|''Troubadour, Legend Keeper'' | |||
|- | |- | ||
| | |'''Library Of Legends''' | ||
|Story for Every Occasion | |Story for Every Occasion | ||
|You are heralded the world over as a legendary and captivating storyteller. Gain +8 Skill Points, which you can spend on any skill. Your Summon Character ability can summon creatures of 1 ML higher than you previously could. You can reassign your Legend Keeper talents by swapping out which book you can magically draw creatures from. (1/Month) | |You are heralded the world over as a legendary and captivating storyteller. Gain +8 Skill Points, which you can spend on any skill. Your Summon Character ability can summon creatures of 1 ML higher than you previously could. You can reassign your Legend Keeper talents by swapping out which book you can magically draw creatures from. (1/Month) | ||
Level 30 | |||
* <u>Level 30</u> Your Summon Character ability can summon creatures of 2 MLs higher than you previously could. | |||
|''Troubadour, Legend Keeper, Capstone'' | |||
|} | |} | ||
'''Legend Keeper: Comedy''' | |||
This defines your Mythic Tome as a Comedy, full of epic heroes and happy endings. | This defines your Mythic Tome as a Comedy, full of epic heroes and happy endings. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Comedy''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatible: Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | Incompatible: Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | ||
|When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute of your choice, and they magically gain any mundane equipment of your choice. | |When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute of your choice, and they magically gain any mundane equipment of your choice. | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy II''' | ||
|Comedy | |Comedy | ||
Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II | |||
|When using Summon Character, you can use Summon Entourage. | |When using Summon Character, you can use Summon Entourage. | ||
* <u>Summon Entourage</u> Summon 3 NPCs that are all ML 1 or lower. They can be the same or different stat blocks. | |||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy III''' | ||
| | |Comedy II, Written Tradition I | ||
|When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one level 2 Profession. | |When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one level 2 Profession. | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy IV''' | ||
| | |Comedy III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Figure of Legend, they get 4 total Attribute Points that you can use to enhance their [[Attributes]]. You cannot put more than 2 into a single Attribute. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Figure of Legend, they get 4 total Attribute Points that you can use to enhance their [[Attributes]]. You cannot put more than 2 into a single Attribute. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy V''' | ||
|Comedy IV | |Comedy IV | ||
|When you use Figure of Legend, they also get 1 talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, [[Student]] of the Arcane or Warden of the Primal). | |When you use Figure of Legend, they also get 1 talent of your choice (but cannot gain Adept of the Psionic, Disciple of the [[Divine]], Initiate of the [[Occult]], [[Student]] of the Arcane or Warden of the [[Primal]]). | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy VI''' | ||
|Comedy V | |Comedy V | ||
|Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Summon Entourage, they can be ML 2 or lower. | |Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Summon Entourage, they can be ML 2 or lower. | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|- | |- | ||
| | |'''Comedy VII''' | ||
|Comedy VI, Plot Twist | |Comedy VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. When you Summon Hero, they get an additional lineage option (as though PC level 10) and a rank 3 profession. They also get one cantrip, chant, or prayer of your choice. | |Gain one additional use of Summon Protagonist. When you Summon Hero, they get an additional lineage option (as though PC level 10) and a rank 3 profession. They also get one cantrip, chant, or prayer of your choice. | ||
|''Troubadour, Legend Keeper, Comedy'' | |||
|} | |} | ||
'''LEGEND KEEPER : TRAGEDY''' | |||
This defines your Mythic Tome as a Tragedy, full of flawed heroes, ruthless villains, and heart-wrenching loss. | This defines your Mythic Tome as a Tragedy, full of flawed heroes, ruthless villains, and heart-wrenching loss. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Tragedy''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatibilities: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | Incompatibilities: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | ||
|When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points which they can spend on skills with the Influence, Observation, Subterfuge, and Survival tags. | |When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points which they can spend on skills with the Influence, Observation, Subterfuge, and Survival tags. | ||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''Tragedy II''' | ||
|Tragedy | |Tragedy | ||
Incompatibilities: Comedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II | Incompatibilities: Comedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II | ||
|When using Summon Character, you can use Summon Underlings. | |When using Summon Character, you can use Summon Underlings. | ||
* <u>Summon Underlings</u> Summon 3 NPCs that are all ML 1 or lower. They can be the same or different stat blocks. | |||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''Tragedy III''' | ||
| | |Tragedy II, Written Tradition | ||
|When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one rank 2 profession. | |When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one rank 2 profession. | ||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''Tragedy IV''' | ||
| | |Tragedy III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Influence tag. When you use Figure of Legend, they also get one talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Influence tag. When you use Figure of Legend, they also get one talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''Tragedy V''' | ||
|Tragedy IV | |Tragedy IV | ||
|When you use Figure of Legend, you can also summon two Underlings that the Villain controls. These Underlings must be NPCs or Beasts of ML 1 or lower. | |(1/Rest) When you use Figure of Legend, you can also summon two Underlings that the Villain controls. These Underlings must be NPCs or Beasts of ML 1 or lower. | ||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''TragedyVI''' | ||
| | |Tragedy V | ||
|Gain Diabolical Scheme, which you can use when you use use Figure of Legend. | |Gain Diabolical Scheme, which you can use when you use use Figure of Legend. | ||
* <u>Diabolical Scheme</u> The Villain you summon can be an NPC of ML 10 or lower and gains three Talents of your choice (but no class talents). It is fully autonomous and can choose whether to work with or against you. At the end of the 10 minutes, if the NPC is not dead, then the NPC becomes permanently corporeal and can pursue its own agenda. | |||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|- | |- | ||
| | |'''Tragedy VII''' | ||
| | |Tragedy VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. When you summon a Figure of Legend, they can be an NPC of ML 7 or lower; they get an additional lineage option (as though PC level 10) and a rank 3 profession; and they get one cantrip, chant, or prayer of your choice. | |Gain one additional use of Summon Protagonist. When you summon a Figure of Legend, they can be an NPC of ML 7 or lower; they get an additional lineage option (as though PC level 10) and a rank 3 profession; and they get one cantrip, chant, or prayer of your choice. | ||
|''Troubadour, Legend Keeper, Tragedy'' | |||
|} | |} | ||
'''Legend Keeper: Creature Compendium''' | |||
This defines your Mythic Tome as a Bestiary with carefully diagrammed and researched monsters. | This defines your Mythic Tome as a Bestiary with carefully diagrammed and researched monsters. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Creature Compendium''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatibilities: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | Incompatibilities: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon | ||
|Gain Bestiary, which you can use when you Summon Protagonist. | |Gain Bestiary, which you can use when you Summon Protagonist. | ||
* <u>Bestiary</u> You may summon a Beast or Monstrosity of ML 4 or lower. | |||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|- | |- | ||
| | |'''Creature Compendium II''' | ||
|Creature Compendium | |Creature Compendium | ||
Incompatibilities: Comedy II, Tragedy II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II | Incompatibilities: Comedy II, Tragedy II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II | ||
|You can summon Monstrosities with your Summon Character ability. Gain the Packmaster ability. | |You can summon Monstrosities with your Summon Character ability. Gain the Packmaster ability. | ||
* <u>Packmaster</u> When you summon a Beast or Monstrosity that is ML 1 or lower, summon two additional creatures of that same type. (1/Rest) | |||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|- | |- | ||
| | |'''Creature Compendium III''' | ||
|Creature Compendium II, Written Tradition I | |||
| | |||
|Your Bestiary ability can summon Beasts and Monstrosities of Monster Level 6 or lower. | |Your Bestiary ability can summon Beasts and Monstrosities of Monster Level 6 or lower. | ||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|- | |- | ||
| | |'''Creature Compendium IV''' | ||
|Creature Compendium III, Written Tradition III | |||
| | |||
|Gain +2 Skill Points, which you can spend on skills with the Survival tag. Learn the Charm Creature and Commune with Beast chants. They count as Arcane or Psionic for you for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Survival tag. Learn the Charm Creature and Commune with Beast chants. They count as Arcane or Psionic for you for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|- | |- | ||
| | |'''Creature Compendium V''' | ||
|Creature Compendium IV | |||
| | |(2/Rest) Packmaster becomes: Summon four additional creatures. | ||
|Packmaster becomes: Summon four additional creatures. | |''Troubadour, Legend Keeper, Creature Compendium'' | ||
|- | |- | ||
| | |'''Creature Compendium VI''' | ||
|Creature Compendium V | |||
| | |||
|Gain the Monster of Legend ability, which you can use when you Summon Protagonist. | |Gain the Monster of Legend ability, which you can use when you Summon Protagonist. | ||
Monster of Legend | |||
hostile towards you and your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | * <u>Monster of Legend</u> (1/Rest) Summon a Beast or Monstrosity of Monster Level 12 or lower. When you do, make an AWR/ Animal Handling check vs DC 15 + the creature’s ML. If you hit, it is friendly towards you and your allies. If you miss, it is hostile towards you and your allies, and your enemies. If hostile towards you and your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | ||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|- | |- | ||
| | |'''Creature Compendium VII''' | ||
|Creature Compendium VI, Plot Twist | |Creature Compendium VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. It can only be used on the Bestiary option. Your Bestiary ability can summon Beasts and Monstrosities of ML 8 or lower. | |Gain one additional use of Summon Protagonist. It can only be used on the Bestiary option. Your Bestiary ability can summon Beasts and Monstrosities of ML 8 or lower. | ||
|''Troubadour, Legend Keeper, Creature Compendium'' | |||
|} | |} | ||
'''Legend Keeper: Faerie Tale''' | |||
This defines your Mythic Tome as a Faerie Tale, with a lot of whimsy Fae and plants. | This defines your Mythic Tome as a Faerie Tale, with a lot of whimsy Fae and plants. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Faerie Tale''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatibilities: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon | Incompatibilities: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon | ||
|Gain Faerie Tale, which you can use when you Summon Protagonist. You may summon a Fae or Plant of ML 4 or lower. | |Gain Faerie Tale, which you can use when you Summon Protagonist. You may summon a Fae or Plant of ML 4 or lower. | ||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale II''' | ||
|Faerie Tale | |Faerie Tale | ||
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Book of Souls II, Book of the Damned II, Necronomicon II | Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Book of Souls II, Book of the Damned II, Necronomicon II | ||
|You can summon Fae and Plants with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | |You can summon Fae and Plants with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | ||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale III''' | ||
|Prerequisites: Faerie Tale II, Written Tradition | |Prerequisites: Faerie Tale II, Written Tradition | ||
|Your Faerie Tale ability can summon Fae and Plants of Monster Level 6 or lower. | |Your Faerie Tale ability can summon Fae and Plants of Monster Level 6 or lower. | ||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale IV''' | ||
|Prerequisites: Faerie Tale III, Written Tradition III | |Prerequisites: Faerie Tale III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Survival tag. Gain the Leshy Primal Aspect. Learn the Glimmer chant. It counts as Arcane or Psionic for you but does not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Survival tag. Gain the Leshy Primal Aspect. Learn the Glimmer chant. It counts as Arcane or Psionic for you but does not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale V''' | ||
|Faerie Tale IV | |Faerie Tale IV | ||
|You can summon Monstrosities and Fiends with your Summon Character ability. | |You can summon Monstrosities and Fiends with your Summon Character ability. | ||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale VI''' | ||
|Prerequisites: Faerie Tale V | |Prerequisites: Faerie Tale V | ||
|Gain the Achfae of Legend ability, which you can use when you Summon Protagonist. Archfae of Legend | |Gain the Achfae of Legend ability, which you can use when you Summon Protagonist. | ||
* <u>Archfae of Legend</u> (1/Rest) Summon a Fae of ML 12 or lower. When you do, make an INT (Arcana) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards you and your allies. If you miss, it is hostile towards you, your allies, andyour enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | |||
|<u>Troubadour, Legend Keeper, Faerie Tale</u> | |||
|- | |- | ||
| | |'''Faerie Tale VII''' | ||
|Faerie Tale VI, Plot Twist | |Faerie Tale VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. It can only be used on the Faerie Tale option. When you use Faerie Tale, if you summon a Fae, it gains | |Gain one additional use of Summon Protagonist. It can only be used on the Faerie Tale option. When you use Faerie Tale, if you summon a Fae, it gains two Primal Chants of your choice and one Primal Spell that costs 6 or fewer SP, which it can cast innately one time. | ||
two Primal Chants of your choice and one Primal Spell that costs 6 or fewer SP, which it can cast innately one time. | |<u>Troubadour, Legend Keeper, Faerie Tale</u> | ||
|} | |} | ||
'''Legend Keeper: Book of Souls''' | |||
Your Mythic Tome is historical in nature, holding long lists of the deceased. You can summon [[undead]] and such. | Your Mythic Tome is historical in nature, holding long lists of the deceased. You can summon [[undead]] and such. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Book of Souls''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of the Damned, Necronomicon | Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of the Damned, Necronomicon | ||
|You can summon Undead with your Summon Character ability. Gain the Armies of Old ability. | |(1/Rest) You can summon Undead with your Summon Character ability. Gain the Armies of Old ability. | ||
Armies of Old | |||
* <u>Armies of Old</u> When you summon Undead of Monster Level 1 or lower, summon 1d4 additional Undead of the same type. | |||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls II''' | ||
|Book of Souls | |Book of Souls | ||
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II | Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II | ||
|Gain Chronicle of Souls, which you can use when you Summon Protagonist. Chronicle of Souls. You may summon an Undead of ML 4 or lower. Such a creature also gains +6 Skill Points divided among any skills of your choice. | |Gain Chronicle of Souls, which you can use when you Summon Protagonist. Chronicle of Souls. You may summon an Undead of ML 4 or lower. Such a creature also gains +6 Skill Points divided among any skills of your choice. | ||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls III''' | ||
|Book of Souls II, Written Tradition | |Book of Souls II, Written Tradition | ||
|Armies of Old becomes 1d6 additional Undead and 2/Rest. | |Armies of Old becomes 1d6 additional Undead and 2/Rest. | ||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls IV''' | ||
|Book of Souls III, Written Tradition III | |Book of Souls III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Stoll Primal Aspect. Gain the Grave Whispers arcane cantrip. It counts as Psionic for you if you choose. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Stoll Primal Aspect. Gain the Grave Whispers arcane cantrip. It counts as Psionic for you if you choose. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls V''' | ||
|Book of Souls IV | |Book of Souls IV | ||
|Chronicle of Souls becomes ML 6 or lower and the creature appears equipped with any mundane gear of your choice. | |Chronicle of Souls becomes ML 6 or lower and the creature appears equipped with any mundane [[gear]] of your choice. | ||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls VI''' | ||
|Prerequisites: Book of Souls V | |Prerequisites: Book of Souls V | ||
|Your attunement to death and legacy makes it harder to kill you. When you are reduced to 0 HP, if an undead that you have summoned is within 40 ft of you, you may spend 1 Reactive AP to cause that undead to immediately disintegrate. If you do, regain 1d4 HP. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Your attunement to death and legacy makes it harder to kill you. When you are reduced to 0 HP, if an undead that you have summoned is within 40 ft of you, you may spend 1 Reactive AP to cause that undead to immediately disintegrate. If you do, regain 1d4 HP. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Book of Souls'' | |||
|- | |- | ||
| | |'''Book of Souls VII''' | ||
|Book of Souls VI, Plot Twist | |Book of Souls VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. It can only be used on the Chronicle of Souls option. When you use Chronicle of Souls, in addition to giving | |Gain one additional use of Summon Protagonist. It can only be used on the Chronicle of Souls option. When you use Chronicle of Souls, in addition to giving the creature any mundane gear, it gains one Specialization Talent of your choice. If you pick a Magic source, it can only learn Cantrips, Chants, or Prayers. | ||
the creature any mundane gear, it gains one Specialization Talent of your choice. If you pick a Magic source, it can only learn Cantrips, Chants, or Prayers. | |''Troubadour, Legend Keeper, Book of Souls'' | ||
|} | |} | ||
'''Legend Keeper: Book of the Damned''' | |||
Your Mythic Tome is more religious in nature and sings the cautionary tale of the Exiles. You can summon Fiends and Celestials. | Your Mythic Tome is more religious in nature and sings the cautionary tale of the Exiles. You can summon Fiends and Celestials. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Book of the Damned''' | ||
|Figure of Legend | |Figure of Legend | ||
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon | Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon | ||
|Gain Song of the Irreconciled, which you can use when you Summon Protagonist. Song of the Irreconciled | |Gain Song of the Irreconciled, which you can use when you Summon Protagonist. | ||
* <u>Song of the Irreconciled</u> You may summon a Fiend or Celestial of Monster Level 4 or lower. | |||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|- | |- | ||
| | |'''Book of the Damned II''' | ||
|Book of the Damned | |Book of the Damned | ||
Incompatibilities: Comedy II, Tragedy II, Creaturee Compendium II, Faerie Tale II, Book of Souls II, Necronomicon II | Incompatibilities: Comedy II, Tragedy II, Creaturee Compendium II, Faerie Tale II, Book of Souls II, Necronomicon II | ||
|You can summon Fiends and Celestials with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | |You can summon Fiends and Celestials with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | ||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|- | |- | ||
| | |'''Book of the Damned III''' | ||
|Book of the Damned II, Written Tradition I | |Book of the Damned II, Written Tradition I | ||
|Your Song of the Irreconciled ability can summon Fiends and Celestials of Monster Level 6 or lower. | |Your Song of the Irreconciled ability can summon Fiends and Celestials of Monster Level 6 or lower. | ||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|- | |- | ||
| | |'''Book of the Damned IV''' | ||
|Book of the Damned III, Written Tradition III | |Book of the Damned III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Graceful Poise and Sacred Flare prayers. They can count as Arcane or Psionic for you but they do not upgrade based on power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Graceful Poise and Sacred Flare prayers. They can count as Arcane or Psionic for you but they do not upgrade based on power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|- | |- | ||
| | |'''Book of the Damned V''' | ||
|Book of the Damned IV | |Book of the Damned IV | ||
|Gain +2 Skill Points in Religion. Your Summon Character ability can summon ML 3 Fiends or Celestials. | |Gain +2 Skill Points in Religion. Your Summon Character ability can summon ML 3 Fiends or Celestials. | ||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|Troubadour, Legend Keeper, Book of the Damned | |- | ||
|'''Book of the Damned VI''' | |||
|Book of the Damned V | |Book of the Damned V | ||
|Gain the Unholy Bargain ability, which you can use when you Summon Protagonist. Unholy Bargain. Summon a Fiend of ML 12 or lower. When you do, make a CHA (Persuading) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards your allies. If you miss, it is hostile towards both your allies and | |(1/Rest) Gain the Unholy Bargain ability, which you can use when you Summon Protagonist. Unholy Bargain. Summon a Fiend of ML 12 or lower. When you do, make a CHA (Persuading) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards your allies. If you miss, it is hostile towards both your allies and your enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | ||
your enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | |''Troubadour, Legend Keeper, Book of the Damned'' | ||
|- | |- | ||
| | |'''Book of the Damned VII''' | ||
|Book of the Damned VI, Plot Twist | |Book of the Damned VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. It can only be used on the Song of the Irreconciled option. When you use Song of the Irreconciled, the summoned creature gains two divine prayers of your choice and one divine spell that costs 6 or fewer SP, which it can cast innately one time. | |Gain one additional use of Summon Protagonist. It can only be used on the Song of the Irreconciled option. When you use Song of the Irreconciled, the summoned creature gains two divine prayers of your choice and one divine spell that costs 6 or fewer SP, which it can cast innately one time. | ||
|''Troubadour, Legend Keeper, Book of the Damned'' | |||
|} | |} | ||
'''Legend Keeper: Necronomicon''' | |||
Your Mythic Tome is modeled after the dread Necronomicon. You can summon Eldritch and such. | Your Mythic Tome is modeled after the dread Necronomicon. You can summon Eldritch and such. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Feature | !Feature | ||
!PreReq | !PreReq | ||
!Discreption | !Discreption | ||
!Tags | |||
|- | |- | ||
| | |'''Necronomicon''' | ||
|igure of Legend | |igure of Legend | ||
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned | Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned | ||
|Gain Unnamable Horror, which you can use when you Summon Protagonist. | |Gain Unnamable Horror, which you can use when you Summon Protagonist. | ||
Unnamable Horror | |||
* <u>Unnamable Horror</u> You may summon an Eldritch of Monster Level 4 or lower. | |||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon II''' | ||
|Prerequisites: Necronomicon | |Prerequisites: Necronomicon | ||
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II | Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II | ||
|Gain Eldritch Bargain. Eldritch Bargain | |Gain Eldritch Bargain. | ||
* <u>Eldritch Bargain</u> When you summon an Eldritch creature with Unnamable Horror, you can make yourself Sickened for the duration to give it TA and +2 damage for the duration. | |||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon III''' | ||
|Necronomicon II, Written Tradition I | |Necronomicon II, Written Tradition I | ||
|Your Unnamable Horror ability can summon Eldritch of ML 6 or lower. | |Your Unnamable Horror ability can summon Eldritch of ML 6 or lower. | ||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon IV''' | ||
|Necronomicon III, Written Tradition III | |Necronomicon III, Written Tradition III | ||
|Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Tamat Primal Aspect. Learn the Acid Stream Chant. It counts as an Arcane or Psionic for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | |Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Tamat Primal Aspect. Learn the Acid Stream Chant. It counts as an Arcane or Psionic for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | ||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon V''' | ||
|Necronomicon IV | |Necronomicon IV | ||
|Your NPC and Common Beast creatures that you summon gain tentacles that replicate their previous melee [[weapons]] but give +5 ft Reach. | |Your NPC and Common Beast creatures that you summon gain tentacles that replicate their previous melee [[weapons]] but give +5 ft Reach. | ||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon VI''' | ||
|Necronomicon V | |Necronomicon V | ||
|Gain Aberrant Bargain, which you can use when you Summon Protagonist. Aberrant Bargain | |(1/Rest) Gain Aberrant Bargain, which you can use when you Summon Protagonist. | ||
* <u>Aberrant Bargain</u> Summon an Eldritch of ML 12 or lower. When you do, make an INT (Arcana) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards you and your allies. If you miss, it is hostile towards you and your allies as well as your enemies. If hostile towards your allies, you become Sickened for the next 1 hour and gain 1 Fatigue. | |||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|- | |- | ||
| | |'''Necronomicon VII''' | ||
|Prerequisites: Necronomicon VI, Plot Twist | |Prerequisites: Necronomicon VI, Plot Twist | ||
|Gain one additional use of Summon Protagonist. It can only be used on the Unnamable Horror option. Your Unnamable Horror ability can summon Eldritch creatures of Monster Level 8 or lower. | |Gain one additional use of Summon Protagonist. It can only be used on the Unnamable Horror option. Your Unnamable Horror ability can summon Eldritch creatures of Monster Level 8 or lower. | ||
|''Troubadour, Legend Keeper, Necronomicon'' | |||
|} | |} | ||
Revision as of 23:46, 24 November 2023
As far back as you can remember, you’ve always had a deep love for music, storytelling, poetry, and mythology. You have always had an equally strong desire to connect with others through the bonds of music and artistic expression. Even as a youngster, you were able to captivate audiences of all ages with your colorful and flamboyant performances. Through diligent practice, you have now mastered one or more methods of performance, be it song or dance or poem. Urged by intense wanderlust and the desire to see the world in all its splendor, you travel far and wide, seeking to collect more and grander stories wherever the path takes you. What is your standard performance routine? Do you typically sing, play an instrument, dance, or do all three at once? Maybe instead you prefer to recite or improvise poetry for your audience, or maybe you perform parlor tricks designed to delight and instill a sense of wonder. Are you inspired by whimsical stories with happy endings, by heart-wrenching tragedies, or by tomes of history? How do these inspirations appear in your performances?
Troubadour Stacks
Lyricist By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes.
Lorist Stories and research into myths have led you to uncover the secrets of arcane or psionic magic, enhancing your capacity to influence the world around you.
Jester Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility.
Encore Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination.
Legend Keeper You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book.
Troubadour Entry
| Feature | PreReq | Description | Tags |
|---|---|---|---|
| Troubadour Entry | Character Level 2 | When you take this talent, you gain the following abilities.
|
Troubadour, Class Entry |
Encore Track
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Troubadour’s Support | Troubadour Entry | When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | Troubadour, Encore |
| Bbattle Drum | Troubadour’s Support | When you roll Initiative, you may swap your Initiative roll with one of your allies. | Troubadour, Encore |
| Smooth Tongue | Motley Wardrobe or Battle Drum | Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for performances. | Troubadour, Encore, Jester |
| Setup II | Smooth Tongue | You may now use Setup once on each ally’s turn provided you have the Reactive AP needed. | Troubadour, Encore, Jester |
| Troubadour’s Support II | Setup II | Troubadour’s Support gives you 2 Reactive AP. | Troubadour, Encore, Jester |
| Battle Drum II | Troubadour’s Support II | When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative. | Troubadour, Encore, Jester |
| Accelerando | Battle Drum II | Gain a special Stanza, Accelerando.
|
Troubadour, Encore, Jester |
| Crescendo | Battle Drum II | Gain a special Stanza, Crescendo.
|
Troubadour, Encore, Jester |
| Troubadour’s Support III | Accelerando or Crescendo | Troubadour’s Support gives you 3 Support AP. | Troubadour, Encore, Jester |
| Setup III | Troubadour’s Support III | You can expend X Reactive AP to give an ally X AP. The range of Setup increases to 80 ft. | Troubadour, Encore, Jester |
| Accelerando II | Setup III, Accelerando | (2/Recoup) Accelerando applies to two allies. | Troubadour, Encore, Jester |
| Crescendo II | Setup III, Crescendo | (2/Recoup) Crescendo applies to two allies. | Troubadour, Encore, Jester |
| Battle Stanza | Accelerando II or Crescendo II | Pick two Stanzas you know with the Scorn tag. Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one Scorn roll; if you hit, apply both effects. | Troubadour, Encore, Jester |
| Accelerando III | Battle Stanza, Accelerando II | Accelerando 2 becomes: Increase speed by 10 ft, and becomes 2/Catch Breath. | Troubadour, Encore, Jester |
| Crescendo III | Battle Stanza, Crescendo II | Crescendo 2 becomes: Increase damage by 1d6, and becomes 2/Catch Breath. | Troubadour, Encore, Jester |
| Battle Drum III | Accelerando III or Crescendo III | (2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies’. | Troubadour, Encore, Jester |
| Battle Stanza II | Battle Drum III | (2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza level 2. | Troubadour, Encore, Jester |
| Anthem | Battle Stanza II | You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word. You gain the Courage Anthem and Battle Anthem abilities.
|
Troubadour, Encore, Capstone |
Jester Track
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Mockery | Troubadour Entry | Gain the Mockery ability.
|
Troubadour, Jester |
| Motley Wardrobe | Mockery | Gain +4 Skill Points, which you can spend on skills with the Performance or Influence tags. Gain a jester’s motley, along with two other disguises of
your choice. |
Troubadour, Jester |
| Smooth Tongue | Motley Wardrobe or Battle Drum | Gain +4 Skill Points, which you can spend on skills with the Performance or Observation tags. You can always find food lodging for free in exchange for
performances. |
Troubadour, Encore, Jester |
| Clown | Smooth Tongue | (1/Week) Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 Goodwill with commoners. | Troubadour, Jester |
| Fool | Smooth Tongue | (1/Week) Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elite society. | Troubadour, Jester |
| Obfuscate | Clown or Fool | (1/Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. If you find physical evidence that might be incriminating,
you can spend 30 minutes destroying it beyond any hope of being useful or viable. |
Troubadour, Jester |
| Imitate | Clown or Fool | (1/ Rest) Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 50 sp, you can make an excellent
disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double skill points in Disguising, Evading, and Deceiving for the duration. |
Troubadour, Jester |
| Jeer | Obfuscate or Imitate | When Mockery hits a target that is not Bloodied, deal 1d8 psychic damage. Creatures that witness this do not view this action as physically combative. | Troubadour, Jester |
| Many Hats, | Jeer | Gain +4 Skill Points, which you can spend on skills with the Performance and Influence Tags. Given 1 week in a settled area, you can respec your Talents within this Stack when you complete a Rest. Once you do, you cannot use this ability again until you are in a new settled area. | Troubadour, Jester |
| Clown II | Many Hats, Clown | Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. Gain 1 additional Goodwill with commoners. (1/Week) | Troubadour, Jester |
| Fool II | Many Hats, Fool | Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. Gain 1 Goodwill with nobles and elites. (1/Week) | Troubadour, Jester |
| Obfuscate II | Clown II or Fool II, Obfuscate | Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can spend 30 additional minutes to change the evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week. | Troubadour, Jester |
| Imitate II | Clown II or Fool II, Imitate | Gain +4 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double skill points in Disguising, Evading, and Deceiving for the duration and you don’t need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge). (1/Week) | Troubadour, Jester |
| Mockery II | Obfuscate II or Imitate II | You only need to wait 1 minute, instead of 10 minutes, after missing with Mockery. | Troubadour, Jester |
| Jeer II | Mockery II | If a target takes Psychic damage from your Jeer and becomes Bloodied as a result, it loses 1 Goodwill and will attempt to completely withdraw from the social situation. (The target will not withdraw from active combat.) | Troubadour, Jester |
| Clown III | Jeer II, Clown II | Gain +4 Skill Points, which you can spend on skills with the Acrobatics or Performance tags. You cannot have negative Goodwill with commoners. | Troubadour, Jester |
| Fool III | Jeer II, Fool II | Gain +4 Skill Points, which you can spend on skills with the Observation and Subterfuge tags. You cannot have negative Goodwill with noble society. | Troubadour, Jester |
| Obfuscate III | Clown III or Fool III, Obfuscate II | Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Knowledge tags. You can destroy evidence 1/Recoup and change it 1/Rest. | Troubadour, Jester |
| Imitate III | Clown III or Fool III, Imitate II | Gain +6 Skill Points, which you can spend on skills with the Subterfuge and Influence tags. You can use your disguise 1/Recoup and your supreme disguise 1/Rest. | Troubadour, Jester |
| Mockery III | Obfuscate III or Imitate III | When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely with no cooldown, even if you miss a target. | Troubadour, Jester |
| Cruel Jape | Mockery III | You wear disguises and identities fluidly, and you can ruthlessly use words as barbs. Gain +8 Skill Points, which you can spend on skills with the Influence, Subterfuge, Observation, or Performance tags. Gain the Cruel Jape ability.
|
Troubadour, Jester, Capstone |
Legend Keeper Track
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| BOOK OF LEGENDS | Troubadour Entry | You have a special tome, your Book of Legends. Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means. Gain the Summon Character ability.
|
Troubadour, Legend Keeper |
| Figure of Legend | Mythic Tome | (1/Rest) Gain the Summon Protagonist ability, which lets you summon more powerful creatures.
|
Troubadour, Legend Keeper |
| Written Tradition | 2 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Gain +4 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Written Tradition ability. Written Tradition. Regain one use of your Summon Character when you Recoup. (1/Rest) | Troubadour, Legend Keeper |
| Written Tradition II | 3 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Summon Character becomes 1⁄2 INT/Rest. | Troubadour, Legend Keeper |
| Written Tradition III | Written Tradition II | Written Tradition becomes: Regain two uses of your Summon Character when you Recoup. (1/Rest) Summon Protagonist becomes 2/Rest. | Troubadour, Legend Keeper |
| Plot Twist | talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Choose one of the six books that you did NOT take. Gain that book’s first talent. | Troubadour, Legend Keeper |
| Story For Every Occasion | 7 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Gain +8 Skill Points, which you can spend on skills with the Knowledge tag. When you roll initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single NPC or Beast of ML 1 or lower. | Troubadour, Legend Keeper |
| Library Of Legends | Story for Every Occasion | You are heralded the world over as a legendary and captivating storyteller. Gain +8 Skill Points, which you can spend on any skill. Your Summon Character ability can summon creatures of 1 ML higher than you previously could. You can reassign your Legend Keeper talents by swapping out which book you can magically draw creatures from. (1/Month)
|
Troubadour, Legend Keeper, Capstone |
Legend Keeper: Comedy
This defines your Mythic Tome as a Comedy, full of epic heroes and happy endings.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Comedy | Figure of Legend
Incompatible: Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute of your choice, and they magically gain any mundane equipment of your choice. | Troubadour, Legend Keeper, Comedy |
| Comedy II | Comedy
Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
When using Summon Character, you can use Summon Entourage.
|
Troubadour, Legend Keeper, Comedy |
| Comedy III | Comedy II, Written Tradition I | When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one level 2 Profession. | Troubadour, Legend Keeper, Comedy |
| Comedy IV | Comedy III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Figure of Legend, they get 4 total Attribute Points that you can use to enhance their Attributes. You cannot put more than 2 into a single Attribute. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Comedy |
| Comedy V | Comedy IV | When you use Figure of Legend, they also get 1 talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). | Troubadour, Legend Keeper, Comedy |
| Comedy VI | Comedy V | Gain +2 Skill Points, which you can spend on skills with the Performance tags. When you use Summon Entourage, they can be ML 2 or lower. | Troubadour, Legend Keeper, Comedy |
| Comedy VII | Comedy VI, Plot Twist | Gain one additional use of Summon Protagonist. When you Summon Hero, they get an additional lineage option (as though PC level 10) and a rank 3 profession. They also get one cantrip, chant, or prayer of your choice. | Troubadour, Legend Keeper, Comedy |
LEGEND KEEPER : TRAGEDY
This defines your Mythic Tome as a Tragedy, full of flawed heroes, ruthless villains, and heart-wrenching loss.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Tragedy | Figure of Legend
Incompatibilities: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points which they can spend on skills with the Influence, Observation, Subterfuge, and Survival tags. | Troubadour, Legend Keeper, Tragedy |
| Tragedy II | Tragedy
Incompatibilities: Comedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
When using Summon Character, you can use Summon Underlings.
|
Troubadour, Legend Keeper, Tragedy |
| Tragedy III | Tragedy II, Written Tradition | When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one rank 2 profession. | Troubadour, Legend Keeper, Tragedy |
| Tragedy IV | Tragedy III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Influence tag. When you use Figure of Legend, they also get one talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Tragedy |
| Tragedy V | Tragedy IV | (1/Rest) When you use Figure of Legend, you can also summon two Underlings that the Villain controls. These Underlings must be NPCs or Beasts of ML 1 or lower. | Troubadour, Legend Keeper, Tragedy |
| TragedyVI | Tragedy V | Gain Diabolical Scheme, which you can use when you use use Figure of Legend.
|
Troubadour, Legend Keeper, Tragedy |
| Tragedy VII | Tragedy VI, Plot Twist | Gain one additional use of Summon Protagonist. When you summon a Figure of Legend, they can be an NPC of ML 7 or lower; they get an additional lineage option (as though PC level 10) and a rank 3 profession; and they get one cantrip, chant, or prayer of your choice. | Troubadour, Legend Keeper, Tragedy |
Legend Keeper: Creature Compendium
This defines your Mythic Tome as a Bestiary with carefully diagrammed and researched monsters.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Creature Compendium | Figure of Legend
Incompatibilities: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
Gain Bestiary, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium II | Creature Compendium
Incompatibilities: Comedy II, Tragedy II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
You can summon Monstrosities with your Summon Character ability. Gain the Packmaster ability.
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Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium III | Creature Compendium II, Written Tradition I | Your Bestiary ability can summon Beasts and Monstrosities of Monster Level 6 or lower. | Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium IV | Creature Compendium III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Survival tag. Learn the Charm Creature and Commune with Beast chants. They count as Arcane or Psionic for you for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium V | Creature Compendium IV | (2/Rest) Packmaster becomes: Summon four additional creatures. | Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium VI | Creature Compendium V | Gain the Monster of Legend ability, which you can use when you Summon Protagonist.
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Troubadour, Legend Keeper, Creature Compendium |
| Creature Compendium VII | Creature Compendium VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Bestiary option. Your Bestiary ability can summon Beasts and Monstrosities of ML 8 or lower. | Troubadour, Legend Keeper, Creature Compendium |
Legend Keeper: Faerie Tale
This defines your Mythic Tome as a Faerie Tale, with a lot of whimsy Fae and plants.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Faerie Tale | Figure of Legend
Incompatibilities: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon |
Gain Faerie Tale, which you can use when you Summon Protagonist. You may summon a Fae or Plant of ML 4 or lower. | Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale II | Faerie Tale
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Book of Souls II, Book of the Damned II, Necronomicon II |
You can summon Fae and Plants with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale III | Prerequisites: Faerie Tale II, Written Tradition | Your Faerie Tale ability can summon Fae and Plants of Monster Level 6 or lower. | Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale IV | Prerequisites: Faerie Tale III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Survival tag. Gain the Leshy Primal Aspect. Learn the Glimmer chant. It counts as Arcane or Psionic for you but does not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale V | Faerie Tale IV | You can summon Monstrosities and Fiends with your Summon Character ability. | Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale VI | Prerequisites: Faerie Tale V | Gain the Achfae of Legend ability, which you can use when you Summon Protagonist.
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Troubadour, Legend Keeper, Faerie Tale |
| Faerie Tale VII | Faerie Tale VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Faerie Tale option. When you use Faerie Tale, if you summon a Fae, it gains two Primal Chants of your choice and one Primal Spell that costs 6 or fewer SP, which it can cast innately one time. | Troubadour, Legend Keeper, Faerie Tale |
Legend Keeper: Book of Souls
Your Mythic Tome is historical in nature, holding long lists of the deceased. You can summon undead and such.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Book of Souls | Figure of Legend
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of the Damned, Necronomicon |
(1/Rest) You can summon Undead with your Summon Character ability. Gain the Armies of Old ability.
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Troubadour, Legend Keeper, Book of Souls |
| Book of Souls II | Book of Souls
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II |
Gain Chronicle of Souls, which you can use when you Summon Protagonist. Chronicle of Souls. You may summon an Undead of ML 4 or lower. Such a creature also gains +6 Skill Points divided among any skills of your choice. | Troubadour, Legend Keeper, Book of Souls |
| Book of Souls III | Book of Souls II, Written Tradition | Armies of Old becomes 1d6 additional Undead and 2/Rest. | Troubadour, Legend Keeper, Book of Souls |
| Book of Souls IV | Book of Souls III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Stoll Primal Aspect. Gain the Grave Whispers arcane cantrip. It counts as Psionic for you if you choose. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Book of Souls |
| Book of Souls V | Book of Souls IV | Chronicle of Souls becomes ML 6 or lower and the creature appears equipped with any mundane gear of your choice. | Troubadour, Legend Keeper, Book of Souls |
| Book of Souls VI | Prerequisites: Book of Souls V | Your attunement to death and legacy makes it harder to kill you. When you are reduced to 0 HP, if an undead that you have summoned is within 40 ft of you, you may spend 1 Reactive AP to cause that undead to immediately disintegrate. If you do, regain 1d4 HP. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Book of Souls |
| Book of Souls VII | Book of Souls VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Chronicle of Souls option. When you use Chronicle of Souls, in addition to giving the creature any mundane gear, it gains one Specialization Talent of your choice. If you pick a Magic source, it can only learn Cantrips, Chants, or Prayers. | Troubadour, Legend Keeper, Book of Souls |
Legend Keeper: Book of the Damned
Your Mythic Tome is more religious in nature and sings the cautionary tale of the Exiles. You can summon Fiends and Celestials.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Book of the Damned | Figure of Legend
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon |
Gain Song of the Irreconciled, which you can use when you Summon Protagonist.
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Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned II | Book of the Damned
Incompatibilities: Comedy II, Tragedy II, Creaturee Compendium II, Faerie Tale II, Book of Souls II, Necronomicon II |
You can summon Fiends and Celestials with your Summon Character ability. Your Summon Character ability allows you to summon creatures of ML 2 or lower. | Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned III | Book of the Damned II, Written Tradition I | Your Song of the Irreconciled ability can summon Fiends and Celestials of Monster Level 6 or lower. | Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned IV | Book of the Damned III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Graceful Poise and Sacred Flare prayers. They can count as Arcane or Psionic for you but they do not upgrade based on power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned V | Book of the Damned IV | Gain +2 Skill Points in Religion. Your Summon Character ability can summon ML 3 Fiends or Celestials. | Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned VI | Book of the Damned V | (1/Rest) Gain the Unholy Bargain ability, which you can use when you Summon Protagonist. Unholy Bargain. Summon a Fiend of ML 12 or lower. When you do, make a CHA (Persuading) check vs DC 15 + the creature’s ML. If you hit, it is friendly towards your allies. If you miss, it is hostile towards both your allies and your enemies. If hostile towards your allies, it cannot be dispelled early and if it survives for the whole 10 minutes, it becomes fully embodied and sets out on its own. | Troubadour, Legend Keeper, Book of the Damned |
| Book of the Damned VII | Book of the Damned VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Song of the Irreconciled option. When you use Song of the Irreconciled, the summoned creature gains two divine prayers of your choice and one divine spell that costs 6 or fewer SP, which it can cast innately one time. | Troubadour, Legend Keeper, Book of the Damned |
Legend Keeper: Necronomicon
Your Mythic Tome is modeled after the dread Necronomicon. You can summon Eldritch and such.
| Feature | PreReq | Discreption | Tags |
|---|---|---|---|
| Necronomicon | igure of Legend
Incompatibilities: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned |
Gain Unnamable Horror, which you can use when you Summon Protagonist.
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Troubadour, Legend Keeper, Necronomicon |
| Necronomicon II | Prerequisites: Necronomicon
Incompatibilities: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II |
Gain Eldritch Bargain.
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Troubadour, Legend Keeper, Necronomicon |
| Necronomicon III | Necronomicon II, Written Tradition I | Your Unnamable Horror ability can summon Eldritch of ML 6 or lower. | Troubadour, Legend Keeper, Necronomicon |
| Necronomicon IV | Necronomicon III, Written Tradition III | Gain +2 Skill Points, which you can spend on skills with the Knowledge tag. Gain the Tamat Primal Aspect. Learn the Acid Stream Chant. It counts as an Arcane or Psionic for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. | Troubadour, Legend Keeper, Necronomicon |
| Necronomicon V | Necronomicon IV | Your NPC and Common Beast creatures that you summon gain tentacles that replicate their previous melee weapons but give +5 ft Reach. | Troubadour, Legend Keeper, Necronomicon |
| Necronomicon VI | Necronomicon V | (1/Rest) Gain Aberrant Bargain, which you can use when you Summon Protagonist.
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Troubadour, Legend Keeper, Necronomicon |
| Necronomicon VII | Prerequisites: Necronomicon VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Unnamable Horror option. Your Unnamable Horror ability can summon Eldritch creatures of Monster Level 8 or lower. | Troubadour, Legend Keeper, Necronomicon |
LORIST TRACK
| Feature | Tags | PreReq | Discreption | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LORIST | Troubadour, Lorist | Troubadour Entry | Choose one: Adept of the Psionic or Student of the Arcane. Learn that talent unless you already knew one or both of these talents. Your ability to cast magic is contained in your lorebook, which might be a tome of poetry, stories, or music penned by you or by the greats whose work you idolize. If you chose Arcane, then each time you level up and spend your talent point on a talent in the Lorist stack, you gain +5 SP and +1 Arcane Power. If you chose Psionic, then each time you level up and spend your talent point on a talent in the Lorist stack, you gain +5 SP and +1 Psionic Power. | ||||||||||||||||||||||||||||||||
| MULTITALENTED | Troubadour, Lorist, Repeatable | Lorist | Gain +6 Skill Points you can spend on any skills. You cannot spend more than 4 points on a single skill. | ||||||||||||||||||||||||||||||||
| RECORD MAGIC | Troubadour, Lorist | Multitalented | Gain Replicate Spell. Replicate
Spell. When someone within 60 ft of you casts a Spell, you may spend 2 Reactive AP to magically replicate that spell, inscribing it into your Lorebook. You can cast Spells that are in your Lorebook by spending the appropriate AP and SP. Once you cast a spell from your Lorebook, it fades and you lose access to it from this ability. Inscribed spells last for up to 2 days, until you use it, or until you dismiss it from your Lorebook for 1 AP. You can only have two spells inscribed in your Lorebook at a time. | ||||||||||||||||||||||||||||||||
| LORIST II | Troubadour, Lorist | Record Magic | Gain one cantrip, chant, or prayer from any source. It counts as Arcane or Psionic for you, based on your selection in Lorist. Your selection from this feature does not gain power as you level up. | ||||||||||||||||||||||||||||||||
| DISCIPLINED STUDY | Troubadour, Lorist | Lorist II | When you would Take a Rest, you may forego all benefits of | Taking a Rest and instead redistribute all of your Skill Points as you intensively study and train. (1/Month) | |||||||||||||||||||||||||||||||
| LORIST III | Troubadour, Lorist | Disciplined Study | Gain one ritual or invocation with no prerequisites from any Source. It counts as Arcane or Psionic for you, based on your selection in Lorist. | ||||||||||||||||||||||||||||||||
| PHOTOGRAPHIC MEMORY | Troubadour, Lorist | Lorist III | You are immune to magical effects that would alter your memory, and can recall events up to 1 month prior with perfect accuracy. | ||||||||||||||||||||||||||||||||
| LORIST IV | Troubadour, Lorist | Photographic Memory | Gain one spell from any source. It counts as Arcane or Psionic for you, based on your selection in Lorist. | ||||||||||||||||||||||||||||||||
| RECORD MAGIC II | Troubadour, Lorist | Lorist IV | Spells in your Lorebook last for up to 1 week, and you can have a number of recorded spells equal to 1⁄2 INT. | ||||||||||||||||||||||||||||||||
| LORIST V | Troubadour, Lorist | Record Magic II | Gain two cantrips, chants, or prayers from any Source. They count as Arcane or Psionic for you, based on your selection in Lorist. Your selections from this feature do not gain power as you level up. | ||||||||||||||||||||||||||||||||
| DISCIPLINED STUDY II | Troubadour, Lorist | Lorist V | You can use Disciplined Study 1/Week, and gain the benefits of Taking a Rest when you do. | ||||||||||||||||||||||||||||||||
| LORIST VI | Troubadour, Lorist | Disciplined Study II | Gain one ritual or invocation from any Source with no prerequisites or with Prerequisites that are no higher than “Tier 2” or Source Power 7. This choice counts as Arcane or Psionic for you, based on your selection in Lorist. | ||||||||||||||||||||||||||||||||
| RECORD MAGIC III | Troubadour, Lorist | Prerequisites: Lorist VI | Spells you learn with Record Magic remain in your Lorebook for up to 1 month. When you cast a Spell from your Lorebook, you can immediately put it back into your book for 0 AP. (1/Rest) | ||||||||||||||||||||||||||||||||
| LORIST VII | Troubadour, Lorist | Record Magic III | Gain two Spells from any Source. They count as Arcane or Psionic for you, based on your selection in Lorist. | ||||||||||||||||||||||||||||||||
| STUDENT OF THE FUNDAMENTAL | Troubadour, Lorist, Capstone | Lorist VII | You have tremendous renown as a versatile academic scholar. Those in the academic world hold your opinions in very high regard.
You are capable of using Fundamental Source to replicate any spell. Pick one spell from any source that costs 75 SP or less. You know that Spell and it counts as Arcane or Psionic for you. You can reselect your spell 1/Month. Level 30: You can reselect your spell 1/Week, and can choose a spell from any source that costs 100 SP or less. LYRICIST TALENTS
S TA N Z A SWhen you gain the ability to use Stanzas, choose Auditor or Visual. If Auditory, creatures must hear you to be affected; if Visual, they must see you. Stanzas cost 1 AP. Stanzas last until the end of your next turn unless otherwise noted. A Stanza’s base range is 40 ft. You can use the same Stanza multiple times in one turn, and can use different Stanzas on the same turn. A creature can only be affected by one Stanza at a time. If you use a Stanza on a creature already under the effects of one of your Stanzas, your old Stanza ends; if they are under the effects of a Stanza from another Troubadour, roll CHA vs the other Troubadour’s Will. On a hit, your Stanza takes effect. On a miss, you lose your 1 AP and there is no effect. If you use a Stanza with the Scorn tag, make a CHA attack vs the creature’s WILL. If you hit, the Stanza takes effect. |
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| Stanzas | Rank 1 | Rank 2 (2/Recoup) | Rank 3 (2/Recoup) | ||||||||||||||||||||||||||||||||
| Antagonism Scorn: | Creature is Taunted by you. | Range is 120 ft. | Range is 120 ft, target two creatures. | ||||||||||||||||||||||||||||||||
| Clarity | You or an ally is Focused against a creature of your choice within 40 ft of you. | This affects two allies or you and one ally. | This affects three allies or you and two allies. | ||||||||||||||||||||||||||||||||
| Dazzling | You or an ally becomes Blinded, or use Scorn to Blind an enemy. Requires that your Stanzas are Visual. | Target two creatures. | Target three creatures. | ||||||||||||||||||||||||||||||||
| Deafening | You or an ally becomes Deafened, or use Scorn to Deafen an enemy. Requires that your Stanzas are Auditory. | Target two creatures. | Target three creatures. | ||||||||||||||||||||||||||||||||
| Disdain Costs 1 extra AP (2 total). | Scorn: Creature takes 1d4 Psychic damage. | Scorn: Creature takes 1d8 Psychic damage. | Scorn: Creature takes 1d12 Psychic damage. | Dread Scorn: Creature is Frightened of you. | Range is 120 ft. | Range is 120 ft, target two creatures. | |||||||||||||||||||||||||||||
| Glumness | Scorn: Creature gains Demoralized. | Target two creatures. | Target three creatures. | ||||||||||||||||||||||||||||||||
| Grace | Scorn: Creature is Charmed by you. | Target two creatures. | Target three creatures. | ||||||||||||||||||||||||||||||||
| Mettle | You or an ally is Protected. | Range is 120 ft. | Range is 120 ft, targets two allies or you and one ally. | Quivering Scorn: | Creature gains Shaken. | Range is 120 ft. | Range is 120 ft, target two creatures. | ||||||||||||||||||||||||||||
| Silencing Scorn: | Creature becomes Silenced. | Target two creatures. | Target three creatures. | ||||||||||||||||||||||||||||||||
| Valor | You or an ally is Rallied. | This affects two allies oryou and one ally. | This affects three allies or you and two allies. | ||||||||||||||||||||||||||||||||
| Vigor | You or an ally gains 1d4 Shield HP. (Because Stanzas end at the end of your next turn, this Shield HP goes away at that point) | This affects two allies or you and one ally. | This affects two allies or you and one ally. It bestows 1d8 Shield HP. |