Troubadour
"Tales reveal truth obscured by reality. I only seek for my tales to ignite dreams and to inspire hope. I carry the stories of the world, spreading inspiration and enchantment wherever I roam." - Flanagan Meadowbrook, renowned lorist
As far back as you can remember, you have always had a deep love for music, storytelling, poetry, and mythology. You had an equally strong desire to connect with others through the bonds of music and artistic expression. Even as a youngster, you were able to captivate audiences of all ages with your colorful and flamboyant performances. Through diligent practice, you have now mastered one or more methods of performance, be it song or dance or poem. Urged by intense wanderlust and the desire to see the world in all its splendor, you travel far and wide, seeking to collect more and grander stories wherever the path takes you.
What is your standard performance routine? Do you typically sing, play an instrument, dance, or do all three at once? Maybe you prefer to recite or improvise poetry for your audience, or maybe you perform parlor tricks designed to delight and instill a sense of wonder. Are you inspired by whimsical stories with happy endings, by heart-wrenching tragedies, or by tomes of history? How do these inspirations appear in your performances?
Troubadour Stacks/Talents
Legend Keeper. You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book.
Lyricist. By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes.
Lorist. Stories and research into myths have led you to uncover the secrets of arcane or psionic magic, enhancing your capacity to influence the world around you.
Jester. Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility.
Encore. Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination.
Troubadour Entry Talent
After gaining the Troubadour Entry talent, you can take talents from any of the Troubadour tracks.
Talent | PreReq | Description | Tags |
---|---|---|---|
Troubadour Entry | Character Level 2 | When you take this talent, you gain the following abilities.
|
Troubadour, Class Entry |
Encore Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Troubadour’s Support | Troubadour Entry | When you end your turn with 0 AP, gain 1 special Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only have one source of Support AP.
If you gain a second source of special AP, choose whether you keep this source or your new source. |
Troubadour, Encore |
Battle Drum | Troubadour’s Support | When you roll Initiative, you may swap your Initiative roll with one of your allies. | Troubadour, Encore |
Smooth Tongue | Motley Wardrobe or Battle Drum | Gain +4 Skill Points that you can spend on any skills with the performance or observation tag.
You can always find food lodging for free in exchange for performances |
Troubadour, Encore, Jester |
Setup II | Smooth Tongue | You may now use Setup once on each ally’s turn provided you have the Reactive AP needed. | Troubadour, Encore, Jester |
Troubadour’s Support II | Setup II | Troubadour’s Support gives you 2 Reactive AP | Troubadour, Encore, Jester |
Battle Drum II | Troubadour’s Support II | When you use Battle Drum, you may also swap two of your allies’ Initiative rolls. Choose one creature whose Initiative you changed; they get +your CHA to their Initiative | Troubadour, Encore, Jester |
Accelerando | Battle Drum II | Gain a special Stanza, Accelerando.
|
Troubadour, Encore, Jester |
Crescendo | Battle Drum II | Gain a special Stanza, Crescendo.
|
Troubadour, Encore, Jester |
Troubadour’s Support III | Accelerando or Crescendo | Troubadour’s Support gives you 3 Support AP | Troubadour, Encore, Jester |
Setup III | Troubadour’s Support III | You can expend X Reactive AP to give an ally X AP. The range of Setup increases to 80 ft. | Troubadour, Encore, Jester |
Accelerando II | Setup III, Accelerando | (2/Recoup) Accelerando applies to two allies. | Troubadour, Encore, Jester |
Crescendo II | Setup III, Crescendo | (2/Recoup) Crescendo applies to two allies. | Troubadour, Encore, Jester |
Battle Stanza | Accelerando II or Crescendo II | Pick two Stanzas you know with the scorn tag.
Their rank 1 iterations combine and become your Battle Stanza. When you activate your Battle Stanza for 1 AP, make one scorn roll; if you hit, apply both effects.. |
Troubadour, Encore, Jester |
Accelerando III | Battle Stanza, Accelerando II | Accelerando II becomes: Increase speed by 10 ft, and becomes 2/Catch Breath. | Troubadour, Encore, Jester |
Crescendo III | Battle Stanza, Crescendo II | Crescendo II becomes: Increase damage by +1d6, and becomes 2/Catch Breath. | Troubadour, Encore, Jester |
Battle Drum III | Accelerando III or Crescendo III | (2/Rest) When you use Battle Drum, you can pick a creature within 120 ft. Attack their ANT. If you hit, you can swap their Initiative with one of your allies. | Troubadour, Encore, Jester |
Battle Stanza II | Battle Drum III | (2/Recoup) When you use your Battle Stanza, you can apply both effects as though they were Stanza rank 2. | Troubadour, Encore, Jester |
Anthem | Battle Stanza II | You are an unrivaled musician, orator, and performer. You are renowned as an expert commander on the field of battle, inspiring your comrades through song or word.
You gain the Courage Anthem and Battle Anthem abilities..
|
Troubadour, Encore, Capstone |
Jester Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Mockery | Troubadour Entry | Gain the Mockery ability.
|
Troubadour, Jester |
Motley Wardrobe | Mockery | Gain +4 Skill Points that you can spend on any skills with the performance or influence tag.
Gain a jester’s motley, along with two other disguises of your choice.. |
Troubadour, Jester |
Smooth Tongue | Motley Wardrobe or Battle Drum | Gain +4 Skill Points that you can spend on any skills with the performance or observation tags.
You can always find food and lodgings for free in exchange for performances. |
Troubadour, Encore, Jester |
Clown | Smooth Tongue | Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
(1/Week) Gain +1 Goodwill with commoners. |
Troubadour, Jester |
Fool | Smooth Tongue | Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.
(1/Week) Gain +1 Goodwill with nobles and elite society. |
Troubadour, Jester |
Obfuscate | Clown or Fool | Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.
(1/Rest) If you find physical evidence that might be incriminating, you can spend 30 minutes destroying it beyond any hope of being useful or viable. |
Troubadour, Jester |
Imitate | Clown or Fool | Gain +4 Skill Points that you can spend on any skills with the subterfuge and influence tag.
(1/Rest) Given 1 hour and 50 sp, you can make an excellent disguise that lasts for 4 hours before the makeup begins to run and the props begin to fray. Double Skill Points in Disguising, Evading, and Deceiving for the duration. |
Troubadour, Jester |
Jeer | Obfuscate or Imitate | When Mockery hits a target that is not Bloodied, deal 1d8 psychic damage. Creatures that witness this do not view this action as physically combative. | Troubadour, Jester |
Many Hats | Jeer | Gain +4 Skill Points that you can spend on any skills with the performance and influence tag.
Given 1 week in a settled area, you can respec your talents within this track when you Take a Rest. Once you do, you cannot use this ability again until you are in a new settled area. |
Troubadour, Jester |
Clown II | Many Hats, Clown | Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tags.
(1/Week) Gain an additional +1 Goodwill with commoners. |
Troubadour, Jester |
Fool II | Many Hats, Fool | Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.
(1/Week) Gain an additional +1 Goodwill with nobles and elites. |
Troubadour, Jester |
Obfuscate II | Clown II or Fool II, Obfuscate | Gain +4 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.
You can spend 30 additional minutes to change the Chapter 3 | Classes 157 evidence slightly, causing it to incriminate someone else. This costs 100 sp and can be done 1/Week. |
Troubadour, Jester |
Imitate II | Clown II or Fool II, Imitate | Gain +4 Skill Points that you can spend on any skills with the subterfuge or influence tag.
(1/Week) Given 1 hour and 200 sp, you can make a supreme disguise that lasts for 4 hours. Double Skill Points in Disguising, Evading, and Deceiving for the duration and you do not need to roll if you do mundane activity befitting the costume (such as disguising yourself as a guard and walking into the city watch’s private lounge). |
Troubadour, Jester |
Mockery II | Obfuscate II or Imitate II | You only need to wait 1 minute, instead of 10 minutes, after missing with Mockery. | Troubadour, Jester |
Jeer II | Mockery II | If a target takes psychic damage from your Jeer and becomes Bloodied as a result, it loses 1 Goodwill and will attempt to completely withdraw from the social situation. (The target will not withdraw from active combat.) | Troubadour, Jester |
Clown III | Jeer II, Clown II | Gain +4 Skill Points that you can spend on any skills with the acrobatics or performance tag.
You cannot have negative Goodwill with commoners. |
Troubadour, Jester |
Fool III | Jeer II, Fool II | Gain +4 Skill Points that you can spend on any skills with the observation and subterfuge tag.
You cannot have negative Goodwill with noble society |
Troubadour, Jester |
Obfuscate III | Clown III or Fool III, Obfuscate II | Gain +6 Skill Points that you can spend on any skills with the subterfuge and knowledge tag.
You can destroy evidence 1/Recoup and change it 1/Rest |
Troubadour, Jester |
Imitate III | Clown III or Fool III, Imitate II | Gain +6 Skill Points that you can spend on any skills with the subterfuge and influence tag.
You can use your disguise 1/Recoup and your supreme disguise 1/Rest. |
Troubadour, Jester |
Mockery III | Obfuscate III or Imitate III | When a creature loses Goodwill as a result of being Mocked, it can no longer Charm or Enthrall any new targets for 1 hour. You can use Mockery indefinitely with no cooldown, even if you miss a target. | Troubadour, Jester |
Cruel Jape | Mockery III | You wear disguises and identities fluidly, and you can ruthlessly use words as barbs.
Gain +8 Skill Points that you can spend on any skills with the influence, subterfuge, observation, or performance tags. Gain the Cruel Jape ability.
|
Troubadour, Jester, Capstone |
Legend Keeper Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Book Of Legends | Troubadour Entry | You have a special tome, your Book of Legends.
Your Book of Legends might be a faerie tale, a book of epic poetry from the distant past, or the scrawled and esoteric ramblings of a madman. Whatever the case, the tome is also magical and cannot be destroyed or damaged by mundane means. Gain the Summon Character ability
This talent gives you +5 SP and +1 Arcane or Psionic Power (your choice). |
Troubadour, Legend Keeper |
Figure of Legend | Book of Legends | Gain the Summon Protagonist ability, which lets you summon more powerful creatures.
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Troubadour, Legend Keeper |
Written Tradition | 2 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Gain +4 Skill Points that you can spend on any skills with the knowledge tag.
Gain the Written Tradition ability.
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Troubadour, Legend Keeper |
Written Tradition II | 3 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Summon Character becomes ½ INT/Rest. | Troubadour, Legend Keeper |
Written Tradition III | Written Tradition II | Written Tradition becomes: (1/Rest) Regain 2 uses of your Summon Character when you Recoup.
Summon Protagonist becomes 2/Rest. |
Troubadour, Legend Keeper |
Plot Twist | 6 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Choose one of the six books that you did NOT take. Gain that book’s first talent. | Troubadour, Legend Keeper |
Story For Every Occasion | 7 talents in one of the following tracks: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, or Necronomicon | Gain +8 Skill Points that you can spend on any skills with the knowledge tag.
When you roll Initiative and have no uses of Summon Character left, you gain one special use of it, which you can use to summon a single NPC or Beast of ML 1 or lower. |
Troubadour, Legend Keeper |
Library Of Legends | Story for Every Occasion | You are heralded the world over as a legendary and captivating storyteller.
Gain +8 Skill Points that you can spend on any skill. Your Summon Character ability can summon creatures of 1 ML higher than you previously could. (1/Month) You can reassign your Legend Keeper talents by swapping out which book you can magically draw creatures from.
|
Troubadour, Legend Keeper, Capstone |
Figure of Legend Tracks
Legend Keeper: Comedy
This defines your Mythic Tome as a Comedy, full of epic heroes and happy endings.
Talent | PreReq | Description | Tags |
---|---|---|---|
Comedy | Figure of Legend
Incompatible: Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute of your choice, and they magically gain any mundane equipment of your choice. | Troubadour, Legend Keeper, Comedy |
Comedy II | Comedy
Incompatible: Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
When using Summon Character, you can use Summon Entourage.
|
Troubadour, Legend Keeper, Comedy |
Comedy III | Comedy II, Written Tradition | When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their lineage as if they were PC level 5 (providing them one additional lineage option) and one rank 2 profession. | Troubadour, Legend Keeper, Comedy |
Comedy IV | Comedy III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the performance tags.
When you use Figure of Legend, they get 4 total Attribute Points that you can use to enhance their attributes. You cannot put more than 2 into a single attribute. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Comedy |
Comedy V | Comedy IV | When you use Figure of Legend, they also get 1 talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). | Troubadour, Legend Keeper, Comedy |
Comedy VI | Comedy V | Gain +2 Skill Points that you can spend on any skills with the performance tags.
When you use Summon Entourage, they can be ML 2 or lower. |
Troubadour, Legend Keeper, Comedy |
Comedy VII | Comedy VI, Plot Twist | Gain one additional use of Summon Protagonist. When you Summon Hero, they get an additional lineage option (as though PC level 10) and a rank 3 profession. They also get one cantrip, chant, or prayer of your choice. | Troubadour, Legend Keeper, Comedy |
Legend Keeper: Tragedy
This defines your Mythic Tome as a Tragedy, full of flawed heroes, ruthless villains, and heart-wrenching loss.
Talent | PreReq | Description | Tags |
---|---|---|---|
Tragedy | Figure of Legend
Incompatible: Comedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
When using Figure of Legend, you can summon NPCs of ML 3 or lower. When you do, give them +1 to a physical or mental attribute, and +6 Skill Points that they can spend on any skills with the influence, observation, subterfuge, or survival tag. | Troubadour, Legend Keeper, Tragedy |
Tragedy II | Tragedy
Incompatible: Comedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
When using Summon Character, you can use Summon Underlings.
|
Troubadour, Legend Keeper, Tragedy |
Tragedy III | Tragedy II, Written Tradition | When you use Figure of Legend, you may summon NPCs of ML 5 or lower. They gain the benefits of their Lineage as if they were PC level 5 (providing them one additional lineage option) and one rank 2 profession. | Troubadour, Legend Keeper, Tragedy |
Tragedy IV | Tragedy III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the influence tag.
When you use Figure of Legend, they also get one talent of your choice (but cannot gain Adept of the Psionic, Disciple of the Divine, Initiate of the Occult, Student of the Arcane or Warden of the Primal). Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Tragedy |
Tragedy V | Tragedy IV | (1/Rest) When you use Figure of Legend, you can also summon two underlings that the villain controls. These underlings must be NPCs or beasts of ML 1 or lower. | Troubadour, Legend Keeper, Tragedy |
Tragedy VI | Tragedy V | Gain the Diabolical Scheme ability, which you can use when you use use Figure of Legend.
|
Troubadour, Legend Keeper, Tragedy |
Tragedy VII | Tragedy VI, Plot Twist | Gain one additional use of Summon Protagonist. When you summon a Figure of Legend, they can be an NPC of ML 7 or lower; they get an additional lineage option (as though PC level 10) and a rank 3 profession; they also get one cantrip, chant, or prayer of your choice. | Troubadour, Legend Keeper, Tragedy |
Legend Keeper: Creature Compendium
This defines your Mythic Tome as a Bestiary with carefully diagrammed and researched monsters.
Talent | PreReq | Description | Tags |
---|---|---|---|
Creature Compendium | Figure of Legend
Incompatible: Comedy, Tragedy, Faerie Tale, Book of Souls, Book of the Damned, Necronomicon |
Gain the Bestiary ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium II | Creature Compendium
Incompatible: Comedy II, Tragedy II, Faerie Tale II, Book of Souls II, Book of the Damned II, Necronomicon II |
You can summon Monstrosities with your Summon Character ability.
Gain the Packmaster ability.
|
Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium III | Creature Compendium II, Written Tradition | Your Bestiary ability can summon beasts and monstrosities of ML 6 or lower. | Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium IV | Creature Compendium III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the survival tag.
Learn the Charm Creature and Commune with Beast chants. They count as Arcane or Psionic for you for you but do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium V | Creature Compendium IV | Packmaster becomes: (2/Rest) Summon four additional creatures. | Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium VI | Creature Compendium V | Gain the Monster of Legend ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Creature Compendium |
Creature Compendium VII | Creature Compendium VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Bestiary option.
Your Bestiary ability can summon beasts and monstrosities of ML 8 or lower. |
Troubadour, Legend Keeper, Creature Compendium |
Legend Keeper: Faerie Tale
This defines your Mythic Tome as a Faerie Tale, with a lot of whimsy fae and plants.
Talent | PreReq | Description | Tags |
---|---|---|---|
Faerie Tale | Figure of Legend
Incompatible: Comedy, Tragedy, Creature Compendium, Book of Souls, Book of the Damned, Necronomicon |
Gain the Faerie Tale ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale II | Faerie Tale
Incompatible: Comedy II, Tragedy II, Creature Compendium II, Book of Souls II, Book of the Damned II, Necronomicon II |
You can summon fae and plants with your Summon Character ability.
Your Summon Character ability allows you to summon creatures of ML 2 or lower |
Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale III | Faerie Tale II, Written Tradition | Your Faerie Tale ability can summon fae and plants of ML 6 or lower | Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale IV | Faerie Tale III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the survival tag.
Gain the Leshy Primal Aspect. Learn the Glimmer chant. It counts as Arcane or Psionic for you but does not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale V | Faerie Tale IV | You can summon monstrosities and fiends with your Summon Character ability. | Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale VI | Faerie Tale V | Gain the Achfae of Legend ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Faerie Tale |
Faerie Tale VII | Faerie Tale VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Faerie Tale option.
When you use Faerie Tale, if you summon a fae, it gains two Primal Chants of your choice and one Primal Spell that costs 6 or fewer SP, which it can cast innately one time. |
Troubadour, Legend Keeper, Faerie Tale |
Legend Keeper: Book of Souls
Your Mythic Tome is historical in nature, holding long lists of the deceased. You can summon undead and such.
Talent | PreReq | Description | Tags |
---|---|---|---|
Book of Souls | Figure of Legend
Incompatible: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of the Damned, Necronomicon |
You can summon undead with your Summon Character ability.
Gain the Armies of Old ability.
|
Troubadour, Legend Keeper, Book of Souls |
Book of Souls II | Book of Souls
Incompatibile: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of the Damned II, Necronomicon II |
Gain the Chronicle of Souls ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Book of Souls |
Book of Souls III | Book of Souls II, Written Tradition | Armies of Old becomes 1d6 additional undead and 2/Rest. | Troubadour, Legend Keeper, Book of Souls |
Book of Souls IV | Book of Souls III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the knowledge tag.
Gain the Stoll Primal Aspect. Gain the Grave Whisper arcane cantrip. It counts as Psionic for you if you choose. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Book of Souls |
Book of Souls V | Book of Souls IV | Chronicle of Souls becomes ML 6 or lower and the creature appears equipped with any mundane gear of your choice. | Troubadour, Legend Keeper, Book of Souls |
Book of Souls VI | Book of Souls V | Your attunement to death and legacy makes it harder to kill you. When you are reduced to 0 HP, if an undead that you have summoned is within 40 ft of you, you may spend 1 Reactive AP to cause that undead to immediately disintegrate. If you do, regain 1d4 HP.
Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Book of Souls |
Book of Souls VII | Book of Souls VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Chronicle of Souls option.
When you use Chronicle of Souls, in addition to giving the creature any mundane gear, it gains one specialization talent of your choice. If you pick a magic source, it can only learn cantrips, chants, or prayers. |
Troubadour, Legend Keeper, Book of Souls |
Legend Keeper: Book of the Damned
Your Mythic Tome is more religious in nature and sings the cautionary tale of the Exiles. You can summon fiends and celestials.
Talent | PreReq | Description | Tags |
---|---|---|---|
Book of the Damned | Figure of Legend
Incompatible: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Necronomicon |
Gain the Song of the Irreconciled ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned II | Book of the Damned
Incompatible: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Necronomicon II |
You can summon fiends and celestials with your Summon Character ability.
Your Summon Character ability allows you to summon creatures of ML 2 or lower. |
Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned III | Book of the Damned II, Written Tradition | Your Song of the Irreconciled ability can summon fiends and celestials of ML 6 or lower. | Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned IV | Book of the Damned III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the knowledge tag.
Gain the Graceful Poise and Sacred Flare prayers. They can count as Arcane or Psionic for you but they do not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned V | Book of the Damned IV | Gain +2 Skill Points in Religion.
Your Summon Character ability can summon ML 3 fiends or celestials. |
Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned VI | Book of the Damned V | Gain the Unholy Bargain ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Book of the Damned |
Book of the Damned VII | Book of the Damned VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Song of the Irreconciled option.
When you use Song of the Irreconciled, the summoned creature gains two divine prayers of your choice and one divine spell that costs 6 or fewer SP, which it can cast innately one time. |
Troubadour, Legend Keeper, Book of the Damned |
Legend Keeper: Necronomicon
Your Mythic Tome is modeled after the dread Necronomicon. You can summon eldritch and such.
Talent | PreReq | Description | Tags |
---|---|---|---|
Necronomicon | Figure of Legend
Incompatible: Comedy, Tragedy, Creature Compendium, Faerie Tale, Book of Souls, Book of the Damned |
Gain the Unnamable Horror ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Necronomicon |
Necronomicon II | Necronomicon
Incompatible: Comedy II, Tragedy II, Creature Compendium II, Faerie Tale II, Book of Souls II, Book of the Damned II |
Gain the Eldritch Bargain ability.
|
Troubadour, Legend Keeper, Necronomicon |
Necronomicon III | Necronomicon II, Written Tradition | Your Unnamable Horror ability can summon eldritch of ML 6 or lower. | Troubadour, Legend Keeper, Necronomicon |
Necronomicon IV | Necronomicon III, Written Tradition III | Gain +2 Skill Points that you can spend on any skills with the knowledge tag.
Gain the Tamat Primal Aspect. Learn the Acid Stream Chant. It counts as an Arcane or Psionic for you but does not gain power. Gain +5 SP and +1 Arcane Power or +1 Psionic Power. |
Troubadour, Legend Keeper, Necronomicon |
Necronomicon V | Necronomicon IV | Your NPC and Common Beast creatures that you summon gain tentacles that replicate their previous melee weapons but give +5 ft reach. | Troubadour, Legend Keeper, Necronomicon |
Necronomicon VI | Necronomicon V | Gain the Aberrant Bargain ability, which you can use when you Summon Protagonist.
|
Troubadour, Legend Keeper, Necronomicon |
Necronomicon VII | Necronomicon VI, Plot Twist | Gain one additional use of Summon Protagonist. It can only be used on the Unnamable Horror option.
Your Unnamable Horror ability can summon eldritch creatures of ML 8 or lower. |
Troubadour, Legend Keeper, Necronomicon |
Lorist Track
Talent | PreReq | Description | Tags |
---|---|---|---|
Lorist | Troubadour Entry | Choose one: Arcane or Psionic.
If you choose Arcane, gain Student of the Arcane unless you already have it. If you already have it, gain +1 Arcane Power and +5 SP instead. If you choose Psionic, gain Adept of the Psionic unless you already have it. If you already have it, gain +1 Psionic Power and +5 SP instead. Whichever you choose, CHA is your magic attribute. Each time you level up and spend your Talent Point on a talent in the Lorist track, you gain +5 SP and +1 Power in the source you chose. Your ability to cast magic is contained in your Lorebook, which might be a tome of poetry, stories, or music penned by you or by the greats whose work you idolize. |
Troubadour, Lorist |
Multitalented | Lorist | Repeatable. Gain +6 Skill Points that you can spend on any skills. You cannot spend more than +4 points on a single skill. | Troubadour, Lorist, Repeatable |
Record Magic | Multitalented | Gain the Replicate Spell ability.
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Troubadour, Lorist |
Lorist II | Record Magic | Gain one cantrip, chant, or prayer from any source. It counts as Arcane or Psionic for you, based on your selection in Lorist. Your selection from this feature does not gain power as you level up. | Troubadour, Lorist |
Disciplined Study | Lorist II | (1/Month) When you would Take a Rest, you may forego all benefits of Taking a Rest and instead redistribute all of your Skill Points as you intensively study and train | Troubadour, Lorist |
Lorist III | Disciplined Study | Gain one ritual or invocation with no prerequisites from any Source. It counts as Arcane or Psionic for you, based on your selection in Lorist. | Troubadour, Lorist |
Photographic Memory | Lorist III | You are immune to magical effects that would alter your memory, and can recall events up to 1 month prior with perfect accuracy. | Troubadour, Lorist |
Lorist IV | Photographic Memory | Gain one spell from any Source. It counts as Arcane or Psionic for you, based on your selection in Lorist. | Troubadour, Lorist |
Record Magic II | Lorist IV | Spells in your Lorebook last for up to 1 week, and you can have a number of recorded spells equal to ½ INT. | Troubadour, Lorist |
Lorist V | Record Magic II | Gain two cantrips, chants, or prayers from any Source. They count as Arcane or Psionic for you, based on your selection in Lorist. Your selections from this feature do not gain power as you level up. | Troubadour, Lorist |
Disciplined Study II | Lorist V | You can use Disciplined Study 1/Week, and gain the benefits of Taking a Rest when you do. | Troubadour, Lorist |
Lorist VI | Disciplined Study II | Gain one ritual or invocation from any Source with no prerequisites or with Prerequisites that are no higher than “Tier 2” or Source Power 7. This choice counts as Arcane or Psionic for you, based on your selection in Lorist. | Troubadour, Lorist |
Record Magic III | Lorist VI | (1/Rest) Spells you learn with Record Magic remain in your Lorebook for up to 1 month. When you cast a spell from your Lorebook, you can immediately put it back into your book for 0 AP. | Troubadour, Lorist |
Lorist VII | Record Magic III | Gain two spells from any Source. They count as Arcane or Psionic for you, based on your selection in Lorist. | Troubadour, Lorist |
Student of the Fundamental | Lorist VII | You have tremendous renown as a versatile academic scholar. Those in the academic world hold your opinions in very high regard.
You are capable of using Fundamental Source to replicate any spell. Pick one spell from any source that costs 75 SP or less. You know that Spell and it counts as Arcane or Psionic for you. You can reselect your spell 1/Month.
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Troubadour, Lorist, Capstone |
Lyricist Talents
Talent | PreReq | Description | Tags |
---|---|---|---|
Stanza Repertoire | Troubadour 1 | Repeatable. Learn two Stanzas of your choice. | Troubadour, Lyricist, Repeatable |
Performer's Props | Troubadour 1 | Gain one Stanza of your choice.
Each time you Take a Rest, you may choose whether your Stanzas are Auditory or Visual |
Troubadour, Lyricist |
Great Stanza | Troubadour 3 | Repeatable. Pick two Stanzas that you know. You gain access to their rank 2 abilities. | Troubadour, Lyricist, Repeatable |
Artistic Signature | Great Stanza | Choose one Great Stanza you know. You can use that Stanza CHA/Recoup | Troubadour, Lyricist |
Diverse Repertoire | Troubadour 8 | (1/Month) You can reselect the Stanzas that you know. | Troubadour, Lyricist |
Grand Stanza | Troubadour 8 | Repeatable. Pick two Stanzas that you know and have used Great Stanza on. Gain their rank 3 abilities. | Troubadour, Lyricist, Repeatable |
Artistic Signature II | Grand Stanza, Artistic Signature | Choose one Great Stanza and one Grand Stanza that you know. You can use each of them CHA/Recoup. | Troubadour, Lyricist |
Stanzas
- When you gain the ability to use Stanzas, choose Auditory or Visual. If Auditory, creatures must hear you to be affected; if Visual, they must see you.
- Stanzas cost 1 AP. Stanzas last until the end of your next turn unless otherwise noted.
- A Stanza’s base range is 40 ft.
- You can use the same Stanza multiple times in one turn, and can use different Stanzas on the same turn.
- A creature can only be affected by one Stanza at a time. If you use a Stanza on a creature already under the effects of one of your Stanzas, your old Stanza ends. If they are under the effects of a Stanza from another Troubadour, roll CHA vs the other Troubadour’s Will. On a hit, your Stanza takes effect. On a miss, you lose your 1 AP and there is no effect.
- If you use a Stanza with the scorn tag, make a CHA attack vs the creature’s WILL. If you hit, the Stanza takes effect.
Stanza | Rank 1 | Rank 2 (2/Recoup) | Rank 3 (2/Recoup) | Tags |
---|---|---|---|---|
Antagonism | Scorn: Creature is Taunted by you. | Range is 120 ft. | Range is 120 ft, target two creatures. | Scorn |
Clarity | You or an ally is Focused against a creature of your choice within 40 ft of you. | This affects two allies or you and one ally. | This affects three allies or you and two allies. | |
Dazzling | You or an ally becomes Blinded, or use Scorn to Blind an enemy. Requires that your Stanzas are Visual. | Target two creatures. | Target three creatures. | Scorn |
Deafening | You or an ally becomes Deafened, or use Scorn to Deafen an enemy. Requires that your Stanzas are Auditory. | Target two creatures. | Target three creatures. | |
Disdain | Costs 1 Extra AP (2 total)
Scorn: Creature takes 1d4 Psychic damage. |
Scorn: Creature takes 1d8 Psychic damage. | Scorn: Creature takes 1d12 Psychic damage. | Scorn |
Dread | Scorn: Creature is Frightened of you. | Range is 120 ft. | Range is 120 ft, target two creatures. | Scorn |
Glumness | Scorn: Creature gains Demoralized. | Target two creatures. | Target three creatures. | Scorn |
Grace | Scorn: Creature is Charmed by you. | Target two creatures. | Target three creatures. | Scorn |
Mettle | You or an ally is Protected. | Range is 120 ft. | Range is 120 ft, targets two allies or you and one ally. | |
Quivering | Scorn: Creature gains Shaken. | Range is 120 ft. | Range is 120 ft, target two creatures. | Scorn |
Silencing | Scorn: Creature becomes Silenced. | Target two creatures. | Target three creatures. | Scorn |
Valor | You or an ally is Rallied. | This affects two allies or you and one ally. | This affects three allies or you and two allies. | |
Vigor | You or an ally gains 1d4 Shield HP. (Because Stanzas end at the end of your next turn, this Shield HP goes away at that point) | This affects two allies or you and one ally. | This affects two allies or you and one ally. It bestows 1d8 Shield HP. |