Tinkerer: Difference between revisions

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!Feature
!Feature
!Tags
!PreReq
!PreReq
!Discreption
!Discreption
!Tags
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|INVENTOR
|Inventor
|Tinkerer, Inventor
|Tinkerer Entry
|Tinkerer Entry
|You can make a variety of unique nonmagical items assuming you have the time and materials. You learn [[how to]] make five items from the Tinkering Item List, and can carry up to five items of this nature at a time. Special Arrows & Bolts do not count toward this total. Only you may use items that you create from the Tinkering Item list.  
|You can make a variety of unique nonmagical items assuming you have the time and materials. You learn [[how to]] make five items from the Tinkering Item List, and can carry up to five items of this nature at a time. Special Arrows & Bolts do not count toward this total. Only you may use items that you create from the Tinkering Item list.  
For every 2 hours you spend tinkering, make an INT check using a Crafting skill with your Tinker’s Tools, and note the results. Tinkering checks are cumulative. For example, if you roll a 11 on day 1, and a 19 on day two, that is considered 30.
For every 2 hours you spend tinkering, make an INT check using a Crafting skill with your Tinker’s Tools, and note the results. Tinkering checks are cumulative. For example, if you roll a 11 on day 1, and a 19 on day two, that is considered 30.
If you have access to a workshop, the Tinkering Check total required is halved. Your first 2 hours of tinkering a day can be a part of Taking a Rest. See the Tinkering Item List for a list of items, and note that your MC may allow additional items!
If you have access to a workshop, the Tinkering Check total required is halved. Your first 2 hours of tinkering a day can be a part of Taking a Rest. See the Tinkering Item List for a list of items, and note that your MC may allow additional items!
|Tinkerer, Inventor
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|SALVAGE
|Salvage
|Tinkerer, Inventor
|Inventor
|Inventor
|You can break down nonmagical items for materials and use them for other items or their currency cost whenever you spend time tinkering. Most items can be broken down as a part of the time you spend tinkering on other inventions. A particularly complex or large item may have a tinkering cost, determined by your MC.
|You can break down nonmagical items for materials and use them for other items or their currency cost whenever you spend time tinkering. Most items can be broken down as a part of the time you spend tinkering on other inventions. A particularly complex or large item may have a tinkering cost, determined by your MC.
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If you salvage items to use for Tinkering parts, take the sc value of the item you’re salvaging, and reduce your
If you salvage items to use for Tinkering parts, take the sc value of the item you’re salvaging, and reduce your
Tinkering check requirement for whatever you’re crafting by that amount.
Tinkering check requirement for whatever you’re crafting by that amount.
|Tinkerer, Inventor
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|CRAFTER
|Crafter
|Tinkerer, Inventor
|Inventor
|Inventor
|Every time you take a level in the Inventor track, gain +2 in a Crafting skill of your choice. This works retroactively, granting you +2 for all Inventor track talents you have already taken.
|Every time you take a level in the Inventor track, gain +2 in a Crafting skill of your choice. This works retroactively, granting you +2 for all Inventor track talents you have already taken.
|Tinkerer, Inventor
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|REPAIRS
|Repairs
|Tinkerer, Inventor
|Inventor
|Inventor
|Exhaustible items with more than 1 use take half the Tinkering to create after you’ve created them once.
|Exhaustible items with more than 1 use take half the Tinkering to create after you’ve created them once.
|Tinkerer, Inventor
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|QUICK CRAFT
|Quick Craft
|Tinkerer, Inventor
|Inventor
|Inventor
|Whenever you craft a single-use item, you can create a second item of the same type by adding +10 to the Tinkering requirement of the first item.
|Whenever you craft a single-use item, you can create a second item of the same type by adding +10 to the Tinkering requirement of the first item.
|Tinkerer, Inventor
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|ADDITIONAL BLUEPRINTS
|Additional BLueprints
|Tinkerer, Inventor
|Inventor
|Inventor
|You learn two new blueprints from the Tinkering Item List.
|You learn two new blueprints from the Tinkering Item List.
|Tinkerer, Inventor
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|SPACE EFFICIENCY
|Space Efficiency
|Tinkerer, Inventor
|Inventor
|Inventor
|You can carry five additional tinkering items.
|You can carry five additional tinkering items.
|Tinkerer, Inventor
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|SAFETY PRECAUTIONS
|Safety Precautions
|Tinkerer, Inventor
|Inventor
|Inventor
|You can now add +20 to the Tinkering required in order to craft Tinkering items that others can use.
|You can now add +20 to the Tinkering required in order to craft Tinkering items that others can use.
|Tinkerer, Inventor
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|BREAKTHROUGH
|Breakthrough
|Tinkerer, Inventor
|Inventor 5
|Inventor 5
Incompatible: Augmentor
Incompatible: Augmentor
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with 80 total Essence Points, your Masterwork uses 40 of your Essence Points.
with 80 total Essence Points, your Masterwork uses 40 of your Essence Points.
Weapons can be improved with Item or Weapon Enchantments. Armor can be improved with Item or Armor enchantments or improvements. Items can be improved only with Item enchantments or improvements. If you change your Masterwork, it loses this improvement until you add it to your Masterwork again.
Weapons can be improved with Item or Weapon Enchantments. Armor can be improved with Item or Armor enchantments or improvements. Items can be improved only with Item enchantments or improvements. If you change your Masterwork, it loses this improvement until you add it to your Masterwork again.
|Tinkerer, Inventor
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|INVENTOR II
|Inventor II
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|You can now make a Tinker’s Tools check every hour, instead of every 2 hours.
|You can now make a Tinker’s Tools check every hour, instead of every 2 hours.
|Tinkerer, Inventor
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|MUNITIONS FOCUS
|Munitions Focus
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|Whenever you use your Tinkering to create ammunition, if you have fewer than 20 special arrows or bolts, you can now create your first 20 arrows or bolts in the time it would take you to make one. Special Arrows or Bolts beyond 20 take the normal Tinkering. Additionally, you can make up to 40 mundane arrows or bolts without any chance of failure and minimal components
|Whenever you use your Tinkering to create ammunition, if you have fewer than 20 special arrows or bolts, you can now create your first 20 arrows or bolts in the time it would take you to make one. Special Arrows or Bolts beyond 20 take the normal Tinkering. Additionally, you can make up to 40 mundane arrows or bolts without any chance of failure and minimal components
(including broken bolts or arrows) by spending at least 1 hour tinkering.
(including broken bolts or arrows) by spending at least 1 hour tinkering.
|Tinkerer, Inventor
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|ARMOR FOCUS
|Armor FOcus
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|If your Masterwork is Armor, it gains an additional +1 to all physical defenses.
|If your Masterwork is Armor, it gains an additional +1 to all physical defenses.
|Tinkerer, Inventor
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|ARMOR ALCHEMIST
|Armor Alchemist
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|Your armor sprays cost half the tinkering (minimum 10).
|Your armor sprays cost half the tinkering (minimum 10).
|Tinkerer, Inventor
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|WEAPON FOCUS
|Weapon Focus
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|If your Masterwork is a Weapon, it gains an additional +1 to hit and +1 to damage.
|If your Masterwork is a Weapon, it gains an additional +1 to hit and +1 to damage.
|Tinkerer, Inventor
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|SOUL OF THE MASTERWORK
|Soul of the Masterwork
|Tinkerer, Inventor
|Breakthrough
|Breakthrough
|The Essence point cap for Masterwork Enchantment increases to 33.
|The Essence point cap for Masterwork Enchantment increases to 33.
|Tinkerer, Inventor
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|SOUL OF THE MASTERWORK II
|Soul of the Masterwork II
|Tinkerer, Inventor
|Soul of the Masterwork
|Soul of the Masterwork
|The Essence point cap for Masterwork Enchantment raises to 50.
|The Essence point cap for Masterwork Enchantment raises to 50.
|Tinkerer, Inventor
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|BREAKTHROUGH II
|Breakthrough II
|Tinkerer, Inventor
|Breakthrough, Inventor 10
|Breakthrough, Inventor 10
|You can now learn three Enchantments from salvaging magical items. If you would learn beyond your limit, you can choose which one to forget, but your Masterwork would lose that enchantment. Your Masterwork can now have 2 enchantments active on it.
|You can now learn three Enchantments from salvaging magical items. If you would learn beyond your limit, you can choose which one to forget, but your Masterwork would lose that enchantment. Your Masterwork can now have 2 enchantments active on it.
Changing enchantments on your Masterwork only takes 1 hour of Tinkering. These enchantments cannot stack if they are exactly the
Changing enchantments on your Masterwork only takes 1 hour of Tinkering. These enchantments cannot stack if they are exactly the
same. For example if you salvage two items that give +1 to hit, you can only enchant your Masterwork with +1 to hit once. But if you then salvage an item that gives +1 to hit and +1d6 fire damage, you can enchant your Masterwork with +2 to hit and 1d6 extra Fire damage.
same. For example if you salvage two items that give +1 to hit, you can only enchant your Masterwork with +1 to hit once. But if you then salvage an item that gives +1 to hit and +1d6 fire damage, you can enchant your Masterwork with +2 to hit and 1d6 extra Fire damage.
|Tinkerer, Inventor
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|ENCHANTMENT BLUEPRINTS
|Enchantment BLueprints
|Tinkerer, Inventor
|Breakthrough II
|Breakthrough II
|You can learn an additional Masterwork Enchantment.
|You can learn an additional Masterwork Enchantment.
|Tinkerer, Inventor
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|QUICK CONFIG
|Quick Config
|Tinkerer, Inventor
|Breakthrough II
|Breakthrough II
|You can change your Masterwork Enchantment configuration as a part of a Recoup.
|You can change your Masterwork Enchantment configuration as a part of a Recoup.
|Tinkerer, Inventor
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|ARMOR FOCUS II
|Armor Focus II
|Tinkerer, Inventor
|Breakthrough II
|Breakthrough II
|If your Masterwork is armor, it gains an additional +1 to all physical and mental defenses.
|If your Masterwork is armor, it gains an additional +1 to all physical and mental defenses.
|Tinkerer, Inventor
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|CONSUMABLE MASTERY
|Consumable Mastery
|Tinkerer, Inventor
|Breakthrough II
|Breakthrough II
|Choose an exhaustible Tinkering item with more than one use. You now recharge that item on Taking a Rest without a required Tinkering check.
|Choose an exhaustible Tinkering item with more than one use. You now recharge that item on Taking a Rest without a required Tinkering check.
|Tinkerer, Inventor
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|WEAPON FOCUS
|Weapon Focus
|Tinkerer, Inventor
|Breakthrough II
|Breakthrough II
|If your Masterwork is a weapon, mods installed on your Masterwork no longer count towards your limit of carried Tinkering items.
|If your Masterwork is a weapon, mods installed on your Masterwork no longer count towards your limit of carried Tinkering items.
|Tinkerer, Inventor
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|MASTER INVENTOR
|Master Inventor
|Tinkerer, Inventor, Capstone
|Inventor 14
|Inventor 14
|You are a renowned inventor and tinkerer whose creations are the subject of song and gossip. Many young minds seek to enter apprenticeship with you and the leading minds in engineering and education hold you in utmost regard. Your Masterwork is now a creation of some renown. It can now hold three Masterwork Enchantments. If it is a weapon, it gains a bonus to damage rolls equal to 1⁄2 your INT.
|You are a renowned inventor and tinkerer whose creations are the subject of song and gossip. Many young minds seek to enter apprenticeship with you and the leading minds in engineering and education hold you in utmost regard. Your Masterwork is now a creation of some renown. It can now hold three Masterwork Enchantments. If it is a weapon, it gains a bonus to damage rolls equal to 1⁄2 your INT.
Level 30: The final cap on your INT increases from 12 to 14.
 
* <u>Level 30</u> The final cap on your INT increases from 12 to 14.
|Tinkerer, Inventor, Capstone
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===== '''TINKERING ITEM LIST GENERAL MODIFICATIONS''' =====
===== '''Tinkering Item List General Modifications''' =====
{| class="wikitable"
{| class="wikitable"
|+
!Item
!Item
!Tinkering Cost
!Tinkering Cost
1,232

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