Skeleton
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Reduced to bare bones, a once-humanoid skeleton can be raised as an undead. Such Skeletons are typically mindless, shambling fodder that follow the basic commands of the creature that raised them and are incapable of complex thoughts or tactics beyond simple instructions.
Skeleton | |||||
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Monster Level: 2 | |||||
Medium. Undead, Humanoid | |||||
STR | DEX | END | AWR | INT | CHA |
2 | 2 | 2 | -2 | -2 | -2 |
Ref: 12 | Fort: 12 | Ant: 8 | Log: 8 | Will: 8 | |
Armor Rating 11 | Resist Occult 3, Sharp 3 Immune Bleeding | ||||
Hit Points 18 | Vulnerable Radiant 1, Blunt 3 | ||||
Speed 30 ft | Senses Darkvision 60 ft | ||||
Actions | |||||
The Skeleton can take TWO of the following actions, or take the same action twice. | |||||
Move. The Skeleton can move up to its speed.
Longsword. Reach 5 ft, Hand-and-a-Half Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp, or 7 (1d10+2) if two-handed. Shortbow. Ranged 200 ft Two-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp. Pursue. The Skeleton assumes a stance that lets it Exploit. | |||||
Reactions | |||||
Exploit (1/Round). If the Skeleton used its Pursue ability on its last turn, it can Exploit. |