Forest Witch (Greater): Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| colspan="6" |''Medium. Humanoid ([[Primal]])''
| colspan="6" |''Medium. Humanoid ([[Primal]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 55: Line 55:
'''Harry the Fearful'''. The Greater Forest Witch deals +3 [[damage]] against Shaken targets.
'''Harry the Fearful'''. The Greater Forest Witch deals +3 [[damage]] against Shaken targets.


'''Primal Chants.''' Using END, the Greater Forest Witch can cast the following chants. [[Briar Whip]], [[Mist]].
'''Primal Chants.''' The Greater Forest Witch can cast the following chants. [[Briar Whip]], [[Mist]].


'''[[Primal Spells]].''' Using END, the Greater Forest Witch can cast the following spells at will. [[Acid Pool]], [[Creeping Fear]], [[Tangle of Brambles]].
'''[[Primal Spells]].''' The Greater Forest Witch can cast the following spells at will. [[Acid Pool]], [[Creeping Fear]], [[Tangle of Brambles]].


'''Primal Invoker'''. Using END, the Forest Witch can cast the following invocations. [[Control Weather]], [[Everfog]], [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation.]]
'''Primal Invoker'''. The Forest Witch can cast the following invocations. [[Control Weather]], [[Everfog]], [[Photosynthesis]], [[Rapid Growth]], [[Warden's Navigation|Warden’s Navigation.]]


'''Forest Attunement.''' When the Forest Witch Recoups in a forest, its ANT increases by +3 for the next 4 hours.
'''Forest Attunement.''' When the Forest Witch Recoups in a forest, its ANT increases by +3 for the next 4 hours.
Line 69: Line 69:
|-
|-
| colspan="6" |'''Move.''' The Greater Forest Witch moves up to its speed.
| colspan="6" |'''Move.''' The Greater Forest Witch moves up to its speed.
'''Withering Grasp.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 9 (2d8) necrotic.
'''Withering Grasp.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 9 (2d8) necrotic


'''Spell.''' The Greater Forest Witch can cast one of its chants.
'''Chant.''' The Greater Forest Witch can cast one of its chants.
|-
|-
! colspan="6" |
! colspan="6" |
Line 81: Line 81:
'''Withering Grasp.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 9 (2d8) necrotic.
'''Withering Grasp.''' ''Reach 5 ft Natural Weapon''. +5 vs FORT. '''Hit:''' 9 (2d8) necrotic.


'''Spell.''' The Greater Forest Witch can cast one of its chants.
'''Chant.''' The Greater Forest Witch can cast one of its chants.
|-
|-
| colspan="6" |
| colspan="6" |
Line 91: Line 91:
'''Drink of the Earth (Recharge 5)'''. If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.
'''Drink of the Earth (Recharge 5)'''. If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.


'''Overwhelming Dread (1/Recoup).''' ''Ranged 120 ft Natural Weapon''. +5 vs WILL against all creatures in a 20ft radius of a point within range. '''Hit''': Target gains 1 Death Point, but does not lose HP.
'''Overwhelming Dread (1/Recoup).''' ''Ranged 120 ft Natural Weapon''. +5 vs WILL against all creatures in a 20 ft radius of a point within range. '''Hit''': Target gains 1 Death Point, but does not lose HP.
|-
|-
! colspan="6" |
! colspan="6" |
Line 103: Line 103:
'''Drink of the Earth (Recharge 5)'''. If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.
'''Drink of the Earth (Recharge 5)'''. If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.


'''Overwhelming Dread (1/Recoup).''' ''Ranged 120 ft Natural Weapon''. +5 vs WILL against all creatures in a 20ft radius of a point within range. '''Hit''': Target gains 1 Death Point, but does not lose HP.
'''Overwhelming Dread (1/Recoup).''' ''Ranged 120 ft Natural Weapon''. +5 vs WILL against all creatures in a 20 ft radius of a point within range. '''Hit''': Target gains 1 Death Point, but does not lose HP.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions

Latest revision as of 00:36, 8 May 2025


[Back to creatures]

Greater Forest Witch

Monster Level: 15
Medium. Humanoid (Primal)
STR DEX END AWR INT CHA
0 4 5 4 0 5
Ref: 14 Fort: 15 Ant: 14 Log: 10 Will: 15
Armor Rating 15 (magical armor) Immune Toxic
Hit Points 95 DR 8/Fire
Speed 30 ft Senses Darkvison 60 ft
Skills (INT) Alchemy +4, Medicine +4, Nature +8 Traits Immutable
Features
Primal. The Greater Forest Witch has TA against Occult and Psionic creatures, and TD against Arcane and Divine ones. The Greater Forest Witch uses END when casting magic.

Harry the Fearful. The Greater Forest Witch deals +3 damage against Shaken targets.

Primal Chants. The Greater Forest Witch can cast the following chants. Briar Whip, Mist.

Primal Spells. The Greater Forest Witch can cast the following spells at will. Acid Pool, Creeping Fear, Tangle of Brambles.

Primal Invoker. The Forest Witch can cast the following invocations. Control Weather, Everfog, Photosynthesis, Rapid Growth, Warden’s Navigation.

Forest Attunement. When the Forest Witch Recoups in a forest, its ANT increases by +3 for the next 4 hours.

Actions

The Greater Forest Witch can take FOUR of the following actions, or take the same action four times.

Move. The Greater Forest Witch moves up to its speed.

Withering Grasp. Reach 5 ft Natural Weapon. +5 vs FORT. Hit: 9 (2d8) necrotic

Chant. The Greater Forest Witch can cast one of its chants.

OR the Greater Forest Witch can take TWO of the following actions, or take the same action twice...

Move. The Greater Forest Witch moves up to its speed.

Withering Grasp. Reach 5 ft Natural Weapon. +5 vs FORT. Hit: 9 (2d8) necrotic.

Chant. The Greater Forest Witch can cast one of its chants.

...AND take ONE of the following actions.

Forest Magic. The Forest Witch can cast one of its at will spells.

Charm (Recharge 6). Ranged 30 ft Natural Weapon. +5 vs WILL. Hit: Target is Charmed for 1 minute. The Forest Witch makes a CHA attack vs the target’s LOG at the start of each of the creature’s turns for the duration. On a hit, the creature must attempt to attack another creature that is hostile to the witch, if possible.

Drink of the Earth (Recharge 5). If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.

Overwhelming Dread (1/Recoup). Ranged 120 ft Natural Weapon. +5 vs WILL against all creatures in a 20 ft radius of a point within range. Hit: Target gains 1 Death Point, but does not lose HP.

OR the Greater Forest Witch can take TWO of the following actions, or take the same action twice.

Forest Magic. The Forest Witch can cast one of its at will spells.

Charm (Recharge 6). Ranged 30 ft Natural Weapon. +5 vs WILL. Hit: Target is Charmed for 1 minute. The Forest Witch makes a CHA attack vs the target’s LOG at the start of each of the creature’s turns for the duration. On a hit, the creature must attempt to attack another creature that is hostile to the witch, if possible.

Drink of the Earth (Recharge 5). If the Greater Forest Witch is standing directly on vegetation or soil, it regains 5 (1d10) HP; it repeats this ability at the start of it's next turn for free, without spending an action to do so.

Overwhelming Dread (1/Recoup). Ranged 120 ft Natural Weapon. +5 vs WILL against all creatures in a 20 ft radius of a point within range. Hit: Target gains 1 Death Point, but does not lose HP.

Reactions
Spatial Warp (1/Round). When a creature moves within 20 ft of the Greater Forest Witch, Greater Forest Witch can make a reactive attack: +5 vs ANT. Hit: Teleport the target 20 ft in a direction of the Greater Witch’s choice to an unoccupied space on the ground.