Talents and Stacks
Most adventurers gain classes at some point in their career. Classes are unique groupings of talents with powerful capstone abilities, setting you apart from common rabble. Many soldiers fight competently, but warriors command the field of battle on an entirely different scale.
You do not have to take a class. You could choose to simply keep taking specialization talents and/or magic talents and focus on abilities granted outside of class talents. But the thirteen classes in this chapter cover a broad range of heroic abilities, so you are likely to find something here that suits your vision.
Note that all classes have a prerequisite: you must be Character Level 2 or higher before you can enter a class. This means that at level 1, the talent you take must be a specialization talent or magic entry talent.
Gaining Talents
You gain one talent each time you level up. Prerequisites might be a character level (such as Character Level 2), a number of talents in a track, or a specific talent. For example, the prerequisite “Juggernaut 4” means “You must have four talents in the Juggernaut track to take this talent.” The prerequisite “Juggernaut II” means “You must have the Juggernaut II talent to take this talent.”
Classes also have several talents with the capstone tag. Capstone talents are especially powerful ways to define your character. You can only ever have one capstone talent.
Note that many abilities can only be used a certain number of times and have a recharge. A recharge of 2/Rest means that you can use an ability 2 times, regaining it when you Take a Rest. Similarly, AWR/Recoup means that you can use an ability a number of times equal to your AWR, regaining all expended uses when you Recoup. You can always use an ability at least one time, even if your relevant attribute is 0 or less.
Full list of Class Stacks
Berzerker
Berzerkers are ferocious and direct fighters that channel their terrible rage into devastating combat prowess.
Berzerker Tracks
Exile. Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world.
Fearless. You are made of sterner stuff than the average soldier and do not frighten easily. You can stare down any horror without flinching.
Juggernaut. Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks.
Rage. By unleashing your inner demons, you can fuel your attacks with mighty rage. This allows you to do significantly more damage, but also makes you easier to hit in your blind fury.
Branded. Harker's Guide to Vampire Hunting. You have a magic brand on your body that rejects any attempts to heal or remove it, even through magic. This brand has given you strange abilities, such as the ability to see into the spiritual world or to witness ghosts that others might not notice. Furthermore, your brand occasionally bursts forth into ghostly light, filling you with otherworldly power.
Cleric
Devotees of one or more gods, clerics use divine magic and holy power to achieve their gods’ instructions.
Cleric Tracks
Divine Icons. You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.
Exorcist. Stronger of will than your average clergyperson or preacher, you might make it your life’s mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.
Piety. You work small miracles, healing injury and disease with a mere touch, or invigorating a season’s crops to bounty.
Theologian. You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.
Mythological Domain. Harker's Guide to Vampire Hunting. You have the ability to summon creatures of a mythological nature with your soul’s Essence, granting you extraordinary skills. You are a vessel for these entities, carrying them inside of you wherever you go.
Mage
From studious, academic wizards to chaotic sorcerers, mages have a profound ability to manipulate the arcane.
Mage Tracks
Arcane Weaving. Some spells are especially mutable, capable of being sculpted into something new. You might master this ability, allowing you a diverse repertoire of effects.
Archmage. By focusing on a single function of magic - alchemy, illusory magic, or perhaps necromancy to name a few - you can become an unparalleled master of customizing the capabilities of your magic.
Sorcery. By manipulating chance, you mitigate the danger of arcane magic or can cause the magic to become even more unstable, with explosive results.
Tome Wizard. If you enchant a tome or scroll you can learn far more magic than you might otherwise, as the tome gradually comes to life and helps you learn and cast more spells.
Occultism. Harker's Guide to Vampire Hunting. With your corrupt spellbook and sacrificial dagger in hand, you carve your way through flesh and magic alike. Weaving sinew and magic to your own dark purposes, your versatility both in and out of combat is nigh unparalleled.
Oracle
Mystical hermits and diviners, oracles use primal or psionic magic to predict the future or maintain a balance over the natural world.
Oracle Tracks
Druid. You take it upon yourself to serve as a mediating force between primeval forces and embrace divine or occult powers as a way to balance the primal magic that surges within.
Elementalist. You capture the terrible energy of raging fires and storms, turning such harmful effects into powerful elemental shields.
Fate. Sometimes called a prophet or diviner, you might gain the ability to see shadows of the future and exert your influence over fate.
Guide. Whether a mysterious mentor or an eclectic professor, you instruct your pupils in various skills and techniques, helping them all to improve.
Tarot Reader. Harker's Guide to Vampire Hunting. You use tarot to sway the ebb and flow of fate. Destiny is written in the cards, and you have learned how to read them... and to reshuffle them.
Pugilist
Whether a brawny boxer, a nimble martial artist, or a well- rounded wrestler, a pugilist excels at unarmed combat.
Pugilist Tracks
Constitute. Your body is capable of withstanding overwhelming punishment. No matter how hard you are hit, no matter how many blows, you come back for another round.
Martial Arts. By focusing on harmony of body, mind, and spirit, you can flow between various forms of unarmed combat, going beyond the bounds of physique alone.
Pummeling. You hone your body and become inhumanly strong, capable of delivering punches that devastate your opponents.
Wrestling. A well-rounded wrestler, you have a balanced mix of offensive and defensive maneuvers and can easily grapple your foes.
Penitent. Harker's Guide to Vampire Hunting. You view your flesh as a crucible for your spirit, and you will draw out the dross at any cost.
Ranger
Wardens of the natural world and guides through uncharted wilderness, rangers are often more at home in unsettled lands than in luxurious cities.
Ranger Tracks
Bravery. You tap into your instinct to fight, flee, or freeze in the face of danger, channeling this into fighting prowess.
Hunter. You are an unparalleled hunter of creatures both natural and otherworldly, mastering both blade and bow.
Instinct. Your fighting instinct is sharper than the finest steel and keener than an eagle’s eye.
Survivor. You know the natural world like the back of your hand. Wherever you end up, you know how to survive.
Wilderness Warden. You learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger.
Vampire Hunter. Harker's Guide to Vampire Hunting. Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them.
Rogue
Skilled operatives that are usually outside the law, rogues might specialize in assassination, impersonation, exfiltration, and the like.
Rogue Tracks
Con. You wear identities like clothes. Capable of impersonating nearly anyone, you can pull elaborate cons.
Guild Affiliate. You are a talented poisoner and use deadly reagents to enhance your weapon attacks.
Psyblade. You have an aptitude for psionic magic and use this to silence your footfalls and improve your thievery.
Stealth Archer. You are a master of raining death on your enemies from a hidden vantage.
Subtlety. Silent as a shadow, you infiltrate and exfiltrate even well-guarded buildings with meticulous skill.
Dark Jester. Harker's Guide to Vampire Hunting. They laugh and laugh, knives as sharp as their grins, always just the faintest bit confused why no one else seems to be laughing along with them.
Sleuth. Harker's Guide to Vampire Hunting. Nothing escapes your keen intuition. By implementing superior deductive and inductive reasoning, you can outmaneuver and track down any foe, no matter how sly.
Tinkerer
By spending countless hours fiddling with scrap parts, tinkerers can create wondrous items. Some tinkerers enhance their items with arcane magic.
Tinkerer Tracks
Alchemist. By developing potions and alchemical reagents, you bolster your allies or damage your foes.
Augmentor. You specialize in creating powerful armor that implements weapons, gadgets, and enhanced defenses, turning you into a tremendous front-line fighter.
Inventor. A skilled and creative inventor, you make all manner of gadgetry and manage a tremendous inventory of useful items.
Magitechnician. Through unstable experiments you have accessed the arcane source of magic and can fuel spells with your inventions.
Plague Doctor. Harker's Guide for Vampire Hunting. These grim physicians wield both potion and pathogen the way an artisan might wield a chisel or paintbrush.
Troubadour
Whether a singer, storyteller, poet, or visual performer, troubadours travel from court to court making their name as masterful performers.
Troubadour Tracks
Encore. Your energetic music or inspirational words rally your allies and help your entire team move with enhanced tactical coordination.
Jester. Your double-edged comments and savage quips make you equally loved and hated among the common folk and high nobility.
Legend Keeper. You maintain a powerful book of legends and can summon creatures, heroes, and villains forth from the pages of this book.
Lorist. Stories and research into myths have led you to uncover the secrets of arcane or psionic magic, enhancing your capacity to influence the world around you.
Lyricist. By improving your repertoire of music, poetry, or stories, you can achieve a variety of effects in combat to enhance your allies or unnerve your foes.
Infernal Archivist. Harker's Guide to Vampire Hunting. You are endlessly fascinated by the workings of the planar cosmos and have a proclivity for exploring occult methods of interplanar travel. Similarly, you are intrigued by the mechanisms of the humanoid body and seek to expand your mastery over both flesh and spirit.
Vessel
By siphoning power from gods and other planar entities, vessels augment their own souls for monumental power... but at terrible cost.
Vessel Tracks
Antiessence. You channel your corrupted Essence into a scouring aura that damages and weakens your foes.
Divine Icons. Through thievery or trickery, you gain access to one or more divine icons, siphoning power from the gods.
Planar Thievery. By stealing energy from spells and planar creatures around you, you can enhance your own powers.
Soul Graft. You use the external energy that you have attached to your soul to enhance your physical stamina far beyond what you could naturally achieve.
Demon Soul. Harker's Guide to Vampire Hunting. You have invited a fiend to dwell within you in a tense, cosmic symbiosis. Keeping its needs satiated can be challenging, but the rewards are great.
Nightcomer. Harker's Guide to Vampire Hunting. As Nightcomers progress in power, they gain fine control over their own bodies and the bodies of others, and the most skilled Nightcomers are known to create strange and powerful constructs of flesh, or even to turn themselves into disconnected collections of limbs and organs moving in unison.
Warrior
Warriors are the ultimate soldiers and fighters; highly skilled and versatile, they hold their own in nearly any combat scenario.
Warrior Tracks
Archer. An unparalleled sniper, you can offer covering fire to your allies and can pick off enemies with deadly accuracy.
Commander. A master of warfare, you know how and when to issue orders. Help your allies fight as a cohesive team, where the sum is greater than the parts.
Protector. You lead the charge in combat, locking down enemies on the battlefield and helping your allies reposition and retreat when they must.
Soldier. You are a proven warrior, capable of adapting to any situation on the battlefield or any weapon in your arsenal.
Curseblade. Harker's Guide to Vampire Hunting. Beholden to the will of a weapon with a strength all its own, these warriors draw upon and control sentient, cursed weapons, those that threaten to overwhelm them should they stray even an inch from their vigil.
Descendant. Harker's Guide to Vampire Hunting. Guided by legacy, Descendants are trained from childhood to combat ancient enemies and uphold creeds of legacy, honed by techniques passed down from their militant ancestors.
Witch
Harnessing primal or occult power, witches bond with familiars and can brew various concoctions to bolster their allies.
Witch Tracks
Dark Hex. Curate a collection of poppets and cast sympathetic magic on them to extend your range of knowledge and power.
Fae. By communing with the six conclaves of the Everwilds, you gain the power of the fae.
Familiar. Enhance your familiar, or summon a pack or flock of familiars.
Pagan Attunement. You are one with the natural world and can draw power from the soil itself through ritual and meditation.
Witch’s Brew. By mixing strange ingredients, you can create a variety of unique potions for your allies.
Aranea. Harker's Guide to Vampire Hunting. Through fluke, bargain, bite, or curse, your very Essence has been infused with the strange, otherworldly magicks of arachnids.
Zealot
Loyal and stalwart, zealots remain utterly dedicated to their cause, punishing evildoers or standing between evil and the innocent.
Zealot Tracks
Aura. Gain powerful auras that bolster yourself and your allies against the encroaching darkness.
Cavalier. Bond with a mystic steed, on whom you can ride into battle.
Consecrated Blade. You can enchant a weapon, turning it into a powerful artifact capable of smiting evil wherever it might lurk.
Crusader. As a sword for the just and a shield for the innocent, you lead a crusade against the forces of evil.
Holy Cause. Your very presence is enough to help other creatures remain true to their convictions, even against strong temptations.
Reputation. Your reputation precedes you, for good or ill, and you are never treated as simply an innocuous traveler.
Hellbound. Harker's Guide to Vampire Hunting. Having descended into Hell and emerged with an otherworldly command of fire, fuel your weapon’s strikes with wrathful brimstone.
Oath of the Saints. Harker's Guide to Vampire Hunting. A path walked by zealots who seek not to merely venerate the saints and martyrs who came before them, but to embody them,
Hellcrafter - Harker's Guide to Vampire Hunting
Summoners that specialize in drawing fiends from the pits of a hellscape created through unknowable occult magic, hellcrafters are brutal summoners and powerful commanders.
Hellcrafter Tracks
Champion. Summon a powerful spirit from Hell to imbue into a mighty corpse. By twisting occult magic to your will, you augment this hellspawn with great power to fight as your champion.
Hellbound. Having descended into Hell and emerged with an otherworldly command of fire, fuel your weapon’s strikes with wrathful brimstone.
Hordemaster. You specialize in summoning scores of hellspawn. By ripping fiends from Hell and binding them to dozens of corpses, you can raise a terrifying army in a matter of moments.
Ritualist. Through dark machinations and sinister incantations, you have become an expert in occult ritualism. Your capacity to manipulate occult rituals is nothing to be trifled with.
Vampire - Harker's Guide to Vampire Hunting
Creatures of the night, the dark masters of shadow and mist and decay and blood, vampires lord over their domains with crimson passion.
Vampire Tracks
Courtier. Through wit and cunning you have charmed your way to the top of the local political scene. Your way with people makes you a natural diplomat, negotiator, or interrogator.
Crimson. You embrace the more bestial side of your vampiric nature, reveling in bloody feasts. Nothing energizes you so much as a little carnage.
Dark Lord. You command the night as a servant and its denizens as your personal army. As a dark lord, you cloak yourself in shadow and demand the fealty of all that seek the night’s dark embrace.
Heritage. Your unique properties as an Ancerran, Croftian, or Draculean vampire grow more pronounced. Each respective heritage offers its own benefits and innate magical abilities.
Spirit Feast. Feeding on creatures does more for you than for a typical vampire. Beyond rejuvenating you, feeding on someone else gives you access to their skills, their expertise, and even their memories.
Werecreature - Harker's Guide to Vampire Hunting
Eternally bound to one of Ancerra’s five moons, werecreatures suffer from a curse that causes them to transform into monstrous humanoid-animal hybrids. While they can exert some control over this transformation, they commonly lose their restraints when their moon is full, turning into marauding menaces.
Werecreature Tracks
Lone Survivor. You are entirely, utterly self-reliant. Knowing that none can be depended upon besides yourself, you are a grizzled loner that places the need to survive above all else.
Lunar Transformation. You have become accustomed to your monthly transformations into a monstrosity. Indeed, you embrace these changes, becoming an unstoppable fighter while you are turned.
Pack Leader. You believe deeply in the strength of the pack. You rely upon the strengths and talents of those around you, guiding each member of your pack to reach their greatest potential.
*Updated to v1.2