Necromancer

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Necromancer

Monster Level: 10
Medium. Humanoid (Arcane Occult)
STR DEX END AWR INT CHA
1 2 4 0 4 1
Ref: 12 Fort: 14 Ant: 10 Log: 14 Will: 11
Armor Rating 13 Resist Arcane 2, Occult 2, Divine 4 Immune Necrotic
Hit Points 60 Vulnerable Primal 1, Psionic 1 DR 6/Radiant
Speed 30 ft Senses Darkvision 90 ft
Traits Iron Will
Features
Dark Magic. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. Circle of Warding, Clot, Contest Spell, Corpse Explosion, Darkness, Death Ward, Decapitate, Decay, Dispel Circle, Flay, Fracture, Grasp of Bones, Raise Bone Spider, Raise Death Soldier, Raise Revenant, Raise Skeleton, Shadow Travel, Unravel Magic.

Occult Rituals. The Necromancer can cast the following occult rituals each once per day. Animate Corpses, Blight, Child of Darkness, Shadow Armor, Warding Pentagram.

Dark Armor. The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness.

Summon Horde. Each time the Necromancer Takes a Rest, it summons 1d6 skeletons that follow its mental commands.

Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice...

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...AND take ONE of the following actions.

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OR the MONSTER can take TWO of the following actions, or take the same action twice.

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Reactions
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Features

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Actions

Features. Info

Reactions

Features. Info