Bone Hag

From MythCraft Online SRD
Revision as of 06:14, 5 April 2024 by Makiaka (talk | contribs)
Jump to navigation Jump to search

[Back to creatures]


Hags are vile creatures that generally take the form of elderly humanoids. They are usually solitary, though at times three hags will come together to form a coven. Whether alone or in a coven, Hags seek to collect unsuspecting humanoids through a variety of means, often by using illusory magic of some kind or through brokering a deal by offering a beleaguered traveler respite in exchange for a favor.

Bone Hags do not stay in one stationary lair, but travel in a grizzly Bone Hut. They rove about the world, avoiding towns and luring unsuspecting travelers into their huts to be devoured.

Bone Hag

Monster Level: 28
Medium. Abonimable, Fae (Occult)
STR DEX END AWR INT CHA
7 4 7 2 5 7
Ref: 14 Fort: 17 Ant: 12 Log: 15 Will: 17
Armor Rating 16 Resist Occult 2, Arcane 5, Divine 5
Hit Points 285 Vulnerable Primal 1, Psionic 1; DR 2/Silver
Speed 30 ft Senses Darkvision 120 ft
Skills (DEX) Sneaking +10; (AWR) Perceiving +7; (INT) Arcana +4, Biology +4; (CHA) Intimidating +6 Traits Immutable, Unerring Mind
Features
Lair. If the Bone Hag is within 200 ft of its Bone Hut, it gains +4 when using Contest Spell if the spell is not divine, and can use Exploit once per turn.

Call the Children (1/Day). The Bone Hag may summon 1d4+2 skeletons and 1d2 Zombie Hulks.

Mother’s Love. Undead summoned or created by the Bone Hag have additional HP equal to 10x their Monster Level and +2 to attack and damage rolls.

Master of the House. While inside its Bone Hut, the Bone Hag may indefinitely maintain any number of Greater Illusions within the hut.

Wyrd Ritualist. Using CHA, the Bone Hag can cast the following occult rituals. Animate Corpses, Curse of Trembling, Inscription of Sharpening, Planar Portal, Refraction of a Thousand Souls, Scry.

Wyrd Caster. Using CHA, the Bone Hag can cast the following arcane and occult spells. They all count as occult when cast in this way. It has 130 SP/Rest. Contest Spell, Corpse Explosion, Darkness, Decapitate, Fracture, Glyph of Seeing and Casting, Grasp of Bones, Grimoire, Hex of Hemophilia, Hex of the Unseen, Major Illusion, Raise Bone Spider, Raise Skeleton, Sense Magic, Unravel Spell, Warp Step.

Actions

The Bone Hag can take FIVE of the following actions, or take the same action five times.

Move. The Bone Hag can move up to its speed.

Minor Spells. The Bone Hag can cast any spell it knows that costs less than 13 SP.

Claws. Reach 10 ft, Natural Weapon. +7 vs AR. Hit: 10 (1d6+7) sharp.

OR the Bone Hag can take TWO of the following actions, or take the same action twice...

Move. The Bone Hag can move up to its speed.

Minor Spells. The Bone Hag can cast any spell it knows that costs less than 13 SP.

Claws. The Bone Hag can make a Claws attack.

Pursue. The Bone Hag assumes a stance that allows it to make a Claws attack as a reaction against the first creature that moves away from within 5 ft of the Hag before the start of the Hag’s next turn.

...AND take ONE of the following actions.

Major Spells. The Bone Hag can cast any spell it knows that costs 13 or more SP.

Fleshcraft (Recharge 5). The Bone Hag may target any undead creature under its control within 10 ft of it. All undead creatures within 5 ft of the target creature regain HP equal to the target creature’s current HP (max 40). The target creature then dies.

OR the Bone Hag MOVE can take TWO of the following actions, or take the same action twice.

Major Spells. The Bone Hag can cast any spell it knows that costs 13 or more SP.

Fleshcraft. The Bone Hag may use its Fleshcraft ability if it is available.

Reactions
Exploit (1/Round). The Bone Hag can Exploit.

Steal Spell (1/Round). If a hostile creature casts a spell, the Bone Hag can cast Contest Spell if she has enough SP.

Mother’s Call (1/Round). After taking damage from a melee attack, the Bone Hag may command any summoned undead within 30 ft to move 5 ft towards the attacker and make a single melee attack.