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|You can wield any melee weapon with the one-handed tag while wielding a shield, instead of only a light weapon. | |You can wield any melee weapon with the one-handed tag while wielding a shield, instead of only a light weapon. | ||
Gain the | Gain the Raise ability. | ||
* ''' | * '''Raise.''' Spend 1AP to raise your shield, gaining +3 to physical defenses until the beginning of your next turn. This automatically ends your turn. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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|Medium Shield Training | |Medium Shield Training | ||
|You gain an additional +1 to your AR while wielding a kite or heater shield. | |You gain an additional +1 to your AR while wielding a kite or heater shield. | ||
(1/Catch Breath) The first time you use your | (1/Catch Breath) The first time you use your Raise ability after rolling Initiative, it does not cost AP. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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|'''Medium Shield Training IV''' | |'''Medium Shield Training IV''' | ||
|Medium Shield Training III | |Medium Shield Training III | ||
|If an attack against your REF misses you while you have | |If an attack against your REF misses you while you have Raise active and are wielding a kite or heater shield, you take no damage, if you would otherwise take half damage. | ||
You can use your | You can use your Raise ability for 0 AP 2/Catch Breath. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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|'''Medium Shield Training V''' | |'''Medium Shield Training V''' | ||
|Medium Shield Training IV | |Medium Shield Training IV | ||
|Your | |Your Raise ability instead grants +4 to your physical defenses until the beginning of your next turn. | ||
You can use your | You can use your Raise ability for 0 AP 3/Catch Breath. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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|'''Medium Shield Mastery''' | |'''Medium Shield Mastery''' | ||
|Medium Shield Training V | |Medium Shield Training V | ||
|You may now extend the bonus of your | |You may now extend the bonus of your Raise ability to one target that remains within 5 ft of you until the start of your next turn. If the creature leaves a space that is within 5 ft of you, it loses this benefit even if it returns. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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|While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits. | |While you are within 5 ft of another creature with this Talent and you are both wielding Tower Shields, you gain the following benefits. | ||
* Whenever both shields are | * Whenever both shields are Raised and one of you moves 5 ft, the other may move 5 ft as well without expending AP. | ||
* If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. '''Hit:''' That creature is pushed back 5 ft. | * If you are moving into a space that another creature occupies, you may make a special attack: STR vs FORT, adding your Shield Siblings AR bonus to your attack roll. '''Hit:''' That creature is pushed back 5 ft. | ||
Neither you nor your Shield Sibling can be moved against your will while both shields are | Neither you nor your Shield Sibling can be moved against your will while both shields are Raised. | ||
|''Defenses, Shield, Synergy'' | |''Defenses, Shield, Synergy'' | ||
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|'''Tower Shield Specialization II''' | |'''Tower Shield Specialization II''' | ||
|Tower Shield Specialization | |Tower Shield Specialization | ||
|You may spend 1 AP to move 5 ft once on your turn when your tower shield is | |You may spend 1 AP to move 5 ft once on your turn when your tower shield is Raised. | ||
|''Defense, Shield'' | |''Defense, Shield'' | ||
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