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Here are some tables that you can reference when determining your party’s travel pace.

Travel Pace Miles/Hour Descrition
Normal 2 A steady pace of travel, balancing speed and endurance.
Forced March 3 Pushing beyond normal limits to cover more ground quickly.
Cautious 1.5 Moving slowly and carefully, prioritizing stealth and safety.
Encumbered 1 Traveling while carrying a heavy load or burden without a wagon or beasts of burden.

Forced March: Make a DC 6 END Check, adding Forced March if you have it. The check increases by 2 for each extra hour of travel. If you fail the check, gain Fatigue.

Cautious Travel: Gain a +2 Bonus on all AWR checks.

Encumbered: If you have more Unwieldy items than can be carried per character, and no wagon or pack animal, you travel more slowly.

Weather conditions will also affect your travel pace and your visibility. Weather conditions can be found in the MythCrafter’s Guide.


Creatures must eat 1 lb of food a day and drink 1 gallon of water a day to maintain an adventuring lifestyle. You can go a number of days without food equal to your END before gaining Fatigue for not eating. If you do not find food on the final day, you gain Fatigue. You can go 2 days without water; on the third day, if you do not find potable water you gain Fatigue at the end of the day.