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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Dark Magic'''. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. [[Circle of Warding]], [[Clot]], [[Contest Spell]], [[Corpse Explosion]], [[Darkness]], [[Death Ward]], [[Decapitate]], [[Decay]], [[Dispel Circle]], [[Flay]], [[Fracture]], [[Grasp of Bones]], | | colspan="6" |'''Dark Magic'''. The Necromancer can cast the following arcane and occult spells. It has 50 SP/Rest. [[Circle of Warding]], [[Clot]], [[Contest Spell]], [[Corpse Explosion]], [[Darkness]], [[Death Ward]], [[Decapitate]], [[Decay]], [[Dispel Circle]], [[Flay]], [[Fracture]], [[Grasp of Bones]], [[Raise Bone Spider]], [[Raise Death Soldier]], [[Raise Revenant]], [[Raise Skeleton]], [[Shadow]] [[Travel]], [[Unravel Magic]]. | ||
'''Occult Rituals.''' The Necromancer can cast the following occult rituals each once per day. [[Animate Corpses]], [[Blight]], [[Child of Darkness]], [[Shadow Armor]], [[Warding Pentagram]]. | '''Occult Rituals.''' The Necromancer can cast the following occult rituals each once per day. [[Animate Corpses]], [[Blight]], [[Child of Darkness]], [[Shadow Armor]], [[Warding Pentagram]]. | ||
'''Dark Armor.''' The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness. | '''Dark Armor.''' The Necromancer gains +2 to all of its defenses in dim light, and +4 in darkness. | ||
'''Summon Horde.''' Each time the Necromancer Takes a Rest, it summons 1d6 skeletons that follow its mental commands. | '''Summon Horde.''' Each time the Necromancer Takes a Rest, it summons 1d6 [[Skeleton|skeletons]] that follow its mental commands. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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==== ''The | ==== ''The Necromancer can take THREE of the following actions, or take the same action three '''times.''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Necromancer can move up to its speed. | ||
'''Scythe.''' ''Reach 5 ft Two-Handed Weapon''. +2 vs AR. '''Hit:''' 7 (2d4+2) sharp. | |||
'''[[Grave Whisper]].''' ''Ranged 60 ft Arcane Cantrip.'' +4 vs FORT. '''Hit:''' 4 (1d8) necrotic. On a crit, the creature is Broken until the end of its next turn. | |||
'''[[Sickening Gaze]].''' ''Ranged 40 ft Occult Chant''. +4 vs WILL. '''Hit:''' 3 (1d6) psychic and the creature is Sickened until the end of its next turn. | |||
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==== ''OR the | ==== '''''OR''' the Necromancer can MOVE and take ONE of the following actions.'' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Shambling Dead (Recharge 5).''' The Necromancer summons 1d4 Skeletons. Skeletons summoned in this way have only 1 HP. | ||
'''Spell.''' The Necromancer casts a spell. | |||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Shadow Step (1/Round).''' When a creature moves into 5 ft reach from the Necromancer, the Necromancer may teleport up to 30 ft if it and its destination space are both in dim light or darkness. | ||
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