Cleric

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Having been raised in the orbit of a great religious order, piety is in your blood. As a child, you strove to give alms and help the needy whenever you could manage. You sought out the wise counsel of the priests and clergy in your town, and you took their teachings to heart, meditating on the precepts of your deities both day and night. Now, as a righteous pillar of your religious community, you continue to follow the path you began as a child: in all that you do, you seek to venerate your gods and enact their will on the world around you.


You might pursue many clerical studies or focus your mind and soul upon mastering a single discipline, becoming an expert healer, righteous combatant, dedicated scholar, or a blend thereof. Regardless, you always have your divine icon at your side, a holy depiction of your god or your tenets. Your divine icon both serves as a moral anchor for you and connects you to deities that bless you with vestiges of holy authority.

Cleric Class Stacks

Exorcist: Stronger of will than your average clergyperson or preacher, you might make it your life's mission to stare down the darkest demons of humanity and draw them out of unfortunate souls.

Piety: You can work small miracles, healing injury and disease with a mere touch, or invigorating a season's crops to bounty. Theologian: You passionately study scripture and ancient texts, and how to illuminate manuscripts or scribe ornate icons with which you can spread the miraculous wonder of your faith.

Divine Icons: You have at least one divine icon, which holds within it vestiges of holy power from the god or gods that you worship.

Feature PreReq Discreption
CLERIC ENTRY

Class Entry, Cleric, Divine

Character Level 2 When you take this entry talent, you gain the following abilities.
Devotee Gain the Disciple of the Divine talent from the divine stack if you did not already have it. CHA is your magic attribute for cleric magic.
Divine Ward Spend 1 Reactive AP when an ally within 30 ft of you is attacked to increase that ally’s AR by +2 until

the start of that ally’s next turn.

Divine Icon. You gain a special Divine Icon depicting a deity or moment of religioussignificance. Choose one deity. That deity will have a list of three Icons. Gain one Icon ability whose prerequisite is only that you have access to that Icon.Divine Power. Each time you level up and spend your talent point on a cleric talent, you gain +5 SP and +1 Divine Power.

Note on Devine Icons

Gaining a deity’s Divine Icon is considered an enforceable contract with that deity. You are expected to uphold that deity’s ideals and conduct yourself in a fashion that the deity would find commendable. At your MC’s discretion, failure to obey your deity’s tenets might cause your deity to revoke access to their Icons. If you are using homebrew deities, work with your MC to choose three Icons for which that deity will grant you access.

Exorcist Track

Feature Tags PreReq Discreption
Sense Planar Cleric, Exorcist Prerequisites: Cleric Entry Gain the Sense Planar ability.

Sense Planar You sense the presence of avadri, celestial, eldritch, fae, and fiends within 1 mile of you. You sense their exact numbers and distance from you. You cannot sense their exact identities. You can maintain this sense for up to 10 mins if you do nothing else other than non-strenuous walking, talking, or light activity. (2/Rest)

Divine Ward II Cleric, Exorcist Sense Planar, Holy Support Your Divine Ward boosts your ally’s AR and Physical Defenses for the duration.
Distant Ward Cleric, Exorcist Divine Ward II

Incompatible: Divine Shield

The range of your Divine Ward increases by +30 ft.
Divine Shield Cleric, Exorcist Divine Ward II

Incompatible: Distant Ward

Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
Sense Planar II Cleric, Exorcist Exorcist 3 Sense Evil recharges upon Recouping.You gain the Identify Planar ability.

Identify Planar When using Sense Planar, you may select one creature and learn its identity as well as its root motivation (selfless or selfish). (2/Rest)

Abjure Unholy Cleric, Exorcist Sense Planar II, Holy Support II Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.

Abjure Unholy Divine, Spell, Warding APC: 5 Range: 60 ft Requires: Verbal, Gesture Duration: 10 mins Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of damage(such as arrows, fire, or acid) cannot penetrate this barrier. A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage. When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.You may choose to end the spell early.

Distence Ward II Cleric, Exorcist Abjure Unholy, Distant Ward The range of your Divine Ward increases by +30 ft.
Divine Shield II Cleric, Exorcist Abjure Unholy, Divine Shield Your Divine Ward adds an additional +1 to your targe creature’s relevant defenses.
Divine Ward III Cleric, Exorcist Exorcist 6 Divine Ward raises all defenses (AR, Physical, and Mental).
Expert Exorcist Cleric, Exorcist Divine Ward III, Holy Support III You learn the Exorcism ritual if you did not already know it. Gain the Exorcist ability.

Exorcist When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table. (1/Rest)

Distence Ward III Cleric, Exorcist Expert Exorcist, Divine Ward II The range of your Divine Ward increases by +30 ft.
Divine Shield II Cleric, Exorcist Expert Exorcist, Divine Shield II Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
Abjure Unholy II Cleric, Exorcist Exorcist 9 Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
Sense Planar Cleric, Exorcist Abjure Unholy II Sense Planar has a range of 5 miles.When you deal radiant damage to avadri, celestial, eldritch, fae, or fiend creatures, add your CHA to the damage.
Unholy Scourge Cleric, Exorcist, Capstone Sense Planar III Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to Upcharge the exorcism, roll 2 times, instead of 4 times.When you use your Abjure Unholy spell, you may use

Unholy Scourge. Unholy Scourge All creatures in your circle take 4d10 radiant damage at the start of each of their turns. (1/Rest) Level 30: When you choose a creature type for abjure unholy, you can choose any creature type of your choice.

Piety

Feature Tags PreReq Discreption
Lay on Hands Cleric, Piety Cleric Entry Gain Lay on Hands.

Lay on Hands You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature.(CHA/Rest)

Monastic Horticulture Cleric, Piety Lay on Hands, Holy Support By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.

Monastic Horticulture Select a field of crops that is a 500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious. (1/Month)

Lay on Hands II Cleric, Piety Monastic Horticulturist While Recouping, you can use Lay on Hands one time without expending a use of it. (1/Rest)
Piety Cleric, Piety Lay on Hands II Gain +4 Skill Points that you can spend on Skills with the Influence or Knowledge tag.Gain the Piety ability.

Piety You may touch a creature suffering from a common poison and instantaneously cure it. (1/Week)

Lay on Hands III Cleric, Piety Piety, Holy Support II Your Lay on Hands ability restores 2 additional HP.
Wellspring of Health Cleric, Piety Lay on Hands III When you cast a divine spell that restores HP to a target, add your CHA to the amount healed.
Piety II Cleric, Piety Wellspring of Health Piety can cure common diseases as well.
Monastic Horticulturist II Cleric, Piety Piety II, Holy Support III Gain the Horticultural Blessing ability.

Horticultural Blessing When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 additional rations’ worth of food each day for the next week (in addition to what they would normally produce). Rations produced in this way become spoiled after 24 hours. (1/Week)

Piety III Cleric, Piety Monastic Horticulturist II

Incompatible: Battle Medic

Gain +4 Skill Points that you can spend on Skills with the Influence or Knowledge tag.Piety becomes 2/Week.
Piety IV Cleric, Piety Piety III When you use Piety, you can instantaneously cure common or uncommon poisons or diseases.
Piety V Cleric, Piety Piety IV Gain +4 Skill Points that you can spend on Skills with the Influence or Knowledge tag. Piety becomes 3/Week.
Miracle Worker Cleric, Piety, Capstone Piety V You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.Gain the Miracle Worker ability.

Miracle Worker Yoou may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. (1/Rest) Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you.Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level. Level 30: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.

Battle Medic Cleric, Piety Monastic Horticulturist II

Incompatible: Piety III

Lay on Hands can be used with Reactive AP. If the target is bloodied, the target regains 3 additional HP from Lay on Hands (8 total unless you gain another bonus from a different ability).
Battle Medic II Cleric, Piety Battle Medic Lay on Hands only costs 1 AP. If the target is bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability).
Battle Medic III Cleric, Piety Battle Medic II If target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.

Relentless Healer If you roll Initiative and have no Lay on Hands, regain one use of Lay on Hands.

Savoir Cleric, Piety, Capstone Battle Medic III You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause. You gain two abilities: Ambient Divinity and Divine Salvation.

Ambient Divinity When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. (CHA/Rest) Divine Salvation When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this. (1/Rest) Level 30: Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.

Theologian Track

Feature Tags PreReq Discreption
Ardent Cleric, Theologian Cleric Entry Gain +6 Skill Points, which you can spend on any skills with the Knowledge tag. When you spend time researching in a well-resourced library or religious center, you uncover whatever information you are capable of learning in 1⁄2 the time it would normally take. (If required to roll INT, and you roll low, then you still might not find what you need, but whatever you do find takes 1⁄2 the time).
Apocrypha Cleric, Theologian Ardent Choose an icon for which you have access. Gain additional magic (one spell, cantrip, chant, or ritual) based on that choice, which counts as divine for you even though the new magic will not be originally from the Divine Source.
Scriptorium Cleric, Theologian Apocrypha Gain the Scriptorium ability.

Scriptorium When in a well-equipped religious center with a library, you can reselect which divine spells you know. This takes 24 hours. (1/Month)

Iconographer Cleric, Theologian Scriptorium

Incompatible: Scrivener

Gain the Iconographer ability.

Iconographer When you finish Taking a Rest, you can create a new Divine Icon. Pick a Divine Icon that you know which has a recharge ability (X/Rest, /Recoup, or /Catch Breath) and which is the lowest level for that ability (such as Blinding Dark I). You write a duplicate of that icon. Choose one willing creature to bond with the Icon. That creature gains one use of that icon and it recharges on Taking a Rest, Recouping, or Catching your Breath as normal. The creature can use this icon until you use this ability again.

Iconographer II Cleric, Theologian Iconographer When you create an Icon using your Iconographer ability, if you know a higher-power version of it (such as Provision II), you can inscribe that version onto the icon. The creature can still only use the icon one time until they can recharge it, unless the Icon’s improved ability adds +1 usage of the Icon, in which case the creature can use it twice before needing to recharge it.
Scrivener Cleric, Theologian Scriptorium

Incompatible: Iconographer

Gain the Scrivener ability.

Scrivener When you finish Taking a Rest, you can create a spell scroll out of a prayer or divine spell that you know. This consumes valuable inks and gold leaf - the cost in sc is 10x the spell’s SPC. You also must spend the normal amount of SP as if casting the spell when you scribe it, and cannot scribe a spell with an SPC greater than your Divine Power. Once you have scribed a spell onto a scroll, you or any creature that possesses the scroll can cast it by spending the normal APC. The magic fades from the scroll once used, or after 24 hours if unused.

Scrivener II Cleric, Theologian Scrivener You have grown more skilled at scribing your spell scrolls. It only costs you 1⁄2 the spell’s SPC to scribe it.
Apocrypha II Cleric, Theologian Theologian 5 Use your Apocrypha ability again, selecting a new Divine Icon for which you have access.
Scriptorium II Cleric, Theologian Apocrypha II When you use Scriptorium, you can also reselect which divine rituals you know.
Scriptorium III Cleric, Theologian Scriptorium II When you use Scriptorium, you can also reselect which divine rituals you know.
Apprenticeship Cleric, Theologian Scriptorium III, Iconographer II Gain +4 Skill Points that you can spend on skills with the Observation or Knowledge tag. Gain the Apprenticeship ability.

Apprenticeship When Recouping, you may change the effects of your Icon that another creature is bonded to as though using your Iconographer ability. You cannot assign this Icon to a new creature when changing the Icon in this way.

Iconographer III Cleric, Theologian Apprenticeship Iconographer now allows you to create two Icons, bonding them to the same creature or different ones. One icon must be only entry-level without higher-power icon abilities, while the other can be an Icon one power level higher. Apprenticeship only works on one creature each time you Recoup, but you can pick which creature is your Apprentice each time.
Iconographer IV Cleric, Theologian Iconographer III Both Icons created by your Iconographer ability can be higher-power, and if you have bonded two creatures, they can trade or give one another the Icons at will by physically handing one another the separate Icons. When you use Apprenticeship, both creatures can benefit from the ability.
Sola Scriptura Cleric, Theologian Scriptorium III, Scrivener II When you cast a spell that you have scribed onto a scroll, if you are holding the scroll in your hand, then you can ignore all other Gesture, Verbal, and Visual requirements. (1/Recoup)
Scrivener III Cleric, Theologian Sola Scriptura Thanks to careful gilding and embossing techniques, it only costs you sp equal to 5x the spell’s SPC to scribe it.
Scriptorium IV Cleric, Theologian Scrivener III By spending the necessary SP and material costs, you can scribe two scrolls.
Illuminated Manuscript Cleric, Theologian Theologian 11 When in a well-equipped religious center or library you can spend 1 hour to make one additional scroll or icon. (1/Week)
Scriptorium IV Cleric, Theologian Illuminated Manuscript When you use Scriptorium, you can also reselect which cleric talents you know.
Apocrypha III, Cleric, Theologian, Repeatable Scriptorium IV Use your Apocrypha ability again, choosing a new Divine Icon for which you have access.
Iconographer V Cleric, Theologian Apocrypha III, Iconographer IV Your Iconographer ability allows you to create three Icons now, none of which can be stronger than an Icon with the II suffix. You can bond them all to one creature, to two creatures, or to three creatures. Any bonded creatures can trade or give their icons to other bonded creatures at any point by physically handing them the Icon.
Iconic Covenant Cleric, Theologian, Capstone Iconographer V You are revered as a legendary scholarly theologian who writes excellent icons that tell compelling stories deeply wrought with spiritual significance. Your work decorates many houses of prayer and many pious nobles proudly display your icons in their homes Gain +4 Skill Points that you can spend on skills with the Observation or Knowledge tag. Gain the Iconic Covenant ability.

Iconic Covenant If you create the same icon every day for 1 month, then the icon becomes permanent. Permanent icons are uncommon magical items that cost 10 Essence Points. You cannot prevent a creature that possesses one of your permanent icons from bonding to it and gaining its benefits. You can only create one permanent icon per year. Level 30: You can now create three permanent icons per year.

Scrivener V Cleric, Theologian Apocrypha III, Scrivener IV Gain +4 Skill Points that you can spend on skills with the Observation or Knowledge tag. Your spell scrolls no longer require you to expend any SP.
Holy Lectionary Cleric, Theologian, Capstone Scrivener V You are renowned as a tremendous scrivener who creates beautiful illuminated manuscripts and is deeply knowledgeable in religious matters. Your texts are often used in liturgical ceremonies throughout the land. Your Scrivener scrolls last for 48 hours before losing magic. When you use your Scrivener ability, you can also use your Holy Lectionary ability.

Holy Lectionary. Create one special scripture, your Holy Lectionary. This scripture can have an SPC equal to or less than 2x your Divine Level, and does not lose magical potency for 1 month or until you use this ability again. (1/Week) Level 30: Your Holy Lectionary retains its magical potency until you use this ability again. Increase all of your mental defenses by +2.

Apocrypha List
Icon Magic
Ambition Sonorous Voice (occult chant)
Austerity Ignore Pain (psionic spell)
Bravery Cornered Frenzy (primal spell)
Cultivation Nature’s Bounty (primal spell)
Darkness Darkness (occult spell)
Death Grave Whisper (arcane cantrip)
Decay Decay (arcane spell)
Fate Sense Danger (psionic spell)
Freedom Levitate (psionic spell)
Hedonism Bountiful Joy (primal chant)
Honor Circle of Power (arcane spell)
Knowledge Scry (occult ritual)
Light Glimmer (primal chant)
Love Charm Person (psionic spell)
Nature Summon Beast (primal spell)
Order Arcane Swap (arcane spell)
Redemption Calming Presence (primal spell)
Revenge Cultic Revenge (occult chant)
Salvation Mage Armor (arcane spell)
Serenity Silence (occult spell)
Wisdom Detect Truth (psionic spell)
Wrath Boarish Savagery (primal spell)

Support Talents

Feature Tags PreReq Discreption
Holy Support Cleric, Support, Special AP Cleric 2 When you end your turn with 0 AP, gain 1 special Holy Support AP that acts as Reactive AP. You lose this AP at the start of your next turn. You can only gain one source of special AP. If you gain a second source of special AP, choose whether you keep this source or your new source.
Holy Support II Cleric, Support, Special AP Holy Support, Cleric 5 Holy Support gives you 2 Support AP.
Holy Support III Cleric, Support, Special AP Holy Support II, Cleric 8 Holy Support gives you 3 Support AP.


Divine Icon Talents

Feature Tags PreReq Discreption
Icons Divine Icon, Repeatable Cleric 1 or Vessel 1 Gain two additional Divine Icon talents, choosing from Icons that you already have access to.
Polytheism Cleric, Divine Icon, Repeatable Cleric 1 Choose one deity. Gain access to that deity’s Divine Icons in addition to the ones that you can already access. Your new deity will have a list of three Icons. Gain one Icon ability.
Siphon Divinity Vessel, Divine Icon, Repeatable Vessel 1 Choose one new Divine Icon. You gain access to that Icon and get one of its abilities.
Divine Icon: Ambition
Feature Tags PreReq Discreption
Ambition: Silver Tongue Divine Icon - Ambition You gain the Silver Tongue ability.

Silver Tongue When making a Skill check that uses the Influence tag, add a bonus equal to 1⁄2 your CHA. (1/ Recoup)

Ambition: Silver Tongue II Divine Icon - Ambition Prerequisites: Silver Tongue The bonus from Silver Tongue equals your CHA.
Ambition: Vendetta Divine Icon - Ambition You gain the Vendetta ability.

Vendetta By spending 1 minute talking with a creature or meditating, give a creature you touch (which can be yourself) +2 damage for the next 10 minutes. The extra damage is +4 if the recipient is Bloodied. (2/Recoup)

Ambition: Vendetta II Divine Icon - Ambition Vendetta Vendetta becomes CHA/Recoup.
Divine Icon: Austerity
Feature Tags PreReq Discreption
Austerity: Fasting Divine Icon - Austerity You or one creature that you touch does not gain Fatigue for neglecting to eat or drink for the next 24 hours. Regardless of how many times you use this ability on the same target, any creature affected by this ability must eat and drink at least once per week in order to survive. (1/Rest)
Austerity: Provision Divine Icon - Austerity You gain the Provision ability.

Provision When making a LUCK check, add your CHA to the roll. (1/Recoup)

Austerity: Provision II Divine Icon - Austerity Provision Provision becomes 2/Recoup.
Austerity: Provision III Divine Icon - Austerity Provision II Provision becomes CHA/Recoup.
Devine Icon: Bravery
Feature Tags PreReq Discreption
Bravery: Courage Divine Icon - Bravery You gain the Courage ability.

Courage By spending 3 AP and touching one creature, you insulate it to horrors that would cause most to tremble. For 1 minute, that creature cannot be Shaken. (2/Rest)

Bravery: Courage II Divine Icon - Bravery Courage Courage becomes 2/Recoup.
Bravery: Courage III Divine Icon - Bravery Courage II Courage becomes 2/Catch Breath.
Bravery: Courage IV Divine Icon - Bravery Courage III Courage becomes CHA/Catch Breath.
Devine Icon: Cultivation
Feature Tags PreReq Discreption
Cultivation: Legacy Divine Icon - Cultivation When you leave a settlement and have one or more Goodwill there, immediately gain +1 Goodwill. (1/Week)
Cultivation: Nurturance Divine Icon - Cultivation Gain the Nurturance ability.

Nurturance By spending 1 AP, one willing creature that you touch regains 1 HP at the start of each of its turns for the next 1d6 rounds. (2/Rest)

Cultivation: Nurturance II Divine Icon - Cultivation Nurturance Nurturance lasts for 2d6 rounds.
Cultivation: Nurturance III Divine Icon - Cultivation Nurturance II Nurturance becomes 2/Recoup.
Devine Icon: Darkness
Feature Tags PreReq Discreption
Darkness: Blinding Dark Divine Icon - Darkness Gain the Blinding Dark ability.

Blinding Dark By spending 2 AP, make a magic attack vs ANT of a creature within 80 ft of you. If you hit, the creature is Blinded until the end of its next turn. (2/Rest)

Darkness: Blinding Dark II Divine Icon - Darkness Blinding Dark Blinding Dark becomes 2/Recoup.
Darkness: Blinding Dark III Divine Icon - Darkness Prerequisites: Blinding Dark II Blinding Dark lasts until the end of your next turn.
Darkness: Blinding Dark IV Divine Icon - Darkness Blinding Dark III Blinding Dark becomes CHA/Recoup.
Devine Icon: Death
Feature Tags PreReq Discreption
Death: Last Rites Divine Icon - Death Gain the Last Rites ability.

Last Rites When a creature dies, you may briefly commune with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.

Death: Last Rites II Divine Icon - Death Prerequisites: Last Rites One willing creature you touch also gains the shield HP.
Death: GraveMaster Divine Icon - Death Gain the Gravemaster ability.

Gravemaster When you finish Taking a Rest, you may touch one willing creature (besides yourself). For that creature to die, it must gain one more death point than normal (typically 9 DP instead of 8).

Death: GraveMaster II Divine Icon - Death Prerequisites: Gravemaster Using Gravemaster, target two willing creatures (you still cannot choose yourself).
Devine Icon: Decay
Feature Tags PreReq Discreption
Decay: Withering Divine Icon - Decay Gain the Withering ability.

Withering By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. (2/Rest)

Decay: Withering II Divine Icon - Decay Withering Withering becomes 2/Recoup.
Decay: Trembling Divine Icon - Decay Gain the Trembling ability.

Trembling By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. (2/Rest)

Decay: Trembling II Divine Icon - Decay Trembling Trembling becomes 2/Recoup.
Devine Icon: Fate
Feature Tags PreReq Discreption
Fate:Minor Weal Divine Icon - Fate When you roll a crit on a spell, regain 1 SP. This cannot exceed your maximum SP.
Fate: Destonys Touch Divine Icon - Fate You may reroll one of your d20s, using the second result, as though you spent a Luck Point. (1/Rest)
Fate: Prophetic Glimpse Divine Icon - Fate When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP.
Fate: Prophetic Glimpse II Divine Icon - Fate Prophetic Glimpse Use your Prophetic Glimpse ability when you finish Recouping.
Devine Icon: Freedom
Feature Tags PreReq Discreption
Freedom: Uncontainable Divine Icon - Freedom You gain the Uncontainable ability.

Uncontainable You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This costs 0 Reactive AP. (CHA/Rest)

Freedom: Uncontainable Divine Icon - Freedom Uncontainable Uncontainable becomes CHA/Recoup.
Freedom: Unstoppable Divine Icon - Freedom You gain the Unstoppable ability.

Unstoppable You or one creature of your choice within 10 ft of you that just became Dazed cancels that condition. This costs 0 Reactive AP. (CHA/Rest)

Freedom: Unstoppable II Divine Icon - Freedom Unstoppable Unstoppable also allows you to cancel Staggered.
Divine Icon: Hedonism
Feature Tags PreReq Discreption
HEDONISM: GLUTTONY Divine Icon - Hedonism You gain the Gluttony ability.

Gluttony Spend 1 AP to choose a creature within 40 ft of you. That creature becomes Taunted by you for 1 minute. (CHA/Recoup)

HEDONISM: GLUTTONY II Divine Icon - Hedonism Gluttony Gluttony becomes CHA/Catch Breath.
HEDONISM: BLOODLUST Divine Icon - Hedonism You gain the Bloodlust ability.

Bloodlust Gain +1 on attacks and damage, and +5 ft speed, until the end of your current turn. (2/Rest)

HEDONISM: BLOODLUST II Divine Icon - Hedonism Bloodlust Bloodlust becomes 2/Recoup.
Divine Icon: Honnor
Feature Tags PreReq Discreption
HONOR: VOW OF ENMITY Divine Icon - Honor You gain the Vow of Enmity ability.

Vow of Enmity Spend 1 AP to choose one hostile creature within 40 ft of you. That creature Taunts you or a willing creature of your choice within 30 ft of you. (2/Recoup)

HONOR: BINDING OATH Divine Icon - Honor You gain the Binding Oath ability.

Binding Oath Spend 3 AP and choose one creature within 60 ft of you. Make a Magic attack vs that creature’s WILL. On a hit, you and that creature both become Charmed by one another for 1 minute. This ends if either creature damages the other. (2/Recoup)

HONOR: BINDING OATH II Divine Icon - Honor Binding Oath You do not become Charmed by the other creature.
HONOR: BINDING OATH III Divine Icon - Honor Binding Oath II Binding Oath becomes CHA/Recoup.
Divine Icon:Knowledge
Feature Tags PreReq Discreption
KNOWLEDGE: DEBATE Divine Icon - Knowledge You gain the Debate ability.

Debate Spend 4 AP and choose one creature of your choice within 60 ft of you. It cannot use magic with verbal requirements until the start of your next turn. (2/Rest)

KNOWLEDGE: DEBATE II Divine Icon - Knowledge Debate Debate becomes CHA/Rest.
KNOWLEDGE: DIVINE RECOLLECTION Divine Icon - Knowledge Gain the Divine Recollection ability.

Divine Recollection When you or an allied creature within 10 ft of you makes a skill check with the Knowledge tag, add a +3 bonus. (2/Rest)

KNOWLEDGE: DIVINE RECOLLECTION II Divine Icon - Knowledge Divine Recollection Divine Recollection becomes 2/Recoup.
Divine Icon: Light
Feature Tags PreReq Discreption
LIGHT: CLEAREYE Divine Icon - Light Gain the Cleareye ability.

Cleareye When you or an allied creature within 30 ft becomes Blinded, cancel the condition by spending 1 Reactive AP. (2/Rest)

LIGHT: REVEAL Divine Icon - Light Gain the Reveal ability.

Reveal By spending 3 AP, creatures within 15 ft of you lose the Invisible condition. (2/Rest)

LIGHT: REVEAL II Divine Icon - Light Reveal Reveal becomes 2/Recoup.
LIGHT: ILLUMINE Divine Icon - Light Gain the Illumine ability.

Illumine By spending 1 AP, light a nonmagical torch, lantern, or the like.

Divine Icon: Love
Feature Tags PreReq Discreption
LOVE: SACRIFICIAL Divine Icon - Love Gain the Sacrificial ability.

Sacrificial When a creature within 5 ft of you takes damage, you may take the damage instead by spending 1 Reactive AP.

LOVE: ENRAPTURE Divine Icon - Love Gain the Enrapture ability.

Enrapture By spending 3 AP, a creature becomes Charmed by you for 1 minute. This creature cannot be overtly hostile to you and knows that it was magically Charmed at the end of the duration. (1/Rest)

LOVE: ENRAPTURE II Divine Icon - Love Enrapture Enrapture becomes 2/Rest.
LOVE: ENRAPTURE III Divine Icon - Love Enrapture II Enrapture causes a target creature to become Enthralled, instead of Charmed.
Devine Icon: Nature
Feature Tags PreReq Discreption
NATURE: BLOSSOM Divine Icon - Nature You can cast the Bloom primal chant.
NATURE: BLOSSOM II Divine Icon - Nature Blossom You can cast the Nature’s Bounty primal spell without spending SP. (1/Rest)
NATURE: SURVIVOR Divine Icon - Nature Gain the Survivor ability.

Survivor When you or an allied creature within 10 ft of you makes a skill check with the Survival tag, add a +3 bonus. (2/Rest)

NATURE: SURVIVOR II Divine Icon - Nature Survivor Survivor becomes 2/Recoup.
Devine Icon: Order
Feature Tags PreReq Discreption
ORDER: EVEN THE SCALES Divine Icon - Order You gain the Even the Scales ability.

Even the Scales By spending 3 AP, choose yourself or an allied creature within 30 ft of you that is suffering from Charmed, Demoralized, Frightened, Shaken, Sickened, and/ or Slowed. Choose a hostile creature within 30 ft of you that is also suffering from one or more of those conditions. Both creatures remove one of those conditions of their choice. (1/ Recoup)

ORDER: EVEN THE SCALES II Divine Icon - Order Even the Scales You may choose which of those conditions each creature removes.
ORDER: REBALANCE Divine Icon - Order You gain the Rebalance ability.

Rebalance Touch a willing creature and spend 1 AP; you and that creature each change your HP to be the average of each other’s HP (this cannot exceed max HP). (2/Recoup)

ORDER: REBALANCE II Divine Icon - Order Rebalance When you use Rebalance, you can touch two willing creatures to let them take the average of their HP (your own HP is unaffected and not used in the calculation).
Devine Icon: Redemption
Feature Tags PreReq Discreption
REDEMPTION: REPENTANCE Divine Icon - Redemption You gain the Repentance ability. Repentance. By spending 1 AP, you or an allied creature within 30 ft of you that is Charmed or Frightened loses its turn and regains 1d4 HP. (2/Rest)
REDEMPTION: REDEEMING FERVOR Divine Icon - Redemption You gain the Redeeming Fervor ability.

Redeeming Fervor Spend 1 AP and touch yourself or an allied creature that was Charmed or Frightened in the past 10 minutes and is not any longer. That creature gains +2 to Mental Defenses for the next 10 minutes. (2/Rest)

REDEMPTION: REDEEMING FERVOR II Divine Icon - Redemption Redeeming Fervor When you use Redeeming Fervor, the creature also gains +1 to attacks and damage for the duration.
REDEMPTION: REDEEMING FERVOR III Divine Icon - Redemption Redeeming Fervor II Redeeming Fervor becomes 2/Recoup.
Divine Icon Revenge
Feature Tags PreReq Discreption
REVENGE: AGGRESSIVE TAUNT Divine Icon - Revenge Gain the Aggressive Taunt ability.

Aggressive Taunt By spending 1 AP, Taunt a creature within 60 ft. Your crit ranges increase by 1 against each other. This lasts for 1 minute or until you use this again. (2/ Recoup)

REVENGE: VENGEFUL Divine Icon - Revenge Gain the Vengeful ability.

Vengeful When you take damage from a creature that you can see within 60 ft of you, you can spend 1 Reactive AP to deal +1d6 damage (of the same damage type) against it the first time you hit it before the end of your next turn. (2/Recoup)

REVENGE: VENGEFUL II Divine Icon - Revenge Vengeful Vengeful becomes “Each time you hit it before the end of your next turn.”
REVENGE: VENGEFUL III Divine Icon - Revenge Vengeful II Vengeful costs 0 Reactive AP.
Devine Icon: Salvation
Feature Tags PreReq Discreption
SALVATION: RESCUE Divine Icon - Salvation Gain the Rescue ability.

Rescue When you or an allied creature within 30 ft of you takes damage, spend 1 Reactive AP to heal that creature for HP equal to your CHA. (2/Rest)

SALVATION: RESCUE II Divine Icon - Salvation Rescue Rescue becomes 2/Recoup.
SALVATION: RESCUE III Divine Icon - Salvation Rescue II Rescue’s range increases by 30 ft.
SALVATION: RESCUE IV Divine Icon - Salvation Rescue III Rescue becomes CHA/Recoup.
Divine Icon: Serenity
Feature Tags PreReg Discreption
SERENITY: LEVELHEADED Divine Icon - Serenity You gain the Levelheaded ability.

Levelheaded By spending 1 AP, you or one creature you touch loses all Charmed and Frightened conditions. (2/Rest)

SERENITY: LEVELHEADED II Divine Icon - Serenity Levelheaded Levelheaded becomes CHA/Rest.
SERENITY: KEEP YOUR WIT Divine Icon - Serenity Gain the Keep Your Wit ability.

Keep Your Wit By spending 10 minutes and touching one creature, for the next 30 minutes, that creature cannot be Charmed. (2/Rest)

SERENITY: KEEP YOUR WIT II Divine Icon - Serenity Keep your Wit Keep Your Wit becomes 2/Recoup.
Divine Icon: Wisdom
Feature Tags PreReq Discreption
WISDOM: APHOBIA Divine Icon - Wisdom Gain the Aphobia ability.

Aphobia By spending 1 hour concentrating on one creature that you touch, you may remove one instance of the Phobic condition from that creature. (1/Rest)

WISDOM: ASTUTE Divine Icon - Wisdom Gain the Astute ability.

Astute When you or an allied creature within 10 ft of you makes a skill check with the Observation tag, add a +3 bonus. (2/Rest)

WISDOM: ASTUTE II Divine Icon - Wisdom Astute Astute becomes CHA/Rest.
WISDOM: ASTUTE III Divine Icon - Wisdom Astute II The bonus from Astute becomes +5.
Divine Icon: Wrath
Feature Tags PreReq Discreption
WRATH: RAGE Divine Icon - Wrath Gain the Rage ability.

Rage Deal +2 damage on all attacks for the next 1 minute. (2/Recoup)

WRATH: RAGE II Divine Icon - Wrath Rage The damage from your Rage ability becomes +4.
WRATH: WAR CRY Divine Icon - Wrath Gain the War Cry ability.

War Cry You and allies within 10 ft of you gain Focused against a hostile creature of your choice within 60 ft of you for 1 minute. (2/Rest)

WRATH: WAR CRY II Divine Icon - Wrath War Cry War Cry becomes 2/Recoup.