Naga

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Nagas are the otherworldly guardians of sites of great power. They have the form of a cobra with the upper torso and arms of a humanoid, and their scales often shimmer with magical power. Guarding magical tombs, points of power, and planar gateways, Nagas are nonviolent and preternaturally perceptive of one’s character. They will bless those whom they deem worthy, but place sickening curses on any whom the Naga believes should not enter into the area which they guard.

Naga

Monster Level: 18
Large. Fae Celestial Monstrosity (Divine Primal) Shapechanger
STR DEX END AWR INT CHA
4 6 4 4 4 6
Ref: 16 Fort: 14 Ant: 14 Log: 14 Will: 16
Armor Rating 13 Resist Divine 3, Primal 3, Occult 3 Immune Psionic
Hit Points 100 Vulnerable Arcane 1 DR 6/Arcane
Speed 40 ft Senses Darkvision 60 ft
Traits Iron Will,. Steel Mind, Unerring Mind, Vigilant, Regen 5
Features
Shapechanger. The Naga can appear in its true form (half cobra, half humanoid) or can assume the form of a cobra or a humanoid. In all forms, its stats remain the same, except for its size. If it takes a humanoid form, it becomes Medium.

Psion. Using CHA, the Naga can cast the Assembly and Astral Projection invocations each once per day.

Spellcasting Sentinel. Using CHA, the Naga can cast the following divine spells innately.

(At Will) Compel Truth, See Invisibility

(3/Day) Decree, Levitation

(1/Day) Angel Wings, Celestial Form, Intervene

Serpentine Blessing (1/Year). When the Naga casts a spell that it can use once per day, it may choose to bestow that spell onto a willing creature as a blessing. The spell does not take effect immediately; instead, the creature may activate the spell at a time they choose any time in the next ten years. Once the spell is activated, it lasts for its full duration and then the blessing fades.

Actions

The Naga can take FIVE of the following actions, or take the same action five times.

Move. The Naga can move up to its speed.

Scimitar. Reach 5 ft One-Handed Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 2 (1d4) toxic.

Bite. (cannot use in Humanoid form) Reach 5 ft Natural Weapon. +6 vs AR. Hit: 2 (1d4) sharp, 7 (2d6) toxic, and the creature is Sickened until the end of its next turn.

OR the Naga can take THREE of the following actions, or take the same action three times...

Move. The Naga can move up to its speed.

Scimitar. Reach 5 ft One-Handed Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 2 (1d4) toxic.

Bite. (cannot use in Humanoid form) Reach 5 ft Natural Weapon. +6 vs AR. Hit: 2 (1d4) sharp, 7 (2d6) toxic, and the creature is Sickened until the end of its next turn.

...AND take ONE of the following actions.

Mesmerize. Reach 10 ft Natural Weapon. +6 vs WILL. Hit: The creature becomes Charmed by the Naga for 1 minute.

Censure. Ranged 30 ft Natural Weapon. +6 vs LOG. Hit: The creature is forbidden from entering the holy site or crypt that the Naga guards. If the creature enters this area in the next 24 hours, it is Sickened for the duration of time it spends in the area and cannot negate this condition with any ability.

Spell. The Naga can cast one of its spells.

OR the MONSTER can take TWO of the following actions, or take the same action twice.

Censure. Ranged 30 ft Natural Weapon. +6 vs LOG. Hit: The creature is forbidden from entering the holy site or crypt that the Naga guards. If the creature enters this area in the next 24 hours, it is Sickened for the duration of time it spends in the area and naraicannot negate this condition with any ability.

Spell. The Naga can cast one of its spells.

Reactions
Strike (1/Round). When a creature moves into reach of the Naga’s Scimitar or Bite, it can make either attack reactively.