Slaugh
Slaughs are the remains of creatures slaughtered by a Dergue. A dark and inky ghostlike creature constantly dripping with black ooze, Slaughs are especially potent when they work together in groups: as each Slaugh can dim the lighting in an area, multiple Slaughs near one another can plunge a room into maddening, tangible darkness.
Slaugh | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Undead Abominable Fae | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 3 | 3 | 1 | -3 | -3 |
| Ref: 13 | Fort: 13 | Ant: 11 | Log: 7 | Will: 7 | |
| Armor Rating 12 | Resist Occult 3, Psionic 3, Primal 3 Immune Necrotic | ||||
| Hit Points 20 | Vulnerable Arcane 2, Divine 2 DR 2/Radiant | ||||
| Speed 30 ft (Hover) | Senses Darkvision 30 ft | ||||
| Traits Ethereal | |||||
| Features | |||||
| Oozing Darkness. The area in a 10 ft radius around the Slaugh is considered dimly lit if it was bright light, or dark if it was dimly lit.
Amorphous. The Slaugh can move through an area as narrow as 1 inch without squeezing. | |||||
| Actions | |||||
The Slaugh can MOVE and take ONE of the following actions. | |||||
| Move. The Slaugh can move up to its speed.
Claws. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) necrotic. | |||||