Iron Golem

From MythCraft Online SRD
Revision as of 23:43, 3 April 2024 by Makiaka (talk | contribs)
Jump to navigation Jump to search

[Back to creatures]


True golems are created by powerful casters that assemble a humanoid form out of rocks, plants, clay, or bones. A golem and its maker share an intense bond, generally as friends or as that of student and teacher, though there are famous instances of a golem and its creator falling out quite terribly.

Golems can vary quite widely in their abilities based on what material they were made of and what Source of magic brought them to life.

A Golem’s Resist and Vulnerable properties are determined by the Source of Magic that was used in its creation. While certain Sources of Magic have already been assigned to these Golem stat blocks, you can easily customize a Golem stat block by using these properties instead.

Source Resist and Vulnerable
Arcane Resist Arcane 2, Divine 5, Primal 5

Vulnerable Occult 1, Psionic 1

Divine Resist Divine 2, Primal 5, Psionic 5

Vulnerable Arcane 1, Occult 1

Occult Resist Occult 2, Arcane 5, Divine 5

Vulnerable Primal 1, Psionic 1

Primal Resist Primal 2, Occult 5, Psionic 5

Vulnerable Arcane 1, Divine 1

Psionic Resist Psionic 2, Arcane 5, Occult 5

Vulnerable Divine 1, Primal 1

Name

Monster Level: 18
Large. Constructed, Humanoid (Psionic)
STR DEX END AWR INT CHA
6 4 6 4 -2 4
Ref: 14 Fort: 16 Ant: 14 Log: 8 Will: 14
Armor Rating 16 Resist Psionic 2, Arcane 5, Occult 5
Hit Points 205 Vulnerable Divine 1, Primal 1
Speed 30 ft Immune Nonmagical Weapon Attacks
Skills (STR) Applied Force +5 Traits Immutable, Iron Will, Steel Mind, Vigilant
Features
Crafted Guardian. The Golem always knows the location of its creator so long as they are on the same plane of existence. Additionally, the Golem grants its creator an additional +2 AR while within 5 ft of it.

Unstable Creation. If the Golem takes damage while Bloodied, roll a d20. On a 10 or lower, the golem becomes enraged. While enraged, the Golem must attack the closest creature to it and gains +2 damage to its weapon attacks. It suffers -3 AR, however. This effect lasts until the golem is no longer Bloodied or until it is Unconscious or dead.

Actions

The Golem can MOVE and take FOUR of the following actions, or take the same action four times.

Move. The Golem can move up to its speed.

Punch. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 10 (1d8+6) blunt. If the attack beats the target’s AR by 5 or more, it becomes Staggered until the end of its next turn.

Iron Blade. Reach 10 ft, Melee Weapon. +6 vs AR. Hit: 12 (1d12+6) sharp.

OR the Golem can take ONE of the following actions...

Move. The Golem can move up to its speed.

Punch. The Golem can make its Punch attack.

Iron Blade. The Golem can make its Iron Blade attack.

...AND take the following action.

Heat the Forge. The Golem burns red hot for the next 30 seconds. During this time, it loses 3 AR but deals an additional 3 (1d6) fire damage with each attack.

Additionally, any creature that starts its turn within 5 ft of the Golem must make a DR 16 END check, taking 3 (1d6) fire damage on a fail.

Reactions
Exploit (1/Round). The Golem can Exploit.