Dread Skull

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A floating skull and spinal column animated via terrible necrotic and psychic energy, the Dread Skull uses powerful psychic attacks to render foes useless. It can also make punishing attacks by whipping its spine about.

While a Dread Skull can be created with dark rituals, it can also self-propagate: anyone killed by a Dread Skull risks becoming one, their skull and spine separating from their skeleton and wriggling out of their body.

Dread Skull

Monster Level: 18
Small. Undead Eldritch (Occult Psionic)
STR DEX END AWR INT CHA
0 4 2 4 6 6
Ref: 14 Fort: 12 Ant: 14 Log: 16 Will: 16
Resist Occult 3
Armor Rating 16 Vulnerable Radiant 1
Hit Points 130 Immune Psionic, Necrotic
Speed 25 ft Senses Truesight 60 ft
Traits Immutable, Unerring Mind
Features
Undead Reproduction. Whenever the Dread Skull kills a living humanoid using any Psionic attack, that creature becomes another Dread Skull at the end of its next turn.

Psionic Aura. The Dread Skull does not suffer any penalties to ranged attacks made against targets within 5ft of it, and does not provoke reactive attacks when doing so.

Feed on Fear. The Dread Skull gains +2 to hit and damage using any Psionic attack against a target that is Frightened.

Assembly (1/Day). Using CHA, the Dread Skull can innately cast the Assembly Psionic Invocation.

Psion. Using CHA, the Dread Skull can innately cast the following psionic spells.

(At Will) Charm Person, Far Sense, Lesser Telekinesis, Mind Fist, Minor Telepathy

(3/Rest) Levitate, Mirror Images

(1/Rest) Dominate Person, Greater Telekinesis, Possession

Actions

The Dread Skull can take FIVE of the following actions, or take the same action five times.

Move. The Dread Skull can move up to its speed.

Spinal Whip. Melee (Range 10 ft) Natural Weapon. +4 vs AR. Hit: 7 (1d6+4) sharp.

Dread Shard. Ranged (120 ft) Natural Weapon. +6 vs WILL. Hit: 9 (1d6+6) psychic damage and the target becomes Frightened until the end of its next turn.

Psionic Dread. The Dread Skull can cast one of its at will spells.

OR the Dread Skull can take TWO of the following actions, or take the same action twice...

Move. The Dread Skull can move up to its speed.

Attack. The Dread Skull can use its Spinal Whip or Dread Shard.

...AND take ONE of the following actions.

Malefic Scream. 60 ft Radius Natural Weapon. +6 vs WILL of each hostile creature in the radius. Hit: 19 (3d8+6) psychic damage and the target becomes Dazed until the end of its next turn. Miss: A creature takes ½ damage and is not Dazed.

Psionic Terror. The Dread Skull can cast one of its expendable spells.

Reactions
Disrupting Wavelength (1/Round). Whenever a creature within 60 ft of the Dread Skull attempts to cast a magical ability with the Arcane, Divine, Occult, or Psionic tags, the Dread Skull may make an immediate Charisma attack against that creature’s Willpower. If successful, the creature does not cast its spell and is unable to cast any spells until the end of its next turn.