Bekael

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Bekaels are celestial beings with a powerful drive for justice. While many view celestials as calm and deliberative, the Bekael challenges this view as a vengeful, emotional creature. Bekaels are drawn to groups who have experienced profound tragedy under the fist of tyranny. With horns like an impala’s and two pairs of eagle wings, the Bekael’s frightening visage is completed by a porcelain white mask that obscures their face. The sorrowful mask portrays the wailing that accompanies utter loss. In combat, the Bekael wields its own molten tears like whips of razor.

Bekael

Monster Level: 23
Medium. Celestial (Divine)
STR DEX END AWR INT CHA
4 7 6 5 1 4
Ref: 17 Fort: 16 Ant: 15 Log: 11 Will: 14
Armor Rating 17 Resist Radiant 8, Divine 8, Primal 4, Psionic 4 Immune Fire
Hit Points 250 DR 10/Magical Weapons, Arcane, Occult
Speed 30 ft, Fly 30 ft Senses Blindsight 60 ft
Skills (CHA) Empathy +20 Traits Iron Will, Steel Mind
Features
Empath (1/Recoup). The Bekael may choose one creature. For the next hour while the Bekael can see that creature with its blindsight, whenever that creature takes damage, it halves the amount of damage that it takes and the Bekael takes the other half.
Mask of Sorrow. The Bekael wears a sorrowful mask that dampens the morale of all who behold it. At the start of its turns, the Bekael chooses which direction it is facing. For a 60 ft cone in that direction, no creature can benefit from magical effects that would enhance their stats, HP, attacks, or damage. Ongoing effects that offer such benefits are suppressed (but not canceled outright) while in the cone.
Plane Step (2/Day). The Bekael may teleport to a different plane of existence. It chooses where it appears on the new plane.
Weep. When an allied creature within 60 ft of the Bekael becomes Bloodied, the Bekael gains 1 additional action that it can take on its turn to make another Razor Tear attack (max 4 additional actions). This resets after 10 minutes.
Actions

The Bekael can take FIVE of the following actions, or take the same action five times.

Move. The Bekael can move up to its speed.
Razor Tears. Reach 20 ft Natural Weapon. +7 vs REF. Hit: 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic.

OR the Bekael can take TWO of the following actions, or take the same action twice...

Move. The Monster can move up to its speed.
Razor Tears. Reach 20 ft Natural Weapon. +7 vs REF. Hit: 9 (1d4+7) sharp, 2 (1d4) fire, and 2 (1d4) psychic.

...And take ONE of the following actions.

Wail (Recharge 6). 20 ft Cone Natural Weapon. +6 vs WILL. Hit: 9 (2d8) sonic and 9 (2d8) psychic, and the creature becomes Broken for 1 minute. Miss: The creature takes ½ damage and becomes Broken until the end of its next turn.
Dirge. The Bekael may only use this ability if one of its allies has died since the end of its last turn. The Bekael and up to 10 allied creatures within 60 ft of it gain TA for the next minute, gain 5 (2d4) Shield HP, and their crit ranges each increase by 1 during this time.
Reactions
Vengeance is Mine (1/Round). When an allied creature within 60 ft of the Bekael becomes Bloodied, the Bekael may teleport up to 60 ft and make a Razor Tear attack against the creature that bloodied its ally, if that creature is within reach. This is considered a crit if it hits.